Sonic Jump: Difference between revisions
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Reception for the game has been mostly positive. Pocketgamer gave the game an 8 out of 10, praising it for being a "...tough, entertaining vertical platformer that has enough references and stylistic tweaks to make it stand out from the crowd".<ref name="pocketgamer1"/> Slide to Play gave the game a 4 out of 4 "Must Play" rating, especially praising the value in the game's free updates, stating "Twelve new levels and a new playable character adds up to a meaty chunk of content, and we're glad to see this excellent game get continued love from the developers. They even say advertise another forthcoming update in the game, and we're looking forward to playing that as well. ''Sonic Jump'' remains a great buy."<ref>http://www.slidetoplay.com/story/sonic-jump-review</ref> [[IGN]] gave the game a 7.5 out of 10, praising the game's "quality presentation and solid challenge" and that "the difficulty ramps up at a surprisingly fast pace...like the cutesy climbing equivalent of ''[[Super Meat Boy]]''", but criticized Sega's approach to buying unlockables, saying that it takes too long to unlock by gameplay alone, and that buying one's way through the game destroys the competitive aspect of the leaderboards.<ref name="ign.com">http://www.ign.com/articles/2012/10/30/sonic-jump-review</ref> The game has also received many comparisons to the game ''[[Doodle Jump]]''.<ref name="pocketgamer1"/><ref name="eurogamer1"/><ref name="ign.com"/><ref>{{cite web|author=Michael McWhertor |url=http://www.theverge.com/gaming/2012/10/16/3514188/sonic-jump-sonic-the-hedgehog-ios-october-18th |title='Sonic Jump' sends Sonic the Hedgehog vertical on iOS on October 18th |publisher=The Verge |date= |accessdate=2012-10-19}}</ref> |
Reception for the game has been mostly positive. Pocketgamer gave the game an 8 out of 10, praising it for being a "...tough, entertaining vertical platformer that has enough references and stylistic tweaks to make it stand out from the crowd".<ref name="pocketgamer1"/> Slide to Play gave the game a 4 out of 4 "Must Play" rating, especially praising the value in the game's free updates, stating "Twelve new levels and a new playable character adds up to a meaty chunk of content, and we're glad to see this excellent game get continued love from the developers. They even say advertise another forthcoming update in the game, and we're looking forward to playing that as well. ''Sonic Jump'' remains a great buy."<ref>http://www.slidetoplay.com/story/sonic-jump-review</ref> [[IGN]] gave the game a 7.5 out of 10, praising the game's "quality presentation and solid challenge" and that "the difficulty ramps up at a surprisingly fast pace...like the cutesy climbing equivalent of ''[[Super Meat Boy]]''", but criticized Sega's approach to buying unlockables, saying that it takes too long to unlock by gameplay alone, and that buying one's way through the game destroys the competitive aspect of the leaderboards.<ref name="ign.com">http://www.ign.com/articles/2012/10/30/sonic-jump-review</ref> The game has also received many comparisons to the game ''[[Doodle Jump]]''.<ref name="pocketgamer1"/><ref name="eurogamer1"/><ref name="ign.com"/><ref>{{cite web|author=Michael McWhertor |url=http://www.theverge.com/gaming/2012/10/16/3514188/sonic-jump-sonic-the-hedgehog-ios-october-18th |title='Sonic Jump' sends Sonic the Hedgehog vertical on iOS on October 18th |publisher=The Verge |date= |accessdate=2012-10-19}}</ref> |
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However, reception for the original, 2006 version was less positive. [[IGN]] gave the game a 5 out of 10 score, stating the game was " |
However, reception for the original, 2006 version was less positive. [[IGN]] gave the game a 5 out of 10 score, stating the game was "not engaging, "dull", and that "controls seemed sluggish and occasionally inaccurate".<ref name="Sonic Jump"/> |
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==References== |
==References== |
Revision as of 04:33, 18 February 2013
Sonic Jump | |
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Developer(s) | Hardlight |
Publisher(s) | Sega |
Series | Sonic the Hedgehog |
Platform(s) | T-Mobile, iOS, Android |
Release | Original 2006 (T-Mobile) Remake December 21, 2012 (Android) |
Genre(s) | Platformer |
Mode(s) | Single-player |
Sonic Jump is a vertical platformer video game developed by Hardlight and published by Sega for iOS and Android. It is based on an older mobile phone game of the same name released in 2006.
