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Despite the completely new scenario, the play mechanics, which require the player to use beat points, tracks, and spinners in time with the song's rhythm, remain the same.
Despite the completely new scenario, the play mechanics, which require the player to use beat points, tracks, and spinners in time with the song's rhythm, remain the same.


One of the example scenarios revealed in the July version of Nintendo Power has you motivating a movie director. If you stay in sync, you will inspire him to make a great film, which will play on the top screen as you beat. Fail the mission, however, and the scene will end badly for everybody.
One of the example scenarios revealed in the July issue of ''[[Nintendo Power]]'' has the player motivating a movie director. If the player stays in sync, he or she will inspire the director to make a great film. If the mission is failed, however, the scene will end badly for everybody.


==External links==
==External links==

Revision as of 22:48, 13 June 2006

Template:Future game

Elite Beat Agents
File:Pvjlx9Wdb7LJYqpL5ZSRN7UFtrGIbcFi.jpg
Developer(s)iNiS
Publisher(s)Nintendo
Artist(s)
Platform(s)Nintendo DS
ReleaseTBA
Genre(s)Rhythm
Mode(s)Single player Multi player

Elite Beat Agents is a Nintendo DS rhythm game developed by iNiS.

Elite Beat Agents is a sequel to Osu! Tatakae! Ouendan (although holding no plot connection), created for a Western audience. It will have all new scenarios, characters, themes and music, including Steriogram's Walkie Talkie Man and Deep Purple's Highway Star. [1]

Despite the completely new scenario, the play mechanics, which require the player to use beat points, tracks, and spinners in time with the song's rhythm, remain the same.

One of the example scenarios revealed in the July issue of Nintendo Power has the player motivating a movie director. If the player stays in sync, he or she will inspire the director to make a great film. If the mission is failed, however, the scene will end badly for everybody.