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==Reception==
==Reception==
{{Video game reviews
{{Video game reviews
|GR = (PS2) 75.18%<ref name="GRPS2">{{cite web|url=http://www.gamerankings.com/ps2/914164-james-bond-007-agent-under-fire/index.html|title=James Bond 007: Agent Under Fire (PS2)|publisher=[[GameRankings]]|accessdate=2012-08-20}}</ref><br />(GC) 73.18%<ref name="GRGC">{{cite web|url=http://www.gamerankings.com/gamecube/545183-james-bond-007-agent-under-fire/index.html|title=James Bond 007: Agent Under Fire (GC)|publisher=[[GameRankings]]|accessdate=2012-08-20}}</ref><br />(Xbox) 71.42%<ref name="GRXBOX">{{cite web|url=http://www.gamerankings.com/xbox/545184-james-bond-007-agent-under-fire/index.html|title=James Bond 007: Agent Under Fire (Xbox)|publisher=[[GameRankings]]|accessdate=2012-08-20}}</ref>
|GR = (PS2) 75.38%<ref name="GRPS2">{{cite web|url=http://www.gamerankings.com/ps2/914164-james-bond-007-agent-under-fire/index.html|title=James Bond 007: Agent Under Fire (PS2)|publisher=[[GameRankings]]|accessdate=2012-08-20}}</ref><br />(GC) 73.40%<ref name="GRGC">{{cite web|url=http://www.gamerankings.com/gamecube/545183-james-bond-007-agent-under-fire/index.html|title=James Bond 007: Agent Under Fire (GC)|publisher=[[GameRankings]]|accessdate=2012-08-20}}</ref><br />(Xbox) 71.63%<ref name="GRXBOX">{{cite web|url=http://www.gamerankings.com/xbox/545184-james-bond-007-agent-under-fire/index.html|title=James Bond 007: Agent Under Fire (Xbox)|publisher=[[GameRankings]]|accessdate=2012-08-20}}</ref>
|MC = (GC) 74/100<ref name="MCGC">{{cite web|url=http://www.metacritic.com/game/gamecube/james-bond-007-agent-under-fire|title=James Bond 007: Agent Under Fire (GC)|publisher=[[Metacritic]]|accessdate=2012-08-20}}</ref><br />(PS2) 72/100<ref name="MCPS2">{{cite web|url=http://www.metacritic.com/game/playstation-2/james-bond-007-agent-under-fire|title=James Bond 007: Agent Under Fire (PS2)|publisher=[[Metacritic]]|accessdate=2012-08-20}}</ref><br />(Xbox) 71/100<ref name="MCXBOX">{{cite web|url=http://www.metacritic.com/game/xbox/james-bond-007-agent-under-fire|title=James Bond 007: Agent Under Fire (Xbox)|publisher=[[Metacritic]]|accessdate=2012-08-20}}</ref>
|MC = (GC) 74/100<ref name="MCGC">{{cite web|url=http://www.metacritic.com/game/gamecube/james-bond-007-agent-under-fire|title=James Bond 007: Agent Under Fire (GC)|publisher=[[Metacritic]]|accessdate=2012-08-20}}</ref><br />(PS2) 72/100<ref name="MCPS2">{{cite web|url=http://www.metacritic.com/game/playstation-2/james-bond-007-agent-under-fire|title=James Bond 007: Agent Under Fire (PS2)|publisher=[[Metacritic]]|accessdate=2012-08-20}}</ref><br />(Xbox) 71/100<ref name="MCXBOX">{{cite web|url=http://www.metacritic.com/game/xbox/james-bond-007-agent-under-fire|title=James Bond 007: Agent Under Fire (Xbox)|publisher=[[Metacritic]]|accessdate=2012-08-20}}</ref>
}}
}}


''007: Agent Under Fire'' received mixed to positive reviews. Aggregating review websites [[GameRankings]] and [[Metacritic]] gave the PlayStation 2 version 75.18% and 72/100,<ref name="GRPS2" /><ref name="MCPS2" /> the GameCube version 73.18% and 74/100<ref name="GRGC" /><ref name="MCGC" /> and the Xbox version 71.42% and 71/100.<ref name="GRXBOX" /><ref name="MCXBOX" />
''007: Agent Under Fire'' received mixed to positive reviews. Aggregating review websites [[GameRankings]] and [[Metacritic]] gave the PlayStation 2 version 75.38% and 72/100,<ref name="GRPS2" /><ref name="MCPS2" /> the GameCube version 73.40% and 74/100<ref name="GRGC" /><ref name="MCGC" /> and the Xbox version 71.63% and 71/100.<ref name="GRXBOX" /><ref name="MCXBOX" />


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Revision as of 23:20, 28 January 2013

007: Agent Under Fire
Developer(s)EA Redwood Shores (PS2)
Electronic Arts (GC & Xbox)
Publisher(s)Electronic Arts
SeriesJames Bond
EngineQuake III Arena with Ritual's ÜberTools (FPS sections)
EAGL (Driving sections)
Platform(s)PlayStation 2
Nintendo GameCube
Xbox
ReleasePlayStation 2
Nintendo GameCube
Xbox
Genre(s)First-person shooter
Mode(s)Single-player, Multiplayer

007: Agent Under Fire is a first-person shooter video game based on the James Bond franchise. Developed and published by Electronic Arts, it was released for PlayStation 2, Nintendo GameCube and Xbox game consoles. It is the fourth Bond game which is not based on a film or book in the James Bond series, following James Bond 007: The Duel, James Bond 007 and EA's own 007 Racing.

