Jump to content

Toontown Online: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
m fixed dashes using a script
No edit summary
Line 175: Line 175:
On August 20, 2013, it was announced that Disney's Toontown Online would be closing on September 19, 2013. Beginning on August 20, all players were granted full access to the game without payment. Players could not purchase any memberships, and new accounts were not allowed to be created. Disney's official reasoning for closing the game was to shift their development focus to other experiences, such as their mobile applications and ''[[Club Penguin]]''. Several petitions, one with over 15,000 signatures,<ref>{{cite web|url=http://www.change.org/petitions/bob-iger-lisa-peabody-mihai-pohontu-john-pleasants-disney-keep-toontown-open-facing-the-real-cogs |title=Toontown Petition (online) |publisher=Change.org |accessdate=2013-10-16}}</ref> were created in the wake of the announcement. However, Disney did not make an official comment on them.
On August 20, 2013, it was announced that Disney's Toontown Online would be closing on September 19, 2013. Beginning on August 20, all players were granted full access to the game without payment. Players could not purchase any memberships, and new accounts were not allowed to be created. Disney's official reasoning for closing the game was to shift their development focus to other experiences, such as their mobile applications and ''[[Club Penguin]]''. Several petitions, one with over 15,000 signatures,<ref>{{cite web|url=http://www.change.org/petitions/bob-iger-lisa-peabody-mihai-pohontu-john-pleasants-disney-keep-toontown-open-facing-the-real-cogs |title=Toontown Petition (online) |publisher=Change.org |accessdate=2013-10-16}}</ref> were created in the wake of the announcement. However, Disney did not make an official comment on them.
At 11:59am PDT on September 19, 2013, Disney officially closed the game on their website. Players were not kicked off from the game until around 12:35pm PDT when the remaining game servers were either reset or shut down. New users are directed to a page telling them the game is no longer operating and people registered with the game are no longer able to sign in. The contact for billing information will expire on November 18, 2013.
At 11:59am PDT on September 19, 2013, Disney officially closed the game on their website. Players were not kicked off from the game until around 12:35pm PDT when the remaining game servers were either reset or shut down. New users are directed to a page telling them the game is no longer operating and people registered with the game are no longer able to sign in. The contact for billing information will expire on November 18, 2013.
Many claims have been made that a '''Toontown 2.0''' (erroneously known as Downtown Toontown) will be created, due to the multiple instances of designer concept art that can be found online. Although not enough information on this topic is released in order to make a valid statement on these speculations.
Many claims have been made that a '''Toontown 2.0''' (erroneously known as Downtown Toontown) will be created, due to the multiple instances of designer concept art that can be found online. Although not enough information on this topic is released in order to make a valid statement on these speculations. Jesse Schell (owner of Schell Games) has been making plans on designing his own Toontown 2.0, which he says in an interview with a curious gamer.



Due to incorrect sources and directories, the Toontown website is now a website with the Disney banner and text with links.<ref>{{cite web|url=http://toontown.go.com |title=Closed &#124; Disney Toontown Online |publisher=Toontown.go.com |date= |accessdate=2013-10-16}}</ref>
Due to incorrect sources and directories, the Toontown website is now a website with the Disney banner and text with links.<ref>{{cite web|url=http://toontown.go.com |title=Closed &#124; Disney Toontown Online |publisher=Toontown.go.com |date= |accessdate=2013-10-16}}</ref>


Jesse Schell, one of the original designers of the game, said that he still has faith in Toontown and hopes to see the game maybe come back one day.<ref name="youtube.com">{{cite web|url=http://www.youtube.com/watch?v=xPRbutb7CeE |title=Jesse Schell Speaking About Toontown |publisher=YouTube |date=2013-09-10 |accessdate=2013-10-16}}</ref>

On October 6, 2013, Disney, when asked about a Downtown Toontown and if it were in progress, simply said that they cannot talk about that. Jesse Schell who had previously listed his workings on Toontown on his website has now taken them down because he is now working with Disney to create the vaster Toontown 2.<ref>{{cite web|author= |url=http://www.toontowncentral.com/forums/3906263-post92.html |title=Toontown Central Forums – View Single Post – Advice from Jesse Schell |publisher=Toontowncentral.com |date= |accessdate=2013-10-16}}</ref> Scott Wattson has stated that that was all they will be commenting at this time.<ref>{{cite web|url=http://www.linkedin.com/pub/scott-watson/20/82a/b2 |title=Scott Watson |publisher=LinkedIn |date= |accessdate=2013-10-16}}</ref>

Jesse Schell is temporarily posted some prototype pictures on his website of Toontown 2,<ref>{{cite web|url=http://www.schellgames.com/toontown/ |title=toontown |publisher=Schell Games |date=2013-09-15 |accessdate=2013-10-16}}</ref> although Disney had him take them down almost instantly due to the fact they do not want any more information leaked. They can be viewed in his archived webpage and downloaded from there.

