Max Payne 3: Difference between revisions
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Max and Passos bring ransom money to the gang at a football stadium, but the deal is ambushed by an outlaw right-wing paramilitary group known as Crachá Preto(Black Badge), who steal the money. Max and Passos decide to raid a Comando Sombra base to save Fabiana, but the gang escapes with her. As Max and Passos discuss the situation with Rodrigo, Victor and Armando Becker, the local battalion commander of a special police unit Unidade de Forças Especiais(Special Forces Unit, abbreviated "UFE", abbreviation pronounced "''oo-fay''"), Crachá Preto raid the Branco offices. |
Max and Passos bring ransom money to the gang at a football stadium, but the deal is ambushed by an outlaw right-wing paramilitary group known as Crachá Preto(Black Badge), who steal the money. Max and Passos decide to raid a Comando Sombra base to save Fabiana, but the gang escapes with her. As Max and Passos discuss the situation with Rodrigo, Victor and Armando Becker, the local battalion commander of a special police unit Unidade de Forças Especiais(Special Forces Unit, abbreviated "UFE", abbreviation pronounced "''oo-fay''"), Crachá Preto raid the Branco offices. |
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Max suspects that somebody is trying to frame Comando Sombra for the events taking place with Brancos. An unknown assassin breaks into Rodrigo's secured office and assassinates him. A bomb then explodes in the building, but Max escapes, learning from a dying |
Max suspects that somebody is trying to frame Comando Sombra for the events taking place with Brancos. An unknown assassin breaks into Rodrigo's secured office and assassinates him. A bomb then explodes in the building, but Max escapes, learning from a dying Crachá Preto operative that Fabiana is in one of São Paulo's [[favela]]s and the raid was meant to capture him and avenge the death of many Comando Sombra operatives from his hands. |
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Realizing the implications, Max stops drinking and shaves his head to disguise himself for another rescue attempt of Fabiana. While moving through the Comando Sombra area, Max runs into an officer named Wilson Da Silva. Da Silva informs him that Crachá Preto had nefarious links with Rodrigo, who hired them to clear out villages on a piece of land he wished to turn into a retail development. Da Silva explains he thinks the UFE and Victor are all connected to Max's predicament. |
Realizing the implications, Max stops drinking and shaves his head to disguise himself for another rescue attempt of Fabiana. While moving through the Comando Sombra area, Max runs into an officer named Wilson Da Silva. Da Silva informs him that Crachá Preto had nefarious links with Rodrigo, who hired them to clear out villages on a piece of land he wished to turn into a retail development. Da Silva explains he thinks the UFE and Victor are all connected to Max's predicament. |
Revision as of 23:30, 27 August 2012
Max Payne 3 | |
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Developer(s) | Rockstar Vancouver |
Publisher(s) | Rockstar Games |
Director(s) | Sergei Kuprejanov (design) Mark Tennant (animation) Rob Nelson (art) |
Designer(s) | Jason Bone John MacPherson Jonathan Hodge |
Writer(s) | Dan Houser Michael Unsworth Rupert Humphries |
Composer(s) | Health, Pedro Bronfman, Emicida |
Series | Max Payne |
Engine | RAGE[2] Euphoria[3] |
Platform(s) | Microsoft Windows PlayStation 3 Xbox 360 |
Release | PlayStation 3 & Xbox 360[1] Microsoft Windows[1] |
Genre(s) | Third-person shooter |
Mode(s) | Single-player, multiplayer |
Max Payne 3 is a third-person shooter video game developed by Rockstar Studios and published by Rockstar Games. It is the third title in the Max Payne franchise and was released for PlayStation 3 and Xbox 360 in May 2012 and for Microsoft Windows in June. Development is led by Rockstar Vancouver in collaboration with the New England, London and Toronto studios.[6][7]
This is the first game in the series that was not developed by Finnish game developer Remedy Entertainment and not written by series creator Sam Lake.[8] The lead writer of Max Payne 3 was Dan Houser, who was also the writer of Red Dead Redemption, Grand Theft Auto IV and Bully.[9]
Gameplay
