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===''Marvel vs. Capcom Origins'' (2012)=== |
===''Marvel vs. Capcom Origins'' (2012)=== |
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''Marvel vs. Capcom Origins'' is an upcoming compilation of both ''[[Marvel Super Heroes (video game)|Marvel Super Heroes]]'' and ''[[Marvel vs. Capcom: Clash of Super Heroes]]'', featuring HD graphics, online multiplayer and in-game rewards. It will be released for [[Xbox 360]] and [[PlayStation 3]] in September 2012.<ref>http://www.animenewsnetwork.co.uk/interest/2012-07-05/marvel-vs-capcom-origins-collection-announced</ref> |
''Marvel vs. Capcom Origins'' is an upcoming compilation of both ''[[Marvel Super Heroes (video game)|Marvel Super Heroes]]'' and ''[[Marvel vs. Capcom: Clash of Super Heroes]]'', featuring HD graphics, online multiplayer and in-game rewards. It will be released for [[Xbox 360]] and [[PlayStation 3]] in September 2012.<ref>http://www.animenewsnetwork.co.uk/interest/2012-07-05/marvel-vs-capcom-origins-collection-announced</ref> |
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===''Ultimate Marvel VS Capcom 3: Uncanny Edition''=== |
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According to rumors on multiple websites across the internet, ''Ultimate Marvel VS Capcom 3: Uncanny Edition'' is planned to be announced during [[Evolution Championship Series|EVO 212]]. The rumors also claim that it will feature 4 extra characters, 2 new game modes, new movies for select characters, and new costumes.<ref>http://www.capsulecomputers.com.au/2012/07/ultimate-marvel-vs-capcom-3-uncanny-edition-coming-september/</ref> |
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==Playable characters== |
==Playable characters== |
Revision as of 02:16, 6 July 2012
Marvel vs. Capcom | |
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Genre(s) | Action, Fighting |
Developer(s) | Capcom |
Publisher(s) | Capcom |
Marvel vs. Capcom (Japanese: マーヴルVSカプコン, Hepburn: Māburu tai Kapukon) is a series of fighting games created by Capcom in which characters created by Marvel Comics and Capcom's own characters appear together. While it was the first Vs. series involving Capcom, the Marvel brand exists to distinguish it from Capcom's other Vs. series with SNK Playmore (SNK vs. Capcom) and Tatsunoko Production (Tatsunoko vs. Capcom: Ultimate All-Stars).
The Marvel characters depicted in the earlier games were often based on their incarnations in various 1990s animated series, particularly X-Men, and were often voiced by the same voice actors. Similarly, the Marvel vs. Capcom 3 cast bear similarities to and share voice actors with their late 2000s animated incarnations, such as those seen in Wolverine and the X-Men and The Avengers: Earth's Mightiest Heroes.
History
Many of the characters and fighting mechanics used in these games were first developed and refined in two other fighting games Capcom had developed earlier, serving as precursors to the series: X-Men: Children of the Atom, which featured characters strictly from the X-Men universe (with the exception of Akuma), and Marvel Super Heroes, which included characters from Marvel's entire roster (X-Men included, with the exception of Anita). Former Capcom USA strategic marketing director of online and community, Seth Killian, stated that many fighting game aficionados, including himself, considered these two games to have laid the foundation for the Versus series.[1]
X-Men: Children of the Atom (1994)
X-Men: Children of the Atom was introduced in 1994 for the CP System II arcade system board. The gameplay followed the same fighting game controls and conventions Capcom had previously established with the Street Fighter II games and Darkstalkers: The Night Warriors. The player could select between ten characters, which included six X-Men members and four of their enemies. Children of the Atom was later ported to the Sega Saturn in Japan on November 22, 1995, which was released in North America and Europe by Acclaim Entertainment a few months later. Developed by Rutubo Games, the Saturn version allows players to use previously unplayable characters in the two-player Versus Mode via cheat codes. Versions for the PlayStation and Windows PC were released in North America and Europe in 1997. Both ports were developed by Probe Entertainment and published by Acclaim Entertainment.
The story is loosely based on the Fatal Attractions storyline. The main antagonist is Magneto, who plans to unleashes an electromagnetic pulse on the Earth that will disrupt the magnetic fields and create havoc on the world's electrical systems ushering in a Dark Age for Earth's non-mutant population. After various other villains join forces with Magneto, the X-Men must put an end to Magneto's plans.
