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Modern implementations for Boolean operations on polygons tend to use plane sweep algorithms (or [[Sweep line algorithm]]s). A list of papers using plane sweep algorithms for Boolean operations on polygons can be found in References below.
Modern implementations for Boolean operations on polygons tend to use plane sweep algorithms (or [[Sweep line algorithm]]s). A list of papers using plane sweep algorithms for Boolean operations on polygons can be found in References below.


Boolean operations on [[convex polygon]]s and [[monotone polygon]]s of the same direction may be performed in [[linear time]].
Boolean operations on [[convex polygon]]s and [[monotone polygon]]s of the same direction may be performed in [[linear time]].{{fact|date=February 2012}}


== Bibliography ==
== Bibliography ==

Revision as of 02:18, 17 February 2012

Boolean operations on polygons are a set of Boolean operations (AND, OR, NOT, XOR, ...) operating on one or more sets of polygons in computer graphics. These sets of operations are widely used in computer graphics, CAD, and in EDA (in integrated circuit physical design and verification software).

Uses in software

Early algorithms for Boolean operations on polygons were based on the use of bitmaps. Using bitmaps in modeling polygon shapes has many drawbacks. One of the drawbacks is that the memory usage can be very large, since the resolution of polygons is proportional to the number of bits used to represent polygons. The higher the resolution is desired, the more the number of bits is required.

Modern implementations for Boolean operations on polygons tend to use plane sweep algorithms (or Sweep line algorithms). A list of papers using plane sweep algorithms for Boolean operations on polygons can be found in References below.

Boolean operations on convex polygons and monotone polygons of the same direction may be performed in linear time.[citation needed]

Bibliography

See also

Software