Max Payne 3 is a third-person shooter in which the player assumes the role of its titular character, Max Payne. Max Payne 3 features a similar over-the-shoulder camera as its predecessors, with the addition of a cover mechanic, while also retaining much of the same run-and-gun style of gameplay.[10] Max Payne 3 also marks the return of bullet-time in action sequences, for which the franchise is notable. In bullet-time it is possible to see every bullet strike an enemy in detail.[11] New to the series is a "Last Stand" mechanic, which gives the player a grace period after losing all health during which time the player may kill the enemy that wounded them in order to continue playing, however this mechanic is only usable if the player has one or more bottles of painkillers in their possession.[10]
Max Payne 3 retains the shoot-dodge mechanic from the previous games in the series. Players are able to stay grounded after a dive, which enables them to shoot 360 degrees around. Rockstar has blended physics and animation, so that when a player dives, they do so appropriately according to their surroundings. Through advanced use of the Euphoria dynamic animation engine, shooting and killing enemies in Max Payne 3 will look noticeably more realistic than in any preceding Rockstar game.[11]
New to the series are cinematic action movements, interactive cutscenes which transition seamlessly into continuing gameplay. Moreover there are no loading screens across gameplay and cutscenes.[12]
Multiplayer
The game's online multiplayer features maps and modes that dynamically change within a match, as well as reward, ranking and clan systems.[13]
Max Payne 3 will let players form private crews with friends, or join public crews. Players can be a member of up to five at the same time, and completing tasks as a crew will gain XP points for the player. Among the crew features promised are persistent Feuds, that see the player scrapping with opposing gangs who've killed someone on the team. Social Club integration connect play across multiple titles, starting with Max Payne 3 and Grand Theft Auto V. By playing both games multiplayer "crews" that the player set up in one will be carried over to the other.[14]
Synopsis
Setting
According to Rockstar's Sam Houser, it was their intention on starting a new chapter of Max Payne's life with the game. "This is Max as we've never seen him before, a few years older, more world-weary and cynical than ever." Since the last game, the press release states Max has left New York City behind and has "drifted from bad to worse." The press release then goes on to say Max has been double-crossed in this new city and he is searching for the truth and a way out.[15] The game is set in São Paulo, Brazil, eight years after the events of the second game.[16][17] Max Payne now works in executive protection for the wealthy Rodrigo Branco and his family in the hopes of escaping the memories of his troubled past. When a street gang kidnaps Rodrigo's wife, Max is pulled into a conspiracy of shadowy, warring factions threading every aspect of São Paulo society in a deadly web that threatens to engulf everyone and everything around him. Except Max, none of the characters from the previous games returns (as they have all died).
Plot
Nine years after Mona Sax's death, Max Payne has retired from the NYPD, now drowning his sorrows in alcohol and painkillers in Hoboken, New Jersey. When Max gets into a confrontation at a bar with the son of a local mob boss, Anthony DeMarco Jr., an old acquaintance from his police academy, Raul Passos, intervenes. Raul is seeking Max in order to recruit him as a private security contractor for a job in South America. Max initially resists, but when he becomes a target for mob hitmen after he kills Anthony Jr. in a bar fight, he agrees to accompany Passos.
Max and Passos arrive in São Paulo, Brazil, where they work for the powerful Bronco family, made up of three brothers: the businessman Rodrigo, the politician Victor, and the partying Marcelo. During a party held in Rodrigo's penthouse, Rodrigo and his wife Fabiana are kidnapped by a street gang called the Comando Sombra(Shadow Command), but Max saves them. Fabiana, her sister(and Passos' lover) Giovanna, and Marcelo are later again targeted at a nightclub by the same gang, who successfully kidnap Fabiana.
