RigidChips: Difference between revisions
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'''RigidChips''' is a [[rigid body]] simulator developed by Takeya Yasuhiko. |
'''RigidChips''' is a [[rigid body]] simulator developed by Takeya Yasuhiko. |
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⚫ | In RigidChips, various objects and vehicles are constructed by combining parts with a [[scripting language]]. The program calculates air and water resistance realisitically so that many different models can be made using any basic text editor. Planes are controlled by changing the angles of flat pieces much like in a real airplane. Various games can be made by assigning scripts to the constructed objects, including multiplayer network games. Using models with gun chips, you can have multiplayer battles. |
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For an extended amount of time, RigidChips was left without any official support from Takeya Yasuhiko who seemed to have dissapeared. |
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⚫ | In RigidChips, various objects and vehicles are constructed by combining parts with a [[scripting language]]. The program calculates air and water resistance realisitically so that many different models can be made using any basic text editor. Planes are controlled by changing the angles of flat pieces much like in a real airplane. Various games can be made by assigning scripts to the constructed objects, including multiplayer network games. Using models with gun chips, you can have |
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When Takeya became active again, he announced that RigidChips was "dead" and he is making a similar simulator called "Laputan Blueprints", |
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which is currently in a Proof of Concept. |
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== Chip types == |
== Chip types == |
Revision as of 11:06, 9 August 2011
RigidChips is a rigid body simulator developed by Takeya Yasuhiko. In RigidChips, various objects and vehicles are constructed by combining parts with a scripting language. The program calculates air and water resistance realisitically so that many different models can be made using any basic text editor. Planes are controlled by changing the angles of flat pieces much like in a real airplane. Various games can be made by assigning scripts to the constructed objects, including multiplayer network games. Using models with gun chips, you can have multiplayer battles.
For an extended amount of time, RigidChips was left without any official support from Takeya Yasuhiko who seemed to have dissapeared. When Takeya became active again, he announced that RigidChips was "dead" and he is making a similar simulator called "Laputan Blueprints", which is currently in a Proof of Concept.
Chip types
The basic building blocks, called chips for their square shape, are chip, frame, rudder, rudderf, trim, trimf, wheel, reaction less wheel(RLW), jet, arm, and cowl. All chips have an angle, a color, and an option.
- Chip
- Can be affected by the force of gravity, air resistance, or impact with a wall. Its angle can be changed in a manner similar to a hinge.
- Frame
- Similar to a chip except that it is hollow and not affected by air resistance.
- Rudder
- Rotates in a manner similar to a rudder.
- RudderF
- A rudder, but with the architecture of a frame.
- Arm
- A gun mostly used in muliplayer combats. It can be affected by air resistance and gravity
- Trim
- A chip that rotates along the axis it is connected to, like a helicopter blade.
- TrimF
- A trim, but with the architecture of a frame.
- Weight
- A chip that adds weight to the model
- Wheel
- a wheel used just like a car's wheel
- given the option 1 or 2 the wheel will have a larger tire
- RLW
- Reacts the same as a wheel, except there is no friction
- used as gyro's
- Jet
- A jet works similar to that in an airplane or a rocket
- Given the option 1 the jet will be come a balloon filled with a lighter-than-air gas.
See also
External links
(Most of these sites are in Japanese.)