User:FGuerino/Information technology industry: Difference between revisions
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<span style="font: 12pt sans-serif;">The storage of electricity as a foundation for batteries</span> |
<span style="font: 12pt sans-serif;">The storage of electricity as a foundation for batteries</span> |
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In 1800 (specific date unknown), [[Alessandro Volta]] developed a battery made from copper and zinc (credited as the first electrochemical cell), that allowed the storage of electricity and the race to develop more powerful and stable sources of electricity was on.<ref name="CourierDoverPublications1">{{citation | first = Richard S. | last = Kirby | title = Engineering in History | pages = 331–332 | year = 1990 | publisher = Courier Dover Publications | isbn = 0-486-26412-2}}</ref> |
In 1800 (specific date unknown), [[Alessandro Volta]] developed a battery made from copper and zinc (credited as the first electrochemical cell), that allowed the storage of electricity and the race to develop more powerful and stable sources of electricity was on.<ref name="CourierDoverPublications1">{{citation | first = Richard S. | last = Kirby | title = Engineering in History | pages = 331–332 | year = 1990 | publisher = Courier Dover Publications | isbn = 0-486-26412-2}}</ref> Such technology would eventually evolve into modern [[Battery (electricity)|electronic batteries]] that help power things like [[Mobile device|mobile devices]] and [[Laptop|laptop computers]]. |
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<span style="font: 12pt sans-serif;">Data over long distance wire in the form of codes</span> |
<span style="font: 12pt sans-serif;">Data over long distance wire in the form of codes</span> |
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In the mid-1800s, the industry would see the birth of two key concepts of information technology that included the ability to communicate electronic signals (i.e. data) for long distances over medium such as wire, and the ability to use levers and buttons (via the human sense of [[touch]]) to control data entry and transmission, which would later drive the evolution of solutions such as the [[teletypewriter]] and the [[electronic keyboard]]. |
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In 1832 (specific date unknown), [[Pavel Schilling]] (also known as Paul Schilling), invented the common [[electrical telegraph]], having improved upon previous optical models of the telegraph by allowing transmission lengths that exceeded 1,200 meters, far surpassing its optical predecessors.<ref name="Schilling1">{{cite web | title=Milestones:Shilling's Pioneering Contribution to Practical Telegraphy, 1828-1837 | author=IEEE Global History Network | date=Unspecified | publisher=Institute of Electrical and Electronics Engineers | url=http://www.ieeeghn.org/wiki/index.php/Milestones:Shilling's_Pioneering_Contribution_to_Practical_Telegraphy,_1828-1837}}</ref> |
In 1832 (specific date unknown), [[Pavel Schilling]] (also known as Paul Schilling), invented the common [[electrical telegraph]], having improved upon previous optical models of the telegraph by allowing transmission lengths that exceeded 1,200 meters, far surpassing its optical predecessors.<ref name="Schilling1">{{cite web | title=Milestones:Shilling's Pioneering Contribution to Practical Telegraphy, 1828-1837 | author=IEEE Global History Network | date=Unspecified | publisher=Institute of Electrical and Electronics Engineers | url=http://www.ieeeghn.org/wiki/index.php/Milestones:Shilling's_Pioneering_Contribution_to_Practical_Telegraphy,_1828-1837}}</ref> |
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In 1833 (specific date unknown), [[Carl Friedrich Gauss]] and [[Wilhelm Weber]] invented their own communications code which could be transmitted over Schilling's electrical telegraph, and which later became the foundation for [[Morse code]] and, ultimately, [[digital signal processing]]. |
In 1833 (specific date unknown), [[Carl Friedrich Gauss]] and [[Wilhelm Weber]] invented their own communications code which could be transmitted over Schilling's electrical telegraph, and which later became the foundation for [[Morse code]] and, ultimately, [[digital signal processing]]. |
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The significance of this work for the IT industry is twofold. In addition to the ability to transmit and communicate electronic signals (i.e. data) over medium such as wire for long distances, the work also became the foundation for the electronic [[teletypewriter]] and, ultimately, the [[electronic keyboard]], which allowed humans to control information technology and communicate data through the human sense of [[touch]]. |
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Revision as of 13:19, 9 September 2013
This is not a Wikipedia article: It is an individual user's work-in-progress page, and may be incomplete and/or unreliable. For guidance on developing this draft, see Wikipedia:So you made a userspace draft. Find sources: Google (books · news · scholar · free images · WP refs) · FENS · JSTOR · TWL |
To any who read this page, I am under the impression that this area is a Working Area, where I can work on drafts of a page, before publishing that page, as documented in "Wikipedia:Your first article", which recommends using subpages like this to create content before publishing it. If this is incorrect, kindly point me to the correct location for doing so and I'll gladly move the material to that location.
Draft Content Working Area Below -------------------------------
Like any other industry, the Information technology industry represents a very high level categorization or classification that is narrower than a sector, such as the private and public sectors, and that is used to identify a very broad grouping of enterprises and individuals who are involved in the producing or consuming of information technology products and services.
The industry is composed of a very large number of different enterprise and individual participants that span across, both, the supply side and the demand side of the industry. On the supply side, there are enterprises and individual professionals professionals who practice, produce, sell, and/or teach about information technology products, services, and concepts. On the demand side there are enterprises and individuals who consume and/or learn about information technology products and services.