Jesse Schell has spoken about the rumors: <blockquote>I think Toontown is a valuable plotline that has a dedicated fanbase and despite the recent closure of the online world the community shall never die as long as the members of it stay strong. It is in my power to say that there are many talks about what the future may be and there are important decisions being made. The problem is that kids are leaving these MMOs in droves for mobile and tablet oriented experiences. We must wait until the right formula is figured out for balancing these games. Although I CAN NOT say what the future of Toontown may be because it would go against my agreement, I will say that we should wait and believe that there will be more to come. I know Disney is no fool, and Toontown is one of the best gaming MMO ideas ever created. When you mix intelligence of 100+ years with creativity of 10+ years, you can turn out with something marvelous. Do you know what I'm saying?<ref name="youtube.com"/></blockquote>


==References==
==References==

Revision as of 00:51, 17 October 2013

Toontown
Toontown Online Official Logo
Developer(s)Disney Interactive
Publisher(s)The Walt Disney Company
EnginePanda3D
Platform(s)Microsoft Windows, Mac OS X
ReleaseBeta: August 2001
LE: October 4, 2002
Official Launch: June 2, 2003
Closure: September 19, 2013
Genre(s)MMORPG
Mode(s)Multiplayer

Disney's Toontown Online (commonly and simply known as Toontown) was a children's massively multiplayer online role-playing game created by The Walt Disney Company.[4] Toontown was founded in August 2001 and was officially released to the public in June 2003. The game was shut down by Disney on September 19, 2013, following an announcement that the company intended to focus development teams on other projects. Disney put little effort into the game, as said by Scott Venerish of DIMG in a recent press conference.

Plot

According to the game's story, which was shown through a video in the old installer for the game, Scrooge McDuck was checking up on Gyro Gearloose in a land known as Toontown. Gyro wasn't in his home, but Scrooge stumbled upon a giant robot. Scrooge, the greedy billionaire that he is, thought to himself that he could sell this robot to help the citizens of Toontown and make him a ton of money. He connected a couple of loose wires to wake up the robot, which turned evil and took control of Gyro's assembly line. He created the Cogs, a line of robots that have the sole desire to destroy anything fun and run large corporations and businesses. The first Cog, the one Scrooge awoke, is seen to be approaching Scrooge at the end of the video, but the game does not feature Scrooge or this first robot in any way.[3] Apart from this intro video, which was not included in future versions of the game's installer or launcher, no central plot existed in Toontown. The main goal was simply to destroy as many of the Cogs as possible. However, there were "Toon-Tasks", allowing the player to do a specific task in order to level up, and progress further into the game.

Gameplay

The player, when starting the game for the first time, has six "slots" with which they could create six different Toons. Toons came in various shapes, colors, and sizes, but notably in different species as well, consisting of cats, dogs, ducks, mice, pigs, rabbits, bears, horses, and monkeys (the latter three only available to players who payed a subscription fee for the game in general; see below). The player had the option of going through a "Toontorial," where they would learn the basics of the game.

Each Toon had a "Laff Meter," which acted as a health meter. A Toon would run out of health, or "Laff," when they ran out of fun and became sad. This typically happens during battles when Cogs will take away a Toon's Laff, but Toons could also lose Laff by interacting with obstacles such as moving trains. In addition to their Laff, each Toon had a bag of "Gags," silly objects that could be used against the Cogs to destroy them. Gags were split up into seven "Gag Tracks": Toon-Up, Trap, Lure, Sound, Throw, Squirt, and Drop. Each track had its own effect – for example, Toon-Up Gags would heal other Toons, while Sound gags would injure all Cogs in battle. Each Gag Track featured seven gags, starting at Level 1 and requiring experience to reach the higher Gags. Each Toon started off with the Level 1 Gags in Throw and Squirt, and would later have the option to pick more tracks. Each Toon could only have access to six of the seven Gag Tracks.

