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With the Fireflies and Tess dead, Joel decides that the only way to reach the rest of the Fireflies is contacting his estranged brother, Thomas, who is a known associate with the Fireflies. To reach Thomas, Joel and Ellie travel to an infested New England town to speak with Bill, a pessimistic scavenger who lives alone in the towns ruins, leaving only to trade with smugglers like Joel. Bill provides Joel and Ellie with a working vehicle and supplies as the two advance towards Philadelphia. However, the truck is destroyed in a bandit ambush while driving through the ruins of Pittsburgh. The two navigate the urban jungle while avoiding or fighting through an army of heavily armed bandits equipped with an armored truck that continuously harasses them as well as other survivors. Joel and Ellie then encounter two nomadic brothers, Henry and Sam, who are trapped by bandits that block their way to their base camp. The four fight through the bandits and infected, slowly bonding by engaging in pre-apocalypse activities and reminiscing. As they reach the base camp, Sam is bitten and is killed by Henry, who commits suicide out of grief.
With the Fireflies and Tess dead, Joel decides that the only way to reach the rest of the Fireflies is contacting his estranged brother, Thomas, who is a known associate with the Fireflies. To reach Thomas, Joel and Ellie travel to an infested New England town to speak with Bill, a pessimistic scavenger who lives alone in the towns ruins, leaving only to trade with smugglers like Joel. Bill provides Joel and Ellie with a working vehicle and supplies as the two advance towards Philadelphia. However, the truck is destroyed in a bandit ambush while driving through the ruins of Pittsburgh. The two navigate the urban jungle while avoiding or fighting through an army of heavily armed bandits equipped with an armored truck that continuously harasses them as well as other survivors. Joel and Ellie then encounter two nomadic brothers, Henry and Sam, who are trapped by bandits that block their way to their base camp. The four fight through the bandits and infected, slowly bonding by engaging in pre-apocalypse activities and reminiscing. As they reach the base camp, Sam is bitten and is killed by Henry, who commits suicide out of grief.


A few months later, Joel and a shaken Ellie stumble upon Thomas who has assembled a group of survivors in the ruins of a hydroelectric dam. There, Thomas's wife, Mary, tells Ellie of Joel's past. Before the apocalypse, Joel had a teenage daughter named Sarah. During the initial outbreaks, Sarah was shot and killed by a soldier while attempting to flee from the infected with her father and uncle. After the survivors repel a bandit raid, Joel decides that it's time to give Ellie to Thomas, who will bring her to a group of Fireflies at the University of Eastern Colorado. Ellie, distraught that she is once again abandoned by her protector, flees into the woods and is perused by Joel, Thomas, and a patrol of bandits. Once Joel reaches Ellie, who is casually reading a diary she discovered in an abandoned house of a teenage girl while berating it's content, claims that Joel will abandon her like he did his daughter. Joel becomes infuriated, but forgives her and agrees to take her to Colorado. When they reach the university, they find it filled with looters that have pushed the Fireflies back to a hospital in Salt Lake City. Joel and Ellie escape the college, but Joel is seriously wounded in the process and barely escapes the college on horseback.
A few months later, Joel and a shaken Ellie stumble upon Thomas who has assembled a group of survivors in the ruins of a hydroelectric dam. There, Thomas's wife, Mary, tells Ellie of Joel's past. Before the apocalypse, Joel had a teenage daughter named Sarah. During the initial outbreaks, Sarah was shot and killed by a soldier while attempting to flee from the infected with her father and uncle. After the survivors repel a bandit raid, Joel decides that it's time to give Ellie to Thomas, who will bring her to a group of Fireflies at the University of Eastern Colorado. Ellie, distraught that she is once again abandoned by her protector, flees into the woods and is pursued by Joel, Thomas, and a patrol of bandits. Once Joel reaches Ellie, who is casually reading a diary she discovered in an abandoned house of a teenage girl while berating it's content, claims that Joel will abandon her like he did his daughter. Joel becomes infuriated, but forgives her and agrees to take her to Colorado. When they reach the university, they find it filled with looters that have pushed the Fireflies back to a hospital in Salt Lake City. Joel and Ellie escape the college, but Joel is seriously wounded in the process and barely escapes the college on horseback.


