Talk:Chiptune: Difference between revisions
Bitpop, Gamewave, Picopop |
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In regards to specific software, [[LSDJ | LSDJ]] and [http://www.nanoloop.de/ Nanoloop] are two popular trackers for the gameboy |
In regards to specific software, [[LSDJ | LSDJ]] and [http://www.nanoloop.de/ Nanoloop] are two popular trackers for the gameboy |
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[[User:Ryanfantastic|Ryanfantastic]] 10:23, 1 April 2006 (UTC) |
[[User:Ryanfantastic|Ryanfantastic]] 10:23, 1 April 2006 (UTC) |
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:There is also a program called Paragon 5 BeyondTracker (not sure its exact name), used by that company to write chiptunes when they made Gameboy games, in an interface graphically similar to that of ImpulseTracker/Screamtracker. The Paragon 5 website (www.paragon5.com) no longer seems to have it available for download, unfortunately. There is a free BuzzTracker generator machine that also simulates the Gameboy and its sound (including the inherent limitations of 4 channels and what those channels are for), although I think it could have been designed better. --[[User:I am not good at running|I am not good at running]] 20:33, 20 May 2006 (UTC) |
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==Cleanup Discussion== |
==Cleanup Discussion== |
Revision as of 20:33, 20 May 2006
Electronic music Unassessed | ||||||||||
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Moved from article
Trimmed down the lists in the article.
Modern chiptune artists and groups
- Dubmood
- 8bitpeoples
- beepdealers
- GOTO80
- Gijs Gieskes
- Aleksi Eeben (Heatbeat)
- firestARTer
- David Sugar (logicbomb)
- YM Rockerz
- She
- ZX Spectrum Orchestra
- Nullsleep
- Bit Shifter
- Lo-bat
- Covox
- Snoopdroop
- Neotericz
- Snowrobot
- Hey Kid Nice Robot
- xik
- Sidabitball
- Ogge
- Zabutom
- Jake Kaufman (Virt)
- Binärpilot
- Rugar
- Anamanaguchi
- RushJet1
- Crazy Q
- Psilodump
- Paza
- Karawapo
- Cerror
- M-.-n
- Hally
- Hein Holt
- Chibitech
- VideoHomeTraining
- Stage7
- Funky Fish
- nula
External links
- Chiptune forum - techniques, new releases, fs/wtb, Gameboy camera gallery, etc all discussed here
- The ARTS Radio (MP3) contains an interview with Nula, organizer of the annual Big Chip Compo.
- 1up/ - Fresh chiptunes
- 2A03.org - The NES Music Archive - portal and archive for non-commercial NES music
- 8bitblog - blog with contributions from active chippers
- Chiptown/ChipYXA - russian .mod compo with archives
- Chiptune.de - another archive of downloadable chiptunes
- Chiptunes radio programmes - Archive of radio programmes, containing a series of programmes about chiptunes musicians
- Gainlad Net label for chipstyle/Lo-Bit experimental and minimal electronic music
- Gijs Gieskes Gameboy Musician
- Kohina - 24/7 chiptune and video game music internet radio
- Trez & Brioche - chiptune DJs
- Relax Beat - label that initiated Malcolm McLaren to chip music - Boy Playground project
- zerozillion - chiptune influenced music from austria
- x-dump collective - afil of paza who's remixes were released by beck
- SIDCHIP Chip tunes categorized by author
- Kayotix A composer who embraces both old and modern computer technology to make music
Hagbard Celine 12:32, 25 November 2005 (UTC)
Role model
The link to Role Model goes to the article on what it means to be a role model, not the band. Can anyone find out any info on the band, maybe make a new article so we can fix up the link?
Bizarre Commentary by 81.224.97.188
Technology: (Noone will really consider it a chiptune, just because it's made using a synthesizer that occasionally spits out a sawtooth here and there. The "old" (If there really is such a thing) would rather be the sample-based tracked music, rather than the psycle-sequenced sawtooth songs.)
Style/basics: (This stopped being true 1987 or so. Everyone has their own opinion about this, but in my own, chiptunes as they are today, where formed during the late 80s, and 90s, chipmusic, by European demo scene wackos, using the Commodore 64, Amiga and Mid-90s and later on; the PC. Chiptunes today are, as I see it, 99% of the time composed in trackers, using samples, either to emulate the sound of some oldschool hardware, or just to sound poppy in the Loonie/Radix way, and never, ever, except in some rare cases of retardedness, do we use white noise for drums. Who's using a ADSR envelope controlled synthesizer by the way?)
Style/oldsk00l: (This is also, in my opinion, very wrong, and probably written by some American professor on the subject "wacked eurotrash chip-kids". There is no such thing as "oldsk00l", and no-one has been using MOD seriously without also using their Amiga. PC users had the luxury of eight or more channels, almost since forever! (Atleast since the introduction of usable Trackers on the platform. Today everyone uses Fasttracker 2 or Impulsetracker clones, unless they cheat and use the real deal. This "oldsk00l" music we hear of isn't really that recent, not all the time atleast. People have been doing this for like 15 years, it's not that they managed to come up with the awesome idea to create chipmusic with samples yesterday). I would also like to recommend [1].)