Marvel Super Heroes (1995)
Marvel Super Heroes was originally released in the arcade in 1995 on the CP System II, and was later ported to the Sega Saturn and PlayStation in late 1997. The game was dedicated to the memory of Jack Kirby, with character artwork based on his old designs. It features a total of 12 characters from across the Marvel Comics spectrum. Unique to the game are the Infinity Gems, which act as power-ups that grant enhanced abilities and other benefits to the player during battle.
The story is loosely based on the Infinity Gauntlet storyline. The heroes and villains of the Marvel universe battle each other for the Infinity Gems. The main antagonist is Thanos, who plots to use the Infinity Gems to take over the universe.
X-Men vs. Street Fighter (1996)
X-Men vs. Street Fighter is the first official entry to the Marvel vs. Capcom series following the release of X-Men: Children of the Atom and Marvel Super Heroes. The game was originally released by Capcom in 1996 as a coin-operated arcade game. The game features 16 characters available from the start, with one secret unlockable character. The roster consists of characters from Marvel Comics' X-Men franchise and the cast of the Street Fighter series. It was later ported to the Sega Saturn in 1997 and the PlayStation in 1998.
As a direct sequel to Marvel Super Heroes, the mechanics of X-Men vs. Street Fighter closely followed those of its predecessor. The game was the first to introduce the series' signature tag team feature. The player would select a team of two characters, instead of a single fighter like in the preceding games. However, due to memory limitations, this feature was removed from the PlayStation version. The single-player mode consists of matches against other tag teams and ends with a two-on-one fight against the final boss, Apocalypse.
Marvel Super Heroes vs. Street Fighter (1997)
The followup to X-Men vs. Street Fighter, Marvel Super Heroes vs. Street Fighter debuted a year later for the CP System II. The game was released for the Sega Saturn, in Japan only, in 1997, and the PlayStation in 1999. Much of the gameplay remains the same; however, the player may now summon their partner character to perform an "assist" move. Marvel Super Heroes vs. Street Fighter features an initial roster of 18 characters. The cast of Street Fighter was largely unchanged from the previous game, with the exception of Cammy and Charlie, who are replaced by Dan Hibiki and Sakura Kasugano. Many characters from the X-Men franchise are replaced with various other superheroes from Marvel's repertoire, including Captain America, Hulk, and Spider-Man. The game also features a number of secret characters, comprised mainly of palette swaps of the main cast with different move properties.
Much like X-Men vs. Street Fighter, the single-player arcade mode consists of several matches against tag-team opponents and a final boss fight against Apocalypse. However, the game pits the player's team against a cyborg version of Akuma after Apocalypse's defeat.
Marvel vs. Capcom: Clash of Super Heroes (1998)
The third entry into the Marvel VS. series, Marvel vs. Capcom: Clash of Super Heroes, was developed in late 1997 and first released in January 1998. In contrast to its two predecessors, the game includes characters from numerous Capcom franchises, such as Mega Man and Strider, rather than only Street Fighter characters. The game features 15 characters available from the start and 3 secret characters. In addition, the player can no longer summon their offscreen partner to use an "assist". Instead, a random assist character, separate from the main roster, is selected before the match begins.
In the game's storyline, Professor Charles Xavier calls out for heroes to stop him before he merges with the consciousness of Magneto and becomes the being known as Onslaught, the final boss.
Marvel vs. Capcom 2: New Age of Heroes (2000)
Marvel vs. Capcom 2: New Age of Heroes was first released on the Dreamcast in 2000. Capcom simplified the fighting game engine in order for the game to be more accessible to new players, as interest in arcade fighting games had declined. Changes were made to the air combo system and the button configuration was trimmed down to four attack buttons and two assist buttons. The player must select three characters per team, as opposed to two characters in the previous games in the franchise.
The game's roster bolsters 56 characters, more than doubling the number of characters than its predecessor. Several original characters were also added to the Capcom side. These include Ruby Heart (ルビィハート), a French pirate who is the main character of the game, SonSon (ソンソン), the granddaughter of the SonSon from the Capcom title of the same name, and Amingo, a cactus-like being who is on a search for an evil wind that is sweeping across his land. The game's final boss, Abyss, is also a new character created specifically for the game.
