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=== Features ===
=== Features ===


Shadows, texture mapping, surface shaders, light shaders, volume shaders, displacement shaders, all pixel filters, generate image to file (RGB & RGBA), delayed Read Archive
Shadows, texture mapping, surface shaders, light shaders, volume shaders, displacement shaders, all pixel filters, generate image to file (RGB & RGBA), delayed Read Archive.


=== Supported primitives ===
=== Supported primitives ===

Revision as of 22:54, 28 June 2006

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jrMan
Developer(s)jrMan Team
Stable release
Preview release
Operating systemCross-platform
PlatformJava
TypeRenderer
LicenceGPL
Websitehttp://www.jrman.org/

jrMan renderer is a project to write an open source version of the Reyes rendering algorithm used by Pixar's PhotoRealistic RenderMan implemented in Java, written by Gerardo Hovilleur, Jorge Vargas and Elmer Garduno.

jrMan is available under the open-source GNU General Public License (GPL)

History

Current version

Beta-testing of version 0.4 is currently underway.

Features

Shadows, texture mapping, surface shaders, light shaders, volume shaders, displacement shaders, all pixel filters, generate image to file (RGB & RGBA), delayed Read Archive.

Supported primitives

Sphere, Torus, Cone, Disk, Cylinder, Paraboloid, Hyperboloid, Points, Patch "bilinear"and "bicubic" (all basis & rational), Polygon, PointsPolygon, ObjectInstance, PatchMesh, NuPatch.

Features not yet implemented

Shading language compiler, Motion blur, Depth of field, Level of detail, CSG, Trim curves, Subdivision surfaces, Curves, General Polygons.

See Also