(Good luck in rewriting, Mr Author) -- 81.224.97.188 11:04, 7 March 2006 (UTC)
I thought I'd paste it all here, since it could be legit discussion. I left a note on the IP talk page, and I'm about to revert to last changes by 84.144.87.122, unless those are a problem too. -- Crnk Mnky 16:55, 7 March 2006 (UTC)
Program to make those chiptunes
I've been wondering what program was used to make those chiptunes... I would like to do some myself..
So, does anyone know and if they do, provide a link? =\
--Datavi X 12:51, 31 March 2006 (UTC)
- There's really no short answer to your question, since all sorts of different programs have been and are being used. Do you "just" want to make chip-sounding music, or authentic, "real" chip music on old hardware?
- There's been lots of various music programs written for older computers, and a few for consoles/handhelds too. If you want to make Gameboy-sounding chip tunes, get a Gameboy and look for programs to make music for it. If you want to make C64-sounding chip tunes, get a C64 and look for programs to make music for it. If you want to make Atari XL-sounding chip tunes ... well, you get the idea. Google it.
- There are programs for the PC / for Windows that lets you make music for these older computers too, at least for the C64. GoatTracker comes to mind.
- There are also VST plugins that emulate the C64's SID chip, and the Atari ST's YM2149 chip -- and probably many others that I don't know about. That's not something I can say much about, but might be an option if you have a good setup already, and want to play with chip sounds.
- Or use a tracker. There's been some pretty good stuff made in Fast Tracker 2. Picking something more recent, Renoise seems interesting. Adding effects isn't for the purists though.
- But my basic advice would be: Look at what you and your friends already have in the basement, see what you can get cheap, and look for software with that in mind. If you're starting from scratch, you might want to look for a C64 with a disk drive if you can get it cheap from someone you know (the drives can be pretty expensive otherwise; also diskettes will be a problem), or an Atari ST (STFM/STE come with built in drives). Then start pestering people on forums and IRC channels. :-)
Ok thanks. =) Even though of what you said kinda baffled me =\
Would those programs be handy if you wanna convert say an NSF file into a GBC-music file?
--Datavi X 09:33, 1 April 2006 (UTC)
In regards to specific software, LSDJ and Nanoloop are two popular trackers for the gameboy Ryanfantastic 10:23, 1 April 2006 (UTC)
- There is also a program called Paragon 5 BeyondTracker (not sure its exact name), used by that company to write chiptunes when they made Gameboy games, in an interface graphically similar to that of ImpulseTracker/Screamtracker. The Paragon 5 website (www.paragon5.com) no longer seems to have it available for download, unfortunately. There is a free BuzzTracker generator machine that also simulates the Gameboy and its sound (including the inherent limitations of 4 channels and what those channels are for), although I think it could have been designed better. --I am not good at running 20:33, 20 May 2006 (UTC)
Cleanup Discussion
From what perspective is this article written? I'm asking because I never before heard the word "chiptune" being used to describe this kind of music; instead "chiptune" has in my experience only ever been used to mean "MODs with short waveforms" (that resemble oldskool music chips' sounds). I think I can back this particular usage up with plenty of examples; it's very common on Aminet, in its module collection, for example. (and on the Amiga scene in general too); but I really can't think of many instances of the term meaning what the article states, other than from "kids today" who seem to think that "it sounds the same to me". (no offense intended)
The term "chip music", which is the entry I originally jumped to (and got directed to "chiptune" from) is another one I've never heard, but it does seem more appropriate to me.
("Of course, back in the day, we never called it that..." - just "music for the C64", "music for the speccy" or something, or plain "computer music".)
magetoo 14:29, 6 Jan 2005 (UTC)
I did some edits:
Replaced "audio co-processor" with "sound chip" (the "co-processor" link was irrelevant and confused things) replaced "module" where (in)appropriate (modules didn't even exist until the Amiga)
- "Audio co-processor" is also terribly wrong when referring to the sound chip. The SEGA Megadrive (Genesis) had a Z80 audio co-processor that controlled the DAC and FM synth. They are two different things!
And I zapped the second paragraph under "Technology" and moved parts of it out:
"In those days, memory and storage space were limited and valuable, driving some composers to create very small modules. As little data as possible was used to create a sound; for example, repeatedly looping 64 bytes of data to produce a constant tone. These were mostly used in crack intros, which had to be squeezed into any spare space on the disk of the cracked software."
.. "repeatedly looping 64 bytes of data" is completely irrelevant with the POKEY/SID/YM chips since they had internal oscillators and never depended on sample data in any form, which obviously is what the sentence refers to. I reused it in the next paragraph instead. The part about crack intros seems to me to fit perfectly in the Amiga era (limited disk space, bootblock "intros") rather in the C64/Speccy era (one-file tape rip games), so I moved that down too.
So there is not much text left to describe the music of the old sound chips, but what is there is more correct, IMHO.
I realize that what I have done is mostly from a "chip tunes are small MODs" perspective, and I believe I could write a much more logically consistent article if I pulled all references to 8-bit era sound chips, but someone must have put it there for a reason (right?) so I won't. Maybe the article could be split, or divided into parts..
magetoo 15:55, 6 Jan 2005 (UTC)
I removed Machinae Supremacy from the list of modern chip groups. The only things that their music has in common with chiptunes is some of the video game-themed songs, the video game covers and the SIDstation they use.
Bitpop, Gamewave, Picopop
Should Bitpop, Gamewave, or Picopop be merged/redirected into this article?--Geedubber 23:54, 13 April 2006 (UTC)