Months later, in the midst of winter, Ellie and Joel have halted their journey to rest in a small logging community in the Rockies. Joel, who is near the brink of death and immobile, relies on Ellie to hunt for food and medicine in the Colorado forest. On one such hunting trip, Ellie manages to kill a large stag, but encounters a pair of scavengers, David and James, who are willing to trade medicine in exchange for the stag's meat. Ellie and David fight off swarms of infected while guarding the stag's body as James returns with penicillin. As they make the exchange, David casually mentions that a scavenging party that recently looted the University of Colorado were killed by a pair matching Joel and Ellie's description. David claims to hold no grudge, allowing Ellie to return to Joel and administer the penicillin. The next day however, David's group arrives after following Ellie tracks. Ellie leads the survivors away from an incapacitated Joel but is captured by David. David reveals his band of survivors to be cannibals who seek to "convert" Ellie into eating human flesh. Ellie refuses, and escapes being killed by David only to be cornered by him in a burning restaurant. Meanwhile, Joel awakens from his fever and captures two of David's cannibals. After interrogating the cannibals into telling him the location of Ellie, he arrives just in time to witness her brutally killing David with a machete. Joel rushes to her side and consoles her as they leave the bandit camp.
Months later, in the midst of winter, Ellie and Joel have halted their journey to rest in a small logging community in the Rockies. Joel, who is near the brink of death and immobile, relies on Ellie to hunt for food and medicine in the Colorado forest. On one such hunting trip, Ellie manages to kill a large stag, but encounters a pair of scavengers, David and James, who are willing to trade medicine in exchange for the stag's meat. Ellie and David fight off swarms of infected while guarding the stag's body as James returns with penicillin. As they make the exchange, David casually mentions that a scavenging party that recently looted the University of Colorado were killed by a pair matching Joel and Ellie's description. David claims to hold no grudge, allowing Ellie to return to Joel and administer the penicillin. The next day however, David's group arrives after following Ellie tracks. Ellie leads the survivors away from an incapacitated Joel but is captured by David. David reveals his band of survivors to be cannibals who seek to "convert" Ellie into eating human flesh. Ellie refuses, and escapes being killed by David only to be cornered by him in a burning restaurant. Meanwhile, Joel awakens from his fever and captures two of David's cannibals. After interrogating the cannibals into telling him the location of Ellie, he arrives just in time to witness her brutally killing David with a machete. Joel rushes to her side and consoles her as they leave the bandit camp.

Revision as of 15:09, 13 June 2013

The Last of Us
International cover art
Developer(s)Naughty Dog
Publisher(s)Sony Computer Entertainment
Director(s)Neil Druckmann, Bruce Straley
Designer(s)Ricky Cambier, Jacob Minkoff, Benson Russell
Programmer(s)Mark Botta, Travis McIntosh
Composer(s)Gustavo Santaolalla[1]
EngineIn-house engine[2]
Havok (physics)
Platform(s)PlayStation 3
Genre(s)Action-adventure, survival horror
Mode(s)Single-player, multiplayer[3]

The Last of Us is an action-adventure survival horror video game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation 3. It was officially revealed on December 10, 2011 during the Spike TV Video Game Awards and is scheduled for worldwide release on June 14, 2013 and a Japanese release on June 20, 2013.

The player takes control of Joel (voiced by Troy Baker), who is trekking across a post-apocalyptic United States in 2033, in order to escort the young Ellie (voiced by Ashley Johnson) to a friendly resistance group. The players defend themselves against zombie-like humans, as well as hostile humans, employing the use of firearms and stealth, aided by capabilities such as a visual representation of sound in order to listen for locations of enemies. The player can also craft weapons or medical items by combining items found in the world.

The game received universal critical acclaim, receiving perfect scores from many publications. Reviewers praised multiple aspects of the game, including its choice-enabling gameplay, realistic action, emotional depth, sound design and environments. Several publications have declared the game a masterpiece, and a significant title of the current console generation.

Gameplay

The Last of Us uses a third-person perspective and will take control of Joel, while Ellie will be controlled by the AI. The game will involve gun fighting and melee combat as well as a cover system. The player will fight off the Infected – former humans – and the Survivors – humans that are not infected, but are hostile towards Joel and Ellie. A new gameplay mechanic is a feature the developers call "dynamic stealth", meaning that there are many different types of strategies and techniques that the player can use at any given time as they approach a new situation, to which enemies will react differently.