Max and Passos bring ransom money to the gang at a football stadium, but the deal is ambushed by an outlaw right-wing paramilitary group known as Crachá Preto(Black Badge), who steal the money. Max and Passos decide to raid a Comando Sombra base to save Fabiana, but the gang escapes with her. As Max and Passos discuss the situation with Rodrigo, Victor and Armando Becker, the local battalion commander of a special police unit Unidade de Forças Especiais(Special Forces Unit, abbreviated "UFE", abbreviation pronounced "oo-fay"), Crachá Preto raid the Branco offices.
Max suspects that somebody is trying to frame Comando Sombra for the events taking place with Brancos. An unknown assassin breaks into Rodrigo's secured office and assassinates him. A bomb then explodes in the building, but Max escapes, learning from a dying Crachá Preto operative that Fabiana is in one of São Paulo's favelas and the raid was meant to capture him and avenge the death of many Comando Sombra operatives from his hands.
Realizing the implications, Max stops drinking and shaves his head to disguise himself for another rescue attempt of Fabiana. While moving through the Comando Sombra area, Max runs into an officer named Wilson Da Silva. Da Silva informs him that Crachá Preto had nefarious links with Rodrigo, who hired them to clear out villages on a piece of land he wished to turn into a retail development. Da Silva explains he thinks the UFE and Victor are all connected to Max's predicament.
Max finds Fabiana with Marcelo and Giovanna, who were also kidnapped when trying to pay the ransom for Fabiana themselves. Max recklessly attempts to save the trio but Comando Sombra's leader Serrano executes Fabiana and escapes with Giovanna and Marcelo in the ensuing standoff. As Max gives chase, the UFE raid the favela; he witnesses the Crachá Preto and the UFE exchanging money for those who were arrested in the raids for an unknown reason.
Max finds Marcelo and Giovanna in the hands of the Crachá Preto's second-in-command Milo Rego. Marcelo is burned to death in a gang-like ritual manner in front of Max. Max kills Milo and saves Giovanna, who explains that this was done to give UFE an excuse to raid the area. As Max and Giovanna are running, he learns that she is pregnant. Max saves her from the hordes to UFE. Passos later arrives to pick them up by helicopter, but flees with Giovanna and leaves Max behind, who is saved by Da Silva.
Da Silva tells Max that he did a background check on Passos and it appeared that Passos was on Victor's payroll, until he hired Max. Da Silva asks Max what happened in the Panama Canal. A flashback shows Max and Passos in the Panama Canal protecting Marcelo at a yacht party that is raided by guerrilla pirates. Max realizes that this is no ordinary raid, since the pirates were trying to gain access to a hidden stash within the boat. Max is unsure what the contents were, but it is clear that it is no longer there. Max later found Marcelo and Passos trying to drive away with the unknown cargo.
It hits Max that he was recruited by Passos to be the "fall guy" for whatever illicit activity the Brancos were involved in. Da Silva deduces that Passos and Victor set him up, so that Victor would gain access to his brother's wealth and garner sympathy for elections. Da Silva informs Max about a rundown hotel where the Crachá Preto and the UFE are seen entering with prisoners, yet none leave. Max discovers it is the base for a black market organ theft ring and corrupt UFE officers were being paid to transport arrested individuals for organ harvesting.
Max finds Serrano as one of the victims and spares him, allowing him to take revenge on the surgeon performing the harvests. Max sets explosives to destroy the entire complex, and Passos manages to kill the Crachá Preto leader Álvaro Neves before he shoots Max. Max discovers Passos was unaware of the plan to set up Max. He forgives Passos, who leaves Brazil with a pregnant Giovanna, asking Max to get over his past and move on. Da Silva now devises a plan for Max, since Da Silva himself cannot take any action.
Max surrenders in the police station in order to find a solid incriminating evidence linking UFE, Crachá Preto and Victor. Max finds the surveillance CD missing from Rodrigo's office and learns the identity of his assassin, an UFE operative. Max avenges Rodrigo's murder and confronts Becker. Victor holds him at gunpoint and explains to Max that he wanted more money from his brother for his political campaign: he told the Crachá Preto to ambush the money exchange at the stadium, which went toward funding the organ harvesting ring, the profits of which helped fund his campaign.
