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Revision as of 18:01, 6 March 2012

Mass Effect 3
File:ME3cover.jpg
Developer(s)BioWare
Publisher(s)Electronic Arts
Director(s)Casey Hudson
Producer(s)Jesse Houston
Writer(s)Mac Walters (lead)[3]
More...
  • Neil Pollner (senior)[4]
Composer(s)Clint Mansell[5][6]
SeriesMass Effect
EngineUnreal Engine 3
Platform(s)Microsoft Windows
PlayStation 3
Xbox 360
Release
  • NA: March 6, 2012[1]
  • AU: March 8, 2012
  • EU: March 9, 2012[2]
  • JP: March 15, 2012
Genre(s)Action role-playing
Mode(s)Single-player, co-op multiplayer[7] (third-person view)

Mass Effect 3 is an action role-playing game developed by BioWare and published by Electronic Arts for Microsoft Windows, PlayStation 3 and Xbox 360.[8] Officially announced on December 11, 2010,[9][10] the game was released March 6, 2012[11] and marks the final chapter in the Mass Effect trilogy of video games, completing the story of Commander Shepard.[12][13]

Gameplay in Mass Effect 3 is influenced by decisions from Mass Effect and Mass Effect 2 and have settings throughout the galaxy, including Earth and Mars. Combat has been changed and refined; in particular, the cover system has been improved, there are more options for moving around the battlefield, instant melee kills and more conventional grenades are introduced as well as improved artificial intelligence. A four player multiplayer co-op mode will also be available.[14]

Mass Effect 3 will follow from the events of the Mass Effect 2 DLC expansion Arrival and follows Commander Shepard's mission to save the galaxy from the Reapers by rallying civilizations of the galaxy together, while also having to deal with Cerberus, who have decided to turn against him/her.[15]

Gameplay

Players with saved files from Mass Effect and Mass Effect 2 are given the option of importing them into Mass Effect 3.[16] If a saved file is imported, over 1,000 variables are pulled that will help shape how the final chapter is experienced.[17] If there are no saved files available, there are no origin-story comic for new players to help them make quick decisions like there was in Mass Effect 2.[18] Imported characters' appearance and class are changeable, with more features and hair-styles included in the character creator than in Mass Effect 2.[2][19] Commander Shepard will always start the game with some powers.[15] Upon finishing the game, there is a New Game+ option that allows players to continue playing after the main story ends or start again with their finished Shepard and collect items they missed the first time around.[20] The game will have 82 minutes of cut-scenes.[21]

Mass Effect 3 will have three pre-set campaign modes: Action Mode, Story Mode, and RPG Mode.[22] In Action Mode, conversations will have automatic replies and a normal combat difficulty. In Story Mode, conversations will have manual replies and a minimal combat difficulty. In RPG Mode, conversations will have manual replies and a normal combat difficulty. This last mode is reflective of the typical Mass Effect series experience. Overall, the RPG elements in the game have been improved over those in Mass Effect 2, with a more detailed leveling up system and increased weapon customization.[23] To level up characters, players will have skills that start along a single path and then eventually splinter into two branches where they can select only one upgrade or the other along a sequence of possibilities.[24] Players will also be able to customize their weapons with different scopes, mods, barrels and ammo types.[25] There are 25 weapon mods total — five per weapon type — and each of them will have multiple power levels to collect.[26] The game will include mini-games (although planet scanning is unlikely to return) and Hammerhead and Mako missions.[2] To select dialog options, players can use Kinect to speak their choices instead of selecting them with a controller.[27]

As of August 23, 2011, BioWare has confirmed the return of previous characters Liara T'Soni, Kaidan Alenko or Ashley Williams, Miranda Lawson, the Illusive Man, Garrus Vakarian, Legion, Samara, Morinth, Tali'Zorah, Urdnot Wrex, Jack, Mordin Solus, David Anderson, Zaeed Massani, Kasumi Goto, Kelly Chambers, Thane Krios, Jacob Taylor and Ambassador Donnell Udina from Mass Effect and Mass Effect 2.[2][15][28] Some characters will not return if they were killed at any point during the previous games. The number of characters available as permanent squad mates are smaller than in Mass Effect 2 for the purposes of deeper relationships and more interesting interplay, including same-sex relationship options for both male and female Shepards.[29][30] If players achieved a love interest in both Mass Effect and Mass Effect 2, then both previous love interests vie for Shepard's attention in Mass Effect 3.[31] This "love triangle" is resolved by the end of the game. BioWare has also confirmed new characters names James Vega [32] (voiced by Freddy Prinze Jr.) and Diana Allers (voiced by Jessica Chobot).

