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Elemental Plane of Wood |
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Revision as of 17:25, 3 November 2012
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darfellan
Araumycos
Elemental Plane of Wood
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You need javascript/ASP/Html, i suggest starting from the right and work towards javascript
or Python.. excellet free doc & help community
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Robbie Walters chakram sickle cleric staff http://tvtropes.org/pmwiki/pmwiki.php/Main/ElementalPowers
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Andrew Allred
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Maksim Gelman
cal harris http://en.wikipedia.org/wiki/Jordan_Brown_case Hatzegopteryx
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Aortic dissection
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Eric Delacruz http://en.wikipedia.org/wiki/Dragonships
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The Simpsons chase after the couch through the articles on The Springfield Shopper. The couch gives in and reunites with the family after seeing an ad about it in the classified section. the squirt and the whale
Nashat Qahwash
Cameron Moffat
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Rachelle Waterman My Immortal
allergy serum blood panel
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JTXNWANQ
Dark Warrior Rising
The Amber Wizard the dragonstone
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Michael Brea
PINGAS!!! | snooPINGAS usual I see! |
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doh commands /bbcode
Smack Down> Brutality> Tension
Try to Copy/Paste [Quote Playername] and [/quote]
That would help you to Answer specific Parts of the message without Displaying the Entire Post
Intentions Certain ones allow you to do other things that some intentions can't evil can rob and kill police pure/good can donate to poor
quests with moral choices that allow you to be good or evil, say you free slaves and kill evil slaver or you kill slaves and join evil man, diffrent choices have different rewards
anything you want - I just take PNGs
I propose that new dungeons and underground hidden places be added. They have tougher monsters, better xp and better drops then usual spots.
To access one of these new dungeon types, a light source is required. Players must buy these light sources at a store and they are torch, oil lamp, or magic lamp. They take up one spot in inventory and they periodically require replacement as they run of of fuel or burn away.
A second type of new dungeon is UNDERWATER!! to access these you need special equipment. But certain races can go underwater with no equipment at all. These are merfolk, skeleton, phantasm, bullfrogs and zombies. Vampires I am not sure as in some setting they don't breathe but in others they die if they touch deep water. The rest require either a fish bowl, scuba gear or magic diving items. These items too require periodic replacement as they run out of air.
A third new place that actually isn't a dungeon are the elemental planes. When I was skilling I saw that there are wind elementals that come from the wind planes so I thought "why not allow players to travel there?" So these new elemental planes require instead of special items a special quest to be done. Players must complete them to access the elemental planes. Once available players can fight new enemies there and find goods and xp. The enemies in the elemental planes are all elementals but they are far more powerful but made differently. For instance fire elementals would be completely immune to fire damage but weak to ice damage. This adds new combat mechanics and chances.
I also suggest that new chests be added in preexisting and new areas that must be searched. When found players must use a lockpicking skill to open them. Rogues gain a bonus to lockpicking. These new chests contain excellent treasures but carry high risks. They can carry traps or wards that do massive damage, cause afflictions or make a dangerous enemy come out and attack you. Either of these scenarios result in no reward . Luck and agility are required to get the goods inside without setting off the traps or wards. This is similar to the treasure keys but this instead requires you find them and actively work to open them. Due to the risks the rewards would be better then key chests.
New quest line Item Find and Delivery
I have a new quest line idea that would work in with the postmaster and furrier quests. This quest works in that you are given an item to find by a npc at the Dohria Labor Stimulus Authority Bureau then you have to find the specific item while grinding, gambling or using keys then return it to the npc for your reward. The quests get harder in this order
The first few quests require you just to find an certain type of item. It can be any quality or enchantment but they just want the item so they might want a claw or sabre then when you find it, you return to the Dohria Labor Stimulus Authority Bureau and talk to the new npc and give the item
The next few require you find a specific item of a certain quality or better and deliver it to Dohria Labor Stimulus Authority Bureau. The items can't have enchantments in these quests
later you have to find a specific item with a specific enchantment or better then deliver it again to the Dohria Labor Stimulus Authority Bureau. The items can't have enchants not in the description so just take them off.
The last quests require you to find a specific item with a certain quality and certain enchantments or better then deliver it again to the Dohria Labor Stimulus Authority Bureau. These tend to require nonforgable enchants and exceptional or better quality items. Again enchants not listed in the description.
The quests would allow you to upgrade the quality of the items and add the enchantments to the items and deliver them. Some items will require a nonforgable enchantment so you will need to search for an item with it and deliver it. The enchantments can be what is required or better too if you find it or want to add it and improve it. However the item can not have any extra enchantments so if you find an item that would be perfect but it has extra enchantments not in the description, just take them off and give it to the npc.
The rewards would be more then the postmaster rewards but less then the furrier rewards. So players get xp,coin and an item.
One idea I had was for high levels that the quest requires runes,charms or trinkets as well to be delivered but I wonder how popular that would be. Frankly I'd rather keep the items if I was lucky enough to find them but maybe if you deliver runes,charms or trinkets you get one back as a reward that is of equal or greater value.
This new quest line allows players to get more xp to help level and it gives at least at the beginning items or useless items that are just sold or recycled more use. It also adds more use for items found while grinding.gambling, trading and in keys. It also gives a material and reagent sink for players who don't have much to do with theirs or who have maxed out their capacity.
Here I wrote an idea and some examples for what the npc would say with the different quests
First Time you talk to them
Hey there stranger, looking for work? Well I need a helper here. My name is (Npc Name) and I am a collector for a list of wealthy clients. If you work for me I will give you an item to find and bring back here. Once you have done that you get a nice reward. How does that sound?
After that when talking for the few few quests that require just the item
Hello there again, My client would like googles. Don't be too long with finding the item now you hear?
When doing quests that require a certain item quality or better
Hello there sweetie, my client would like vases of x quality or better. Hurry back soon
When doing quests that require a certain enchant(s)
Hey there handsome, my client would like a Hard Hat of Stamina. Pick up the pace now
When doing quests that require both a certain item quality and enchant(s)
Why hello there beautiful, my client would like Numbing Rubber Boots of the Favored of elite quality or better. Come on now no dilly dallying
So you get the premise of the quests, you find items and deliver them. Just to be clear, if say an item calls for elite quality, you can give a heroic quality item if you want, or if it calls for an item with 11 pow you can give 21 pow item instead, that's what better quality or enchantment means. So you get xp, coin and a nice item reward.
At the end of the quest line I suggest you get a nice rare rune like in the other 2 quest lines.
so feedback?
Choose toon page update
Not sure if this is possible but would it be possible to update the choose toon page so we can delete toons on that page instead of going to options and deleting toons there?. Would help save time and make it easier.
Use gold coin for material
I suggest that players can use their own coin and convert it into gold material so they can upgrade gold items. Why you may ask, because the coins are made of gold and you can recycle items for gold so there's no real reason why you can't use gold coins, break them down and use them for gold items. And unlike the usual convert method which is 25:1 the convert rate is 1:1 because the coins are already gold.