Victor and Becker escape to the airport with Max in pursuit. After an intense shootout, Max arrives at the hangar where Becker and Victor are preparing to board a jet. Becker tries to use a grenade launcher to kill Max, but ends up burning himself with his left arm severed when Max shoots at one of the fired grenades. Eventually, the player can choose to kill Becker or let him die from his wounds. Max then grabs the grenade launcher and, with Da Silva's help, uses it to disable Victor's plane.
Da Silva persuades Max to spare Victor so he answers for the crimes he committed. Victor taunts Max, who responds with breaking Victor's leg. A week later, Max watches the news on a beach in Bahia. It reports that Becker's UFE battalion have been disbanded indefinitely due to their ties to the organ harvesting ring, while Victor is found hanged in his cell, although it is not known whether he committed suicide or somebody killed him for his deeds. The last shot of the game is Max walking along the beach, enjoying his vacation and moving on with his life.
Characters
This section needs expansion. You can help by adding to it. (August 2012) |
- Max Payne - The protagonist of the game, a retired NYPD cop. He is addicted to alcohol and painkillers and left alone after the events in previous game. He is approached by Raul Passos to work in private security with him in Brazil. Rockstar initially claimed that series staple James McCaffrey would not return to the role of Max Payne, instead opting for an older actor.[18] However, in Edge it was confirmed that McCaffrey would not only return to voice Max, but would also return in a full acting role through motion capture.[7]
Development
"We've been blessed with being able to actually see the game and give some feedback. We've been meeting with Rockstar and looking at Max 3 – it looks absolutely phenomenal – the nice thing is we've been giving our feeling on the game but at the end of the day we don’t have to do any of the heavy lifting, which is nice. Rockstar don't make bad games, so you already know it's going to be good. Just like we hope the Remedy brand is a seal of quality, you know that Rockstar's brand is a seal of quality. It's been nice to be part of the process, but we don't want to take any of the limelight. From what we've seen it's going to be absolutely fantastic."
The game was originally scheduled for release in late 2009.[15] However, it was pushed back to 2010 alongside several other Take-Two Interactive franchises in order to "benefit from having more development time." In June 2010, the game was again pushed back to 2011.[20] On December 21, it was not present on the 2011-2012 calendar year, and was pushed back again.[16][21] The game was still in development and not canceled or indefinitely halted when Rockstar released two new screenshots for the game.[22] On September 8, 2011 Rockstar announced a March 2012 release date for the game, with a debut trailer released on September 14.[23][24][25] In January 2012, Take-Two delayed the game by two months from its original March release date to May 2012. The publisher said the decision's been made to "ensure that Max Payne 3 delivers the highest quality."[26]
The debut trailer was released on September 14, 2011.[27] Responding to criticism regarding the decision to abandon the film noir theme of the previous games in the series, the writer for the series, Sam Lake, responded by commenting that the game would "maintain its dark and gritty origins" and that fans of the series would be "in for a surprise."[28] Remedy boss Oskari Hakkinen praised Rockstar's take on the series, and said Max Payne 3 looks "brilliant".[29]
Rockstar conducted research to ensure that the vibe, culture, police, weapons and every element of São Paulo is as authentic as possible. The research team visited São Paulo several times and went to lengths researching the local gangs, police and special forces, including each group's choice of equipment and firearms.[30]
In a November 2011 interview, Dan Houser of Rockstar Games said that despite what the general public might think, Rockstar likes to "spend a bit of time" at the end of projects before deciding what to do next. "Basically we have been meaning to start [Max Payne 3] for a while, but we have limited bandwidth and limited studios, and more games to make than we've started. So suddenly it was a good slot," Houser said, explaining why it took eight years to follow up Max Payne 2. "Also, contrary to a lot of people, we like to take a little bit of time at the end of a game before starting a sequel, so we can wait for the excitement or disappointment and everything else of the experience to shake down and really see what we should do in the next game."[31]