Naughty Dog have developed an AI system called "Balance of Power".[4] This new system allows enemies to react realistically to any combat situation they are placed in by taking cover if they see the player, calling for help if they need it and even taking advantage of the player's weaknesses, such as when Joel runs out of ammunition or when he is being attacked by other enemies. The player's variety of abilities mean they have multiple ways of accomplishing the same objective - this is typified in the "crafting" gameplay ability which allows the player to gather various items in the world and combine them to make weapons or items, for example gathering alcohol and rags and choosing to create a healing pack or a Molotov cocktail. The player will need to craft items quickly and at a carefully chosen time, due to the action not pausing whilst crafting takes place.[5]

Plot

Twenty years following mankind's mass extinction by a parasitic fungus that turns its host into heavily mutated and deranged killers, survivors exist in heavily militarized and oppressive quarantine zones, clans of savage raiders, heavily fortified camps, or small bands of nomads. In a small quarantine zone on the outskirts of Boston, a pair of smugglers, Joel and Tess, make a living trading with survivors outside of the city. Following a deal gone awry, Joel and Tess hunt down and kill a notorious gangster in the city outskirts for stealing the duo's cache of weapons. Before killing the gangster, he reveals that he already traded the goods to the Fireflies, a group of insurgents dedicated to rebelling against the authoritarian regime ruling in the quarantine zones. Joel and Tess make contact with the leader of the Fireflies, Marlene, who offers to trade back the guns to the smugglers in exchange for their services in smuggling a teenage girl, Ellie, to a small band of Fireflies hiding deep within the city.

Ellie is initially dismissive and crass to Joel and Tess, who escort her outside of the city walls. Once they manage to escape the military, Tess discovers a bite wound on Ellie's arm that indicates that she is infected. As Joel prepares to execute her, Ellie claims that the bite wound is three weeks old (weeks longer than it takes for the infection to fully take hold). Ellie tells Joel and Tess that she is immune to the disease, proving it by breathing in contagious fungal spores in a subway and leaving unharmed. Joel, Tess and Ellie reach the drop off point only to find the Fireflies they were to meet have been killed by the military, who begin to assault the building. Tess, who reveals herself to be infected after being bitten without Joel's knowledge, decides to hold off the military in a last stand which ends in her death.

With the Fireflies and Tess dead, Joel decides that the only way to reach the rest of the Fireflies is contacting his estranged brother, Thomas, who is a known associate with the Fireflies. To reach Thomas, Joel and Ellie travel to an infested New England town to speak with Bill, a pessimistic scavenger who lives alone in the towns ruins, leaving only to trade with smugglers like Joel. Bill provides Joel and Ellie with a working vehicle and supplies as the two advance towards Philadelphia. However, the truck is destroyed in a bandit ambush while driving through the ruins of Pittsburgh. The two navigate the urban jungle while avoiding or fighting through an army of heavily armed bandits equipped with an armored truck that continuously harasses them as well as other survivors. Joel and Ellie then encounter two nomadic brothers, Henry and Sam, who are trapped by bandits that block their way to their base camp. The four fight through the bandits and infected, slowly bonding by engaging in pre-apocalypse activities and reminiscing. As they reach the base camp, Sam is bitten and is killed by Henry, who commits suicide out of grief.

A few months later, Joel and a shaken Ellie stumble upon Thomas who has assembled a group of survivors in the ruins of a hydroelectric dam. There, Thomas's wife, Mary, tells Ellie of Joel's past. Before the apocalypse, Joel had a teenage daughter named Sarah. During the initial outbreaks, Sarah was shot and killed by a soldier while attempting to flee from the infected with her father and uncle. After the survivors repel a bandit raid, Joel decides that it's time to give Ellie to Thomas, who will bring her to a group of Fireflies at the University of Eastern Colorado. Ellie, distraught that she is once again abandoned by her protector, flees into the woods and is pursued by Joel, Thomas, and a patrol of bandits. Once Joel reaches Ellie, who is casually reading a diary she discovered in an abandoned house of a teenage girl while berating it's content, claims that Joel will abandon her like he did his daughter. Joel becomes infuriated, but forgives her and agrees to take her to Colorado. When they reach the university, they find it filled with looters that have pushed the Fireflies back to a hospital in Salt Lake City. Joel and Ellie escape the college, but Joel is seriously wounded in the process and barely escapes the college on horseback.

