PlayStation 3: Difference between revisions
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Revision as of 02:01, 8 July 2006
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Manufacturer | Sony Computer Entertainment |
---|---|
Type | Video game console |
Generation | Seventh generation era |
Release date | See table |
Lifespan | November 2006 |
Media | BD-ROM DVD-ROM CD-ROM |
CPU | 3.2 GHz PPC Cell with 7 3.2 GHz SPEs |
Online services | PlayStation Network Platform (PNP) |
Backward compatibility | PlayStation, PlayStation 2[1] |
Predecessor | PlayStation 2 |
The PlayStation 3 (プレイステーション3, Pureisutēshon Surī, abbreviated PS3) is Sony's seventh generation era video game console in the PlayStation series. It is the successor to the PlayStation 2 and will mainly compete against Microsoft's Xbox 360 and Nintendo's Wii. The PS3 is scheduled for release on November 11, 2006 in Japan and November 17, 2006 worldwide, and will ship in two initial configurations.
The PS3 was officially unveiled on May 16, 2005 by Sony during an E3 conference, where the console was first shown to the public. A functional version of the console was not at E3 2005 or the Tokyo Game Show in September 2005, although at both events, demonstrations were held on devkits (for example Metal Gear Solid 4: Guns of the Patriots) and comparable PC hardware, and video footage based on the predicted PS3 specifications was produced (for example for Mobile Suit Gundam).[citation needed]
Thus far, public reception of the console has been mixed with the Sony stock market price declining partially due to worries about the future of the PlayStation brand and its profitability.[2] However, Sony's chief has cited its widespread developer support and advanced "future-proofed" technologies such as Blu-ray and the Cell microprocessor, as ensuring the continued success of the PlayStation platform.[3]
Retail configurations, pricing and release date
Sony's current retail strategy for the PlayStation 3 will involve two different configurations that are detailed in a Sony press release.[4] The "premium" version of the PlayStation 3 will come with an internal 60 GB hard drive, Wi-Fi connectivity, HDMI output, and multiple flash memory card readers out of the box.
The second and alternate configuration of the console will have a 20 GB internal hard drive but will not feature Wi-Fi, HDMI, or a SD memory card reader. The hard drive is upgradeable, and memory card and Wi-Fi support can be added through adaptors, but the HDMI support is not upgradeable.[5]
The lack of HDMI output in the 20 GB model could potentially cause problems with restricted output resolution on Blu-ray video. An ICT flag can be set by content producers, which forces non-HDCP video down to a pixel resolution of 960×540 (50% greater than DVD-Video). SCEA president Kaz Hirai stated that it is "too early to speculate at this point" whether movie producers will activate the ICT feature.[6] According to German publisher Spiegel, a behind-the-scenes agreement was made to not enforce the ICT flag on next-generation optical formats until at least 2010, or possibly even 2012.[7]
Feature | Basic | Premium |
---|---|---|
Upgradable hard drive | Yes, 20 GB | Yes, 60 GB |
Blu-ray drive | Yes | Yes |
Bluetooth controllers | Yes[1] | Yes |
Flash memory card reader | No | Yes |
Wi-Fi connectivity | No | Yes |
HDMI connection | No | Yes |
Silver logo and trim [2] | No | Yes |
Region | Expected pricing on release | Release date | |
---|---|---|---|
Basic | Premium | ||
Eurozone (EUR)[8] | €499 | €599 | 17 Nov 2006 |
United Kingdom (GBP)[9] | £425 | ||
Japan (JPY)[4] | ¥59,800 | Open price | 11 Nov 2006 |
United States (USD)[10] | $499 | $599 | 17 Nov 2006 |
Canada (CAD)[10] | $549 | $659 | |
Australia (AUD)[11] | $829 | $999 | |
Norway (NOK) | 6,500 KR [citation needed] | ||
Denmark (DKK)[12] | 4,295 DKK | 5,295 DKK | |
New Zealand (NZD)[13] | Not Confirmed | $1199 | 23 Nov 2006 |
Is it not nonsense to compare the charge for dinner at the company cafeteria with dinner at a fine restaurant? It's a question of what you can do with that game machine. If you can have an amazing experience, we believe price is not a problem.