While no clear numbers can be cited as to the industry's physical size, it is estimated to consist of many billions of people around the world, based on the aggregation of all individuals who supply, support, own or use technology-based products and services related to examples such as but not limited to software, telephones, mobile devices, radios, televisions, and computers; all of which represent, are composed of, or leverage technology.
Differing uses of the phrase information technology
When speaking of or using the phrase Information technology (or IT), people may be referring to or using it interchangeably with one of three common contexts:
- Information technology in the context of an actual technology or product, such as in the case of a computer or a software language. For example, a mobile device is an information technology. (Refer to the Wikipedia article on Information technology for this context.)
- Information technology in the context of an organization or group that provides information technology solutions and/or services (as in the case of an IT organization). For example, information technology is running a project to deliver a solution. (Refer to the Wikipedia article on Information technology organization for this context.)
- Information technology in the context of an industry that is composed of all people, organizations, products, and services that are related to information technologies in the product context, as in the case of the IT industry, which is what this Wikipedia article covers. For example, information technology will spend and grow to approximately $2.7 trillion dollars, in 2013.
This article is about the last context, covering information technology as an industry.
Related industries
The information technology industry ties multiple other industries, together. Some examples include but are not limited to:
- Computer industry
- Data Processing Industry
- Informatics and Computing (IC) Industry (also known as the Computing Industry)
- Information Systems (IS) Industry
- Management Information Systems (MIS) Industry
- Software industry
Independent industry research sources
People who are interested in independent research performed on or about the Information technology industry, as well as about learning what defines or represents the industry, have a number of options to take advantage of. There are, for example, enterprises such as Gartner Research, Forrester Research, Thomson Reuters, Dun & Bradstreet, and Moody's that explicitly develop and sell their research results for profit.
There are also many notable banking, investments, and securities enterprises that perform and publish their research on the Information technology industry to shareholders as a means of explaining and supporting their business strategies and operations, such as Barclays, Citigroup, Goldman Sachs, and Morgan Stanley.
These research organizations are globally recognized for things like driving the definition of the industry through classifications of its segments, industry tracking and measurement, and the analyzing of the IT industry so that others who consume such information can use such material to understand industry growth, performance, and behavior.
These sources all perform the same services for all industries, in addition to the IT industry.
How and why enterprises get classified within the IT industry
Enterprises (public, private, or otherwise) get classified by independent industry research sources as being part of the IT industry by means of their primary or majority business functions and purposes or by their largest sources of revenue. So, for example, if 51% of an enterprise's business activities and purpose are related to the selling of information technology related products and services "or" an enterprise earns 51% of its revenue from the selling of IT related products and services, that enterprise will be classified as an IT industry enterprise, regardless of what it does with the other 49% of its business.[1]
However, research and analysis companies whose responsibility it is to track, measure, and identify trends within the IT industry, will still do what they can to incorporate the minor business functions of enterprises that are not primarily classified as IT enterprises or companies into the broader IT industry, as a means of maintaining accuracy about the industry, to the best of their abilities.
non-IT industry classified enterprises into the broader IT industry, whenever possible.
Examples of enterprises that are considered part of the IT industry
The information technology industry is very large and includes many thousands of enterprises. And, while it is impossible to maintain a list of all IT industry enterprises because the industry is constantly changing, examples of many such enterprises include:
Another example, is the "list of technology companies" maintained by the NASDAQ stock exchange, which itemizes all public information technology companies that are listed with the NASDAQ.[2]
Financial quantification of the industry
While different research institutions' (e.g. Gartner Research and Forrester Research) estimations of the total finances involved in the industry may vary, according to the American information technology research and advisory firm Gartner, the general estimated valuation of all aspects of IT as of 2013, including people, organizations, products, and services, is in the range of $2.7 to $3.7 Trillion U.S. Dollars (USD).[3]
Industry related products and services
Like any other industry, the IT industry is driven by supply and demand.[4] The supply side of the industry delivers, both, products and services to its consumers who generate and control demand for such products and services.
IT products are segmented into two very broad categories that are represented by the phrases hardware products (also known as hardware) and software products (also known as software).
- Hardware products represent all information technology items that have a physical presence (i.e. devices) that can be touched by a human, such as a computer, a mobile telephone, a video game console, or a hard disk.
- Software products represent those items that are digital in form and which run on computing devices, such as desktop computers, laptop computers, mobile telephones, and mainframe computers.
Like it products, it services can also be segmented into two directly correlating categories that represent hardware services and software services.
- Hardware services represent those services performed by individuals, on behalf of themselves or the enterprises they represent, which exist to support any part of a hardware technology, its lifecycle, or its use.
- Software services represent those services performed by individuals, on behalf of themselves or the enterprises they represent, which exist to support any part of a software technology, its lifecycle, or its use.
Classifications as a means of understanding the industry
Given the information technology industry's size, those who research and track the industry look for many ways to attempt to make sense of it. The most common means of doing, as is the case with all other industries, is to attempt to compartmentalize it into labeled sections that have clearer meaning or purpose (i.e. categorize, organize, and classify).