Months later, in the midst of winter, Ellie and Joel have halted their journey to rest in a small logging community in the Rockies. Joel, who is near the brink of death and immobile, relies on Ellie to hunt for food and medicine in the Colorado forest. On one such hunting trip, Ellie manages to kill a large stag, but encounters a pair of scavengers, David and James, who are willing to trade medicine in exchange for the stag's meat. Ellie and David fight off swarms of infected while guarding the stag's body as James returns with penicillin. As they make the exchange, David casually mentions that a scavenging party that recently looted the University of Colorado were killed by a pair matching Joel and Ellie's description. David claims to hold no grudge, allowing Ellie to return to Joel and administer the penicillin. The next day however, David's group arrives after following Ellie tracks. Ellie leads the survivors away from an incapacitated Joel but is captured by David. David reveals his band of survivors to be cannibals who seek to "convert" Ellie into eating human flesh. Ellie refuses, and escapes being killed by David only to be cornered by him in a burning restaurant. Meanwhile, Joel awakens from his fever and captures two of David's cannibals. After interrogating the cannibals into telling him the location of Ellie, he arrives just in time to witness her brutally killing David with a machete. Joel rushes to her side and consoles her as they leave the bandit camp.

The following spring, Joel and Ellie arrive in Salt Lake City. After a brief moment of peace where the two witness several giraffes grazing in the cities ruins, the two are forced to fight through waves of infected in the rapids of the flooded highway tunnels. After Joel barely rescues Ellie from drowning, a patrol of Fireflies mistake the two as bandits and capture them. Joel awakes hours later in the hospital, greeted by Marlene. Marlene tells Joel that the firearms have been returned to his inventory and he is free to return to Boston. When asked about Ellie, Marlene tells him that Ellie's unique passive-infection needs to be preserved for study, meaning that her fungus infected brain must be removed and Ellie killed. Joel escapes from being forcefully removed from the hospital and fights his way to the pediatric ward, where he carries a comatose Ellie to the ground floor parking garage. There, he encounters and kills Marlene to prevent the Fireflies from pursuing them. Joel tells Ellie that the Fireflies had already tried and failed to find a cure with other immune infected and drives her back to small, independent and well armed settlement in Colorado with the intent to settle down. As they are about to enter the settlement, Ellie breaks down due to severe survivors guilt. As Joel tries to condole with her, Ellie begins to question the circumstances behind her rescue from the hospital. As she presses Joel to tell the truth, he lies and tells her that everything he said about the Fireflies was true. Ellie momentarily pauses before agreeing to accompany Joel once more.

Development

The game was first teased before the Spike Video Game Awards on November 29, 2011, with a billboard in Times Square mentioning "a [PlayStation 3] exclusive you won't believe".[6] Initial trailers showed an apocalyptic event, including riots, epidemic, quarantine, and violence, as well as a clip of the BBC's Planet Earth showing an ant infected with Cordyceps unilateralis, a dangerous parasitic fungus that usually kills insects such as ants. On December 9, 2011, players of Uncharted 3: Drake's Deception spotted an in-game reference to the aforementioned trailer with the newspaper headline "scientists are still struggling to understand deadly fungus".[7] At the Spike Video Game Awards, Sony officially unveiled the game, a brand new intellectual property from Naughty Dog, created by a previously unpublicized 80-person Naughty Dog development team. A gameplay trailer, made up of in-game footage,[8] showed a man and a teenage girl fending off other survivors and what appeared to be people with unusual fungal growth before running out into a dilapidated city covered in greenery, reminiscent of the film I Am Legend.[9]

Shortly after the unveiling, Naughty Dog co-president Evan Wells posted new details of The Last of Us on the PlayStation Blog:

The Last of Us is a genre-defining experience that blends survival and action elements to tell a character-driven tale about a modern plague decimating mankind. Nature encroaches upon civilization, forcing remaining survivors to kill for food, weapons and whatever they can find. Joel, a ruthless survivor, and Ellie, a brave young teenage girl who is wise beyond her years, must work together to survive their journey across what remains of the United States.[10]

The announcement confirmed that the new project is being headed by studio game director Bruce Straley. Former lead designer on Enslaved: Odyssey to the West Mark Richard Davies has been working at Naughty Dog on the game.[11] After Uncharted 2: Among Thieves shipped in 2009, some of the development team from the game formed the team for The Last of Us, while the remainder worked on Uncharted 3: Drake's Deception;[12] The Last of Us marks the first time that Naughty Dog has become a two-team studio.[8] It is also the first time the studio has introduced a second new intellectual property in the same hardware generation.[13]

The Spike Video Game Awards 2012 officially revealed The Last of Us to be released on May 7, 2013. However, Sony and Naughty Dog's Neil Druckmann later delayed the release date to June 14, 2013,[14] and June 20, 2013 for Japan,[citation needed] to give the developers more time to polish up the final game. Instead, a demo of the game has been activated for players who own God of War: Ascension on May 31.

