Salem (video game): Difference between revisions
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* [http://forum.paradoxplaza.com/forum/forumdisplay.php?590-Salem&s=c2953a0d3aabd290de3fdc24f36138be Official forum] |
* [http://forum.paradoxplaza.com/forum/forumdisplay.php?590-Salem&s=c2953a0d3aabd290de3fdc24f36138be Official forum] |
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* [http://salemwiki.info/index.php/Main_Page Unofficial wiki] |
* [http://salemwiki.info/index.php/Main_Page Unofficial wiki] |
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* [http://www.arcadeprehacks.com/game/21690/Salem.html] |
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==References== |
==References== |
Revision as of 19:04, 14 November 2012
Salem | |
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Developer(s) | Seatribe |
Publisher(s) | Paradox Interactive [1] |
Platform(s) | Microsoft Windows, Linux, Mac OS X |
Release | Q4 2012 |
Genre(s) | MMORPG |
Mode(s) | Online multiplayer |
Salem is a Java based free-to-play MMORPG, subtitled the Crafting MMO, currently under development by Seatribe and scheduled for release during 2012. It is the spiritual heir of Seatribe's first MMO Haven and Hearth, borrowing many features from its predecessor.
The game is set in a fantastic 17th century New England featuring witchcraft and lovecraftian creatures. This world is persistent and mutable, meaning player characters will be able to make permanent changes to it by destroying and building landscape and houses etc. Gameplay in Salem is focused on all manner of crafting (farming, building, invention and so forth) and developing required character skills for doing so. It also features free-for-all PvP combat with the possibility to permanently kill player characters.
Salem is to be free-to-play financed by selling game currency known as silver.