Another major gameplay element of Toontown was Toontasks. Shopowners in Toontown could task the player with a certain Toontask, which would require destruction of a certain number and/or type of Cog, helping another Toon accomplish a deed, or other various tasks. Rewards for Toontasks ranged from more Laff points, to the ability to carry more Gags, to earning a new Gag Track, and more.

The Cogs came in four types: Bossbots, Lawbots, Cashbots, and Sellbots. Each type of Cog had eight mass-produced robots and one Boss Cog. With the exception of the Boss, the Cogs came in varying strengths indicated by levels 1–12. Bossbots in particular had a "Version 2.0" where the Cog's skeleton would then have to be battled after destroying the suit. Each Cog type had their own Headquarters on the corners of Toontown, where Toons could assemble and evolve their own fake Cog suit and then battle the Boss Cogs. Doing enough of these battles would soon award Toons with more Laff points. Toons could also battle Cogs on the streets of each neighborhood. The sidewalks and Playgrounds (the central hub of each neighborhood) were safe from Cogs. Cogs no higher than level 10 would appear on the street; the toughest Cogs could only be matched in Cog Buildings, which were Cog versions of Toon buildings that a Cog had taken over. Each building featured a certain number of floors, and a respective number of Cogs on each floor. Defeating a Cog Building would turn it back into a Toon building and feature the portraits of the Toons who saved the building.

Other, smaller aspects of gameplay included mini-golfing, racing, fishing, and gardening. Each of these awarded Toons with trophies and Laff points for reaching certain goals. Additionally, Jellybeans (obtained through playing minigames on the "Trolley") were used as the main currency of the game. They could not be purchased through micropayment, and were used to purchase Gags (one Jellybean per Gag) and furniture for a Toon's home, which could be decorated and shown off to their friends. One gameplay aspect featured pets, called "Doodles," which Toons could adopt and train with certain tricks that could heal them in battle. Lastly, Toons could host their own parties with various minigames to play and compete with other Toons and earn more Jellybeans.

Formulae Involved

Many of the same type of multipliers may be mixed together to yield better results in-game.

Cog Health
  • Cog Health Points = (L + 1)(L + 2), where "L" is the level of the cog. This formula excludes level 12 cogs and version 2.0 cogs, as the formula would suggest they both have 182 Health Points, however level 12 cogs have 200 and version 2.0 cogs have 400.
Gag Damage Multipliers
  • Lure Damage Bonus for Throw/Squirt = 1.5(g1 + g2 + g3 + g4), where "g" is the damage done by each gag of the same gag track and each subscript represents a different toon in battle (maximum of four). There doesn't need to be more than one toon in a battle to earn a lure damage bonus, thus "g2", "g3", and "g4" may be factored in as zero.. This formula excludes all gags tracks other than Throw/Squirt.
  • Group Gag Bonus = [(g1 + g2 + g3 + g4) + (g1 + g2 + g3 + g4) / 5], where each "g" is the damage done by a gag of the same gag track and each subscript represents a different toon in battle (maximum of four). There doesn't need to be more than two toons in a battle to earn a gag group bonus, thus "g3" and "g4" may be factored in as zero. This formula excludes Toon-up, Trap, or Lure.
  • Organic Gag Bonus = 1.1g, where "g" is the damage done by the gag being planted. This formula has a different effect for lure, as it will increase the accuracy instead.
Gag Credit Multipliers
  • Cog Building Floor Multiplier = (0.5f + 0.5), where "f" is the floor number. This mulitplier will be used for your gag credits. Note that each floor uses a different multiplier, and it may be best to save your higher level gags for the highest floor when training.
  • Factory, Mint, DA Office, and Cog Golf Course Multiplier = 2. This multiplier will always stay constant and double gag credits.
  • Invasion Multiplier = 2. This multiplier will always stay constant and double gag credits.
Cog Battles

The game is largely centered around cog battles, in which Toons must use their 'gags' to destroy the evil robot cogs. During a Cog battle a Toon may select any 'gag' among the gag tracks they posses, call a friend for assistance, use an SOS card, call for their doodle to perform a trick, which causes all toons in the battle to be partially healed, flee the battle, or fire the cog. A gag is a funny object of hilarity, known in Toontown to be dangerous to Cogs. There are seven gag tracks in total, however, Toons are limited to owning six. A toon's health is measured by their Laff Meter, while a Cog's health meter is displayed by the color of the light on the Cogs chest. As a toon takes damage, the image of their laff meter will change, depending on how much damage they have taken. While a toon has at least 1 hit point, the meter's eyes show how many hitpoints remain out of the toon's maximum. When a toon is at full health, the meter is smiling, without showing teeth.