Combat

Combat in Mass Effect 3 has been changed and refined from Mass Effect 2, and further emphasis has been put on third-person perspective aspects to make the game more commercially viable.[33] In a preview for IGN, editor Arthur Gies went so far as to say the game "plays like a shooter" and that "combat-wise, Mass Effect 3 is in an entirely different space" from the first two games. In an article for bitgamer, Joe Martin gave a conflicting impression, noting that with regard to combat, "not a lot has changed".[34]

The series' cover system has been improved so players no longer need to slide into cover and then hop over objects. Players will have more options for moving around the battlefield, including a refined sprint capability, combat rolling, and the use of climbable ladders. Players can also blindfire their weapons from covered positions, and have opportunities to shoot selected armor pieces and limbs off enemies.[20] Verbal orders can be issued to move squad mates and use their powers with the use of Kinect.[27] Moving and shooting, a previously "suicidal maneuver" in Mass Effect 2, will finally be a viable option because of a revised melee system.[35] Players are able to execute formidable punches and attacks, and instant melee kills are introduced specific to each class; for example, by holding down the melee button, a soldier Shepard will deliver a killing blow with a tech-blade in his/her wrist armor. Actual, round, conventional grenades will also be available.

Mass Effect 3 plans to be the most difficult in the series, with increased artificial intelligence to challenge players and increase the sense of reward.[36] Enemies no longer act as individuals as they did in the previous games, instead fighting and supporting each other in units. Enemies include 15-foot tall Cerberus mechs, assault troopers, and ninja-style shock troops, as well as Reaperized husks of all races and Reaper ships ranging from 500m to 2 km long.[37][38] Some changes are made to already-existing class types; for example, Engineers are able to build turrets.

Multiplayer

Mass Effect 3 will offer a multiplayer co-op mode called "Galaxy at War".[39] In the mode, players are able to play alongside up to three other players in unique missions that can impact the outcome of the single player campaign.[40] Each mission was designed specifically for multiplayer, and will involve taking over enemy strongholds. By completing these missions, players will give themselves a better chance of attaining a perfect ending in the single player campaign; although, they are not necessary to do so. The mode has been compared to Gears of War's horde mode.[41]

No characters from the single player campaign are featured in the multiplayer mode. Players will create brand new characters for themselves and be able to play as members of non-human species, including asari, drell, krogans, salarians, and turians.[42] Every race will have unique powers – such as a "Krogan Charge" for krogans and different movement options out of cover between drell and humans -[43] and all classes are playable.[41] The maximum level that created characters are able to reach is 20, and just like in the single player mode, leveling up will include skill branches.

Gameplay in the multiplayer mode will only allow for players to carry two guns at a time in their inventory, and there is no ring menu to change weapons; instead, weapons are changed by holding down a button.[43]

Downloadable Content

As with the previous games, players will get to experience extra gameplay in the way of downloadable quests that may or may not be tied to the main story. The first DLC mission being called From Ashes, which was leaked onto Microsoft's Xbox Live Arcade. This gives players a Prothean squad mate, one weapon, an alternate costume for Shepard's squad, and lets them revisit the original Mass Effect world; Eden Prime. It is available as a free incentive (to those that pre-order the N7 Collector's Edition) and will cost $9.99/800MSP respectively. It was available the same day as the game.[44]

Synopsis

Template:Mass Effect chronology

Background

The Mass Effect series of videogames details the adventures of Systems Alliance Commander Shepard as he/she tries to defeat a race of machines called the Reapers. In the Mass Effect 2 DLC Arrival, Shepard is contacted by Admiral Steven Hackett, who requests Shepard go into batarian space to rescue a deep cover agent named Dr. Amanda Kenson. After rescuing Kenson, Shepard learns that the Reapers are close to returning and delays them by destroying a mass relay. Consequently, 300,000 batarian colonists are killed and Shepard is ordered to appear on Earth for a trial regarding his/her decision.