Gameplay
While games in the Sonic the Hedgehog series commonly involve running from side to side, Sonic Jump involves no running, but rather, Sonic jumping through the levels vertically to get the top of the level.[2] The player controls Sonic by tilting the device left or right. Sonic jumps automatically, though a "double jump" move can be used upon tapping the touchscreen.[3] Rings are collected throughout the levels, and accumulated rings can be used to purchase further content in the game, such as items or additional playable characters.[4]
The game contains two play modes; "Story Mode", which has preset levels with an end goal, and "Arcade Mode", which has randomly created levels that go on endlessly, with the purpose being to make it as far as possible through the level.
Development
The game is a remake of a 2006 Sonic game of the same name.[5] The original version of the game was developed by Sega Mobile for the T-Mobile Sidekick phone,[6] and only contained six levels.[7]
The new version of the game was first teased by Sega on October 5, 2012.[6] It was then announced, and released, less than two weeks later, on October 18, 2012.[8] The game's first update, containing the "Blue Sky Zone" of twelve new levels, a new playable character (Amy Rose) was released on November 26, 2012.[9] This update also included a new "Global Challenge" mode, which pools in all player's gameplay heighth results, with the end goal being able to match the equivalent distance of Earth to the Moon. Completing the global challenge would unlock another character, Blaze the Cat. Another update was released on December 19, 2012, adding Rouge the Bat and Silver the Hedgehog as playable characters, and replaced the sixth level from each zone with a Boss Act.
The game was released for Android on December 21, 2012.[10]
Reception
Reception for the game has been mostly positive. Pocketgamer gave the game an 8 out of 10, praising it for being a "...tough, entertaining vertical platformer that has enough references and stylistic tweaks to make it stand out from the crowd".[3] Slide to Play gave the game a 4 out of 4 "Must Play" rating, especially praising the value in the game's free updates, stating "Twelve new levels and a new playable character adds up to a meaty chunk of content, and we're glad to see this excellent game get continued love from the developers. They even say advertise another forthcoming update in the game, and we're looking forward to playing that as well. Sonic Jump remains a great buy."[11] IGN gave the game a 7.5 out of 10, praising the game's "quality presentation and solid challenge" and that "the difficulty ramps up at a surprisingly fast pace...like the cutesy climbing equivalent of Super Meat Boy", but criticized Sega's approach to buying unlockables, saying that it takes too long to unlock by gameplay alone, and that buying one's way through the game destroys the competitive aspect of the leaderboards.[12] The game has also received many comparisons to the game Doodle Jump.[3][5][12][13]
However, reception for the original, 2006 version was less positive. IGN gave the game a 5 out of 10 score, stating the game was "not engaging, "dull", and that "controls seemed sluggish and occasionally inaccurate".[7]
References
- ^ "'Sonic Jump' Makes The Leap to iOS On October 18th!". Multiplayerblog.mtv.com. 2012-10-15. Retrieved 2012-10-19.
- ^ "Sonic jump News, Videos, Reviews and Gossip". Kotaku. 2006-05-22. Retrieved 2012-10-19.
- ^ a b c "Sonic Jump review - iPad reviews". Pocket Gamer. 2012-10-05. Retrieved 2012-10-19.
- ^ Start, Author. "Big Game Night: Sonic Jump, Sir Death, and More at Slide To Play". Slidetoplay.com. Retrieved 2012-10-19.
{{cite web}}
:|first=
has generic name (help) - ^ a b Matulef, Jeffrey. "Sonic Jump leaps onto iOS this week • News • iPhone •". Eurogamer.net. Retrieved 2012-10-19.
- ^ a b by JC Fletcher on Oct 5th 2012 4:30PM (2012-10-05). "Mysterious 'Sonic Jump' coming to mobile devices". Joystiq. Retrieved 2012-10-19.
{{cite web}}
: CS1 maint: numeric names: authors list (link) - ^ a b "Sonic Jump". IGN. 2006-08-24. Retrieved 2012-10-19.
- ^ "Sega Releasing 'Sonic Jump' This Week". Touch Arcade. Retrieved 2012-10-19.
- ^ http://blogs.sega.com/2012/11/26/sonic-jump-gets-a-high-flier-update/
- ^ http://androidcommunity.com/sega-launches-sonic-jump-on-google-play-store-20121221/
- ^ http://www.slidetoplay.com/story/sonic-jump-review
- ^ a b http://www.ign.com/articles/2012/10/30/sonic-jump-review
- ^ Michael McWhertor. "'Sonic Jump' sends Sonic the Hedgehog vertical on iOS on October 18th". The Verge. Retrieved 2012-10-19.