Apple Panic: Difference between revisions
You will not find any open source rewrite of Apple Panic except this one. |
Ok, but one link is enough |
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==External links== |
==External links== |
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*[http://seed7.sourceforge.net Seed7 Homepage] |
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*[http://seed7.sourceforge.net/scrshots/panic.htm Panic screenshots] |
*[http://seed7.sourceforge.net/scrshots/panic.htm Panic screenshots] |
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*{{moby game|id=/apple-panic|name=''Apple Panic''}} |
*{{moby game|id=/apple-panic|name=''Apple Panic''}} |
Revision as of 14:57, 7 July 2006
Apple Panic | |
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File:ApplePanicCover.jpg | |
Developer(s) | Brøderbund |
Publisher(s) | Brøderbund |
Designer(s) | Ben Serki |
Platform(s) | Apple II, PC Booter, VIC-20 |
Release | Apple II: 1981 PC Booter: 1982 |
Genre(s) | Puzzle, Platform game, Puzzle |
Mode(s) | Single Player |
Apple Panic is a 1982 platform game for the Apple II programmed by Ben Serki of Broderbund Software. Apple Panic was inspired by Space Panic.
As the introduction screen says: The object is to dig holes and pound the apples through the holes. Your character is controlled by keyboard commands. You can walk left/right, climb up/down the ladders and dig or fill holes. If an apple monster touches you, you'll lose. Once a monster is stuck in a hole you have 17 seconds to hit it on the head which makes it fall down. If you wait too long they will bounce back up with vengeance. Orange monsters die on the next floor when they fall down. In later levels you have to deal with green and blue monsters. Green monsters require falling through two vertically lined up holes while blue monsters need three vertically lined up holes. You earn extra points if you drop one monster on top of another. To make matters worse, you have a tight time limit to kill all the monsters on each level. The various levels use four different ladder layouts, but always have five platforms you can dig.
A second version of this game was subtitled, “Smashed by the smiling sledgehammer!!!”
There is a nice rewrite of the Apple Panic game in the Seed7 programming language.