Setting

Locations in Mass Effect 3 will include the salarian homeworld Sur'Kesh, the asari homeworld Thessia, the turian homeworld Palaven, the quarian homeworld Rannoch, a human mining base in a Martian crater, and a giant city on Earth representing the combination of Vancouver and Seattle.[45][46] Players will also return to Tuchanka — the krogan homeworld — and Illium, as well as the Citadel.[47]

Plot

Mass Effect 3 begins om Earth, with Commander Shepard on trial for the consequences of his/her actions in the Mass Effect 2 DLC pack Arrival.[15] During the trial, Earth is attacked by Reapers. Faced with insurmountable odds, Shepard is forced to flee the planet in order to gather support from alien civilizations and mount a counter-attack while also having to deal with Cerberus, who have decided to turn against him/her. It is possible for Shepard to lose to the Reapers.[48]

In an interview with PSM3 Magazine, Casey Hudson said of the plot, "Mass Effect 3, in simple terms, is a little more like the first game. You're collecting pieces of a story, but the more you investigate and explore these themes, the more the game will unlock and you'll see the bigger picture. In a way, it's more of a traditional story where you're learning about things and the plot changes as you find things out."[49] All the decisions and choices made in the first two games will have a large impact on the shape of the third game's storyline. The game will also complete the story of Commander Shepard and will mark Shepard's final appearance in the series.[50]

Development

System requirements
Minimum Recommended
Windows[51]
Operating system Windows XP, Windows Vista or Windows 7
CPU Core 2 Duo 1.8 GHzCore 2 Duo 2.4 GHz
Memory 1 GB RAM for XP / 1 GB RAM for Vista/Win 72 GB RAM for XP / 4 GB RAM for Vista/Win 7
Free space 15 GB free HD space
Graphics hardware 256MB (with Pixel Shader 3.0 support)AMD/ATI Radeon HD 4850 512MB, NVidia GeForce 9800 GT 512MB
Sound hardware DirectX 9.0c compatible
Network Broadband internet connection and EA Origin

Origins

From the start, BioWare envisioned the Mass Effect series as a trilogy, with the first two games being a preamble to the third.[52] For this reason, BioWare was able to begin production on Mass Effect 3 before Mass Effect 2 was even released.[53] The game was directed by Casey Hudson, who previously led the production of the first two Mass Effect games and Star Wars: Knights of the Old Republic.[54] To design the game, BioWare made sure to use fan feedback, similar to what they did for Mass Effect 2.[55] In particular, the game's development team paid close attention to past mistakes in the series as well as the critical failings of other BioWare titles such as Dragon Age II.[56] The team was able to devote most of their time to gameplay and storytelling because, according to BioWare Edmonton General Manager Aaron Flynn, they didn't have to worry about technology as it was "pretty maxed out".[57] Initially, the game was predicted to be released at the end of 2011 or early 2012.[58]

The lead writer of Mass Effect 3 was Mac Walters, who previously wrote on other games in the Mass Effect series as well as Jade Empire.[59] One of the goals set by the writing staff at the beginning of production was to treat the game like a movie and make sure that players playing it for the first time would "just be able to jump in".[60] Emphasis was put on making the story user friendly for players inexperienced with the franchise because BioWare felt they "didn't do a really good job of new player orientation" in Mass Effect 2.[61] To begin the writing process, Hudson and Walters sat down and created a story document no longer than three or four pages that contained all the major plot points.[60] Once the document was complete, Walters took the document to the writing staff and began filling out minor details including minor plot points and missions. Once these details were complete and the "backbone of the story" was established, each writer was put in charge of specific levels and missions. Work done by each writer was reviewed in-depth by the rest of the writing staff and others.[62]

Reveal

On December 10, 2010, Electronic Arts posted the official synopsis for Mass Effect 3 on their website, although the listing was later removed pending an official announcement at the 2010 Spike Video Game Awards.[63][64] The following day, the game was confirmed for a "Holiday 2011" release and accompanied by a teaser trailer.[65] On March 21, 2011, actress Tricia Helfer announced via Twitter that she would be reprising her role from Mass Effect 2 as EDI, and had already started voice-recording sessions.[66] Actor Seth Green was soon to follow, announcing that he would be reprising his role from Mass Effect 2 and the first Mass Effect as Joker.[67]