It later released to the PlayStation 2 in 2002 and the Xbox in 2003. The PlayStation 2 and Xbox ports of the game saw a limited print run after Capcom lost the Marvel license. However, on April 27, 2009, Marvel and Capcom jointly announced that the game would be available on the Xbox 360 and PlayStation 3 with online multiplayer functionality.[2] The game was later released on July 29, 2009 for the Xbox Live Arcade and August 13, 2009 for the PlayStation Network. Previously, the arcade version featured an experience system which would unlock hidden characters after a certain amount of experience points were earned; however, this system was removed in the console ports in favor of the "Secret Factor" menu, where the player can buy hidden characters, backgrounds, and artworks using points earned through normal play. In the Xbox 360 and PlayStation 3 versions, all characters are unlocked from the start.[3]
This is the also first and only Marvel vs. Capcom game without character-specific endings, as the player will get the same ending regardless of the characters used or how quickly the final opponent is defeated.
Marvel vs. Capcom 3: Fate of Two Worlds (2011)
Marvel vs. Capcom 3 was first announced at Capcom's Captivate press show in Hawaii in April 2010, with the game's public reveal following one week later after the company's imposed information embargo. The game was revealed to have been in development since the summer of 2008 when Capcom re-acquired the Marvel license after a period of legal issues that placed the series on hiatus for nearly a decade.[4] Ryota Niitsuma, who had previously headed production on Tatsunoko vs. Capcom: Ultimate All-Stars, signed on as director and producer of the new project, which was green-lit after "years and years of unrelenting fan demand".[5]The game was built using the MT Framework game engine.
Capcom's design philosophy for Marvel vs. Capcom 3 was to make a game that would reach out to those who have been long-time fans of the series, but at the same time expand their user base to those who were unfamiliar to fighting games. As such, the game uses a simplified, three-button control scheme of undefined light, medium, and hard attacks modeled after Tatsunoko vs. Capcom: Ultimate All-Stars, as well as a new "Launcher" button used to launch opponents into the air.[6] Additionally, a new feature known as "X-Factor" can be activated once during a match. X-Factor offers increased damage, speed, and regenerating health for a short amount of time.
Marvel vs. Capcom 3 features a single-player arcade mode that is more robust than its predecessors. Players use their team of three characters to defeat a series of AI-controlled opponents before battling the game's final boss, Galactus. Unlike Marvel vs. Capcom 2: New Age of Heroes, each character has their own unique ending sequence, which they earn upon completion of Arcade Mode. Comic author Frank Tieri wrote the storyline, dialogue, and endings for the game, in which Doctor Doom and Albert Wesker ally with one another in an effort to conquer both their worlds.[7]
Ultimate Marvel vs. Capcom 3 (2011)
Ultimate Marvel vs. Capcom 3 is an updated version of Marvel vs. Capcom 3: Fate of Two Worlds. The game was released in November 2011 for the PlayStation 3 and Xbox 360 and was featured as a launch title for the PlayStation Vita in 2012.[8] The updated version adds new characters, stages, modes, story elements, and many other enhancements to improve the game's balance and online functionality for a budget price.[8][9] As of 2011, the game sold 600,000 units worldwide for the PlayStation 3 and Xbox 360.[10]
On July 20, 2011, at the San Diego Comic-Con International, Capcom announced that an updated version of Marvel vs. Capcom 3 was under development. Many new features and refinements, such as the addition of a spectator mode and tweaks to X-Factor, were the results of Capcom taking fan feedback into consideration.[11] At the 2011 Tokyo Game Show, Capcom video game producer, Yoshinori Ono, later announced that the game would also be released as a launch title for the PlayStation Vita.