And, like all other industries, the information technology industry invests a great deal of time and money trying to predict, measure, and analyze industry performance. In order to do so, categorizations or classifications of people, enterprises, products, and services within the industry are used as a means of segmenting, both, the providers and consumers within it. Some classifications are common to those in other industries, such as classifications by consumer type or by enterprise size, while others are very unique to the IT industry, itself, such as in the case of the types of deliverables types and the use of technology adoption lifecycles. Some classifications are specific to the supply side of the industry (i.e. provider specific), while others are specific to the demand side of the industry (i.e. consumer specific).
Specifically, such classifications are applied against each other and used by professionals such as researchers, marketers, product developers, and sales staff to predict, track, measure, and understand, both, the supply side of the industry and the demand side of the industry. For example, researchers and marketers might want to understand the expected and actual flows of industry deliverable types that originate in and are supplied by different sized enterprises, over time, against the consumption by different sized enterprises in various vertical industries, by technology adoption lifecycle phases, so as to understand certain supply versus demand trends and patterns. It is through such exercises that those who attempt to track, follow, and publish industry research on the IT industry can do so.
Also, such classifications are used by educators within the industry to teach students and professionals about the industry; for example, who exists in the supply side of the industry, what they develop and deliver, who exists in the supply side of the industry, what they consume, how they behave when they consume, and what drives consumption.
General industry classifications
As is the case with all industries, those who study, track or work within the information technology industry invest a great deal to constantly categorize or classify it by traits so that they can perform functions such as strategic planning, development, marketing, sales, delivery, operations, support, and decommission of products and services.
Individuals versus enterprises
The simplest classification of the industry, which applies to either the industry's supply side or its demand side, is to break it down by two very broad groupings of individuals versus enterprises.
In the case of the industry's supply side, this is represented by individual suppliers (or individual providers) versus enterprise suppliers (or enterprise providers). In the case of the industry's demand side, this is represented by individual consumers versus enterprise consumers.
- Providers/Suppliers:
- Individual Providers represent the pool of human beings who build, deliver, and support information technology related products and services to or for others.
- Enterprise Suppliers represent entities such as private and public companies, non-profit and charitable organizations, governments, and educational institutions that build, deliver, and support information technology related products and services to or for others.
- Consumers:
- Individual consumers represent the pool of human beings who purchase and consume IT related products and services, for themselves and other individual consumers, such as their family members and friends.
- Enterprise consumers represent entities such as private and public companies, non-profit and charitable organizations, governments, and educational institutions that purchase and consume IT products and services as part of their professional practices.
Industry by enterprise size
One of the most common general forms of classification is the segmentation of the industry by the size of an enterprise..[5] For example:
- Small Sized Enterprises (also known as Small Enterprises)
- Mid-Sized Enterprises
- Large Sized Enterprises (also known as Large Enterprises)
While exact numerical size of each of the above categories varies from source to source, the largest research institutions, such as Gartner Research and Forrester Research, commonly estimate that small represents somewhere between one and a few hundred people, mid-sized represents a few hundred to a few tens of thousands of people, and large often represents a few tens of thousands to many hundreds of thousands.
Also, sometimes there may be further decomposition of the above size classifications to achieve greater granularity. For example, the large enterprises classification is sometimes decomposed into, both, large, implying a lower large range that is often capped at about one hundred thousand people, and super large or jumbo, implying an extremely large range that represents enterprises or organizations composed of hundreds of thousands of people, such as in the case of conglomerates. However, most industry research entities, such as Gartner Research, Forrester Research, Thomson Reuters, and Dun & Bradstreet tend to work to the above.
Classifications specific to supply
Like all industries that have supply and demand components, the information technology industry attempts to classify, both, those people and enterprises who provide IT products and services as well as the different types of products and services that are delivered by them.[4]
Classification of industry by deliverable types
A means of industry decomposition or compartmentalization is to break it into pieces that represent the types of things sold to or consumed by those who are involved in the industry.[6] Such compartmentalization is often performed by research organizations, such as industry research companies and marketing organizations within companies. An example of such segmentation is:
- Devices: Physical products that are directly used by human consumers.
- Datacenter Systems: Products that are targeted at, exist for, or run within datacenters (or data centers), which are enclosed rooms or facilities of grouped computing equipment, often intentionally secured from and made off limits to end users.
- Information Technology Services (also known as IT Services): Those offerings that are not physical products but, rather, represent services performed to plan for, deliver, or support physical IT products.
- Enterprise Software (a.k.a. Software): Those products that are virtual, not physical, and that run on computing devices.
- Telecommunications Services (also known as Telecom Services): Those services which focus, specifically, on the enabling, execution, and support of communicating data and information between devices.
An alternate representation that is published and followed by Forrester Research takes the form of:
- Communications Equipment: Equipment that is dedicated to all aspects of communicating data and information between devices.
- Computer Equipment: Computers, computing devices, and supporting peripherals.
- IT Consulting and Systems Integration Services: The services performed by people for the setting of strategy, delivery, operations, and support of Information technology devices.
- IT Outsourcing and Hardware Maintenance: Third party solutions.
- Software: Those products that are virtual, not physical, and that run on computing devices.
Professionals who perform functions like predicting, tracking, or analyzing industry performance use such segmentation to quantify things like who delivers what, the costs to develop such deliverables, the revenues generated by each deliverable type, and who is consuming such deliverables, both, within and across different lifecycles, such as the market maturity lifecycle or the technology product lifecycle. This allows the understanding of trends and patterns that highlight things like where investments are flowing within and across the industry, where demand is high or low, and where supply is high or low.
