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*[http://www.disciples2.com/D1/welcome.html Disciples: Sacred Lands Official Website]
*[http://www.disciples2.com/D1/welcome.html Disciples: Sacred Lands Official Website]
*[http://www.strategyfirst.com/en/ Strategy First Official Website]
*[http://www.strategyfirst.com/en/ Strategy First Official Website]
*[http://www.mobygames.com/game/disciples-sacred-lands Disciples: Sacred Lands at Mobygames]

Revision as of 21:09, 15 April 2006

Disciples II: Dark Prophecy
Official game logo
Developer(s)Strategy First
Publisher(s)Strategy First
Designer(s)???
Engine???
Platform(s)PC (Windows)
ReleaseSeptember 27, 1999
Genre(s)Fantasy turn-based strategy
Mode(s)Single player, Multiplayer

Disciples: Sacred Lands, was a turn-based PC strategy game published by Strategy First in 1999. Set in a fantasy world known as the Sacred Lands, it was a battle for dominance between four races: The Empire (of the humans), the Mountain Clans (of the dwarves), the Legions of the Damned (of the demons), and the Undead Hordes (of the undead).

Gameplay consisted of three major components: The Capital City, where the player recruited units, constructed buildings, and researched spells, The Adventure Map, where the player led Heroes and their parties to explore the land, and the Battle Screen, where battles were fought whenever hostile parties met on the adventure map.

Key Characteristics of Disciples:

-Small squads with Experience: As opposed to the rival Heroes of Might and Magic franchise, armies in Disciples were not composed of 'stacks' but of small groups of individual units which could only be recruited at the lowest level and would upgrade as they gained experience.

-Fixed battle positions: The battles were not fought on a 'map' where units could move about. They had specific stations, but their representation on a plane was purely symbolic, and they could attack any enemy targets (although there were restrictions about ranks and melee attacks), similar to the battle system in some older RPG's.

-Distinctive Art style: The graphics and art in Disciples, both computer and hand-drawn, have always had a very distinctive style to them, with very dark browns and sombre colours, baroque details, and skewed proportions. The overall atmosphere of the game is greatly enhanced by the characteristic graphics.

Disciples: Sacred Lands is highly similar to its sequel, Disciples II: Dark Prophecy.