The first detailed information regarding development of Mass Effect 3 started being released in April, 2011. On April 20, Belgian website 4gamers.be reported that BioWare were collaborating with Battlefield developer DICE in weapon development for the game.[68] The same day, Game Informer released the first-ever screenshots of Mass Effect 3 to help promote their May 10 cover story.[69] On May 3, 2011, IGN announced that Mass Effect 3 would be presented and demoed by Electronic Arts at the 2011 Electronic Entertainment Expo.[70] The next day, BioWare announced that the game's release date had been pushed back to early 2012,[71] in part so it could be tweaked to appeal to as wide a market as possible.[72] On June 1, EA Games' online store uploaded artwork by mistake which revealed the game will have Kinect support.[73] The artwork was later removed. At the 2011 E3 Convention, BioWare finally confirmed Kinect support in a gameplay video.[1] The game's collector's edition,[74] cover art, a new teaser trailer and official release date of March 6, 2012 were also revealed. For the first time, fans were shown actual gameplay videos, including a 15 minute demo supervised by Casey Hudson.[75] At Comic-Con 2011, fans were given an opportunity to play a demo version of the game.[76] Hudson and lead writer Mac Walters were both in attendance, with Hudson sitting on the Legendary Pictures panel to talk about the upcoming Mass Effect film and Walters sitting on the Dark Horse Comics panel. At Gamescon 2011, a new trailer was released demonstrating 50 seconds of combat gameplay.[77] The game was also demoed at PAX Prime 2011.[78]

Internal leaks and multiplayer

On October 3, a leaked South African advertisement hinted at multiplayer capabilities for Mass Effect 3.[79] On October 10, multiple BioWare employees took to Twitter to announce that the game would have a multiplayer component.[80] The announcement confirmed longstanding multiplayer rumors, stemming from a BioWare job listing in 2010 for someone to take Mass Effect's "existing single player user experiences and make them multiplayer safe".[81] On October 12, an official trailer for the multiplayer mode was released through BioWare Pulse.[42] Soon after, it was reported that a demo for both multiplayer and single player modes would be released in January 2012.[82]

On November 4, a private beta of Mass Effect 3 became available on Xbox Live.[83] The beta was only available to players who signed up to beta test a new version of the Xbox 360 Dashboard. In a response from Jesse Houston, it was revealed that the leak was the result of "human error" at Microsoft. Houston stressed that the leaked code was in a rough, unfinished state not intended for public release. Despite BioWare's quick response, some fan videos still made their way to YouTube.[84][dead link] From the beta, some information was extracted from game files that represented rough notes from early story drafts.[85] In an interview conducted shortly after the leaked script was removed, BioWare co-founders Ray Muzyka and Greg Zeschuk revealed that feedback from fans who read it might be used to tweak the story before the game was released.[86]

Pre-release

On September 13, Casey Hudson posted to Twitter that Mass Effect 3 was seeing signs of its final stage of production.[87] A few days later, lead writer Mac Walters revealed that writing for the game was almost finished.[88] Music started going into the game around the same time.[89] On October 27, the development team transitioned into an "editing" stage where story elements were evaluated and key lines or scenes were re-written.[90] Character lighting was being polished as of November 7 and voice overs were completely recorded by December 7.[91][92] On December 10, the game was presented at the 2011 Spike Video Game Awards with a new teaser trailer.[93] On January 9, 2012, Sam Hulick turned in his last audio mixes for the game.[94] On February 22, 2012, SCEA offered bonuses to those that pre-order via the PlayStation Network. These incentives include A M55 Argus weapon and a Mass Effect 3 PS3 theme.[95] Ont March 2, the game became available for preload on Origin in the case of digital purchases.