— Ken Kutaragi on the PlayStation 3 price point
In the UK market, Sony Computer Entertainment Europe has stated that it is likely that they will launch only the 60 GB version.[9]
In Japan, Sony has opted to go with an open pricing scheme for the 60 GB model, allowing retailers to set a pricepoint themselves. Rakuten, one of the biggest Japanese online retailers, has set their pricepoint at ¥71,800, or ¥75,390 with taxes added (about US$675).[14]
The PS3 has received mixed reviews for its price. It is significantly higher than its same-generation competition in all world markets.[15] Sony has publicly defended its pricing model, citing the PS3's higher performance and inclusion of a Blu-ray drive, of which stand-alone players will cost an estimated US$1000.[6] There have also been statements made by Sony which suggest that games may cost more than $60, which is currently the standard for the highest pricing of games.[16]
Games in development
Title | Type | Exclusive? |
---|---|---|
Resistance: Fall of Man | First-person shooter | Yes |
Warhawk | Third-person shooter | Yes |
Genji 2 | Third-person action | Yes |
Formula One 06 | Racing game | Yes |
MotorStorm | Racing game | Yes |
SingStar | Music | Yes |
Tony Hawk's Project 8 | Sports | No |
Call of Duty 3 | First-person shooter | No |
Sonic the Hedgehog | Platform game | No |
Tom Clancy's Rainbow Six: Vegas |
Tactical shooter | No |
Need for Speed: Carbon | Racing game | No |
WWE SmackDown vs. Raw 2007 |
Wrestling / Fighting game | No |
Title | Release* | Type | Exclusive? |
---|---|---|---|
Metal Gear Solid 4 | 2007 | Tactical shooter | Yes |
Assassin's Creed | 2007 | Action-adventure | Yes |
Devil May Cry 4 | 2007 | Third-person shooter | Yes |
Final Fantasy XIII | TBA | Role-playing game | Yes |
Gran Turismo 5 / HD | 2007 | Racing game | Yes |
Tekken 6 | 2007 | Martial Arts / Fighting game | Yes |
Killzone PS3 | TBA | First-person shooter | Yes |
Silent Hill 5 | 2007 | Survival horror game | Yes |
Heavenly Sword | 2007 | Action-adventure game | Yes |
Grand Theft Auto IV | 2007 | Action Adventure | No |
Unreal Tournament 2007 | 2007 | First-person shooter | No |
Resident Evil 5 | TBA | Survival horror game | No |
Armored Core 4 | TBA | Third-person shooter | No |
NBA Live 07 | 2007 | Sports | No |
Mercenaries 2: World in Flames |
2007 | Action-adventure game | No |
Shin Megami Tensei | TBA | Role-playing game | N/A |
Virtua Fighter 5 | TBA | 3D Fighting | Yes |
Gundam: Mobile Suit | TBA | Mech Sim | Yes |
As of March 2006, there are already over 230 PS3 games announced by multiple developers and publishers, like SCEI, Electronic Arts, Konami, Namco, Ubisoft, Capcom, Square Enix, Sega and many others. As well as announced titles there are likely to be many 'secret projects' already under development.[citation needed]
At the E3 2005 Press booths, Sony showed some pre-rendered and some real-time videos of games in development with the codenames Eyedentify, Vision Gran Turismo and MotorStorm. Also shown at E3 was a Final Fantasy VII technical demo of the opening sequence remade for the PlayStation 3 system. Tetsuya Nomura, director of Final Fantasy VII: Advent Children, said he would like to remake the game for the PS3 once his other projects are completed.
Backward compatibility
Sony has stated that the PlayStation 3 will have backward compatibility with the PlayStation and PlayStation 2, and that every PS1 and PS2 game that observes its respective system's TRC (Technical Requirements Checklist) will be playable on PS3 at launch.[1]
At the 2006 PlayStation Business Briefing, SCE president Ken Kutaragi asked developers to adhere to the TRC to facilitate compatibility with future PlayStations, stating that the company was having some difficulty getting backward compatibility with games that had not followed the TRCs. "Either it's accidental or on purpose; there's actually a lot of games that don't follow the TRC."[18].