Classification of industry by hosting type
An emerging classification is that of Self Hosting Services versus Cloud Services.[5] (Note: This includes but is not limited to cloud computing.)
In the case of Self Hosting Services, enterprises that consume IT solutions take full control for the procurement, delivery, installation, execution, and support of many of their IT solutions. In other words, they look to themselves to provide and maintain internal IT solutions, regardless of the industry they work in or are a part of. For example, a bank or a vehicle manufacturer may want to also deliver, operate, and support their own IT solutions, themselves.
In the case of Cloud Services, enterprises that consume IT solutions look to other enterprises that are external to their own boundaries, for the procurement, delivery, installation, execution, and support of their IT solutions. For example, a bank or a vehicle manufacturer may look to an external third party to deliver, operate, and support IT solutions, on their behalf.
Another common way of looking at the two is Internal Cloud Services or Internal Cloud, which represents self hosted IT solutions, versus External Cloud Services or External Cloud, which represents third party hosted IT solutions.
Classification of industry by technology lifecycle maturity
Industry maturity is often decomposed into stages or waves that represent product and service lifecycle(s).[6] (Note: Technology lifecycle should not be confused with Systems Development Lifecycle or SDLC, which is specifically about controlling product development and delivery pipelines.)
Although there may be multiple labels for such stages, they are usually classified into one of the five key areas...
- Pre-Emerging: Implying those technologies, products, or services in the market that are still in research and which have not been released to the consumers for Generally Accepted (GA) use.
- Emerging: Implying those technologies, products, or services in the market that have been developed and are in their initial phases of introduction to and penetration of the market, in anticipation of sales to the broader market,
- Mature: Implying those technologies, products, or services in the market that have been delivered, are established, and are currently in use by the masses,
- Declining: Implying those technologies, products, or services in the market that are nearing the end of their lifecycle and will soon be replaced by Emerging solutions,
- Declined: Implying those technologies, products or services of the past that are either no longer in use or that have very limited use because more modern replacements have, both, been delivered to replace them and are heavily established or entrenched.[6]
Industry trackers, such as research institutions, and providers of IT products and services use such lifecycles and their individual phases as a means of setting strategy for products and services, planning for and controlling development and delivery of products and services, estimating costs and revenue recuperation for products and services within each phase, marketing products and services to consumers who buy within specific phases, and understanding how long such products and services will be relevant and useful to their consumers after delivery to the market.[6]
Classifications specific to demand
Like all industries that have supply and demand components, the information technology industry categorizes and classifies those people and enterprises who consume products and services.[4] Doing so allows those who track and measure the industry, as well as those who participate within it, to perform functions like setting strategy, planning, marketing, developing, selling, delivering, operating, supporting, and decommissioning for products and services that are driven by industry demand.
Classification of vertical industries that consume technology
Another means of categorizing of the broader IT industry is to break it down into what are called vertical industries, which represent categories or groupings of purchasers or consumers with common traits, usually related to the purpose of their existence.[5] Examples of such vertical industries include those which are commonly published by Gartner Research (or just Gartner):
- Banking and Securities
- Communications, Media and Services CMS)
- Education
- Government
- Healthcare (or Health Care)
- Insurance
- Manufacturing and Natural Resources
- Retail
- Transportation
- Utilities
- Wholesale
Classification of individual consumer personality traits
In 1991, Geoffrey A. Moore published a classification of technology industry consumers that characterized each consumer type by traits that highlighted how they reacted to discontinuous or disruptive technology. These traits broke consumers into five (5) distinct categories that fell within areas of a Bell Curve and which included innovators, early adopters, the early majority, the late majority, and the laggards.[7] This representation is known throughout the industry as The Technology Adoption Lifecycle and represents a standard for technology marketing and sales.[7]
Moore's work was based on an earlier set of work called The Diffusion Process, published in 1957. However, The Diffusion Process had only been written about its application to agriculture and home economics, allowing Moore the opportunity to extend it by applying it to information technology.[8]
These five traits, as described by Moore, include...