Audio

Mass Effect 3's music is composed by Golden Globe-nominated composer Clint Mansell, Christopher Lennertz, Cris Velasco, BAFTA-nominated composer Sam Hulick and Sasha Dikicyan.[96] Mansell first stated he would be scoring the game during an interview with The Quietus on February 9, 2011.[97] Electronic Arts officially announced his involvement shortly thereafter with a Facebook post.[98] Mass Effect and Mass Effect 2 composer Jack Wall will have no involvement with the production of Mass Effect 3 due to undetailed and "complicated" reasons.[99]

Commander Shepard will again be voiced by Mark Meer (male) and Jennifer Hale (female).[100] Many other members of the cast return including celebrities Yvonne Strahovski (Miranda), Tricia Helfer (EDI), Seth Green (Joker), Martin Sheen (The Illusive Man) and Keith David (Admiral David Anderson). As of June 28, 2011, Michael Beattie, who voiced Mordin Solus in Mass Effect 2, will not be returning.[101] New additions to the voice acting cast will include Jessica Chobot (Diana Allers) and Freddy Prinze Jr. (James Vega).[100][102]

Mass Effect 3's weapon audio is being redesigned and refined. BioWare's audio team has been in discussion with other EA studios, including DICE, in order to improve their combat soundscape.[103] The game will have 40,000 lines of recorded dialog; twice as much as the first game and almost twice as much as the second game.[104] In total, there are 12,500 sound and music files.[105]

Release

Before Mass Effect 3's release date was delayed to 2012, numerous gaming websites called the game one of the most anticipated games of 2011,[106][107] with IGN ranking it number one in their "Top 10 Xbox 360 Games of 2011" column.[108] Following the 2011 E3 Convention, IGN nominated the game for Best Role-Playing Game and Most Anticipated Game,[109] and EEDAR called it the most promising retail title of 2011.[110] At the 2011 Spike Video Game Awards, the game was voted the most anticipated of 2012 by fans.[111] In an interview with Computer and Videogames, BioWare marketing director David Silverman went so far as to call Mass Effect 3 the "best game we've ever made".[23]

Customers purchasing PC editions of the game (retail or digital) are required to install Electronic Arts' content delivery and digital rights management system, Origin. The Origin client (and an Origin account) is required to install, activate and run Mass Effect 3 on a PC for single and multi-player portions of the game.[112]

Marketing

To promote Mass Effect 3, BioWare relied heavily on viral marketing. Using an internal channel called BioWare Pulse, weekly videos were posted on the company's official website and YouTube offering fans a preview of upcoming content.[113][114] To keep in touch with fans during development, social networking websites such as Twitter were utilized by members of the game's production team including Casey Hudson and Mac Walters.[115] On December 12, 2011, staff writer Patrick Weekes posted a blog as Commander Shepard writing from the Normandy and elaborating on some minor plot points.[116] Official badges, 2D and 3D posters, stickers and temporary tattoos for the game will be produced by GB Eye and stocked by retailers such as Chips and HMV.[117] A demo for the game was released on February 14, 2012.[118] Early access to the demo was granted to consumers who purchased Battlefield 3 and activated their online pass.[119]

Mass Effect 3 was released in multiple editions. Alongside the regular edition, there was also be a collector's edition and a digital deluxe edition, each of which will include bonus content and unlockable items; most notably, four exclusive weapons found in the N7 Arsenal Pack.[74] The digital deluxe edition is exclusively available through Origin, EA's rebranded PC game store.[120] All pre-orders of the game were accompanied with the M55 Argus Assault Rifle bonus weapon, with retailer-specific bonuses available as well.[121] Anyone who pre-orders the game from GameStop will receive N7 warfare gear and anyone who pre-orders the game from Origin will receive an AT12 Raider Shotgun. As a part of a crossover promotion, players can also unlock two bonus items — the Reckoner Knight Armour and Chakram Launcher — by playing through the demo for Kingdoms of Amalur: Reckoning.[122] To alleviate sales lost to the second-hand market and rentals, only unused copies of Mass Effect 3 will come with an online pass allowing players full access to the online multiplayer mode.[123][124] Once the pass is activated, it cannot be used again; therefore, players who buy the game used are required to pay an additional fee in order to use multiplayer.

