Sly 2: Band of Thieves: Difference between revisions
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This game starts with Sly and the gang on a simple job: to steal and destroy the Clockwerk parts from the Natural History Museum in Cairo. However, he is caught by Inspector [[Carmelita Fox]], with [[Constable Neyla]], a new character that turns up again and again later in the game. Here, Sly finds out that somebody else already stole the Clockwerk parts and, with a tip from |
This game starts with Sly and the gang on a simple job: to steal and destroy the Clockwerk parts from the Natural History Museum in Cairo. However, he is caught by Inspector [[Carmelita Fox]], with [[Constable Neyla]], a new character that turns up again and again later in the game. Here, Sly finds out that somebody else already stole the Clockwerk parts and, with a tip from Neyla, finds out that the somebody was the Klaww gang. Now, Sly and the gang must steal those parts before the Klaww gang finds out what they can really do, or worse, reassembles them! |
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== Playable Characters == |
== Playable Characters == |
Revision as of 14:25, 20 April 2006
Sly 2: Band of Thieves | |
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File:Sly2box.jpg | |
Developer(s) | Sucker Punch Productions |
Publisher(s) | SCEA |
Platform(s) | PlayStation 2 |
Release | September 14, 2004 |
Genre(s) | Platformer |
Mode(s) | Single player |
Sly 2: Band of Thieves is a PlayStation 2 video game by Sucker Punch and SCEA released in 2004. This title is a sequel to the game Sly Cooper and the Thievius Raccoonus.
The sequel has a variety of changes, particularly in level design, in which the ultimate goal, a "vault," occurs not per level, but per "world". Also, it takes more than one hit to kill both Sly and the opponent. Other changes include the ability to control not only Sly, but also Bentley and Murray, who are given more skills as compensation, able to do much more than their more limited personas in the previous game. However, Sly remains the central focus and character despite these changes to character roles. Finally, new skills can be bought at a 'safehouse' as well as being obtained through the unlocking of 'vaults' at the end of each world.
Beginning Plot
This game starts with Sly and the gang on a simple job: to steal and destroy the Clockwerk parts from the Natural History Museum in Cairo. However, he is caught by Inspector Carmelita Fox, with Constable Neyla, a new character that turns up again and again later in the game. Here, Sly finds out that somebody else already stole the Clockwerk parts and, with a tip from Neyla, finds out that the somebody was the Klaww gang. Now, Sly and the gang must steal those parts before the Klaww gang finds out what they can really do, or worse, reassembles them!
Playable Characters
- Sly Cooper — Sly's grown up since his experience with Clockwerk two years ago. Now he's a full time master thief. This time however he'll need the full help of Bentley and Murray to recover the Clockwerk parts from the Klaww Gang.
- Bentley the Turtle — Bentley has now taken to the field to help Sly and Murray pull off heists. He's got some cool gadgetry to help him out like his Sleep Darts and his portable bombs.
- Murray the Hippo — Murray is lean and mean. His whole experience in the field during the 'Thievius Raccoonus' incident has gave him courage. Now calling himself 'The Murray' he utilizes the Thunder Flop to his advantage
Klaww Gang
- Dimitri — A nightclub owner lizard from Paris who specializes in forgery.
- Rajan — A power-hungry tiger from India. He runs an illegal spice operation.
- The Contessa — An expert hypnotist spider. She's a criminal psychologist in Prague.
- Jean Bison — A bison from nineteenth century Canada. He owns most of the trains in Canada, and is the transporter for the gang.
- Arpeggio — A genius parrot. He's the inventor and mechanical expert in the gang.
Locations Of Sly 2
The locations in Sly 2 differ from the prodecessor's various locations, primarily in that all areas are interconnected. There are eight locations in Sly 2, three more than the first Sly game. Plus, the locations of Sly 2 are a much more realistic.
- The Black Chateau
This is the first location Sly and his gang visit. It is Paris and it is Dimitri's hideout basically. Dimitri has a lot of areas of interest he keeps under guard including: The wine cellars below town, the water pump room, the nightclub, the public performance area, a small bar, and the printing press room. Dimitri holds the Clockwerk Tailfeathers.
- Starry Eyed Encounter
This is the second location Sly and his gang visit. It is Rajan's palace in India. Rajan keeps many things under guard including: the bridge, prized elephant room, the ball room, the board room, and his palace. Rajan holds the Clockwerk Wings.
- The Predator Awakes
This is the third location Sly and the gang have to visit. It's Rajan's temple in India. Rajan is running his spice operation here and guards the Clockwork Heart.
- Jailbreak
This is the fourth location in the game, the dark towers of Prague. It is among the towers, in rehabilitation prison, where The Contessa has jailed Sly and Murray, leaving Bentley with the task of rescuing them. Sites include the main cell block, the hole, Solitary Confinement and the hidden vault room.
- A Tangled Web
Here, in the fifth location in the game, Sly and the gang have to steal Clockwerk's eyes from The Contessa, who's holed up in her huge, dark, Gothic mansion where she holds Carmelita Fox captive in an attempt to brainwash her into being the fallguy for The Contessa's recent blunders.
- He Who Tames the Iron Horse
The sixth location in the game, where the Cooper Gang must steal the Clockwerk Lungs and Stomach from Jean Bison, who uses the parts to power his three Iron Horse trains in Canada.
- Menace From the North, eh!
This the seventh location in the game, where Jean Bison keeps the Northern Lights Battery that the Klaww Gang needs in their grand plan. Bison is also holding a contest called the Lumberjack Games in which the prize is the Clockwerk Talons.
- Anatomy For Disaster
The eighth and final location of the game, Arpeggio's massive blimp that the Cooper Gang has stowed away on. The gang attempts to stop Clockwerk from being rebuilt by Arpeggio.
Bosses
- Dimitri (Paris) (Sly)
- Helicopter Mini-Boss (India Town) (Murray)
- Rajan (India Jungle) (Sly, then Murray)
- The Contessa (Prague) (Sly)
- Neyla's Fighter Jet (Canada) (Bentley)
- RC Tank (Canada) (Murray)
- Jean Bison (Canada) (Bentley)
- Clock-La 1 (Arpeggio's Blimp) (Sly)
- Clock-La 2 (Skies Above Paris) (Sly)
- Clock-La 3 (Paris) (Murray, then Bentley)
See also
External links
- Official Sly 2: Band of Thieves Website [1]
- Sly 2: Band of Thieves at MobyGames