File:TheLastOfUs concept.jpg
Stealth and cover mechanics are featured in the game. The concept art shows Joel and Ellie ducking behind a shop counter as other survivors search the place.

The concept for The Last of Us arose after watching a segment of the BBC nature documentary Planet Earth, which documented a cordyceps fungus-infected ant, where the fungus takes over its brain and produces growths from its head; the idea that the fungus could infect humans became the initial idea for the game. Major artistic inspirations included the novels City of Thieves, I Am Legend, No Country for Old Men, The Road, the comic book series The Walking Dead, and their screen adaptations.[8] GamesRadar pointed out the game's inspirations by the film versions of I Am Legend and The Road and the TV series version of The Walking Dead, as well as by 28 Days Later and the film versions of Children of Men and The Day of the Triffids.[15]

While the fungus epidemic is the main backdrop of the game, The Last of Us is not a "zombie game", but "a love story about a father-daughter-like relationship", influenced in part by the interactions between Nathan Drake and Victor Sullivan, his mentor and father-like figure, in the studio's Uncharted series. Joel is a survivor and anti-hero, while Ellie is a 14-year-old girl with no experience of the world pre-apocalypse. The composer for the game will be two-time Oscar winner Gustavo Santaolalla. The team wanted to focus on emotion with the soundtrack rather than horror.[8]

On release of the initial trailer for the game Dead Island, the team was concerned that the two games would be largely similar, both exploring the human or emotional side to an apocalyptic event. However, on release of the aforementioned game, the team realized that the gameplay did not match up to that showed by the trailer; by contrast, lead designer Neil Druckmann feels that the trailer for The Last of Us is "very representative of what we're going for".[8] Druckmann also stated that he wants the story in The Last of Us to raise the bar for other video game developers, as he feels the standard of storytelling is not as good as it should be within the industry.[16][17] The developer showcased an extended length gameplay video at Sony's press conference during the Electronic Entertainment Expo 2012.[18]

Comics

A four-issue comic book miniseries titled The Last of Us: American Dreams was published by Dark Horse Comics. The comics have been written by Neil Druckmann, Naughty Dog's creative director and Faith Erin Hicks. The comics are a prequel to the game taking place a year before the events in the game and chronicles the journey of a younger Ellie and another young survivor Riley.[19] The first issue was published on April 3, 2013.[20] In a show of demand for the comics and the game, the first issue sold out and a reprint was made available on May 29, 2013. The second issue of the comics was also published on the same day.[21][22]

Reception

In advance of the game's release, The Last of Us has received universal acclaim, scoring over 30 perfect scores from gaming publications, and currently holds a score of 96 on Metacritic and a 95.19% on GameRankings.[23][24] The review aggregator Metacritic rated its as the best PlayStation 3 game of 2013, as well as being the the second best PlayStation 3 game (alongside Batman: Arkham City and Uncharted 2: Among Thieves), falling behind 2008's Grand Theft Auto: IV. The Last of Us is currently[when?] the 19th highest rated game on GameRankings, and the second highest rated PlayStation 3 title of 2013, behind BioShock Infinite.

Edge gave the game a perfect 10/10 ratings, stating that "Naughty Dog has delivered the most riveting, emotionally resonant story-driven epic of this console generation. At times it's easy to feel like big-budget development has too much on the line to allow stubbornly artful ideas to flourish, but then a game like The Last Of Us emerges through the crumbled blacktop like a climbing vine, green as a burnished emerald."[26] Eurogamer gave the game a perfect 10/10 ratings, stating that "At a time when blockbuster action games are sinking into a mire of desperate overproduction, shallow gameplay and broken narrative logic, The Last of Us is a deeply impressive demonstration of how it can and should be done. It starts out safe but ends brave; it has heart and grit, and it hangs together beautifully. And it's a real video game, too. An elegy for a dying world, The Last of Us is also a beacon of hope for its genre."[25] ABC show Good Game's hosts Steven O'Donnell and Stephanie Bendixsen both gave the game a perfect 10/10, making it only the ninth game in the year's run (2006-present) to do so.[40]