Contrary to previous reports that PlayStation 2 emulation would be accomplished through software,[citation needed] the July issue of Japanese magazine Ultra One reports that the current design of PlayStation 3 includes the core PS2 chipset.[19]
The PlayStation 3 does not include interfaces for legacy PlayStation devices such as the DualShock controller. It is not known at this time whether USB devices for PlayStation 2 will be compatible with PlayStation 3.
Online services (PNP)
In response to Microsoft's successful Xbox Live network, Sony announced a unified online service for the PlayStation 3 console at the 2006 PlayStation Business Briefing meeting in Tokyo. The name of the service has been given the working title of "PlayStation Network Platform" and Sony has confirmed that the service will be free and include multiplayer support. However developers are permitted to charge a subscription fee, as is common with MMO games. It is being jointly developed by Sony Computer Entertainment and Sony Online Entertainment.[20]
Interface and operating system
The PS3 will use the Cross Media Bar (XMB) already used in the PlayStation Portable and PSX devices. The version demonstrated at E3 2006 included options for different user profiles, the ability to explore photos, play music and movie trailers from the hard drive, compatibility for a USB Keyboard and Mouse, a full Internet browser and a Friends menu. In a separate demo Sony also presented the "Marketplace" where players can buy and download music, have a profile, and act in karaoke's in a service called "SingStar".
It has been confirmed that Linux will be pre-installed on the PS3 hard drive. Sony hopes that with its wide variety of features, PS3 will supplant the PC in the home.[21] In addition, Sony hopes that the presence of Linux in every PS3 will encourage independent content creation such as homebrew games.
Because we have plans for having Linux on board [the PS3], we also recognize Linux programming activities… Other than game studios tied to official developer licenses, we'd like to see various individuals participate in content creation for the PS3.
—Izumi Kawanishi on the presence of the Linux in the PS3.[22]
Currently it is unknown if Linux will be the operating system used to run everything, including the Cross Media Bar, or if the system will operate as a dual boot environment, where Linux would be loaded from the Cross Media Bar menu.
Hardware specifications
Unless otherwise noted, the following specifications are based on a press release by Sony at the 2005 E3 Conference,[23] and slides from a Sony presentation at the 2006 Game Developer's Conference.[24]
Central processing unit (CPU)
3.2 GHz Cell processor: 1 PowerPC-based "Power Processing Element" and 7, 3.2 GHz Synergistic Processing Elements (SPEs). The PPE has a 512 KB L2 cache and one VMX (AltiVec) vector unit. Each of the eight SPEs is a RISC processor with 128-bit 128 SIMD GPRs and superscalar functions. Each SPE has 256 KB of L1 cache/software-addressable 4.8 GHz SRAM, called the "Local Store".
Only seven SPEs are active; the eighth is redundant, to improve yield. If one of the eight has a manufacturing defect, it is disabled without rendering the entire unit defective. Additionally, one of the seven active SPEs is reserved for use by the system's OS, leaving six SPEs directly available to applications.