Ultimate Marvel vs. Capcom 3 includes gameplay modes from the original game including Arcade, Versus, and Training. "Heroes and Heralds" is a free downloadable single-player and multiplayer, team-based mode where players earn new abilities with upgrade cards, customize their characters with new powers, and compete in factions as either the Heroes defending Earth or as one of Galactus’ Heralds.[12] The "ability cards", which feature various characters from the Marvel and Capcom universes, unlock special power-ups, such as invisibility, super armor, and projectile invincibility, for use during mode-specific combat. Up to three different cards may be equipped at once, with more than 100 cards available to collect.[13]
Marvel vs. Capcom Origins (2012)
Marvel vs. Capcom Origins is an upcoming compilation of both Marvel Super Heroes and Marvel vs. Capcom: Clash of Super Heroes, featuring HD graphics, online multiplayer and in-game rewards. It will be released for Xbox 360 and PlayStation 3 in September 2012.[14]
Ultimate Marvel VS Capcom 3: Uncanny Edition
According to rumors on multiple websites across the internet, Ultimate Marvel VS Capcom 3: Uncanny Edition is planned to be announced during EVO 212. The rumors also claim that it will feature 4 extra characters, 2 new game modes, new movies for select characters, and new costumes.[15]
Playable characters
Marvel
- Notes
- ^ a b In X-Men vs. Street Fighter and Marvel Super Heroes vs. Street Fighter the player can fight as the game's final boss, Apocalypse, against waves of enemies in "Boss Mode."
- ^ In Ultimate Marvel vs. Capcom 3, the player can fight as the game's final boss, Galactus, against waves of enemies in "Galactus Mode."
- ^ In the PS1 version of Marvel vs. Capcom: Clash of Superheroes, the player can fight as the game's final boss, Onslaught, against waves of enemies in "Boss Mode."
- ^ a b In the Marvel vs. Capcom 3 titles, Shuma-Gorath is available as downloadable content.
Capcom
- Notes
References
- ^ Seth Killian (2011-02-11). Marvel vs Capcom: a history of the Vs fighting series. GamesRadar. Event occurs at 00:17-00:52. Retrieved 2011-02-28.
Seth Killian: So the history of the Versus series technically starts with X-Men vs. Street Fighter, but many fighting aficionados including myself really date some of the origins back to games called X-Men: Children of the Atom and Marvel Super Heroes which introduced things like chain combo and aerial rave [...] all of that lead us eventually into X-Men vs. Street Fighter...
- ^ "Marvel vs. Capcom 2 Returns".
- ^ Where’s Yo Curleh Mustache? Yes, MVC2 is Real!
- ^ Li, Richard (2010-04-20). "Marvel vs Capcom 3 Preview for the PS3, Xbox360". 1UP.com. Retrieved 2010-04-20.
- ^ Klepek, Patrick (2010-04-20). "Marvel vs. Capcom 3: Fate of Two Worlds First Impressions". G4TV. Retrieved 2010-04-20.
- ^ "Marvel vs. Capcom 3: Fate of Two Worlds Preview". Game Informer (206). GameStop Corporation. June 2010.
- ^ Exclusive Q&A With Marvel Vs. Capcom 3's Writer, Frank Tieri
- ^ a b "Ultimate Marvel vs Capcom 3 Announced". Capcom-Unity. 2011-07-20. Retrieved 2011-07-24.
- ^ Robison, Seth (2011-08-30). "PAX 2011: Why You Need ULTIMATE MARVEL VS CAPCOM 3". Newsarama. Retrieved 2011-09-04.
- ^ "Capcom Co., Ltd. 3rd Quarter Report" (PDF). Capcom. 2012-02-02. Retrieved 2012-02-02.
- ^ Makuch, Eddie (2011-07-23). "Putting the 'Ultimate' in Ultimate Marvel vs. Capcom 3". GameSpot. Retrieved 2011-07-24.
- ^ "Heroes and Heralds Mode Revealed For Ultimate Marvel vs. Capcom 3". Capcom-Unity. 2011-10-17. Retrieved 2011-10-17.
- ^ Goellner, Caleb (2011-10-15). "'Ultimate Marvel Vs. Capcom 3' Gets New Maps, Modes And Playable Galactus [NYCC 2011]". ComicsAlliance. Retrieved 2011-10-15.
- ^ http://www.animenewsnetwork.co.uk/interest/2012-07-05/marvel-vs-capcom-origins-collection-announced
- ^ http://www.capsulecomputers.com.au/2012/07/ultimate-marvel-vs-capcom-3-uncanny-edition-coming-september/
External links
- Marvel vs. Capcom at the Killer List of Videogames - Arcade version