Innovators are described as technology consumers that aggressively pursue new technologies and technology related products for a wide range of reasons that include obsessive interest, curiosity, intrigue, pleasure, and ego (i.e. competitive need to be seen as leaders or groundbreakers), where technology is a central interest in their lives, regardless of its purpose. As a result, innovators seek out new technologies before others do and often before the public is ever informed to such technologies. The pool of innovators is small in comparison to all other technology consumer types but critical, because winning technology innovators leads to prophets who help drive products to market, as the endorsement by such innovators helps educate and reassure other market consumers that the product is viable for use.[7]
Early adopters represent the second classification of technology consumers and are considered to be very much like innovators with the exceptions that they are not technologists and are not as aggressive about seeking out new technologies and technology related products. Instead, early adopters are considered to be people who can easily imagine and appreciate the potential benefits that come with the application or use of such new technologies. These are people who see new technologies as a means for solving real problems, long before others see such potential use. Early adopters also tend to buy and apply such technologies on intuition, rather than on reference, because they're buying long before a technology or product is established in the marketplace. As a result, they are considered critical to the spearheading of the market segments they represent. This segment is considered to be slightly larger than the innovative consumer segment.[7]
The early majority is a classification of technology consumers that have some ability to relate technologies to problems that need solving like early adopters, but being more practical have less tolerance for risk and more patience for stability. This is because the early majority sees technology more as a passing fad and only wants to deal with those technologies and technology related products that are considered stable and lasting, reducing the need for significant investment to replace such solutions, every time a similar technology is introduced to market. The early majority wants to see well-established market references before they buy into technology solutions. This segment is one of the largest two technology consumer segments, representing approximately one third of the market. Because this segment is so large, winning business in this segment is considered to be critical in order to develop substantial growth and profit in the market.[7]
The late majority represents a classification of technology consumers that are very much like the early adopters with the exception that they fear technology and tend to avoid it until they see that the masses have already adopted them. This market is so risk averse that highly established references are often still not good enough to convince them to purchase technology products, preferring to wait until they see that the majority of the consumer base is already using such solutions. This includes use by highly established, large enterprises, with very well-known brands. Like the early majority, this technology consumer segment is roughly one third of the market and is considered highly profitable because selling into such a market helps maintain profits while technology products are moving towards the end of their life cycles, where all investments to develop and deliver them have already been fully amortized.[7]
The laggards represent a classification of technology consumers who are either totally disinterested in or terrified of technology. This segment of consumers only intentionally buy technology when they feel they have to or when they're forced to do so. The laggards are considered to be a market segment that is not worth pursing by technology sales organizations because they're a very small piece of the overall market, being slightly larger than the early adopter segment, because they are difficult to sell to, and because they buy very little on those rare occasions that they do convince themselves to make purchases.[7]
Moore's work to extend elaborate upon The Diffusion Process traits from just the agriculture and home economics industries to the IT industry is now used by all IT research and marketing professionals, allowing such work to be applied to IT product and service strategy development, research, design, development, marketing, and selling.
Also, because these human consumer traits (i.e. Technology Adoption Lifecycle traits) are closely related to the market maturity traits, they can be used by professionals who perform marketing and sales functions to identify the specific types of consumers they want to attract and sell their own products and services to, in each of the market maturity phases, as well as to understand things like the psychology and behavior patterns of such consumers, within each phase.
History and important events
The Information technology (IT) industry, or what many view as the modern computing era, has evolved and established itself through the occurrence of many important events in history, over the span of a few centuries.
The 1800s
The storage of electricity as a foundation for batteries
In 1800 (specific date unknown), Alessandro Volta developed a battery made from copper and zinc (credited as the first electrochemical cell), that allowed the storage of electricity and the race to develop more powerful and stable sources of electricity was on.[9] Such technology would eventually evolve into modern electronic batteries that help power things like mobile devices and laptop computers.
Data over long distance wire in the form of codes
In the mid-1800s, the industry would see the birth of two key concepts of information technology that included the ability to communicate electronic signals (i.e. data) for long distances over medium such as wire, and the ability to use levers and buttons (via the human sense of touch) to control data entry and transmission, which would later drive the evolution of solutions such as the teletypewriter and the electronic keyboard.
In 1832 (specific date unknown), Pavel Schilling (also known as Paul Schilling), invented the common electrical telegraph, having improved upon previous optical models of the telegraph by allowing transmission lengths that exceeded 1,200 meters, far surpassing its optical predecessors.[10]
In 1833 (specific date unknown), Carl Friedrich Gauss and Wilhelm Weber invented their own communications code which could be transmitted over Schilling's electrical telegraph, and which later became the foundation for Morse code and, ultimately, digital signal processing.
Transmission of data and information evolves to handle voice and audio
In March of 1876, the United States Patent and Trademark Office (USPTO) granted Alexander Graham Bell a patent for a device that allowed the transmission of analog audio signals over wire – i.e., the telephone. While there is dispute over who first invented the telephone, Bell was the first to receive a patent for such work, allowing him to secure commercial rights for its development and sale.[11]
The award of the patent became the foundation for what would become the Bell Telephone Company, on July 9, 1877 and all its derivative Bell companies, which all evolved to take significant roles in the development of the Information technology industry as they created competition around telephony and, more specifically, the advancement of analog (and later digital) data and information over various forms of transmission media.[12]
Wireless data transmission is born
In 1879 (specific date unknown), David E. Hughes is credited with having transmitted the first radio signals over a few hundred yards, without a physical medium such as a cable, by means of what was described as a clockwork keyed transmitter.[13][14][15] Hughes's work is significant in that it would become the very foundation for what is now the wireless backbone of our vast and rapidly growing mobile communications and computing network.
In addition to the work performed by Hughes, Thomas Edison used a vibrating magnet to develop induction transmission of signals. Based on this work, in 1988 he delivered a simple communications system that allowed for the transmission of signals for the Lehigh Valley Railroad, earning him a patent for his work, in 1891 (U.S. patent 465,971).
In 1888, Heinrich Hertz was able to prove the existence of electromagnetic waves, which is the underlying basis of most wireless technology.[16][17]
While Michael Faraday and James Clerk Maxwell had predicted the theory of electromagnetic waves in earlier research, Hertz was able to prove that electromagnetic waves traveled through space in direct paths and could be transmitted as well as received by an electromagnetic transmitter and receiver, respectively.[16][17]
As wireless data and information transmission progressed, practical applications of wireless radio communication and radio remote control technology were implemented by later inventors, such as Nikola Tesla.