Graphics processing unit (GPU)
Custom RSX or "Reality Synthesizer" design co-developed by NVIDIA and Sony:
- Based on NVIDIA NV47 architecture
- Clocked at 550 MHz
- 128-bit DDR memory interface
- 211.2 GFLOPS programmable (384 FLOPS per clock)
- 1.8 TFLOPS
- Multi-way programmable parallel floating point shader pipelines
- 136 shader operations per clock
- 74.8 billion shader operations per second (100 billion with CPU)
- 24 2D texture lookups per clock
- 1.1 billion vertices per second
- 128-bit pixel precision offers rendering of scenes with high dynamic range imaging
- Full high definition output (up to and including 1080p)
Memory
Total 512 MB, split into:
System bandwidth
- 204.8 GB/s Cell Element Interconnect Bus (Theoretical peak performance)[25]
- Cell FlexIO Bus: 35 GB/s outbound, 25 GB/s inbound (7 outbound and 5 inbound 1Byte wide channels operating at 5 GHz) (effective bandwidth typically 50-80% of total)[26]
- 51.2 GB/s SPE to local store
- Experimental Sustained bandwidth for some SPE-to-SPE DMA transfers - 78 to 197 GB/s.[26]
- 25.6 GB/s to Main Ram XDR DRAM: 64 bits × 3.2 GHz / 8 bits to a byte
- 22.4 GB/s to GDDR3 VRAM: 128 bits × 700 MHz × 2 accesses per clock cycle (one per edge) / 8 bits to a byte
- RSX 20 GB/s (write), 15 GB/s (read)
- System Bus (separate from XIO controller) 2.5 GB/s write and 2.5 GB/s read
Audio/video output
Video
- Supported screen resolutions: 480i, 480p, 720p, 1080i, 1080p
- Multiple AV outputs
- Composite
- S-Video
- Component video (output up to and including 1080p)
- HDMI 1.3[27] port (Digital video output; 60 GB model only)
Sound
- S/PDIF optical output for digital audio
- Dolby TrueHD[citation needed] 5.1 minimum (Blu-Ray movies only; compatible sound equipment required)
- DTS-HD
- LPCM (DSP functionality handled by the Cell processor)
Storage
- Blu-ray Disc: PlayStation 3 BD-ROM, BD-Video, BD-R, BD-RE. 2x (9.0 MB/s)
- DVD: PlayStation 2 DVD-ROM, DVD-Video, DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW. 8x (11.0 MB/s max)
- CD: PlayStation CD-ROM, PlayStation 2 CD-ROM, CD-DA, CD-DA (ROM), CD-R, CD-RW. 24x (3.5 MB/s max)
- SACD: SACD Hybrid (CD layer) SACD HD. 2x
- Hard Drive: Pre-Installed 20 GB / 60 GB (depending on package), 2.5", detachable/upgradeable, with Linux pre-installed.[28]
- Flash memory interfaces (60 GB model only):
Communications
- One Gigabit Ethernet Port
- USB 2.0 (x4)
- Bluetooth 2.0
- Wi-Fi (60 GB model only)
Controller
At Sony's 2006 E3 press conference, a new PlayStation 3 controller design was revealed. The design was superficially very similar to a wireless version of the DualShock 2 controller, as opposed to the wireless "boomerang" prototype design showcased a year earlier.
The PlayStation 3 controller features a USB mini-B connector terminal at the top of the controller for charging the internal battery through USB, and also for wired play. There are four numbered LED indicators, to identify and distinguish multiple connected wireless controllers.
In addition to the basic design, the other major feature revealed at the press conference was the ability to sense both rotational orientation and translational acceleration.[29] Although it is not yet known how many games will use this feature, games that do (such as Warhawk) will come with an option to turn motion sensing off.[citation needed]
Sony has stated that because of the motion sensors, the rumble capability of the previous controllers will not be included, reasoning that the vibration interferes with motion-sensing.[29] Haptics developer Immersion Corporation (which successfully sued Sony)[30] expressed skepticism of Sony's rationale,[31] and has since introduced a vibration technology that is compatible with tilt and motion-sensing.[32]
Some minor refinements have also been made to the controller. In place of the "Analog" button and light found on previous PlayStation controllers, a button with the PlayStation logo has been added to the center of the controller face. Some of the buttons have been raised from their previous versions, to enhance their pressure-sensitive analogue functionality. In particular, the L2 and R2 shoulder buttons have been redesigned to allow for a much deeper depression range, making them more trigger like. The analogue sticks also have a wider range of motion and finer analogue sensitivity—at 10-bit accuracy, an improvement upon the 8-bit accuracy of the previous models. [29]
Power supply and other components
The power supply will be built into the console. A standard 3-pin IEC connector is present at the base of the console.
