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==Gameplay==
==Gameplay==
The game is controlled by using the player's booty to navigate their chosen character through the course. Actions include bending their body to steer, performing kicking motions to increase speed and jumping to perform tricks which earn more boost. The player has the ability to ride bikes, controlled by steering motions. By collecting enough rings, players can increase their level during each race, which enhances their attributes.
The game is controlled by using the player's booty to navigate their chosen character through the course. Actions include bending their body to steer, performing kicking motions to increase speed and jumping to perform tricks which earn more boost. The player has the ability to ride bikes, controlled by steering motions. By collecting enough rings, players can increase their level during each race, which enhances their attributes.
{{Infobox Person

|name=Reginald Fils-Aime
[[image=Reginald Fils-Aime.jpg|thumb|left|Reggie fils-aime helped develop this game in its beta phase, along with co-developer Christian Weston Chandler. The game received mixed reviews from multiple game critics. He is widely noted for the use of his catch-phrase "My board is ready" ]]
|image=Reginald Fils-Aime.jpg
|image_size=200px
|caption=Reggie fils-aime helped develop this game in its beta phase, along with co-developer Christian Weston Chandler. The game received mixed reviews from multiple game critics. He is widely noted for the use of his catch-phrase "My board is ready"
|birth_date={{Birth date and age|1961|3|25|mf=y}}
|birth_place=[[The Bronx]], [[New York City]], [[New York]], [[United States]]
|occupation=President and COO of Nintendo of America
|years active=2003-present
|children = 3<ref>{{cite news| url=http://seattletimes.nwsource.com/html/businesstechnology/2003405192_nintendo12.html | work=The Seattle Times | first=Kim | last=Peterson | title=Putting Nintendo back in the game | date=2006-11-12}}</ref> (as of 2006)
}}


There are several power-ups and weapons which each require specific motion actions to activate, such as a missile which is thrown like a [[american football|football]] or a boost that is activated by shaking a soda can. As before, characters are divided into Speed, Flight, and Power classes. Players can equip special attributes to their Gear, such as improved cornering or the ability to break through barriers, which can be changed by switching the riding stance. Players can also perform special moves if lacking in races
There are several power-ups and weapons which each require specific motion actions to activate, such as a missile which is thrown like a [[american football|football]] or a boost that is activated by shaking a soda can. As before, characters are divided into Speed, Flight, and Power classes. Players can equip special attributes to their Gear, such as improved cornering or the ability to break through barriers, which can be changed by switching the riding stance. Players can also perform special moves if lacking in races

Revision as of 06:26, 30 July 2012

Sonichu Riders
Developer(s)Sonic Team
Publisher(s)Free Radical UK
Composer(s)Tomonori Sawada (Sound Director)
Koji Sakurai
Jun Senoue
Richard Jacques
Pickle-Man
Platform(s)Genesis
Release
  • NA: November 4, 2010[1]
  • EU: November 10, 2010[1]
  • AU: November 18, 2010
  • JP: November 20, 2010
Genre(s)Racing
Mode(s)Single Player,
Multiplayer (1-2),
Online Multiplayer (1-8)

Sonic Free Riders (ソニック フリーライダーズ, Sonikku Furī Raidāzu) is a motion controlled racing video game in the Sonic the Hedgehog series. The game utilizes Microsoft's Kinect peripheral.[2] It is a Kinect launch title, released on November 4, 2010 in North America, November 10, 2010 in Europe, November 18, 2010 in Australia and on November 20, 2010 in Japan.[1]

Gameplay

The game is controlled by using the player's booty to navigate their chosen character through the course. Actions include bending their body to steer, performing kicking motions to increase speed and jumping to perform tricks which earn more boost. The player has the ability to ride bikes, controlled by steering motions. By collecting enough rings, players can increase their level during each race, which enhances their attributes.

