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| caption = [[PAL region]] cover of the [[PlayStation Portable|PSP]] version.
| caption = [[PAL region]] cover of the [[PlayStation Portable|PSP]] version.
| developer = [[Namco]], [[Blitz Games]]
| developer = [[Namco]], [[Blitz Games]]
| publisher = [[Namco]]
| publisher = [[Namco]] (later [[Namco Bandai Games]])
| released = {{collapsible list|title=November 15, 2005
| released = {{collapsible list|title=November 15, 2005
|'''PlayStation 2''' & '''GameCube'''<br />{{vgrelease|NA=November 15, 2005|PAL=May 5, 2006}}
|'''PlayStation 2''' & '''GameCube'''<br />{{vgrelease|NA=November 15, 2005|PAL=May 5, 2006}}

Revision as of 15:05, 18 January 2013

Pac-Man World 3
PAL region cover of the PSP version.
PAL region cover of the PSP version.
Developer(s)Namco, Blitz Games
Publisher(s)Namco (later Namco Bandai Games)
Platform(s)PlayStation 2
GameCube
Xbox
Nintendo DS
PSP
Windows
Release
November 15, 2005
  • PlayStation 2 & GameCube
    Xbox
    PlayStation Portable
    Nintendo DS
    Windows
Genre(s)Platform
Mode(s)Single-player

error: {{nihongo}}: Japanese or romaji text required (help) is a video game that was released on November 15, 2005 in North America for PlayStation 2, Nintendo GameCube, Xbox, PlayStation Portable, Nintendo DS, and PC. It is the third game in the Pac-Man World series and the only one in the trilogy that was not released in Japan. It also marks the 25th anniversary of the Pac-Man arcade game. This game features more fighting and more melee combat than the first two Pac-Man World games. It also features a speaking Pac-Man for the first time outside the cartoon series.

Plot

In a search for power, a short evil genius called Erwin has found a way to suck raw energy out of the world of the Ghosts (the Spectral Realm). He has created a syphon that can penetrate into the Spectral Realm. This is causing the Spectral Realm to collapse into the real world (Pac-Land), bringing about an environmental catastrophe. Meanwhile, Pac-Man is celebrating his 25th birthday with his family when he is teleported by Orson, a former nemesis of Pac-Man from the first Pac-Man World video game. Orson communicates to him and tells him about the Spectral Realm (after Pac-Man complains to Orson about messing up his party and throwing him into a trash pit). Pac-Man is attacked by fiery Spectral monsters of the orange, green, and purple varieties which have been driven mad by Erwin's hypnosis with Inky and Blinky have been kidnapped as part of Erwin's evil scheme, but Pinky and Clyde managed to escape.

Now Pac-Man must join forces with the ghosts, Orson, Pinky, and Clyde to stop Erwin before he destroys both the Real World and the Spectral Realm.

Gameplay

Cutscenes pop up throughout the game, and instead of having just subtitles, the characters speak as well. The subtitles are configurable in the game's settings.

Pac-Man retains his moves from the previous two Pac-Man World games, like the butt-bounce and the rev-roll, and he gets the ability to punch. Now, butt-bouncing three times in a row will create a shock-wave that will affect enemies circling in on Pac-Man. However, the shock-wave won't go out very far, so it's not very useful. Also, when Pac-Man rev-rolls, pressing the jump button will not make Pac-Man stop rev-rolling. He will jump as he's rolling instead.

Normal attacks don't work on Spectral monsters, but Pac-Man can eat a power pellet, turning the ghosts blue, just like the original.

There is a museum accessible by the main menu, where you can look at Pac-Man game history, and play Pac-Man itself. The game is a port of the original, and, unlike the previous Pac-Man World games, there is no border around the vertical game screen.

"Dual Pack" bundle with the DS version and Namco Museum DS

The DS version was re-released as part of a "Dual Pack" bundle with Namco Museum DS in North America only on October 30, 2012.

Reception

The game generally received average ratings from critics and has been somewhat controversial among fans. Critics praised the inclusion of elements from the previous two games, while criticism focused on the repetition and lower difficulty. The plot-driven elements, most especially a speaking Pac-Man (Voiced by Martin T. Sherman), as well as the ability to punch, has also sparked controversy among fans.

The Nintendo DS release, in particular, was poorly received for glitches.