Doodle Jump: Difference between revisions
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[[Image:DoodleJUMP iOS.png|left|thumb|200px|An in-game screenshot of Doodle Jump on 'Space' mode.]] |
[[Image:DoodleJUMP iOS.png|left|thumb|200px|An in-game screenshot of Doodle Jump on 'Space' mode.]] |
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In ''Doodle Jump'' the aim is to guide a four-legged creature called "The Doodler" up a never-ending series of platforms without falling. The left side of the playing field is connected with the right side. For devices with an [[accelerometer]], players tilt the device from side to side to move the Doodler in the desired direction. Players can get a short boost from various objects, such as propeller hats, jetpacks, rockets, springs or trampolines. There are also monsters and UFOs that the Doodler must avoid, shoot, or jump on to eliminate. Aiming is performed by tapping on different parts of the screen (on Android only, there is also an automatic aim mode). Depending on the game mode being played, projectiles may fly in a straight line off the screen or be affected by gravity and fall downwards eventually. There is no definitive end to the game, but the end for each gameplay session happens when the players falls (by reaching the bottom of the screen), jumps into a monster, gets sucked into a black hole, or is abducted by a [[UFO]]. Players can choose from several different themes (Original, [[Graveyard]], Christmas, Rainforest, Space, Soccer World Cup, Easter, Underwater or Halloween) that change the look of Doodle Jumper, his enemies, and the background. After losing the game at least 500 times (600 in the BlackBerry version) the Doodler is given the opportunity to wear a pickle costume. Alternatively, the player may enter the names of one of the [[Pocket God]] pygmies as a name and the Doodler will become one.<ref>{{cite web |url=http://toucharcade.com/2009/03/20/doodle-jump-takes-papijump-to-the-next-level |title=Doodle Jump Takes PapiJump to the Next Level |author=Kim, Arnold |date=2009-03-20 |publisher=TouchArcade |accessdate=2010-03-09}}</ref><ref>{{cite web |url=http://www.gamezebo.com/features/iphone/iphone-doodle-jump |title=Doodle Jump Review |author=Cowdell, Lisa |date=2009-12-31 |publisher=[[Gamezebo]] |accessdate=2010-03-09}}</ref> The lowest score a player can achieve is 0 and the highest 15 million. Regular players of Doodle Jump typically achieve a score of 45,000 to about 110,000. A score over 100,000 is indicative of a very good player. |
In ''Doodle Jump'' the aim is to guide a four-legged creature called "The Doodler" up a never-ending series of platforms without falling. The left side of the playing field is connected with the right side. For devices with an [[accelerometer]], players tilt the device from side to side to move the Doodler in the desired direction. Players can get a short boost from various objects, such as propeller hats, jetpacks, rockets, springs or trampolines. There are also monsters and UFOs that the Doodler must avoid, shoot, or jump on to eliminate. Aiming is performed by tapping on different parts of the screen (on Android and Windows Phone only, there is also an automatic aim mode). Depending on the game mode being played, projectiles may fly in a straight line off the screen or be affected by gravity and fall downwards eventually. There is no definitive end to the game, but the end for each gameplay session happens when the players falls (by reaching the bottom of the screen), jumps into a monster, gets sucked into a black hole, or is abducted by a [[UFO]]. Players can choose from several different themes (Original, [[Graveyard]], Christmas, Rainforest, Space, Soccer World Cup, Easter, Underwater or Halloween) that change the look of Doodle Jumper, his enemies, and the background. After losing the game at least 500 times (600 in the BlackBerry version) the Doodler is given the opportunity to wear a pickle costume. Alternatively, the player may enter the names of one of the [[Pocket God]] pygmies as a name and the Doodler will become one.<ref>{{cite web |url=http://toucharcade.com/2009/03/20/doodle-jump-takes-papijump-to-the-next-level |title=Doodle Jump Takes PapiJump to the Next Level |author=Kim, Arnold |date=2009-03-20 |publisher=TouchArcade |accessdate=2010-03-09}}</ref><ref>{{cite web |url=http://www.gamezebo.com/features/iphone/iphone-doodle-jump |title=Doodle Jump Review |author=Cowdell, Lisa |date=2009-12-31 |publisher=[[Gamezebo]] |accessdate=2010-03-09}}</ref> The lowest score a player can achieve is 0 and the highest 15 million. Regular players of Doodle Jump typically achieve a score of 45,000 to about 110,000. A score over 100,000 is indicative of a very good player. |
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==Cultural references== |
==Cultural references== |
Revision as of 06:17, 24 October 2011
This article may require copy editing for grammar. (March 2011) |
File:Doodle jump icon.png | |
Developer(s) | Lima Sky |
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Publisher(s) | Lima Sky |
Platform(s) | Android, BlackBerry, iOS, Symbian, Windows 7, Samsung Mystic, Xbox 360 Kinect, Windows Phone 7 |
Release | iOS April 6, 2009 Android March 2, 2010 Symbian May 1, 2010 Windows Phone 7 June 1, 2011 |
Genre(s) | Platform |
Mode(s) | Single-player / Multi-player |
Doodle Jump is an electronic game developed and published by Lima Sky for Windows Phone, iOS, BlackBerry, Android, and Nokia Symbian and soon Xbox 360 via Kinect.[1] It was released worldwide for iOS on April 6, 2009, and was later released for Android and Blackberry on March 2, 2010, Symbian on May 1, 2010, and Windows Phone on June 1, 2011. It was released for iPad on September 1, 2011 after much wait.[2] Since its release, the game has been generally well-received. The game was inspired by PapiJump, from SunFlat, with similar gameplay. As of May 2011[update] there has been more than 10 million downloads across all platforms.[3]
Gameplay consists of guiding a four-legged long snouted creature known as "The Doodler" up an unending series of platforms without falling in an attempt to gain a high score. The character is controlled by tilting the gaming device in the desired direction. The greater the angle, the greater speed. In the BlackBerry version, direction of the Doodler is determined by tapping in the desired direction. Currently there are nine different platforms including the original.
