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{{Infobox_Software |
{{Infobox_Software |
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|name = jrMan |
|name = jrMan |
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|logo = [[image:jrMan.png| |
|logo = [[image:jrMan.png|200px]] |
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|genre = [[Renderer]] |
|genre = [[Renderer]] |
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|screenshot = [[Image:jrManSS.png|250px]] |
|screenshot = [[Image:jrManSS.png|250px]] |
Revision as of 22:12, 28 June 2006
Developer(s) | jrMan Team |
---|---|
Stable release | 0.3
/ December 16, 2003 |
Preview release | 0.4
/ January 13, 2006 |
Type | Renderer |
Website | http://www.jrman.org/ |
jrMan is a project to write an open source version of the Reyes rendering algorithm used by Pixar's PhotoRealistic RenderMan implemented in Java, written by Gerardo Hovilleur, Jorge Vargas and Elmer Garduno.
jrMan is available under GPL
History
Current version
Beta-testing of version 0.4 is currently underway.
Renderman features implemented in jrMan 0.4:
- Shadows
- Texture mapping
- Primitives:
- Sphere
- Torus
- Cone
- Disk
- Cylinder
- Paraboloid
- Hyperboloid
- Points
- Patch "bilinear"
- Patch "bicubic" (all basis & rational)
- Polygon
- PointsPolygon
- ObjectInstance
- PatchMesh
- NuPatch
- Surface shaders:
- constant
- matte
- plastic
- paintedplastic
- reflectivepaintedplastic
- metal
- Light shaders:
- ambientlight
- distantlight
- pointlight
- spotlight
- shadowspotlight
- shadowdistantlight
- Volume shaders:
- fog
- depthcue
- Displacement shaders:
- bumpy
- All pixel filters
- Generate image to file (RGB & RGBA)
- Delayed Read Archive