Jump to content

Talk:Autodesk 3ds Max: Difference between revisions

Page contents not supported in other languages.
From Wikipedia, the free encyclopedia
Content deleted Content added
Rename?
Mhoskins (talk | contribs)
Line 18: Line 18:


WTF is this ad? The link to orionflame has absolutely NO PLACE in this encyclopedia article.
WTF is this ad? The link to orionflame has absolutely NO PLACE in this encyclopedia article.
*Had to remove this link AGAIN. Stop plugging your product in Wikipedia. [[User:Mhoskins|Mhoskins]] 14:17, 27 June 2006 (UTC)


== History needed ==
== History needed ==

Revision as of 14:17, 27 June 2006

Heya, I'm 25 years old and have been jumping in-and-out of learning and practicing 3D graphics since I was 12 or 13 when my parents bought me 3D Studio to give me a constructive hobby to do. This was back in the days when it was an MS-DOS application that cost upwards of $2,800 (no, I wasn't spoiled, but I really did need a constructive hobby at the time, lol) and the company was Autodesk, before this "Discreet" company popped up, and when Windows 95 was still mostly whispers and rumors.

I notice 3D Studio redirects to this 3D Studio Max article; would it be worth my while to write up a small article on 3D Studio itself, perhaps for historical perspective of this 3D graphics suite? I'm surprised how very little information and nostalgia-fodder is on the net about pre-Max 3D Studio, as if it never existed. I never got into 3D Studio Max (I'm actually a loyal Blender convert now... ;)) so I wouldn't be able to go into too much detail about relevant differences between the DOS 3D Studio and the later Windows-based "Max" ones. I can tell you that 3D Studio had REALLY awful modeling capabilities; still thinking about how to express its primitiveness without sounding POV, but pre-Max 3D Studio really was THAT primitive -- you were limited to booleans on basic shapes, and a lofting mechanism which was very crude by today's standards. Most 3D Studio as I know, used other applications to model, using 3D Studio more for its easy keyframing capabilities and intuitive materials editor. --I am not good at running 06:34, 30 August 2005 (UTC)[reply]

3ds max

I believe this article should be renamed to 3ds max, as it is the official name now.


there's really not much to say about 3D Studio. It was an under dog program created by Autodesk who only concentrated on architectural software. It took off and eventually ported to Windows 95 as 3D Studio Max (Still got all the boxes and dongles) around this time Kinetix was in charge of the program. Some time when 3DSMax 3 came out Autodesk bought Discreet (a SFX video editing software manufacturer) and delegated Max over to them (this almost litteraly happened over night, I recall the demo artists making a "drunken overnight merger" joke about it when it was revealed). Since Discreet took over Max started heading closer to the film market especially with the launch of Combustion ( Video Editing software that interacts very well with 3DS MAX and makes use of the open end RPF (Rich Pixel Format)). erm... maybe it is not as little-to-say as I thought... --DanHibiki 06:18, 19 November 2005 (UTC)[reply]

3ds file format

What may be worth a mention is the 3ds file format, in terms of porting models between various 3D capable applications? --André SC 05:53, 23 January 2006 (UTC)[reply]

orionflame

WTF is this ad? The link to orionflame has absolutely NO PLACE in this encyclopedia article.

History needed

There is no mention about history of 3DS Max (which is now the correct title). In past the software was named 3D Studio MAX and was developed by Kinetix... And there was 3D Studio working under DOS as well.. Some mentions with dates are needed here

Rename?

The official name since version 4 (releaseed in 2000) is 3ds max. We should rename this article. Hermansaksono 02:46, 25 June 2006 (UTC)[reply]