In March 2012, it was confirmed that the PC version of the game will feature DirectX 11 and stereoscopic 3D rendering.[32] The PC version of Max Payne 3 is shipped on four DVDs[33] and the Xbox 360 version on two discs due to the disc size limit; however, the PS3 version ships on one Blu-ray Disc.[34]
Marketing and release
Max Payne 3 was Rockstar's "biggest and boldest marketing effort thus far". Highlights of the campaign included prominent TV spots during the 2012 UEFA Champions League Final and other mainstream programming, as well as outdoor campaigns.[35] Rockstar Games ran a competition where its Twitter followers who tweet using the #MaxPayne3 hashtag through January 13, 2012, could see their likeness featured in the title's multiplayer.[13] Rockstar also ran another competition to win a trip from New York to São Paulo to attend at Sonar São Paulo, get a customized Max Payne 3 Xbox 360 console, and play the game a week before its official release.[36]
Rockstar collaborated with several retail outlets on pre-order bonuses available through several store chains throughout the world. The Cemetery Multiplayer Map is a map pack, where pre-order customers get early access to the map. The Silent Killer Multiplayer Loadout Pack includes the "devastatingly destructive" Light Anti-Tank Weapon, the slippery character burst to quickly escape a deadly firefight, and the listening device item that amplifies hearing, allowing the player to hear approaching enemies from a greater distance. Those who pre-orders the game from specified retailers receive a code that allows to get the game's first paid Multiplayer DLC Pack for free.[37] A "Special Edition" of Max Payne 3 is available for pre-order. The "Special Edition" includes a 10" tall collectible Max Payne statue, series of game-inspired original still life art prints, bullet keychain (copper and brass-plated iron bullet-shaped) and Max Payne 3 official soundtrack. Exclusive multiplayer content consists of Classic Multiplayer Character Pack and Disorderly Conduct Multiplayer Weapons Pack.[38][39][40]
A three-part Max Payne comic book series will be released just in time for the launch in the third game. Published in partnership with Marvel Custom Solutions it'll explore the events of the original Max Payne game and its sequel, as well as delving a little further back in the protagonist's troubled past. Rockstar boss Dan Houser and Sam Lake of original developer Remedy are authoring the books. The series will be released as a digital graphic novel and in limited print editions.[41]
Both the PlayStation 3 and Xbox 360 versions features rewards respectively for PlayStation Home and Avatars.[42] Rockstar re-released the first Max Payne, subtitled Mobile, for iOS devices on April 12, 2012, with the Android version launching later. Max Payne Mobile has been optimized for both iOS and Android devices and features HD graphics, high-resolution textures, Social Club connectivity and user-customizable controls.[43] The Rockstar Games Social Club is a website that displays the gameplay statistics of registered users and feature competitions and awards based on player activity within the game, which will support both Max Payne Mobile and Max Payne 3.
Downloadable content
On May 1, 2012, Rockstar announced that through the year, seven downloadable add-on packs will be released via PlayStation Network and Xbox Live. Players will be able to purchase DLC packs individually or get all add-on content at a discounted rate (over 35%) by purchasing a "Rockstar Pass".[44]
On May 17, Rockstar released a free bonus downloadable multiplayer pack called Gorilla Warfare. The pack includes a Gorilla Mask, which gives extra adrenaline for melee kills from behind, the Lucky Coin, which gives extra cash when looting bodies, and the Booby Trap, an item that booby traps corpse so that it explodes when looted.[45]
On June 27, Rockstar announced the first downloadable content (DLC) Local Justice which was released for the Xbox 360 and PlayStation 3 on July 3 [46], with a subsequent release following for PC on August 8.[47]. The DLC includes three new maps, a new weapon, a new item, a new multiplayer faction, and achievements and trophies
Sales
According to Take-Two Interactive, Max Payne 3 shipped approximately 3 million units in its first week.[48] As of June 2012, the game has sold 440,000 units in the US.[49]
Soundtrack
Untitled | |
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Max Payne 3 Official Soundtrack is the soundtrack of the video game music used in the game. The music was mainly composed by members of the noise rock band Health, with minor collaborations from other artists.
