JrMan: Difference between revisions
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=== Features === |
=== Features === |
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Shadows, texture mapping, surface shaders, light shaders, volume shaders, displacement shaders, all pixel filters, generate image to file (RGB & RGBA), delayed Read Archive |
Shadows, texture mapping, surface shaders, light shaders, volume shaders, displacement shaders, all pixel filters, generate image to file (RGB & RGBA), delayed Read Archive. |
||
=== Supported primitives === |
=== Supported primitives === |
Revision as of 22:54, 28 June 2006
Developer(s) | jrMan Team |
---|---|
Stable release | 0.3
/ December 16, 2003 |
Preview release | 0.4
/ January 13, 2006 |
Operating system | Cross-platform |
Platform | Java |
Type | Renderer |
Licence | GPL |
Website | http://www.jrman.org/ |
jrMan renderer is a project to write an open source version of the Reyes rendering algorithm used by Pixar's PhotoRealistic RenderMan implemented in Java, written by Gerardo Hovilleur, Jorge Vargas and Elmer Garduno.
jrMan is available under the open-source GNU General Public License (GPL)
History
Current version
Beta-testing of version 0.4 is currently underway.
Features
Shadows, texture mapping, surface shaders, light shaders, volume shaders, displacement shaders, all pixel filters, generate image to file (RGB & RGBA), delayed Read Archive.
Supported primitives
Sphere, Torus, Cone, Disk, Cylinder, Paraboloid, Hyperboloid, Points, Patch "bilinear"and "bicubic" (all basis & rational), Polygon, PointsPolygon, ObjectInstance, PatchMesh, NuPatch.
Features not yet implemented
Shading language compiler, Motion blur, Depth of field, Level of detail, CSG, Trim curves, Subdivision surfaces, Curves, General Polygons.