In an interview Ken Kutaragi revealed that the PlayStation 3 will be cooled using heat pipes and associated technology and that a liquid cooling system would not be used.[33]
Overall floating-point capability
In a slide show at their E3 conference, Sony presented the "CPU floating point capability" of the PlayStation 3's Cell CPU, and compared it to other CPUs. In their official press release, the same statistic regarding the PS3 as a whole was reported to be 2 TFLOPS[23].
The figures are rounded estimates for single-precision operations based on addition of the theoretical maximum floating point performances of the processing units in the Cell CPU and those of the RSX GPU. Inevitably, real-world performance for both systems will be lower. PlayStation 3's Cell CPU achieves 256 GFLOPS single precision and is reported at around 26 GFLOPS double precision. Additionally, programmers may find it difficult, initially, to optimize their game engines to make the best use of the highly parallel architectures of both systems, further reducing real-world performance.
Miscellaneous
- High-definition IP video conferencing.
- EyeToy interactive reality game, Eyedentify.
- EyeToy voice command recognition.
- EyeToy virtual object manipulation.
- Digital photograph display (JPEG, PNG).
- MP3, Ogg and ATRAC download and playback.
- Simultaneous World Wide Web access and gameplay.
- Parental Controls[34]
- The ability for the PlayStation Portable to connect to the PlayStation 3 as a video-enabled controller.
Software development
The PlayStation 3, unlike the PlayStation and PlayStation 2 systems, is based on open and publicly available application programming interfaces.
The list of open standards includes:
- COLLADA, an open, XML-based file format for 3D models.
- PSGL, a modified version of OpenGL ES 1.0 with extensions specifically aimed at the PS3[35]
- OpenMAX, a collection of fast, cross-platform tools for general "media acceleration," such as matrix calculations.
- OpenVG, for hardware-accelerated 2D vector graphics.
Sublicensed technologies include:
- AGEIA's PhysX SDK, NovodeX.
- Epic's Unreal engine 3.0 framework.
- Havok's physics and animation engines.
- Pixelux's Game Asset Synthesis Technology[36], a toolkit for advanced procedural synthesis
- Alias Systems Corporation's 3D graphics programs [37]
- Cg 1.5, Nvidia's C-like shading language.
- SpeedTree RT, a programming package produced by Interactive Data Visualization, Inc. that aims to produce high-quality virtual foliage in real time.
- Kynogon's Kynapse 4.0 "large scale A.I."[38]
The list of standards they are reported to be considering includes:
- IPv6, the next generation of the Internet Protocol. [39]
Sony has selected several technologies and arranged several sublicensing agreements to create an advanced software development kit for developers. In addition, in 2005 Sony purchased SN Systems, a former provider of Microsoft Windows-based development tools for a variety of console platforms; including PlayStation 2, GameCube, PSP and Nintendo DS to create additional GNU development tools. Sony is providing all developers with GNU toolchains where SN Systems will provide more customer-oriented GNU tools at an additional cost.
Region coding
During a Q&A session at the 2006 Game Developers Conference, Sony Computer Entertainment Worldwide Studios President Phil Harrison confirmed that the PlayStation 3 will feature region-free gaming.[40] This is similar to the strategy used by Sony with the PlayStation Portable, which is currently region-free as well.
Blu-ray movies will still use a region code, however the Blu-ray region code will be different from the DVD region code.
Trivia
- The font used for the Spider-Man movies is the font used for the PlayStation 3 logo. Both are made by Sony.
See also
- Blu-ray Disc
- Cell microprocessor
- Comparison of seventh-generation game consoles
- Cross Media Bar (XMB)
- Launch title
- List of PlayStation 3 games
- PlayStation
- PlayStation 2
- PlayStation Portable
- PSX
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External links
Official sites
- Official US PlayStation 3 site
- Official European PlayStation 3 site
- PlayStation 3 Hardware Press Images
- Sony Computer Entertainment HQ (English)
- Playstation products page
Unofficial
- Gamespot.com - PlayStation 3 coverage
- IGN.com - PlayStation 3 coverage
- The Authoritative Blu-ray Disc (BD) FAQ by Hugh Bennett
- Kutaragi: PS3 A 'Computer', Not A Console