Prehistorik 2: Difference between revisions
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{{Infobox VG| title = Prehistorik 2 |
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}}</ref>). The levels contain hidden food items which can be discovered by hitting the right spots with the club. |
}}</ref>). The levels contain hidden food items which can be discovered by hitting the right spots with the club. |
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The creators added a lot of detail to the game, which indeed increases the entertainment factor. If the player runs for a long distance and then stops, the caveman will be out of breath. |
The creators added a lot of detail to the game, which indeed increases the entertainment factor. If the player runs for a long distance and then stops, the caveman will be out of breath. |
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Controlling the game is very simple, with only the four arrow keys for movement and the [[space bar]] as attack button. |
Controlling the game is very simple, with only the four arrow keys for movement and the [[space bar]] as attack button. |
Revision as of 19:56, 3 November 2013
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Prehistorik 2 | |
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Developer(s) | Titus Interactive |
Publisher(s) | Titus Interactive |
Designer(s) | Eric Zmiro |
Composer(s) | Thorsten Mitschele (Game Boy) |
Platform(s) | Amstrad CPC and DOS |
Release | 1993 |
Genre(s) | Platform game |
Mode(s) | Single player |
Prehistorik 2 is a sequel to the platform game Prehistorik. It was developed by Titus Interactive for DOS and Amstrad CPC in 1993.
Like in its predecessor, the main character of Prehistorik 2 is a caveman who goes in quest for food, fighting various animals[1] and humorous end of level bosses.
The game is a simple platform game where the player walks and jumps his/her way through the levels and whacks enemies in the head with a club. Points can be collected by both whacking enemies and collecting items (including food, diamonds, video games, etc.[2]). The levels contain hidden food items which can be discovered by hitting the right spots with the club.
The creators added a lot of detail to the game, which indeed increases the entertainment factor. If the player runs for a long distance and then stops, the caveman will be out of breath.
Controlling the game is very simple, with only the four arrow keys for movement and the space bar as attack button.
Instead of having to collect at least the right amount of food to be able to reach the next level as in Prehistorik, in Prehistorik 2 it is only required to get a lighter before the player can go to the next level. All in all, there are ten levels plus three bonus levels.
There are various hidden secrets in this game, one shows some extra credits, and there's even a collection of holiday photographs of the development team.[3]
Legacy
From 1996 on, a notice stating that the game still works in the year it is played in appears when starting the EXE file.
Level codes differ on every machine with a different BIOS. For example, if Prehistorik 2 is played via DOSBox, the codes obtained are different than those when playing in Windows XP.
Prehistorik Man
The game was later ported to the Game Boy and Super Nintendo Entertainment System as Prehistorik Man. The SNES version was in turn ported too to the Game Boy Advance and DSiWare, with the latter being released in North America on February 15, 2010.
On release, Famicom Tsūshin scored the Super Famicom version of Prehistorik Man a 27 out of 40.[4]
See also
References
- ^ Martin Milichovský (November 2005). "Prehistorik 2 - nepřátelé". Retrieved 9 April 2011.
- ^ Martin Milichovský (November 2005). "Prehistorik 2 - věci a objekty". Retrieved 9 April 2011.
- ^ Joseph Themay (December 2011). "Hollyday in Meyrues! Some weird holiday pictures are shown when you finish Prehistorik 2!". Retrieved 19 December 2011.
- ^ NEW GAMES CROSS REVIEW: P-マン. Weekly Famicom Tsūshin. No.341. Pg.30. 30 June 1995.