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==See also==
==See also==


* [[Emotiv Systems]] - a manufacturer with plans to introduce a gaming headset allowing players to influence gameplay with their thoughts (developer version available since June for $500, end user version available since Dec 2009)<ref>{{cite web|url=http://games.slashdot.org/article.pl?sid=09/12/03/0616246|title=Brain-Control Gaming Headset Launching Dec. 21 |publisher=Slashdot|date=2009-12-03}}</ref>
* [[Emotiv Systems]] - a manufacturer that introduced a gaming headset allowing players to influence gameplay with their thoughts (developer version available since June for $500, end user version available since Dec 2009)<ref>{{cite web|url=http://games.slashdot.org/article.pl?sid=09/12/03/0616246|title=Brain-Control Gaming Headset Launching Dec. 21 |publisher=Slashdot|date=2009-12-03}}</ref>


*[[NeuroSky]], chaired by Stanley Yang, is a company based in San Jose, California, United States. Their technology is an example of a "brain-computer interface".
*[[NeuroSky]], chaired by Stanley Yang, is a company based in San Jose, California, United States. Their technology is an example of a "brain-computer interface".

Revision as of 20:20, 18 June 2011

File:VImage000.jpg
Matt Shirvington, a presenter on Beyond Tomorrow playing a game of Mindball at the Stockholm Museum of Technology.

Mindball is a two person game controlled by players’ brain waves in which players compete to control a ball's movement across a table by becoming more relaxed and focused. Mindball is produced by the Swedish Company Interactive Productline. The concept, introduced in 2005, originates from the prototype Brainball which was developed by the Smart Studio at The Interactive Institute also in Sweden.

Precursor

What is novel about Mindball is the neurofeedback aspect. A similar setup dubbed Will Ball has been realized back in 1974 though it processed biofeedback. A decade later a computer version existed.

See also

  • Emotiv Systems - a manufacturer that introduced a gaming headset allowing players to influence gameplay with their thoughts (developer version available since June for $500, end user version available since Dec 2009)[1]
  • NeuroSky, chaired by Stanley Yang, is a company based in San Jose, California, United States. Their technology is an example of a "brain-computer interface".

Notes

  1. ^ "Brain-Control Gaming Headset Launching Dec. 21". Slashdot. 2009-12-03.