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'''Gounki''' is an [[abstract strategy|abstract strategy game]] in which pieces can combine and disperse to affect their movement possibilities. Played on an eight-by-eight square grid, the goal is to move one of your own pieces off the opposite end of the board while preventing your opponent from doing the same. It was invented by [[Christophe Malavasi]] in [[1997]].
'''Gounki''' is an [[abstract strategy|abstract strategy game]] in which pieces can combine and disperse to affect their movement possibilities. Played on an eight-by-eight square grid, the goal is to move one of your own pieces off the opposite end of the board while preventing your opponent from doing the same. It was invented by [[Christophe Malavasi]] in [[1997]].

Rules

Movement

Rounds may move one step in diagonal,always forward .
Squares may move one step on the left or on the right,always forward .

When a player moves his pieces,he may put them above some of his other
pieces,as long as he does not try to combine more than three elementary
pieces altogether. If a combined piece comprises X rounds and Y squares,
it may move up to X steps like a round,or up to Y steps like a square.

Combined pieces cannot :
* Change direction during a movement.E.g.,a double square cannot move diagonally by combining a
movement on the side and a movement forward.
* Play a square movement and a round movement during the same turn.
* Jump above other pieces.
* Move a piece partially and let part of it on its starting point.

Captures

Just like in chess: if an opponent is where you mean to go during a movement,you may capture him.

Deployments

The second (and last)kind of move is the deployment.

When deploying a piece, you separate all the simple pieces making a composed pieces. You separate a simple piece by moving its parent composed piece like this simple piece.

After this movement,the simple piece is separated from its parent piece.

All the rounds are deployed,then all the squares,or all the squares followed by all the rounds.
It means you should not,for instance,deploy a round,a square,then a round again.
You can deploy above your own pieces,as long as you don't build bigger than triple pieces.

You should not :
* Capture during a deployment. Thus,deployements involving opponent pieces are not possible.
* Change direction between two same simple pieces deployement.
* Deploy a piece partially.
* Step back.

Bounds

Pieces mays rebound against the side during their movements or
deployments.


==External links==
==External links==
*[http://gounki.org Play online on the Gounki Players Association Website]
*[http://gounki.org Play online on the Gounki Players Association Website]

Revision as of 20:59, 25 June 2004

Gounki is an abstract strategy game in which pieces can combine and disperse to affect their movement possibilities. Played on an eight-by-eight square grid, the goal is to move one of your own pieces off the opposite end of the board while preventing your opponent from doing the same. It was invented by Christophe Malavasi in 1997.

Rules

Movement

Rounds may move one step in diagonal,always forward . Squares may move one step on the left or on the right,always forward .

When a player moves his pieces,he may put them above some of his other pieces,as long as he does not try to combine more than three elementary pieces altogether. If a combined piece comprises X rounds and Y squares, it may move up to X steps like a round,or up to Y steps like a square.

Combined pieces cannot :

  • Change direction during a movement.E.g.,a double square cannot move diagonally by combining a

movement on the side and a movement forward.

  • Play a square movement and a round movement during the same turn.
  • Jump above other pieces.
  • Move a piece partially and let part of it on its starting point.

Captures

Just like in chess: if an opponent is where you mean to go during a movement,you may capture him.

Deployments

The second (and last)kind of move is the deployment.

When deploying a piece, you separate all the simple pieces making a composed pieces. You separate a simple piece by moving its parent composed piece like this simple piece.

After this movement,the simple piece is separated from its parent piece.

All the rounds are deployed,then all the squares,or all the squares followed by all the rounds. It means you should not,for instance,deploy a round,a square,then a round again. You can deploy above your own pieces,as long as you don't build bigger than triple pieces.

You should not :

  • Capture during a deployment. Thus,deployements involving opponent pieces are not possible.
  • Change direction between two same simple pieces deployement.
  • Deploy a piece partially.
  • Step back.

Bounds

Pieces mays rebound against the side during their movements or deployments.