Video establishes itself as a means of data and information transmission
In 1897 (specific date unspecified), German physicist Ferdinand Braun published his work on the Braun tube, which would later drive experimentation for the development of the Cathode Ray Tube (CRT).[18]
Visual transmission of signals would ultimately become the foundation for the television and, even later, the computer monitor, both prevalent to many of the products sold in the Information technology industry which leverage video as a means of data and information transmission.
The 1900s
Transistors become the foundation for semiconductors
In 1925 (specific date unknown), the physicist Julius Edgar Lilienfeld, working in Canada at the time, filed a patent for a field-effect transistor (FET), which was intended to be a solid-state replacement for the triode.[19][20] Later, Lilienfeld would also file patents in the United States, both in 1926 and in 1928, further solidifying the foundation for what would become a booming semiconductor industry, in the not so distant future and despite his not having published any formal research on the topics.[21][22][23][24] The magnitude of his work can only be measured by understanding that almost every electrical device sold in the modern era, which relies on, manipulates, or transmits data, has one or more semiconductors in it.
Storage as a means of persisting data and information
In 1932 (specific date unknown), what was called Drum memory was invented by Gustav Tauschek, in Austria. It would become the first form of a magnetic data storage device and the foundation for computer related data storage work.[25]
Data and information explosion is presented to the world
In 1944 (Specific date unknown), Fremont Rider, who worked at Wesleyan University as a Librarian, published a paper called, "The Scholar and the Future of the Research Library," in which he estimated that American university libraries were doubling in size, approximately every sixteen years. In his paper, Rider speculated that according to this calculated growth rate the Yale Library of 2040 would have grown to contain “approximately 200,000,000 volumes, which would also occupy over 6,000 miles of book shelves… also requiring a cataloging staff that was estimated to consist of over six thousand persons.” Unbeknownst to Rider, his revelation is now also considered the first published work to highlight the problem of Data Explosion or Big Data.[26]
Big information companies start to evolve
On July 9 of 1877, the Bell Telephone Company was established as a common law joint stock company in Boston, Massachusetts by Alexander Graham Bell's father-in-law Gardiner Greene Hubbard, who also helped organize a sister company — the New England Telephone and Telegraph Company. The two companies merged on February 17, 1879, to form two new entities, the National Bell Telephone Company of Boston, and the International Bell Telephone Company, which was established by Hubbard and which later became the headquarters in Brussels, Belgium.[27][28]
On March 20 of 1880, the National Bell Telephone Company subsequently merged with others to form the American Bell Telephone Company, also of Boston, Massachusetts.[27]
In 1911 (Specific date unknown), the Computing Tabulating Recording Company (CTR), which would later rebrand itself as International Business Machines Corporation (IBM), establishes itself through a merger of three companies: the Tabulating Machine Company, the International Time Recording Company, and the Computing Scale Company.[29][30] CTR adopted the name International Business Machines in 1924, using a name previously designated to CTR's subsidiary in Canada and later South America. Securities analysts nicknamed IBM Big Blue in recognition of IBM's common use of blue in products, packaging, and logo.[31] Later, IBM would establish itself as one of the most dominant and long lasting forces in electronic computing by delivering, both, Information technology products and services.
In 1925 (Specific date unknown), Bell Labs, formally known as Bell Telephone Laboratories, Inc., is established as a separate legal entity through the consolidation of Western Electric Research Laboratories and part of the engineering department of the American Telephone & Telegraph company (AT&T).[30]
Electronic computers are born
On April 2nd of 1943, John Mauchly and J. Presper Eckert, both of the Moore School of Electrical Engineering at the University of Pennsylvania (UPenn), submitted a formally documented proposal that represented their ideas for building an “Electronic Calculator” to the U.S. Army’s Ballistic Research Laboratory.[32][33]
On April 9th of that same year (1943), the contract was signed and agreed to by both parties. As a result of the partnership, the now historic Electronic Numerical Integrator And Computer (ENIAC) was born. It's significance was that it is recognized as the first electronic general-purpose computer.[32][33]
On June 30th of 1945, John von Neumann published the First Draft of a Report on the EDVAC and is credited for being the inventor of the Von Neumann architecture. This was considered to be the first formally documented discussion of what is now considered to be the stored program concept and the foundation for general computer architecture to this day.[34]
On February 14th of 1946, almost three years after John Mauchly and J. Presper Eckert signed their agreement with the U.S. Army’s Ballistic Research Laboratory, the finally completed ENIAC and first fully electronic computer was delivered to the U.S. Army’s Ballistic Research Laboratory where, to this day, it continues to be recognized as the foundation for all computers.[32][33]
The above two events became the critical merger between electronic computing devices and stored programs, mixing software (firmware at the time) with hardware.
