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==Development==
==Development==


''Anodyne'' began as a solo project by [[Sean Hogan (Game Developer)|Sean Hogan]] in March 2012. Through a mutual friend, in June 2012, Hogan met [[Jonathan Kittaka]], who worked remotely on the game until its release in February 2013.<ref name="TPGinterview"/> . Through development, the two worked together on story themes and level design. Kittaka wrote most of the dialogue and created all of the game's artwork, whereas Hogan wrote the game's soundtrack, and additionally programmed it.

Shortly after release, ''Anodyne'' was featured on the front page of [[The Pirate Bay]]<ref name="torrentfreak">, which garnered Anodyne enough votes to be accepted onto [[Steam (software)|Steam]] through its Greenlight system.


===Music===
===Music===
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===Marketing===


==Reception==
==Reception==
{{VG Reviews
{{VG Reviews
|PCGUS = 8.4/10<ref name="PCGUreview"/>
|PCGUS = 8.4/10<ref name="PCGUreview"/>
|Edge = 8.0/10<ref name="Edgereview"/>
|
|
|GR = 76%<ref name="GRreviews"/>
|GR = 76%<ref name="GRreviews"/>
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}}
}}


''Anodyne'' was met with positive and mixed reviews, in general comparing ''Anodyne's'' gameplay to that of Zelda games such as [[The_Legend_of_Zelda:_Link's_Awakening|Link's Awakening]] and [[The_Legend_of_Zelda:_A_Link_to_the_Past‎|Link to the Past]], and praising the game's pixel art and music style. Critics often acclaimed the game's unsettling and surreal nature. Polygon's Danielle Riendeau stated that, regarding ''Anodyne's'' world: "Fantasy and reality exist adjacent to one another, highlighting the central theme of disconnection nicely."<ref name="polygon"/>
''Anodyne'' was met with a mix of positive and mixed reviews.

Criticism of the game often centered around frustrating platforming sections, and the reception to ''Anodyne's'' narrative tended to be very mixed. Regarding the story, Tom Sykes of PC Gamer stated "I doubt I’ll ever get to the root of its narrative mysteries"<ref name="PCGUreview"/>, Josh Mattingly of Indie Statik stated "it concerns musings on the state of humanity and other existential considerations"<ref name="indiestatik1"/>, whereas Vito of Destructoid stated "it becomes clear the developers have no interest in defining their world properly; whatever theories you might devise about the game’s hidden meaning given no real justification."<ref name="destructoid"/>


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<ref name="polygon">{{cite web|last=Riendeau |first=Danielle |title=ANODYNE REVIEW: PIXEL LOGIC|url=http://www.polygon.com/game/anodyne/9424|accessdate=2013-05-07|date=2013-03-18|deadurl=no}}</ref>

<ref name="torrentfreak">{{cite web |first=enigmax|title=Pirated Indie Game Devs Get Full Pirate Bay Support To Crack Steam|url=
http://torrentfreak.com/pirated-indie-game-devs-get-full-pirate-bay-support-to-crack-steam-120215/|accessdate=2013-05-07|date=2013-02-15|deadurl=no}}</ref>


<ref name="bandcamp">{{cite web|title=Bandcamp: Anodyne OST|url=http://seagaia.bandcamp.com/|accessdate=2013-05-07|date=2013-05-07|deadurl=no}}</ref>
<ref name="bandcamp">{{cite web|title=Bandcamp: Anodyne OST|url=http://seagaia.bandcamp.com/|accessdate=2013-05-07|date=2013-05-07|deadurl=no}}</ref>


<ref name="destructoid">{{cite web|last=Gesualdi|first=Vito|title=Review: Anodyne|url=
http://www.destructoid.com/review-anodyne-252981.phtml|accessdate=2013-05-07|date=2013-05-03|deadurl=no}}</ref>

<ref name="indiestatik1">{{cite web|last=Mattingly|first=Josh|title=The Greenlight: Anodyne|url=
http://indiestatik.com/2013/03/03/the-greenlight-anodyne/|accessdate=2013-05-07|date=2013-03-03|deadurl=no}}</ref>


<ref name="TPGinterview">{{cite web|last=Ames|first=Adam|title=Finish Your Game: Anodyne|url=http://truepcgaming.com/2013/02/12/finish-your-game-anodyne/|accessdate=2013-05-07|date=2013-02-12|deadurl=no}}</ref>
<ref name="TPGinterview">{{cite web|last=Ames|first=Adam|title=Finish Your Game: Anodyne|url=http://truepcgaming.com/2013/02/12/finish-your-game-anodyne/|accessdate=2013-05-07|date=2013-02-12|deadurl=no}}</ref>