All music is composed by Health (the song "9 CIRCULOS" is considered a bonus track and is composed and performed by Emicida, a Brazillian MC and Hip Hop artist from São Paulo).
No. | Title | Length |
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1. | "SAMPA" | 1:24 |
2. | "SHELLS" | 5:28 |
3. | "PAINKILLER" | 6:16 |
4. | "BLASPHEMY" | 2:13 |
5. | "MAX: NJ" | 4:14 |
6. | "TORTURE" | 3:34 |
7. | "MAX: DOCKS" | 2:37 |
8. | "THE GIRL" | 4:35 |
9. | "MAX KILL" | 3:08 |
10. | "+90" | 1:27 |
11. | "FABIANA" | 2:32 |
12. | "MAX: FAVELA" | 2:01 |
13. | "DEAD" | 4:19 |
14. | "GUNS" | 2:14 |
15. | "MAX: PANAMA" | 4:09 |
16. | "THE IMPERIAL PALACE" | 1:50 |
17. | "16 230" | 2:11 |
18. | "U.F.E." | 1:07 |
19. | "COMBAT DRUGS" | 3:18 |
20. | "PILLS" | 1:07 |
21. | "FUTURE" | 4:42 |
22. | "MAX: FINALE" | 2:05 |
23. | "BIRTH" | 1:16 |
24. | "SEVERIN" | 3:33 |
25. | "PAIN" | 3:31 |
26. | "TEARS" | 4:18 |
27. | "9 CIRCULOS" | 3:16 |
Total length: | 82:25 |
Reception
Aggregator | Score |
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GameRankings | (PS3) 86.44%[50] (PC) 85.67%[51] (X360) 84.91%[52] |
Metacritic | (PS3) 87/100[53] (PC) 87/100[54] (X360) 86/100[55] |
Publication | Score |
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Edge | 7/10[56] |
Eurogamer | 7/10[57] |
G4 | 5/5[58] |
Game Informer | 9.25/10[59] |
GameSpot | 9/10[60] |
GameSpy | [61] |
GamesRadar+ | 10/10[63] |
GamesTM | 8/10[62] |
GameTrailers | 7.6/10[64] |
IGN | 9/10[65] |
Destructoid | 9/10[66] |
Gamereactor | 9/10[67] |
Polygon | 9/10[68] |
The Guardian | [69] |
Max Payne 3 has received critical acclaim, with critics praising the improved gameplay. A number of reviews were critical of the sharp departure in tone and style that defined the original games, developed by Remedy. Aggregating review websites GameRankings and Metacritic rated the PlayStation 3 version 86.44% and 87/100,[50][53] PC version 85.67% and 87/100[51][54] and the Xbox 360 version 84.91% and 86/100.[52][55]
Game Informer gave the game 9.25/10, stating "As much as Max Payne 3 is a fascinating portrait of a man, it tells a great, action-packed story that runs in-stride with Max's inner turmoil."[59] GamesRadar gave the game a perfect score of 10/10 and stated "Between its pacing, its presentation, and its excellent gunplay, Max Payne 3 has raised the bar for other action games to follow. Welcome back."[63] The Guardian gave the game a perfect score of 5 out of 5 stars and they called it "A masterpiece of underworld carnality, depravity and violence."[69]
IGN gave the game 9/10, and stated "It touches on the disparity between rich and poor, and how resentment and desperation can fester in the slums and the penthouses alike."[65] Destructoid also gave the game a 9/10, stating "Packed with fast action, brutal violence, and a striking cinematic style, all of the stops have been pulled out to make this the most exciting entry in the series to date."[66] Polygon gave the game 9/10, stating "It is uncompromisingly excellent, with a sense of focus that has secured Max Payne's legacy once again."[68]
However, GameTrailers was less-favorable towards the game, giving it a 7.6/10, citing issues with the narrative structure, difficulty and minor gameplay bugs, but applauding the multiplayer modes.[64] Eurogamer gave the game 7/10, stating "All the same, you can't escape the feeling that Rockstar just isn't as good at a pure third-person shooter as it is with the open worlds of Grand Theft Auto or Red Dead Redemption, and in this linear context it's much harder to put up with its usual missteps in mechanics and difficulty."[57] Edge also gave the game 7/10, stating "Max Payne 3 might solve the problem of how you manage to reload when carrying more than one gun, but detailing alone can’t change the fact that this is a surprisingly conservative game from Rockstar."[56]
References
- ^ a b Nathan Brown (January 17, 2012). "Take-Two forecasts loss as Max Payne 3 slips to May - Edge Magazine". Edge-online.com. Retrieved April 6, 2012.