Gameplay

Agent Under Fire features over 15 different types of firearms as well as other weapons. Each firearm is based on a real firearm, but is given a pseudonym, the same manner as the weapons in GoldenEye 007, and The World is Not Enough. Most of the gadgets are concealed in a mobile phone, including a decryptor, grapple, laser, and remote transmitter. Bond is also provided with a card that disrupts electronic signals, as well as a jetpack.

Starting with GoldenEye 007 and continuing on with The World Is Not Enough, multiplayer support in a James Bond game has become a staple. The multiplayer mode in Agent Under Fire features up to four players, with several unique arenas to host multiplayer battles in. The multiplayer games can also be played with one player against an AI player.

Plot

CIA agent Zoe Nightshade, a mole in Identicon Corporation, based in Hong Kong, is discovered and captured. Identicon, a botanical research firm, is a possible front for a weapons-smuggling ring. James Bond infiltrates the facility in an attempt to rescue her, as well as retrieve a suspicious courier case in the same building. After freeing Nightshade from a submarine set to launch, the pair flee the facility with the courier case. Nigel Bloch, the head of Identicon, has his forces chase the agents through the streets of Hong Kong. The two steal a second case of vials from a nearby Identicon factory. They then rendezvous with R, who provides Bond with a gadget-laden BMW Z8. A limousine pulls up, as an assassin inside launches a rocket at the agents, killing Zoe, and steals the case. Bond gives chase, stopping an armored van which contained the stolen vials.

The vials contain nine blood samples, eight of which contained blood of world leaders. One contains the blood of British diplomat Reginald Griffin, serving in Romania, who is obsessed with protecting a room, outside of his jurisdiction, in the embassy. Bond investigates the embassy, finding Griffin dead, before a similar-looking man attacks him. After overcoming him, Bond finds a message from Bloch on Griffin's computer that mentions Malprave Industries, based in Switzerland. Bond takes the information from the computer and escapes.

At Malprave Industries, Bond, posing as a journalist, sees that the CEO is a woman he met at the embassy, Adrian Malprave. After collecting evidence, he makes his escape from the faciilty. Analysis of the computer message from Romania mentions "Defective Mercandise," believed to be a codename for Dr. Natalya Damescu, formerly in the employ of Malprave, now under protection at the British embassy in Bucharest. She also has inside information to offer. Carla the Jackal, an infamous terrorist who also killed Zoe, leads a raid on the embassy. Bond fights the terrorists before running into Damescu. After a confrontation with the Jackal, Bond picks up a data chip on something known as Poseidon, and delivers it to R for analysis.

The chip leads Bond to an oil rig in the South China Sea. After running into Bloch, Bond follows him into Poseidon, an underwater base devoted to clone development. After destroying the lab, he climbs onto a submarine bound for a Royal Navy aircraft carrier in Mediterranean. On the submarine, Bond finds Zoe, who reveals that the woman he "saved" from the Identicon facility was a clone meant to infiltrate the CIA, and that the Jackal intended to kill Bond.

Depending on whether or not the player picked up the verification code, Bond and Zoe are either captured or are taken to the carrier unharmed after having sex on the submarine. In either case, the pair investigate the ship. It is discovered that 8 world leaders have been cloned, and are to be replaced by the clones. Bond destroys the craft carrying the clones, and the pair make their escape. They arrive at Malprave's base in the Swiss Alps, where Bond saves the eight world leaders. Before he can escape from the base, however, he encounters Malprave, who has set the base to self-destruct. She reveals Bloch is still alive, and that Bond had killed his clone. After an encounter with him, Bond follows him into the main office and kills him. Just as he manages to escape the base before it explodes, Malprave appears, but dies in the blast.

Development

File:Agentunderfirebetascreenshot.jpg
A early promo screenshot showing the renowned Goldeneye healthbar.

EA stated in several gaming magazines that Bond would be going "back to its roots," as the game was originally designed to be a true successor to Rare's 1997 GoldenEye 007. Early promo screenshots of the game reflected this, featuring the renown GoldenEye healthbar.

Agent Under Fire originally started as the PS2 and PC versions of The World Is Not Enough, and was based on a modified Quake III Arena engine. In 2001, the PC version was cancelled, and the PS2 version was remade as Agent Under Fire.[1]

Reception

007: Agent Under Fire received mixed to positive reviews. Aggregating review websites GameRankings and Metacritic gave the PlayStation 2 version 75.38% and 72/100,[2][6] the GameCube version 73.40% and 74/100[3][5] and the Xbox version 71.63% and 71/100.[4][7]

See also

References

  1. ^ Horsley, John. "Agent Under Fire Q&A". Gamespot. Retrieved 4 March 2011.
  2. ^ a b "James Bond 007: Agent Under Fire (PS2)". GameRankings. Retrieved 2012-08-20.
  3. ^ a b "James Bond 007: Agent Under Fire (GC)". GameRankings. Retrieved 2012-08-20.
  4. ^ a b "James Bond 007: Agent Under Fire (Xbox)". GameRankings. Retrieved 2012-08-20.
  5. ^ a b "James Bond 007: Agent Under Fire (GC)". Metacritic. Retrieved 2012-08-20.
  6. ^ a b "James Bond 007: Agent Under Fire (PS2)". Metacritic. Retrieved 2012-08-20.
  7. ^ a b "James Bond 007: Agent Under Fire (Xbox)". Metacritic. Retrieved 2012-08-20.