In February 1951 and about five years after the delivery of the ENIAC, the Ferranti Mark 1, which was also known as the Manchester Electronic Computer in its sales literature, was delivered to the University of Manchester, just ahead of the UNIVAC I, which was delivered to the United States Census Bureau a month later.[35][36] The significance of this event is that the Ferranti Mark 1 would go on to be recognized by many as the first commercially available electronic computer that could be purchased outside of research funding governments.[36]
Integrated circuits and Moore's Law
In 1957, after some foundational research from Geoffrey W.A. Dummer, who came up with the idea of an integrated circuit in 1952 but was unable to successfully implement one, Jack Kilby proposed his ideas of creating small ceramic squares, called wafers, that would contain miniaturized components to the United States Army.[37][38]
Kilby would later move on to work for Texas Instruments, where he would demonstrate the first working integrated circuit on September 12, 1958, and would later win the Nobel Peace Price for his contributions to the development of semiconductor based integrated circuits. According to the description provided in his filed patent documentation, Kilby described his design as “a body of semiconductor material ... wherein all the components of the electronic circuit are completely integrated.”[39][40]
In 1965, Intel Corporation cofounder Gordon E. Moore published a paper that described an observed trend where, over the documented history of computing hardware, the number of transistors that could be co-located on semiconductor based integrated circuits had doubled approximately every two years.[41]
In this publication, Moore also made the prediction that transistors on a chip would double approximately every year, a statement that would later be adjusted to approximately every two years, for at least a decade.[41] While unknown at the time, Moore's prediction would become a significant factor in the rapid growth of the IT industry, as enterprises would continue to plan and make predictions based on Moore's law, long after his initial prediction of one decade had passed. In fact, it is more than half a century since his observations and predictions and the industry continues to revolve around his work. Also, given that transistors had become the foundation for most information technology, Moore's law would eventually go on to be proven accurate even for very specific areas of technology, such as computer processing, storage and persistence, communications, and visualization.
Compression helps make data smaller and faster
In November of 1967, B. A. Marron and P. A. D. de Maine publish an article called, “Automatic data compression” in the Communications of the ACM (Volume 10 Issue 11, Nov. 1967 Pages 711-715), stating that ”The information explosion noted in recent years makes it essential that storage requirements for all information be kept to a minimum.” In the publication, Marron goes on to describe his compression algorithm as being a: “a fully automatic and rapid three-part compressor which can be used with any body of information to greatly reduce slow external storage requirements and to increase the rate of information transmission through a computer.”[42] His work would go on to impact the development of now massive areas such as Digital Storage, data reception, and data transmission, all of which rely heavily on compressed data algorithms for their success.
Computers connect through what is to become the internet
On October 29 of 1969, the first two nodes of what would soon become the ARPANET (and later the Internet) were interconnected to each other between two separate physical locations, the first being Leonard Kleinrock's Network Measurement Center at the UCLA's School of Engineering and Applied Science and the second being Douglas Engelbart's NLS system at SRI International (SRI) in Menlo Park, California, on 29 October 1969.[43] Later, a third site, which was the Culler-Fried Interactive Mathematics center at the University of California at Santa Barbara, and a fourth site, which was the University of Utah Graphics Department, would also be added to ARPANET as the network started its expansion toward what we now call the modern internet.[44][45]
Young adults and children are exposed to video game computing
Until the 1970s, information technology products had been predominantly marketed to adults, either as private consumers or through the enterprises they worked for, with the limited exception of lower end consumer technologies, such as record players, radios, and cassette tape recorders. It was in the 1970s, with the introduction of low cost to participate video games, that information technology marketers would start to realize just how influential young adults and children really were, when it came to demand for new and more modern information technology products. It was this establishment and marketing of video games that rapidly highlighted how young adults and children represented a very large and influential set of Innovators and Adopters on the Technology Adoption Lifecycle curve.
The first such introduction occurred in September of 1971, when the very first of its kind coin-operated video game, called Galaxy Game, was installed on the campus of Stanford University. Only a single model was built, using a DEC PDP-11 computer and vector display terminals as a means of projecting visualizations to the end user. Soon afterwards, in 1972, the game was expanded in order to handle four to eight consoles.
Also in 1971, Nolan Bushnell and Ted Dabney created there own version of a coin-operated arcade called it Computer Space. The rights to the system where purchased by Nutting Associates, who would go on to manufacture more than 1,500 Computer Space machines, with the initial release being recorded as being in November of 1971. The game was considered to be a major landmark in the video game industry for two specific reasons:
- the game represented the first mass-produced and commercially available video game, and
- it was the first public and mass exposure of computing devices to young adults, who make up a significant consumer segment of the Information technology industry (long before computers would be exposed to adults for home use).
In 1972, Bushnell and Dabney founded Atari, Inc., and soon after released their next game: Pong. While the game Computer Space was considered to be a commercial failure because of its steep learning curve, Pong was met with widespread success, as Atari eventually would go on to sell over 19,000 Pong machines, which would lead to a large explosion in the industry as imitators quickly jumped to try and replicate Atari's success.[46]
Transmission media becomes commercial and robust
On May 22 of 1973, Robert Metcalfe published a memorandum at Xerox Palo Alto Research Center (PARC) that is considered to be the documented invention of Ethernet.[34] Ethernet cable would go on to become the transmission medium of choice for commercial applications of computing and is still often used, to this day, and Xerox was positioned to become an industry leader in computer networking equipment.