- ^ Bramwell, Tom (June 10, 2009). "Balding Max Payne 3 sighted". EuroGamer. Retrieved June 10, 2009.
- ^ Charles Onyett (June 16, 2009). "IGN: Max Payne 3 Details Emerge". IGN.com. Retrieved January 13, 2011.
- ^ "Max Payne 3 PC: New Screens and Details Plus Exclusive Interview with PC World". Rockstar Games. Retrieved June 8, 2012.
- ^ "Max Payne 3 PC system specs released". New Game Network. April 23, 2012.
- ^ "Max Payne 3 is joint Rockstar Studios effort". VG247. June 25, 2009. Retrieved April 4, 2011.
- ^ a b EDGE, "A Man Called Payne", May 2011. pg. 56
- ^ "Remedy not planning to revisit Max Payne anytime soon". VG247. February 19, 2010. Retrieved April 4, 2011.
- ^ Morris, Chris (November 5, 2011). "'Payne 3' ready to load". Variety.com. Retrieved November 14, 2011.
{{cite news}}
: Italic or bold markup not allowed in:|publisher=
(help) - ^ a b Tamoor Hussain (November 24, 2011). "News: Max Payne 3: Over-the-shoulder aiming, physics, animation detailed". ComputerAndVideoGames.com. Retrieved December 4, 2011.
- ^ a b Purchese, Robert (November 24, 2011). "Rockstar adds cover, zoom-aiming to Max Payne 3 • News •". Eurogamer.net. Retrieved December 4, 2011.
- ^ "Feature: 10 reasons why Max Payne 3 will be worth the wait". ComputerAndVideoGames.com. Retrieved December 4, 2011.
- ^ a b Published Sunday, Dec 18, 2011, 11:28 GMT (December 18, 2011). "'Max Payne 3' competition winners to appear in game - Gaming News". Digital Spy. Retrieved April 6, 2012.
{{cite web}}
: CS1 maint: multiple names: authors list (link) CS1 maint: numeric names: authors list (link) - ^ Dutton, Fred (March 22, 2012). "Max Payne 3 multiplayer "crews" carry over to Grand Theft Auto 5". Eurogamer.net. Retrieved April 6, 2012.
- ^ a b "Max Payne 3 Announced!". RockstarWatch.net. March 23, 2009. Retrieved March 23, 2009.
- ^ a b "Rockstar releases new Max Payne 3 info - Rockstar, Max Payne 3, games - PC World Australia". Pcworld.idg.com.au. April 27, 2011. Retrieved December 4, 2011.
- ^ Gilbert, Ben (June 13, 2009). "Max Payne 3 details from Game Informer hit the web". Joystiq.com. Retrieved January 13, 2011.
- ^ Gilbert, Ben (June 15, 2009). "Max Payne gets different, older voice actor". Joystiq.com. Retrieved April 3, 2011.
- ^ "Quick quotes: Remedy's Hakkinen on "phenomenal" Max Payne 3". VG247. January 9, 2012. Retrieved April 6, 2012.