Empire gave the game a perfect 5 out of 5 score, stating that "The Last of Us is not just the finest game that Naughty Dog has yet crafted and an easy contender for the best game of this console generation, it may also prove to be gaming's Citizen Kane moment, a masterpiece that will be looked back upon favourably for decades".[41][42] PlayStation Official Magazine also gave the game a 10 out of 10 score, calling the game "A work of art in which amazing sights and sounds fuel an emotionally draining, constantly compelling end of days adventure".[43] IGN's Colin Moriarty gave another perfect 10/10, stating "The Last of Us is a masterpiece, PlayStation 3's best exclusive and an absolute must-play". In a 10/10 review from Destructoid, Jim Sterling praised the game as a complete package, saying "There is more to The Last of Us than just combat and "emotional" story tropes... The Last of Us had achieved everything it needed to achieve in order to provide me with everything I wanted."[38]

Although overall positive, Polygon was more critical of the game, noting that the game restricted itself to the conventions of the third-person shooter genre, forcing players to constantly fight off waves of enemies in order to progress, which the reviewer found to be jarring in comparison to the rest of the game. The reviewer also described the combat as "messy" and that the player was constantly forced to restart from checkpoints.[33] GameSpot, giving The Last of Us 8/10, also criticised this final point, highlighting the way checkpoints were staggered far too regularly, which spoiled the tension as the player never truly felt as though they were in jeopardy.[30]

Awards

The Last of Us won multiple awards after the E3 2012 showing:

Honor Awards Presented by Date
Best PS3 Game Best of E3[44] IGN June 6, 2012
Best of Show Best of E3 2012[45] PlayStation Universe June 11, 2012
Most Anticipated Game
Best of Show Destructoid: Best of E3 2012[38] Destructoid June 6, 2012
Best PS Game
Best of Show Best of E3 2012[46] Machinima.com June 12, 2012
Best of E3 Best of E3 2012: Editor's Choice[47] GameSpot June 6, 2012
Best PS3 Game Best of E3 2012[48] G4TV June 6, 2012
Best Sony Exclusive Best of E3[49] Digital Trends June 6, 2012
Best PS3 Exclusive Best of E3[50] Game Informer June 13, 2012
Best of E3 Best of E3[51] The Electric Playground June 12, 2012
Best of Show Best of E3[52] The Telegraph June 12, 2012
Most Valuable Game Most Valuable Game of E3 2012[53] GamesRadar June 12, 2012
Best of Show Best of E3 2012[54] Electronic Gaming Monthly June 11, 2012
Best PS3 Game
Editors Choice Award:E3 2012 Editors Choice: E3 2012[55] The Verge June 12, 2012
Best of E3 2012 Best of E3 2012[56] Yahoo!Games June 12, 2012
GameRevolution: Best of E3 2012 Best of E3 2012[57] GameRevolution June 12, 2012
Best Overall Game Best of E3 2012[58] Cheat Code Central June 11, 2012
Most Anticipated Game
Best of Show Best of E3 2012[59] Game Critics Awards June 26, 2012
Best Console Game
Best Original Game
Best Action/Adventure Game
Special Commendation for Sound