<ref name="Edgereview">{{cite web|title=Anodyne Edge review|url=http://www.edge-online.com/review/anodyne-review/ |publisher=''[[Edge]]'' |accessdate=2013-05-03|date=2013-02-13 |deadurl=no}}</ref>


<ref name="PCGUreview">{{cite web|last=Sykes|first=Tom|title=Anodyne|url=http://www.pcgamer.com/review/anodyne-review/ |publisher=''[[PC Gamer]]'' |accessdate=2013-05-03|date=2013-03-13 |deadurl=no}}</ref>
<ref name="PCGUreview">{{cite web|last=Sykes|first=Tom|title=Anodyne|url=http://www.pcgamer.com/review/anodyne-review/ |publisher=''[[PC Gamer]]'' |accessdate=2013-05-03|date=2013-03-13 |deadurl=no}}</ref>

Revision as of 22:49, 7 May 2013

Anodyne
Developer(s)Analgesic Productions (Sean Hogan and Jonathan Kittaka)
Publisher(s)Analgesic Productions (Windows/Macintosh/Linux)
Designer(s)Sean Hogan
Jonathan Kittaka
Programmer(s)Sean Hogan
Artist(s)Jonathan Kittaka
Composer(s)Sean Hogan (Seagaia)
Platform(s)Windows, Mac OS X, Linux
ReleaseFebruary 4, 2013 (Windows/Mac/Linux)
Genre(s)Action-adventure
Mode(s)Single-player

Anodyne is an independent video game created by Sean Hogan and Jonathan Kittaka, who together form the independent game company Analgesic Productions. After a nearly year-long development through Hogan and Kittaka's last years in college[1], the game was released on February 4th, 2013 for Windows PC, Mac OS X and Linux. The Anodyne soundtrack was also made available for purchase at the time of release, including all of the music in the game as well as a few bonus tracks.

The game puts the player in the shoes of Young, exploring a dream world.

Reviews of the game were mostly positive, generally praising the game's mix of adventure and action gameplay with an immersive, dream-like atmosphere created by the game's soundtrack and use of pixel art. Critiques tended to center on the story's lack of clearness, as well as some of the jumping mechanics. The game placed as an honorable mention in the 2013 Student Independent Games Festival.

Gameplay

Anodyne is played by exploring a dream world of the game's protagonist, Young. The gameplay involves the use of two primary items, a broom and shoes for jumping. The game takes place in a series of screen-sized rooms that are placed in a grid-like-fashion to make up the game's various play areas. The player explores dungeons, which are sets of rooms with puzzles and enemies, as well as other areas that tend to be more nature-oriented, such as a red, swamp-like area, and a dimly-lit forest. The player is required to find a certain number of cards in order to progress to the end sections of the game.

Development

Anodyne began as a solo project by Sean Hogan in March 2012. Through a mutual friend, in June 2012, Hogan met Jonathan Kittaka, who worked remotely on the game until its release in February 2013.[1] . Through development, the two worked together on story themes and level design. Kittaka wrote most of the dialogue and created all of the game's artwork, whereas Hogan wrote the game's soundtrack, and additionally programmed it.

Shortly after release, Anodyne was featured on the front page of The Pirate BayCite error: A <ref> tag is missing the closing </ref> (see the help page).

[2]

[3]

[4]

[5]

[1]


[6]

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  1. ^ a b c Ames, Adam (2013-02-12). "Finish Your Game: Anodyne". Retrieved 2013-05-07. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  2. ^ "Pirated Indie Game Devs Get Full Pirate Bay Support To Crack Steam". 2013-02-15. Retrieved 2013-05-07. {{cite web}}: |first= missing |last= (help); Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  3. ^ "Bandcamp: Anodyne OST". 2013-05-07. Retrieved 2013-05-07. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  4. ^ Gesualdi, Vito (2013-05-03). "Review: Anodyne". Retrieved 2013-05-07. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  5. ^ Mattingly, Josh (2013-03-03). "The Greenlight: Anodyne". Retrieved 2013-05-07. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  6. ^ "Anodyne Edge review". Edge. 2013-02-13. Retrieved 2013-05-03. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help); Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  7. ^ Sykes, Tom (2013-03-13). "Anodyne". PC Gamer. Retrieved 2013-05-03. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help); Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  8. ^ "Anodyne GameRankings". 2013-05-03. Retrieved 2013-05-03. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  9. ^ "Anodyne Metacritic". 2013-05-03. Retrieved 2013-05-03. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)