BioWare has announced they added the female version of Commander Shepard to the series' marketing.[125] Often referred to as "FemShep", she was featured in a trailer for the game and graces the cover of the Mass Effect 3 N7 Collector's Edition.[126] In addition, the standard version of the game features a reversible slipcase cover, allowing the purchaser to display the female version of Shepard on the front.[127] To help decide the official female Shepard model, BioWare let fans choose between five prototypes on Facebook.[128] Eventually, the fifth prototype won and a new fan vote was held to decide its hair color, which ended up being red.[129][130][131]

In February 2012, EA sent early copies of Mass Effect 3 into space via weather balloons. The games were equipped with a GPS tracking device, allowing fans to track their progress. When the balloons land, anyone who finds one was able to snag a copy of Mass Effect 3 a week or more ahead of its release.[132]

Reception

Mass Effect 3 was released to overwhelmingly positive reviews by critics. IGN gave Mass Effect 3 a rating of 9.5 and called it an "absolutely amazing game".[143] Andrew Reiner of Game Informer awarded it 10 out of 10 and asserted that "BioWare has delivered one of the most intricately crafted stories in the history of the medium".[141]

References

  1. ^ a b IGN. http://xbox360.ign.com/articles/117/1173006p1.html. Published & Retrieved 06/06/11.
  2. ^ a b c d NowGamer. http://www.nowgamer.com/news/1018299/bioware_announces_mass_effect_3_release_dates_for_europe_and_us.html Published & Retrieved 10/14/11. Cite error: The named reference "NG" was defined multiple times with different content (see the help page).
  3. ^ Priestly, Chris (March 23, 2011). "Live chat with Mass Effect Lead Writer Thursday March 24". masseffect.com. Retrieved April 11, 2011.[dead link]
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  6. ^ a b c d e "These Are The People Composing Mass Effect 3's Soundtrack". GameInformer.com. December 19, 2011. Retrieved December 19, 2011.
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  8. ^ Johnny Cullen (December 12, 2010). "Mass Effect 3 confirmed for 360, PC and PS3". VG247. Retrieved December 9, 2010.
  9. ^ "Mass Effect 3 Trailer Finally Revealed at VGAs". Game Rant. Retrieved 2012-01-05.
  10. ^ Gilbert, Ben (2010-12-11). "Mass Effect 3 officially revealed (no, seriously this time)". Joystiq. Retrieved 2012-01-05.
  11. ^ var authorId = "310304763" by Daniel Krupa IGN UK (2011-08-30). "Mass Effect 3: The End of Shepard – Xbox 360 News at IGN". Xbox360.ign.com. Retrieved 2012-01-05.{{cite web}}: CS1 maint: numeric names: authors list (link)
  12. ^ Castillo, Michelle (December 13, 2010). "The Reapers Abound In "Mass Effect 3"". techland.time.com. Time Inc. Retrieved March 30, 2011.
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  17. ^ McElroy, Justin (2010-06-15). "Interview: BioWare's Casey Hudson on the making of Mass Effect 2". Joystiq. Retrieved 2010-11-18.
  18. ^ No Origin-Story Comic For New Players in Mass Effect 3. Hamilton, Kirk. Kotaku. http://kotaku.com/5834975/no-origin+story-comic-for-new-players-in-mass-effect-3. Published & Retrieved 08/27/11.
  19. ^ Hudson, Casey. Twitter. http://twitter.com/#!/CaseyDHudson/status/110238779901624320. Published 09/04/11. Retrieved 09/17/11.
  20. ^ a b http://multiplayerblog.mtv.com/2011/04/12/mass-effect-3-will-have-new-game-combat-rolls-ladders/ MTV Article. Published 04/13/11. Retrieved 04/13/11.
  21. ^ The Gaming Liberty. http://thegamingliberty.com/index.php/2012/01/03/mass-effect-3-rated-15-by-bbfc-contains-82-minutes-of-cut-scenes/. Published & Retrieved 01/03/12.
  22. ^ Noble, McKinley. Mass Effect 3 Beta Leak Reveals Three Different Campaign Modes. Gamepro. http://www.webcitation.org/query?url=http://www.gamepro.com/article/news/224705/mass-effect-3-beta-leak-reveals-three-different-campaign-modes/&date=2011-11-30+19:07:36. Published & Retrieved 11/07/11.
  23. ^ a b Westbrook, Logan. The Escapist. http://www.escapistmagazine.com/news/view/111814-BioWare-Mass-Effect-3-Is-the-Best-Game-Weve-Ever-Made. Published 07/22/11. Retrieved 07/24/11. Cite error: The named reference "Best" was defined multiple times with different content (see the help page).
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