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*Flowers are intended to represent the player's current or future children, although they can also allegedly represent creative projects or clients—something the player creates and/or takes care of. Flowers close to the cube may be interpreted as a close relationship with children (or creations or clients).
*Flowers are intended to represent the player's current or future children, although they can also allegedly represent creative projects or clients—something the player creates and/or takes care of. Flowers close to the cube may be interpreted as a close relationship with children (or creations or clients).


Beyond the basic interpretation, the interpreter may expand on the general meaning of the relationships between the objects. Players speculate that ''thinking about the reason why the narrator was lead to describe a detail'' in the views of yourself often helps to analyze the narration.
Beyond the basic interpretation, the interpreter may expand on the general meaning of the relationships between the objects. Players speculate that ''thinking about the reason why the narrator was lead to describe a detail in the views of yourself'' often helps to analyze the narration.


====The importance of detail====
====The importance of detail====

Revision as of 22:20, 10 February 2011

The Cube is a Kokology game about self knowledge and is played by asking a person to imagine and describe a set of three to five objects.

The game

The narration phase

While there are slight variations of the game from person to person, the game begins by asking another person to imagine a desert scene. The game then follows by asking the person to place and describe a cube in the scene. Once the cube is completely described, the narrator of the game then asks for the player to describe a ladder that is also placed in the scene. This process continues with a horse, a storm, and finally, foliage and/or flowers.

The element most often excluded is the flowers. Some players also suggest that the storm could also be excluded, though excluding this feature is significantly more uncommon than the exclusion of the flower.

The narrator is encouraged to add as much detail to the descriptions as possible, and to refrain from changing the image in their head as they recite their views. Natural instinct in the description more commonly leads to a correct in-depth analysis.

The interpretation phase

Once the narrator has an understanding of the scene described, he or she may assist the player in interpreting the scene. The general interpretation is often as follows (however, the player should not take these interpretations as gospel, as there are many individual possibilities; encourage the player to "go with your gut"):

  • The desert is intended to represent the player's life. Is it a beautiful desert or a desolate one?
  • The cube is intended to represent the player's image of himself or herself. A cube that is small in the perspective of the scene suggests that the player may think of themselves as insignificant or modest while a larger cube may indicate the opposite. A cube on the ground suggests that the player is "down to earth," while a floating cube may indicate a dreamer. The material of the cube is also of interest as it represents detailed facets of the player's image of themselves.
  • The ladder is intended to represent the player's Friendships. How many rungs are there? What are they made of ex. Wood? Gold?.
  • The horse is intended to represent the player's lover. As with the previous objects, a horse close to the cube is interpreted as more important or intimate (or perhaps possessive) within the love life of the player. The love can possibly also represent anything the player is passionate about, and not just a person.
  • The storm is intended to represent the player's current problems and his or her attitude toward them. A storm covering the entire scene might be interpreted to mean that the player feels overwhelmed by current problems, while a storm in the distance possibly indicates an optimistic attitude toward the future. The storm may also not be negative as certain individuals like to consider some problems as exciting or refreshing.
  • Flowers are intended to represent the player's current or future children, although they can also allegedly represent creative projects or clients—something the player creates and/or takes care of. Flowers close to the cube may be interpreted as a close relationship with children (or creations or clients).

Beyond the basic interpretation, the interpreter may expand on the general meaning of the relationships between the objects. Players speculate that thinking about the reason why the narrator was lead to describe a detail in the views of yourself often helps to analyze the narration.

The importance of detail

The accuracy of this game increases as more detail is added and interpreted. Seemingly insignificant details are often quite revealing. One of the more fundamental description features is color.

Although different cultures have different meanings to the color spectrum; in the Western use, the following colors are said to cause different emotions: (adapted from the source linked to above)

  • White

Symbolizes innocence and purity. White reflects light and is considered a summer color. White is light, neutral, and universally compatible. However, white shows impurities easily and is therefore more unstable than other colors. Doctors and nurses wear white to imply sterility.

  • Red

The most emotionally intense color, red stimulates a faster heartbeat and breathing. It is also the color of love. It's particularly unreliable in negotiations or confrontations. Red cars are popular targets for thieves as it attracts attention.

The most romantic color, pink, is more tranquilizing. Sports teams sometimes paint the locker rooms used by opposing teams bright pink so their opponents will lose energy.

  • Blue

The color of the sky and the ocean, blue is one of the most popular colors. It causes the opposite reaction as red. Peaceful, tranquil blue causes the body to produce calming chemicals, so it is often used in bedrooms. Blue can also be cold and depressing. Fashion consultants recommend wearing blue to job interviews because it symbolizes loyalty. People are more productive in blue rooms. Studies show weightlifters are able to handle heavier weights in blue gyms.

  • Green

Currently the most popular decorating color, green symbolizes nature. It is the easiest color on the eye and can apparently improve vision. It is a calming, refreshing and relaxing color. Hospitals often use green because it relaxes patients. Dark green is masculine, conservative, and implies wealth.

  • Yellow

Cheerful sunny yellow is an attention getter. While it is considered an optimistic color, people lose their tempers more often in yellow rooms, and babies will cry more. It is the most difficult color for the eye to take in, so it can be overpowering. Yellow enhances concentration, hence its use for legal pads. It also speeds metabolism. An unsettling and lively color.

  • Purple

The color of royalty, purple connotes luxury, wealth, and sophistication. It is also feminine and romantic. However, because it is rare in nature, purple can appear artificial.

  • Brown

Solid, reliable brown is the color of earth and is abundant in nature. Light brown implies genuineness while dark brown is similar to wood or leather. Brown can also be sad and wistful. Men are more apt to say brown is one of their favorite colors.

  • Black

Black is a mysterious and insightful color. It often represents a hidden viewpoint and masked emotion. It is calm, relaxing, and brings a sense of isolation. Because of this, it is often unnerving and uncomfortable, hinting towards depression or solemness. Black is often worn for its calm sophistication.


These colors are quite determinate of one's feelings. For example, someone who goes to describe the sand as yellow with black traces may be suggesting an energetic and eventful life, but consistently hiding the facts from somebody or something. Intuition and elaboration is crucial in this game. The more that is picked up, the more interesting it becomes.

Artifacts such as wear, shine, landscape, vision, touch and positioning can really define the difference between a generic theory and a surprisingly realistic reading. When describing the scenes, it is common to ask for more detail in order to define a more precise image.

Game background and culture

The game's origins are unknown, although some[who?] claim it is of Greek, Turkish, or Sufi origins.

Basis in Psychological Study

References

  • Annie Gottlieb, Slobodan D. Pesic, Secrets of the Cube: The Ancient Visualization Game That Reveals Your True Self, Hyperion