Real Virtuality (game engine): Difference between revisions
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Hamarainen (talk | contribs) revert, DayZ uses RV3 engine (modified version from Take On Helicopters) |
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* ''[[Iron Front: Liberation 1944]]'' (PC) |
* ''[[Iron Front: Liberation 1944]]'' (PC) |
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* ''[[VBS2]]'' v2.0 |
* ''[[VBS2]]'' v2.0 |
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* '' |
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===Real Virtuality 4{{anchor|4}}=== |
===Real Virtuality 4{{anchor|4}}=== |
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* ''[[ARMA 3]]'' (PC, expected release 2013) |
* ''[[ARMA 3]]'' (PC, expected release 2013) |
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==References== |
==References== |
Revision as of 21:34, 23 February 2013
Real Virtuality is a proprietary computer game engine developed by Bohemia Interactive Studio (BIS), originally called Poseidon. It is used in the first Operation Flashpoint game, as well as Arma, Arma 2 and Arma 3. It is also used in the military training simulators VBS1 and VBS2.
Versions
The different versions of the engine are:
Real Virtuality 1
- Operation Flashpoint: Cold War Crisis (PC): 1.00 - 1.46
- Operation Flashpoint: Resistance (PC): 1.75 - 1.96
- ARMA: Cold War Assault (re-release of Cold War Crisis and Resistance)
- VBS1 (PC): 1.75 - 1.99
Real Virtuality 2
- Operation Flashpoint: Elite (Xbox): 2.85
- ArmA: Armed Assault / ArmA: Combat Operations (PC): 5089 - 5151 - 5163
- VBS2 (PC): 1.0 - 1.6
Real Virtuality 3
- ARMA 2 (PC)
- ARMA 2: Operation Arrowhead (PC)
- Take On Helicopters (PC)
- Iron Front: Liberation 1944 (PC)
- VBS2 v2.0
- DayZ standalone (PC, 2013)
Real Virtuality 4
- ARMA 3 (PC, expected release 2013)
References
- Bohemia Interactive Wiki
- PC Games Hardware - Comparison of the engine (German)