- ^ "Max Payne 3 delayed; Redemption sells 5 million; GTAIV sells 17 million". RockstarWatch.net. June 8, 2010. Retrieved June 19, 2010.
- ^ "News: Max Payne 3 skips Take-Two's 2011-2012 release schedule". ComputerAndVideoGames.com. December 17, 2010. Retrieved January 13, 2011.
- ^ "Max Payne 3 Alive". Retrieved June 30, 2011.
- ^ R* Q (September 8, 2011). "Max Payne 3 Coming March 2012". Rockstar Games. Take-Two Interactive. Retrieved September 11, 2011.
- ^ "Revealed: Max Payne 3 Trailer Arriving on September 14". International Business Times. September 11, 2011. Retrieved September 11, 2011.
- ^ Shoemaker, Natalie (September 14, 2011). "Rockstar Games Releases First Max Payne 3 Trailer | News & Opinion". PCMag.com. Retrieved December 4, 2011.
- ^ Phillips, Tom (January 17, 2012). "Max Payne 3 release date delayed until May • News •". Eurogamer.net. Retrieved April 6, 2012.
- ^ "Max Payne 3's Debut trailer". Daxgamer.com. September 14, 2011. Retrieved April 6, 2012.
- ^ "Remedy's Sam Lake and Matias Myllyrinne Talk All Things Max Payne". Rockstar Games. Retrieved December 4, 2011.
- ^ Phillips, Tom (January 16, 2012). "Remedy "proud" of Rockstar's "brilliant" Max Payne 3 • News •". Eurogamer.net. Retrieved April 6, 2012.
- ^ Denton, Jake (January 10, 2012). "News: Rockstar details research behind Max Payne 3's seedy Brazilian world". ComputerAndVideoGames.com. Retrieved April 6, 2012.
- ^ "Features - Dan Houser On How Rockstar Does It". Gamasutra. Retrieved December 4, 2011.
- ^ "Max Payne 3 PC supports DirectX 11, 3D". Eurogamer. March 22, 2012. Retrieved March 25, 2012.
- ^ "Max Payne 3 PC to ship on four DVDs, says E-Xpress". VG247. May 19, 2012. Retrieved May 25, 2012.
- ^ Hussain, Tamoor (April 24, 2012). "News: Max Payne 3 for Xbox 360 will come on 2 discs". ComputerAndVideoGames.com. Retrieved May 8, 2012.
- ^ "Max Payne 3 to be Rockstar's "biggest and boldest marketing effort thus far"". VG247. March 7, 2012. Retrieved April 6, 2012.
- ^ "Update: Last Chance to Enter the Max Payne 3 New York to São Paulo Sweepstakes". Rockstar Games. April 9, 2012. Retrieved May 8, 2012.
- ^ "Max Payne 3 Pre-Order Exclusive Bonuses for Europe and Australia". Rockstar Games. January 16, 2012. Retrieved January 16, 2012.
- ^ Dutton, Fred (November 21, 2011). "Max Payne 3 special edition detailed • News •". Eurogamer.net. Retrieved December 4, 2011.
- ^ "Max Payne 3 Special Edition Pre-Order Deadline Extended to April 2nd". Rockstar Games. January 17, 2012. Retrieved April 6, 2012.
- ^ "Max Payne 3 Special Edition Available for Pre-Order till Launch". Rockstar Games. April 2, 2012. Retrieved May 8, 2012.
- ^ Dutton, Fred (April 17, 2012). "Max Payne comic book series announced • News •". Eurogamer.net. Retrieved May 8, 2012.
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{{cite web}}
: CS1 maint: numeric names: authors list (link) - ^ Tweet (June 15, 2012). "Max Payne 3 sold 440,000 units in US launch month". Gamesindustry.biz. Retrieved July 10, 2012.
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External links
- Official website
- Max Payne 3 at IMDb
- Max Payne 3 on the Max Payne Wiki
- Max Payne 3 at PlayStation.com
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