When a toon take damage, the teeth appear, colored into thirds. The points where the teeth change color vary based on the toon's maximum hit points. The colors range from green to yellow to red. If the toon reaches 0 health, they become sad, and their meter will turn green (regardless of the toons chosen color), the eyes turn to X's and they adopt a frown as well. That toon is then sent back to the nearest toon controlled playground. If all toons in a battle become sad, or flee the battle, any remaining cogs in a battle will do a victory dance, then fly away.

As cogs take damage, the light on their chest will change colors, from Green to yellow, to orange, to red. When a cog has very few hit points remaining, or is out of hit points, the light will start blinking red. When a cog has a green light, it is at perfect health. The first time it takes damage, the light turns yellow. Where the light changes color after that depends on the cog's maximum hit points. When a cog reaches 0 health, the animation for a cog taking damage from the track will play, then the cog explodes. When all cogs in a cog battle have been destroyed, any remaining toons in the battle will do a victory dance.

Cog Invasions

Cog invasions can also take place in which all Cogs in Toontown are replaced by only one type of cog for a duration of time. This duration of time is the amount of time it takes for the toons in the affected district to destroy a set number of the invading cog. Invasions are either randomly chosen, summoned by a Toon as a reward for defeating the Chief Justice, or triggered by Disney as part of an event. When a Cog Invasion is in progress, toons will receive double experience points if they battle the invading Cog. While cogs are not replaced by the invading cog in some areas, the experience multiplier still applies. The areas where cogs are not replaced are: Field Offices, Sellbot VP/Factory, Cashbot Mints/CFO, Lawbot District Attorney Offices/Chief Justice, Bossbot Golf Courses/CEO.

Cog Buildings

Cog buildings are in Toontown where one to four toons work together to defeat a series of Cogs. These Cogs range in difficulty from level one to level twelve. Cog buildings are created when Cogs enter Toon buildings, located on streets, and take them over. After moving up floor by floor, with each floor becoming harder, the top floor is reached, and the Toon(s) face the "boss" of the building, which is generally the highest level Cog in the building. After all of the Cogs on the final floor are defeated, the building is replaced by the captured Toon building. The Toon(s) who defeated the building will find their picture and Toon name inside the toon building. Defeating enough Cog Buildings will reward Toons with stars over their heads, which come in bronze, sliver, and gold (1 point is earned for each building floor that you recover). Stars do not transfer between districts and only apply to the district where the buildings were defeated. Also, if a building that you rescued is taken back by the cogs again, then you lose that building's respective points, so keep that in mind.

Field Offices

Field offices are toon buildings taken over by Cogs. The current type of Field Offices are Sellbot. Since Movers and Shakers "stole the most jokes from shopkeepers" during the Sellbot "Mega-Invasions", the Senior Vice President has given them a reward: the Sellbot Field Office. There are 2 floors: The Mover Maze and the Executive Suite. On the Mover Maze, you must throw water balloons that you grab from water coolers at all four Movers and Shakers (2 balloons) to defeat them and open the elevator doors. Cold Callers and Name Droppers try to take away your laff points and pop your balloons. If you throw a balloon at one, they drop the stolen jokes. Also, file cabinets are falling near the Movers and Shakers that try to pop your balloons.

Once you defeat the cogs and enter the elevator, you earn a laff boost for the time boost and collecting the jokes. When you reach the Executive Suite, you are greeted by level 10–12 cogs, along with a shopkeeper in the cage. You do your average cog battle. Once you complete the battle, the shopkeeper is free and you receive an SOS card from one of the shopkeeper's "friend", and you are back onto the street. Although there were rumors of Cashbot and Lawbot Field Offices passed around the internet, only Sellbot Field Offices were ever released.