Introduction of the first commercial personal computers
In 1973 (Specific date unspecified), the Micral N became the first mass produced personal computer.[47] What made the Micral N different was that it was based on the Intel 8008 microprocessor and was the first of its kind to not require being built by the purchaser, as part of a kit. This model of preconstructed and, later, even preconfigured systems would become the very baseline for what is now the vast personal computer industry, consisting of things like desktop computers, laptop computers, notebook computers, mobile devices, and even video games.
Commercial mainstreaming of data and information on the internet
In March of 1989, Tim Berners-Lee published the paper, “Information management: A proposal” while at CERN, in which he outlined his view of a Semantic web (also referred to as Web 3.0) by highlighting a global hypertext or markup language system that is now one of the most influential means of transmitting data between computing devices.[34] In this publication, he discussed his vision of computers interoperating with each other, in a fashion where they could also interpret and understand each other.
In late 1992 (Specific date unknown), the Mosaic (web browser), also known as NCSA Mosaic, was created by the National Center for Supercomputing Applications (NCSA) at the University of Illinois Urbana-Champaign as a means of discovering data that was being shared by other computers, across the Internet. The browser acted as a visual user interface that was local to the user's computer and that acted as a software client to early computer communications protocols such as FTP, NNTP, and gopher.[48]
Later in 1993, NCSA released the browser to the general public.[49] What made it important is that Mosaic was also the first browser to display images inline with text instead of displaying images in a separate window.[50] This made it user friendly and easier to install and learn by the general public, which further helped solidify its popularity within commercial web applications. Mosaic (web browser) would later become the foundation for more advanced browsers, as many of the original developers from NCSA would go on to work with other browsers, such as Netscape Navigator and Mozilla Firefox.[51] To this day, many of the most notable web browsers, such as Google Chrome, Internet Explorer, and Mozilla Firefox, continue to leverage and exploit many of the same features and traits of the original Mosaic (web browser), as they all share things like its inline image displaying, its original back button, its original page refresh concept, and much more.
The 2000s
Interactive applications become the norm on the internet
On September 30, 2005, Tim O'Reilly published his formal definition of Web 2.0 in his article, "What is Web 2.0, Design Patterns and Business Models for the Next Generation of Software." In this publication, Tim O'Reilly discussed how the concept of Web 2.0 began with a conference brainstorming session between O'Reilly & Associates (now O'Reilly Media and MediaLive International. Contrary to the public chatter that Web 2.0 represented a set of technology features or even specific types of technologies, O'Reilly clarified that Web 2.0 represents a set of possible traits or characteristics that are common in enterprises that have and wish to thrive on the internet or web.[52] The Web 2.0 traits are summarized as being:
- Using the internet web as a backbone infrastructure for enterprise class solutions
- Static publishing and page views by individuals is replaced or enhanced with dynamic collaboration by groups
- Applications on the web will harness and share collective intelligence
- Elimination of traditional HTML as it is replaced with more dynamic web pages and dynamic links
- Replacement of static content with more transactional databases
- Elimination of traditional software development, deployment, and maintenance with more managed solutions
- Rich user experiences
According to O'Reilly, it was never intended that a successful web application must have all of the traits listed above in order to be successful but, rather, that it must display any combination of most of the traits above in order for it to be successful.[52]
Market indices as a means of tracking industry growth and performance
The growth patterns of the information technology industry, like other large world financial markets, are commonly tracked and monitored through financial instruments called stock exchange indices or stock market indices that represent price-weighted groupings of similar technology stocks, which can be compared against each other as well as other market indices.[53]
Examples of such indices include but are not limited to:
AMEX Computer Hardware Index | AMEX CSFB Technology Index | AMEX Disk Drive Index | AMEX Morgan Stanley High Tech Index |
AMEX Semiconductor Index | CBOE GSTI Composite Index | Copenhagen SE Software and Computers | Copenhagen SE Technology and Hardware |
Dow Jones Internet Composite Index | Dow Jones Internet Commerce Index | Dow Jones Internet Services Index | Dow Jones Technology Titans 30 Index |
FTSE techMARK 100 | FTSE 250 Index | Germany CDAX Software Return Index | Germany CDAX Technology Return Index |
GICS Information Technology | Hang Seng Composite Information Technology | Iceland Information Technology Index | Ireland ISEQ Information Technology Price Index |
Ireland ISEQ Information Technology Return Index | Kuala Lumpur SE Technology Index | Mumbai BSE TECk Index | Nasdaq Computer Index |
NASDAQ-100 Technology Sector Index | OMX Helsinki Information Technology Price Index | Oslo SE Information Technology | Oslo SE Software and Computer Services |
Oslo SE Technology Hardware and Equipment | PHLX Semiconductor Sector[54] (companies nationality: international) | PSE Technology Index | S&P Global 1200 Information Technology Index |
S&P/TSX Capped Information Technology Index | Stockholm SX Information Technology Price Index | Stockholm SX Software and Computer Services PI | Stockholm SX Technology Hardware and Equipment PI |
Sweden Affarsvarlden Hardware and Retail Distrib. | Sweden Affarsvarlden Software | TecDax Price Index | Tel Aviv Technology Index |
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Atari eventually sold more than 19,000 Pong machines, giving rise to many imitations. Pong made its first appearance in 1972 at "Andy Capp's," a small bar in Sunnyvale, California, where the video game was literally "overplayed" as eager customers tried to cram quarters into an already heavily overloaded coin slot.
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