Gameplay
In Doodle Jump the aim is to guide a four-legged creature called "The Doodler" up a never-ending series of platforms without falling. The left side of the playing field is connected with the right side. For devices with an accelerometer, players tilt the device from side to side to move the Doodler in the desired direction. Players can get a short boost from various objects, such as propeller hats, jetpacks, rockets, springs or trampolines. There are also monsters and UFOs that the Doodler must avoid, shoot, or jump on to eliminate. Aiming is performed by tapping on different parts of the screen (on Android and Windows Phone only, there is also an automatic aim mode). Depending on the game mode being played, projectiles may fly in a straight line off the screen or be affected by gravity and fall downwards eventually. There is no definitive end to the game, but the end for each gameplay session happens when the players falls (by reaching the bottom of the screen), jumps into a monster, gets sucked into a black hole, or is abducted by a UFO. Players can choose from several different themes (Original, Graveyard, Christmas, Rainforest, Space, Soccer World Cup, Easter, Underwater or Halloween) that change the look of Doodle Jumper, his enemies, and the background. After losing the game at least 500 times (600 in the BlackBerry version) the Doodler is given the opportunity to wear a pickle costume. Alternatively, the player may enter the names of one of the Pocket God pygmies as a name and the Doodler will become one.[4][5] The lowest score a player can achieve is 0 and the highest 15 million. Regular players of Doodle Jump typically achieve a score of 45,000 to about 110,000. A score over 100,000 is indicative of a very good player.
Cultural references
The Doodler has made cameo appearances in several other iPhone games, such as Parachute Panic, The Creeps, Finger Physics and Pocket God, just like the Pocket God Pygmies are playable in Doodle Jump.
In episode 48 ("The Adhesive Duck Deficiency") of The Big Bang Theory, Sheldon Cooper makes a reference to Doodle Jump when he sees someone playing the game in a hospital. It is also later referenced in episode 82, "The Zarnecki Incursion".
The Doodler and the monsters featured in Doodle Jump were based on Elise Gravel's illustrations.
Reception
Doodle Jump sold approximately 5 million copies and reached over 10 million downloads across all platforms.
It is one of the highest ranked applications on Apple's App Store (iOS).
Doodle Jump has received favorable reviews from fans and critics alike, with TouchGen mentioning the fact that the game is 'fun as heck' and also praising the sound and cartoon graphics which they feel give the game charm. The review ends by saying that the game is a 'joy to play' and that it's obvious that a 'lot of love went into this game.' Fans of the game have mentioned the addictive nature of the game and on forums throughout the internet it is consistently mentioned as being in people's top smartphone games, alongside other successful games such as the popular Angry Birds.
Variations
There are currently 9 variations in which the player can choose. Some are only available in the iOS version of the game.
Original: The first developed which consists of a blank background with the original 'Doodler' and monsters.
Christmas: The second variation is based on Christmas. It has a snowy background and the 'Doodler' dresses up as Santa Claus and also shoots snowballs. Monsters are also similar (snowmen, etc.)
Halloween 1: The third variation is based on Halloween and has a graveyard background. The 'Doodler' resembles a ghost and glows, lighting up the otherwise dark screen.
Rainforest: In the fourth variation, the background is a jungle and monsters somewhat resemble animals. The 'Doodler' has a classic safari outfit on.
Space: The fifth variation is in space. The background has stars and planets and such, which the 'Doodler' is in an astronaut outfit.
Soccer: The sixth variation, originally made to tie in with the Soccer World Cup, consists of a soccer field background, the 'Doodler' in a referee outfit, and monsters based on varying countries. *
Ocean: The seventh variation takes place underwater with the 'Doodler' in a diving outfit and an ocean floor background. The player shoots bubbles and monsters resemble fish.*
Halloween 2: The eighth variation is again Halloween-based. The background is dark with spiderwebs and the 'Doodler' is dressed as a Frankenstein monster.*
Easter: The ninth variation is based on Easter. The background is blue with Easter eggs and the 'Doodler' is dressed as the Easter Bunny.*
* Not in Android version.
Criticism
Many have criticized Doodle Jump as being just a "successful copy" of Papi Jump by Sunflat Games, since Papi Jump was already released on 16 July, 2008, it was one of the first games released for iOS. Lima Sky has received criticism in the fact that they never attempted to prevent hackers and cheaters until shortly, which would be able to manipulate their highscore with help of a jailbreaked device. Now, it is more difficult to hack and manipulate the player's Game Center score.
References
- ^ "Doodle Jump is coming to Kinect".
- ^ Acevedo, Paul (2011-06-01). "Doodle Jump has landed on the Marketplace". WPCentral. Retrieved 2011-06-04.
- ^ http://www.businessweek.com/magazine/content/11_23/b4231051944147.htm
- ^ Kim, Arnold (2009-03-20). "Doodle Jump Takes PapiJump to the Next Level". TouchArcade. Retrieved 2010-03-09.
- ^ Cowdell, Lisa (2009-12-31). "Doodle Jump Review". Gamezebo. Retrieved 2010-03-09.