Cog HQs

As players reach the mid- to higher-level content in the game, they are assigned Toontasks related to the four 'Cog Headquarters' in the game. The HQs are large areas that are permanently controlled by Cogs and headed by a giant-sized Cog boss. Cog HQs also come with special battle areas where Toons venture though a large portion of a Cog HQ, battling large amounts of Cogs with increased requirement gain. Players must first collect Cog suit parts by completing various toontasks, or in the case of Sellbot HQ, run through the factory enough times. A player must also have enough requirements to earn a "promotion" by defeating Cogs of that type enough times. These requirements can be Merits, Cogbucks, Jury Notices and Stock Options.

Sellbot HQ

Sellbot HQ was released on December 19, 2003. It is controlled by the Senior Vice President (VP). The VP battle, consists of three rounds: Cogs, Skelecogs, and the Pie Round. For the first and second rounds, the Toons are split into two teams, and battle Cogs in which all toons cumulatively defeat. In the third round, the Toons work together to knock the VP off of the launch pad he is standing on using cream pies. After the VP is defeated, a Toon shopkeeper will be freed. The reward for defeating the VP are two "SOS cards", a one-time use special ability that can be summoned during a future Cog battle.

In Operation: Storm Sellbot in 2010, non-members were able to battle the VP.[3] During Storm Sellbot, the Sellbot Towers were weakened so cogs spawned could not be above level 6. However, the factory remained unchanged. Originally, before Cashbot HQ was released in 2005, if you lost a battle, one of your cog suit parts would be taken away, causing you to have to do another factory run to continue doing the VP.[citation needed] The Sellbot Factory is where the Sellbots manufacture parts, overseen by the level 9 Factory Foreman. Toons make their way through obstacles such as jumping platforms and stomping goonies, fighting Cogs along the way. The cogs range from level 3 (only at the entrance), 4 (side entrance, Skelecog room, warehouse), 5 (common), 6 (common), 7 (uncommon), and 9 (Foreman only). However, before Cashbot HQ was released, the levels ranged from 4 to 11, with 11 being the Foreman. It is believed that level 7s took the place of level 6s and level 4s took the place of level 3s. This makes the Factory the only place in the game to receive a level change (not including special Field office Sellbots from level 4 (Toontown Central) to level 10 (Donald's Dreamland)). It is the only facility to be the same every time (not including the spawned cogs).

Cashbot HQ

It was released on February 17, 2005. It is controlled by the Chief Financial Officer (CFO). The CFO battle consists of a round of Cogs ranging from a level 1 Short Change to a level 12 Robber Baron. The Toons then battle the CFO in the main vault. The toons must stun the CFO by using goons the CFO produces to decrease the toons laff points and picking them up with a magnet. When the CFO is stunned, the toons can also pick up safes to help damage the CFO. If a toon uses a safe while he isn't stunned, he'll use the safe as a helmet which then has to be knocked off with another safe. The reward for defeating the CFO is a special Speedchat phrase that refills certain items, such as jellybeans, gags and Laff points. The main facility to get the "Cogbucks" is the Mint. Cogs level 10 and 11 roam this place, in the form of both a cog and a skelecog, overseen by the Supervisor. Players must go through a variety of obstacles like the Factory to reach the mini-boss, accompanied by 3 level 11s.

Lawbot HQ

Lawbot HQ was released on April 25, 2006. It is controlled by a boss called the Chief Justice (CJ). The CJ battle consists of a Cog round, consisting of Cogs levels 8–12, followed by a cannon round to seat Toons on a jury. The more Toons in the Jury stand when time runs out, the bigger the scale is tipped in your favor. It is then followed by a round to throw "evidence" books into a scale of justice while avoiding books being thrown by Cogs. You can also stun the prosecuting Cogs with evidence. The battle is over and victorious when the scale is tipped on the Toons' side and reaches a point low enough. In the opposite case, all of the Toons are sent sad to the playground. The reward for defeating the CJ is an ability to summon a specific Cog, Cog building, or Cog invasion. To obtain Jury Notices, players must infiltrate the District Attorney's Office. There aren't many cogs, only being 8 on a floor, and only 3 regular Cogs on a floor. The DA has the most level 12s of any facility in Toontown besides bosses.