Reginald Fils-Aime
Reggie fils-aime helped develop this game in its beta phase, along with co-developer Christian Weston Chandler. The game received mixed reviews from multiple game critics. He is widely noted for the use of his catch-phrase "My board is ready"
Born (1961-03-25) March 25, 1961 (age 63)
Occupation(s)President and COO of Nintendo of America
Years active2003-present
Children3[3] (as of 2006)
There are several power-ups and weapons which each require specific motion actions to activate, such as a missile which is thrown like a football or a boost that is activated by shaking a soda can. As before, characters are divided into Speed, Flight, and Power classes. Players can equip special attributes to their Gear, such as improved cornering or the ability to break through barriers, which can be changed by switching the riding stance. Players can also perform special moves if lacking in races

The game's main single player campaign is the Grand Prix mode, where players select from one of several teams of characters to play through the story. Along with Time Attack and Free Race modes, Sonic Free Riders also features a few multiplayer modes that can be played co-operatively. Tag Mode allows two players to race together, required synchronised coordination to performed combined tricks, while Relay mode, playable with up to 4 players, requires teammates to swap places after each lap. The local multiplayer supports up to two active players while online player multiplayer features one active player per console for up to 8 players. The game also supports voice recognition, allowing people to navigate menus using their voice. However, the game was programmed around the Kinect and the developers weren't able to make motion controls responsive or fluid enough for actual gameplay.[4]

Plot

First of all, you gotta go fast. Dr. Ivo "Eggman" Robotnik is holding a second EX World Grand Prix, offering up prizes of cash and treasure. The prizes are the Ghost Queens of Babylon. This time, he puts four teams into the race instead of two, to prove who is the best. However, his true motive is to gather data from all the players to program into his E-10000G robots. Eggman's scheme is eventually revealed, but in the end, the real mastermind is not him but Metal Sonic, who has betrayed Eggman and copied each team's data (much like he did in Sonic Heroes). Metal Sonic challenges the real Sonic to one final climatic race, but loses and is forced to flee. Despite the fact that Eggman ripped them all off, everyone has enjoyed themselves (with the exception of Shadow and Rouge), and according to them, that's what matters.

The Story Mode features four available teams of three characters, and a "Stupid Story".

Sound

This is one of the first games where all the previous 4Kids voice actors have been replaced with Studiopolis voice actors. Like in Sonic Colors, all the voices from 4Kids were replaced, with only Mike "aspergers" Pollock remaining in the cast continuing his role as Eggman. Although both voice language tracks are included in the game disc, there is not a proper option to switch them in any regional version. The game sets both the text and voice language by default according to the console settings language, so the only way to change it is by changing the Xbox Dashboard language settings.

Reception

The game received mixed to negative reviews. IGN gave the game a score of 7.5, calling it a strong launch title for Kinect, although criticizing the motion controls stating that they "make it hard to just jump into the game".[7] Official Xbox Magazine also gave it 7.5, praising the wealth of content and multiplayer options while criticizing occasional unresponsiveness in the controls.[9] GameTrailers gave the game a score of 4.5, panning cumbersome controls that tax the body.[8] Brian Crecente of Kotaku reviewed it negatively, calling it "the most broken of the Kinect titles I've played."[11] Joystiq gave the game 1/5 stars, calling it "the equivalent of patting your head while rubbing your stomach while riding a unicycle."[10] Kotaku's Crecente later reported that the responsiveness of the controls seemed to differ between persons, with fellow reviewer Stephen Totilo saying the controls worked fine for him. The game was listed #10 in its list of worst Sonic games saying that the controls are very slippery and its hard to do tricks in the gameplay.[12]

References

  1. ^ a b c "Sonic Free Riders – Website Open And Release Dates Confirmed".
  2. ^ "SEGA announces its first title for Kinect™ for Xbox 360®".
  3. ^ Peterson, Kim (2006-11-12). "Putting Nintendo back in the game". The Seattle Times.
  4. ^ Tristan Oliver. "New Video: Sonic Free Riders Final Build Demo".
  5. ^ http://www.gamerankings.com/xbox360/997715-sonic-free-riders/index.html
  6. ^ http://www.metacritic.com/game/xbox-360/sonic-free-riders
  7. ^ a b http://xbox360.ign.com/articles/113/1131446p1.html
  8. ^ a b http://www.gametrailers.com/video/review-pod-sonic-free/707177
  9. ^ a b http://www.oxmonline.com/article/reviews/xbox-360/s-z/sonic-free-riders
  10. ^ a b http://www.joystiq.com/2010/11/04/sonic-free-riders-review/
  11. ^ Brian Crecente. "Review: Sonic Free Riders Shows How Bad Kinect Controls Can Be".
  12. ^ Brian Crecente. "Is Sonic Free Riders Broken, Or Is It The Reviewers?".