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|issue=196
|issue=196
|date=August 1993
|date=August 1993
|pages=59–63}}</ref> It won "Best Strategy Game" in Macworld's Editor Choice Awards ("Eddy") in 1994.<ref>[http://books.google.ca/books?ei=_hs0TurhFIfZgQfKoKH_DA&ct=result&id=R4FVAAAAMAAJ&pg=70&sig=ACfU3U05sXh_qPVazrXFmEdSK8eUChqkbw&q=pax+imperia#search_anchor "Best Strategy Game: Pax Imperia"], Macworld, 1994</ref> It was also noted for it's "absurd complexity",<ref>Bart Farkas and Christopher Breen, [http://books.google.ca/books?id=GJsuMxhlo0UC "The Macintosh Bible Guide to Games"], Peachpit Press, 1995, pg. 369</ref>
|pages=59–63}}</ref> It won "Best Strategy Game" in Macworld's Editor Choice Awards ("Eddy") in 1994.<ref>[http://books.google.ca/books?ei=_hs0TurhFIfZgQfKoKH_DA&ct=result&id=R4FVAAAAMAAJ&pg=70&sig=ACfU3U05sXh_qPVazrXFmEdSK8eUChqkbw&q=pax+imperia#search_anchor "Best Strategy Game: Pax Imperia"], Macworld, 1994</ref> It was also noted for it's "absurd complexity".<ref>Bart Farkas and Christopher Breen, [http://books.google.ca/books?id=GJsuMxhlo0UC "The Macintosh Bible Guide to Games"], Peachpit Press, 1995, pg. 369</ref>


==References==
==References==

Revision as of 15:41, 30 July 2011

Pax Imperia
Developer(s)Changeling Software
Publisher(s)Changeling Software
Designer(s)Andrew and Peter Sispoidis
Platform(s)Apple Macintosh
Release1992
Genre(s)Turn-based strategy or Real-time strategy (user selectable)
Mode(s)Single player or Single player

Pax Imperia is a 4X game for the Apple Macintosh, released in 1992. Pax Imperia is a Latin term, meaning "peace from empire". The game won praise for its complex gameplay, real-time mode and ability for up to 16 players to join a single game using AppleTalk.

Pax Imperia: Eminent Domain was released in 1997 as a sequel, originally intended for both the Mac and PC but released only on the PC. Many of the features that made the original unique were removed, and the game reviewed poorly.

Gameplay

Like most 4X games, Pax Imperias basic gameplay involved building ships and flying to other worlds in order to take them over. Once captured, the worlds could be upgraded to provide materials, ships, and improve their defensive capabilities. Unlike most other 4X games, however, Pax had much more complex solar systems, which included moving planets, their moons, and multiple "territories" on each. This later feature allowed a player to land on a single territory and attempt to build it up; the population of that territory would naturally try to emigrate to surrounding territories, fighting "migration wars" if they were already inhabited.

The economy in Pax was based on mining of five commodities, and the taxation of the population. Taxation only occurred on territories that were not colonies; this required a spaceship port to be built in the territory. Territories had a natural population limit based on their size and ecology, and each type of infrastructure required a minimum population to be operated - ports required 5000 people for instance. Adding infrastructure thus increased the maximum population in the territory.

Unlike most 4X games, ships and fleets could be moved to any point in space. This allowed inexpensive spy ships that could be left in the outskirts of enemy solar systems to allow the player to examine what was going on in remote locations. Ship design was complex and allowed the player to select tradeoffs on range/power of the weapons, speed/cost of the engines and so forth.

Reception

The game was reviewed in 1993 in Dragon #196 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars.[1] It won "Best Strategy Game" in Macworld's Editor Choice Awards ("Eddy") in 1994.[2] It was also noted for it's "absurd complexity".[3]

References

  1. ^ Lesser, Hartley, Patricia, and Kirk (August 1993). "The Role of Computers". Dragon (196): 59–63.{{cite journal}}: CS1 maint: multiple names: authors list (link)
  2. ^ "Best Strategy Game: Pax Imperia", Macworld, 1994
  3. ^ Bart Farkas and Christopher Breen, "The Macintosh Bible Guide to Games", Peachpit Press, 1995, pg. 369

"Games of Fame" page for Pax Imperia

Pax Imperia at MobyGames