Bossbot HQ

Bossbot HQ was released on March 6, 2008. It is controlled by a boss called the Chief Executive Officer (CEO). Bossbot HQ is the only location that houses Version 2.0 Cogs (cogs that become skeletons (skelecogs) when defeated). The battle consists of two Cog fighting rounds. After the first round of Cogs is defeated, the Toons must act as waiters in white Cog suits for the Cogs as a means of avoiding being caught. The Toons serve the "Corporate Raiders" or "Big Cheeses" oil cans three times, after which the Cogs explode. After the Toons are discovered by the CEO and stripped of their disguises, they must fight the second round of Cogs; the ones who did not explode during the meal. Should the Toons have successfully destroyed every Cog in the previous round, it only consists of one high level Cog. Afterward, they must water blast the CEO to cause damage or shoot golf balls at the CEO to slow him down. Defeating the CEO rewards the players with "Pink Slips," which "fires" Cogs and destroys them in one shot with a cannon, eliminating them completely. Rewards can range from 1–5 Pink Slips, depending on the rank of the disguised toons that enter. The other facility the Bossbots operate are Cog Golf Courses. Toons will fight cogs that are mostly level 10, and sometimes 11, with 2–3 cogs being V2.0 Cogs. There are obstacles including a maze race and a golf challenge.

Non-combat activities

Toontown offers several non-combat activities for players. The activities allow players to earn jellybeans, additional laff points, and other bonuses to use in the main game.

Trolley games

Trolley games are short, arcade-like minigames that someone can play solo or with up to three other Toons. They are called trolley games because someone must hop on a trolley car in the playground to begin playing them. Toons earn jellybeans (the in-game currency of Toontown) based on how well they score in the games. Some games can played by two or more players only, such as the Tag Game. Each neighborhood (such as Donald's Dreamland) has a different difficulty level for the Trolley Games, from easy to hard, from Toontown Central to Donald's Dreamland respectively. Members have access to play Trolley Games in different places, while free players are only allowed to play Trolley Games in Toontown Central.

Fishing

There are fishing ponds in every playground, on every street of Toontown, and at every player's estate, with four docks at each pond for a max of four players to fish at once. Members have access to all fishing ponds, while free players can only access ponds in Toontown Central and at their estate. Toons can catch fish and then sell them for jellybeans to an NPC, either a Fisherman or Pet Shop Clerk. Seventy different species of fish currently exist in the game, and players earn a laff point and a trophy for each 10 new species that they catch (for a total of 7 Laff boosts and trophies). Several species are ultra-rare and/or can be found only in particular ponds. You start off with a wood fishing rod at the beginning, as you fish more and more you will be able to get a better quality fishing rod from Clarabelle. You may also get a task to fish something (or 'somethings) out of a pond. This is started in ToonTown Central with Loony Louis's task, where you need to fish out a total of 4 "clown tires".

Gardening

Toons can grow and maintain a garden of flowers, statues, and "gag trees" at their estates. The gags picked from gag trees have higher-than-normal damage capability. Different species of flowers can be grown by planting different combinations of jellybeans. There are forty types of flowers, and a player earns a laff point and a trophy for each ten species grown. Bloomed flowers can be sold at a nearby wheelbarrow for the same amount of jellybeans it took to plant them.

Kart Racing

Toons can race against each other in Goofy Speedway, an area that consists of six different race tracks (along with their reversed versions) plus a shop that sells cars and car accessories. Unlike most other purchases in the game, the Goofy Speedway shop requires the use of tickets, which are earned depending on a player's ending position in a race. Similar to Nintendo's Mario Kart games, racers can collect and use items (pies, anvils, speed-boost, banana peel) on each other during the race. Thirty racing trophies can also be earned, and for each ten the Toon earns another Laff point. Every Monday, the Grand Prix tournament is held, in which Toons can win many more tickets than usual as well as special trophies. There is also a triple-sided scoreboard featured showing the recent best time scores with the toons' names and their times.

Silly Saturdays

Every Saturday, Fish Bingo and the Grand Prix rotate every two hours for 24 hours. A message pop-up indicates players as to what activity is currently being hosted when they log in or switch districts. Trolley Tracks was removed by the Toontown administrators in 2012, this was likely a forced decision because of hacking.