References

  1. ^ Minkley, Johnny (December 13, 2011). "The Last Of Us scored by Oscar-winner Gustavo Santaolalla • News •". Eurogamer.net. Retrieved Q4 2012/Q1 2013. {{cite web}}: Check date values in: |accessdate= (help)
  2. ^ Naughty Dog on The Last of Us’ Graphics Engine Improvements
  3. ^ "The Last of Us multiplayer teased by Naughty Dog". Eurogamer.net. December 10, 2012. Retrieved April 20, 2013.
  4. ^ http://thecontrolleronline.com/2012/06/e3-2012-the-last-of-us-impresses-with-adaptive-ai/
  5. ^ a b Moriarty, Colin (June 5, 2013). "The Last of Us review". IGN. Retrieved June 5, 2013.
  6. ^ Jake Denton (2011-11-30). "PS3 News: Video Game Awards (VGA's) to premiere 'a PS3 exclusive you won't believe'". Computer and Video Games. Retrieved 2011-12-04. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  7. ^ "Rumour – The Last of Us teased in Uncharted 3". VG247. 2011-12-09. Retrieved 2012-01-14.
  8. ^ a b c d e Minkley, Johnny (2011-12-13). "The Last of Us Preview • Previews •". Eurogamer.net. Retrieved 2012-01-14.
  9. ^ "Naughty Dog's The Last of Us announced at VGAs". VG247. 2011-12-12. Retrieved 2012-01-14.
  10. ^ Evan Wells (2011-12-10). "Naughty Dog Reveals The Last of Us at 2011 VGAs". SCEA. Retrieved 2011-12-11.
  11. ^ Tamoor Hussain (2011-12-12). "PS3 News: The Last of Us gets Enslaved lead designer, doesn't star Ellen Page". ComputerAndVideoGames.com. Retrieved 2012-01-14.
  12. ^ "Second Naughty Dog team at work on The Last of Us for two years". VG247. 2011-12-13. Retrieved 2012-01-14.
  13. ^ Yin, Wesley (2011-12-11). "The Last of Us confirmed as a new Naughty Dog PlayStation 3 exclusive • News •". Eurogamer.net. Retrieved 2012-01-14.
  14. ^ Gaston, Martin (February 13, 2013). "The Last of Us delayed to June 14". GameSpot. Retrieved February 8, 2013.
  15. ^ Alex Roth, The Last of Us – 6 post-apocalyptic visions that inspired the game, GamesRadar, June 28, 2012
  16. ^ "Naughty Dog Launches Damning Verdict, Wants Other Devs To Wake Up". GamingUnion.net. 2011-12-13. Retrieved 2011-12-13.
  17. ^ Minkley, Johnny (2011-12-13). "Naughty Dog wants to "change the f***ing industry" with The Last of Us • News •". Eurogamer.net. Retrieved 2012-01-14.
  18. ^ "E3: Player choice completely changes The Last of Us". Destructoid. Retrieved 12 June 2012.
  19. ^ Jennifer Cheng (October 13, 2013). "NYCC: NEIL DRUCKMAN, FAITH ERIN HICKS & DARK HORSE INTRODUCE "THE LAST OF US"". Retrieved May 26, 2013.
  20. ^ "The Last of Us: American Dreams #1". Dark Horse Comics. Retrieved June 2, 2013.
  21. ^ "THE LAST OF US: AMERICAN DREAMS #1 SELLS OUT!". Dark Horse Comics. May 1, 2013. Retrieved May 26, 2013.
  22. ^ "The Last of Us: American Dreams #2". Dark Horse Comics. Retrieved June 2, 2013.
  23. ^ a b "The Last of Us for PlayStation 3". GameRankings. Retrieved 2013-06-05.
  24. ^ a b "The Last of Us for PlayStation 3 Reviews". Metacritic. Retrieved 2013-06-05.
  25. ^ a b Welsh, Oli (2013-06-05). "The Last of Us review". Eurogamer. Retrieved 2013-06-05.
  26. ^ a b "The Last Of Us review". Edge. 2013-06-05. Retrieved 2013-06-05.
  27. ^ Patterson, Eric (2013-06-05). "EGM Review: The Last of Us". Electronic Gaming Monthly. Retrieved 2013-06-05.
  28. ^ Helgeson, Matt (2013-06-05). "The Last of Us review". Game Informer. Retrieved 2013-06-05.
  29. ^ Houghton, David (June 5, 2013). "The Last of Us Review – GamesRadar". GamesRadar. Retrieved June 5, 2013.
  30. ^ a b Mc Shea, Tom (2013-06-05). "The Last of Us review". Gamespot. Retrieved 2013-06-05.
  31. ^ Mitchell, Richard (June 5, 2013). "The Last of Us review: Humans, conditioned". Retrieved June 5, 2013.
  32. ^ Meikleham, David (2013-06-05). "The Last Of Us review SPOILER FREE – Naughty Dog's latest masterpiece is apocalypse wow". Official PlayStation Magazine. Retrieved 2013-06-05.
  33. ^ a b "The Last of Us review". Polygon. Retrieved 2013-06-05.
  34. ^ Miller, Simon (2013-06-05). "The Last of Us Review". VideoGamer.com. Retrieved 2013-06-05.
  35. ^ Klepek, Patrick (2013-06-05). "The Last of Us Review – Giant Bomb". Giant Bomb. Retrieved 2013-06-05.
  36. ^ Kelly, Andy. "The Last of Us review". Computer and Video Games.
  37. ^ "The Last of Us review". GamesTM.
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