Miniature Golf

Located at Chip 'n Dale's Mini Golf, members can play miniature golf to earn a total of thirty trophies (as well as three Laff boosts, one for each ten trophies). There are three courses with specific colors: "Walk in the Par", which is easy and only has three holes; "Hole Some Fun" which is of moderate difficulty and has six holes; and "The Hole Kit and Kaboodle" which is hard and has nine holes. The area also connects to Bossbot HQ.

Toon Parties

In 2009, Toontown introduced Toon Parties, a non-combatant gathering with friends. These half-hour parties can be public (anyone can come) or private (only invited Toons). Special effects for the party include a jukebox, Party Catch, a dance floor, trampolines, cannons, fireworks, decorations, Cog-o-War, and Tug-o-War, and other decorations. To host a party or go to a party, there are party gates in every playground except Goofy Speedway and Chip 'n Dale's. Parties cost at least a minimum of 100 Beans for a mandatory Party Clock, and Toons can add any other accessories to them for a certain amount of beans (a party with all the works can cost 3,400 Jellybeans).

Doodles

Doodles are pets in Toontown that a toon can buy at a Pet Shop using jellybeans (a max of six doodles are located in every estate, one for each Toon at the estate). They appear as cute little furry pets, and the player can buy new tricks for them in Clarabelle's Cattlelog. Players can train them at their estates to give them a refill of their Laff (see the list below). Doodles can also be summoned to perform the trick in battle at the cost of one turn. All doodles are different: some become bored, lonely, tired, or perhaps all three, and the severity of these ailments also fluctuates from "never" to "rarely" to "sometimes" to "always." Doodles purchased from more advanced playgrounds will usually have less severe ailments and will typically learn tricks faster, but will cost a lot more jellybeans. Each trick gives a different amount of Laff refill, depending on which one is used and how well trained the doodle is with that trick. As a trick is trained, it increases in its Laff reward until it is maxed, when the original Laff reward is doubled.

Accessories

Accessories were released July 14, 2011. Accessories are items used to decorate a Toon, such as shoes, bows, glasses, backpacks, and hats. In July 2012, Toontown re-released the 'classic' accessories – the first Accessories ever to be released.

Clothes

Toontown has a wide variety of clothes available to all Toons. Girl toons can wear skirts, shorts and shirts, while boy toons can only wear shorts and shirts. In the Toontorial, toons get to select their first outfit. After this there are only 4 ways to acquire clothes in-game. the first and most common is to get a Toontask that will reward you with a clothing ticket to buy a set of clothes from a tailor. The others way include purchasing clothes from a limited selection in Clarabelle's Catalog, by winning contests, or by entering codes.

Toontown Online featured two types of accounts: a free account, and a paid member account. Originally, free accounts were restricted to three days of unrestricted gameplay before not being able to play any further without paying for a membership. This was then changed to allow free players to play for an unlimited time with certain restrictions on the game.

These restrictions originally meant that Toons were bounded to the starting neighborhood ("ToonTown Central") and its buildings and streets, as well as Goofy Speedway where the racing events were played. Toons were also only allowed to complete Toontasks up until the final Toontask that would allow them access to the third Gag Track. Eventually, this was changed to allow free players to roam in the streets of all of the neighborhoods and to complete that final Toontask for the third Gag Track. However, free players could still only enter buildings in ToonTown Central and were not allowed to enter the Cogs' Headquarters (except for the courtyard, which acted as the "Playground" for the Cogs) or Cog buildings outside of ToonTown Central.

Paid members enjoyed complete unrestricted gameplay for the duration of the subscription (options included per month, per 6 months, and per year). This unlocked access to things such as house furniture, golfing, and access to Cog HQs and buildings outside of ToonTown Central. Prior to 2010, a newsletter was also sent out every so often, by mail, to everyone who had a paid membership. This was discontinued in 2010 with a final issue that included a couple of posters, in favor of an in-game newsletter for all players.

Online safety

Toontown Online was marketed towards and developed for children, therefore a chat restriction was placed on the game. Toons could only chat using "SpeedChat," which was a list of pre-approved phrases set by Disney that the player could select. It included general English phrases, in-game strategy phrases, and occasionally seasonal phrases. Players could purchase more SpeedChat phrases using Jellybeans. SpeedChat also featured an "Emotions" section, which caused the Toon to perform an action on-screen.[5]

"SpeedChat Plus" and "True Friends" were introduced some time after the game's release, which had to be enabled by a parental figure if the player was under 13 years old. SpeedChat Plus allowed the player to type their own messages against a word filter developed by Disney – if a word was not allowed, it was replaced with an onomatopoeia of that player's Toon's species. True Friends allowed players to chat with a less-restrictive filter with certain friends whom have shared a "True Friend code" with each other.[5]

Toons often manipulated the chat system and met up with online strangers by conveying addresses and phone numbers through jibberish and morse codes in-game.

ToonFest

Not to be confused with Walt Disney's Hometown Toonfest held annually in Walt Disney's hometown of Marceline, Missouri.[6]

Disney organized two real-life gatherings for Toontown fans called ToonFest. ToonFest included themed activities and games, trivia and costume contests, previews of upcoming features for the game, and developer Q&A panels. The first gathering, ToonFest 2006, was held at the Walt Disney Studios complex in Burbank, California ,[7] while ToonFest 2007 was held at Walt Disney World in Orlando, Florida.[8] No future ToonFests were ever announced.

Awards

Toontown Online won several awards, including:[9]

  • Computer Gaming World, 2003 MMORPG Game of the Year
  • Webby Awards, 2003 People's Voice Award, Kids Category
  • Parents' Choice Foundation, 2003 Silver Honor
  • Children's Software Review, 2003 All Star Software Award
  • WiredKids, 2005 Safe Gaming Award
  • 2008 Webby Awards "Webby Worthy Selection"

Closure

On August 20, 2013, it was announced that Disney's Toontown Online would be closing on September 19, 2013. Beginning on August 20, all players were granted full access to the game without payment. Players could not purchase any memberships, and new accounts were not allowed to be created. Disney's official reasoning for closing the game was to shift their development focus to other experiences, such as their mobile applications and Club Penguin. Several petitions, one with over 15,000 signatures,[10] were created in the wake of the announcement. However, Disney did not make an official comment on them. At 11:59am PDT on September 19, 2013, Disney officially closed the game on their website. Players were not kicked off from the game until around 12:35pm PDT when the remaining game servers were either reset or shut down. New users are directed to a page telling them the game is no longer operating and people registered with the game are no longer able to sign in. The contact for billing information will expire on November 18, 2013. Many claims have been made that a Toontown 2.0 (erroneously known as Downtown Toontown) will be created, due to the multiple instances of designer concept art that can be found online. Although not enough information on this topic is released in order to make a valid statement on these speculations. Jesse Schell (owner of Schell Games) has been making plans on designing his own Toontown 2.0, which he says in an interview with a curious gamer.


Due to incorrect sources and directories, the Toontown website is now a website with the Disney banner and text with links.[11]


References

  1. ^ "ESRB Rating: Toontown Toons can participate (Sellbot VP, Cashbot CFO, etc.)". {{cite web}}: Missing or empty |url= (help)
  2. ^ "Toontown FAQ (PC Requirements for Windows)". Disney. Retrieved 2 July 2011.
  3. ^ "Toontown FAQ (PC Requirements for Mac)". Disney. Retrieved 2 July 2011.
  4. ^ "Disney's Toontown Online To Launch June 2003" (Press release). The Walt Disney Company. 2007-05-08. Retrieved 2007-01-11.
  5. ^ a b "Parent Features". Disney. Retrieved 10 July 2013.
  6. ^ "Ziggy Artist, Other Cartoonists, Gather For Tribute at Disney Birthplace" (Press release). Walsh Public Relations. 2005-09-12. Retrieved 2007-08-30.
  7. ^ "Thousands of 'Toons' to Gather at Disney Studios in Burbank for FirstEver 'ToonFest'; Disney Channel Stars Among Attendees at August 26th Fan Event Dedicated to Disney's Toontown Online" (Press release). Disney Online, a division of the Walt Disney Internet Group. 2006-08-25. Retrieved 2007-08-30.
  8. ^ "Disney's Toontown Online Hosts ToonFest 2007" (Press release). Disney Online, a division of the Walt Disney Internet Group. 2007-08-04. Archived from the original on 2007-11-02. Retrieved 2007-08-30.
  9. ^ "Recognition – Toontown Website". Disney. Retrieved 10 July 2013.
  10. ^ "Toontown Petition (online)". Change.org. Retrieved 2013-10-16.
  11. ^ "Closed | Disney Toontown Online". Toontown.go.com. Retrieved 2013-10-16.