Crystal Mines: Difference between revisions
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{{nofootnotes|date=March 2010}} |
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#REDIRECT[[Color Dreams]] |
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{{Infobox VG |
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| width = |
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| title = Crystal Mines |
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| collapsible = |
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| state = |
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| show image = |
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| image = [[File:Crystal Mines NES cover.jpg]] |
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| caption = Cover art |
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| aspect ratio = |
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| resolution = [[8-bit color]] |
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| developer = [[Color Dreams|Color Dreams, Inc.]] |
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| publisher = [[Color Dreams|Color Dreams, Inc.]] |
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| designer = [[Ken Beckett]], [[Nina Bedner]] |
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| distributor = |
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| license = Unlicensed |
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| engine = Proprietary |
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| released = {{vgrelease|NA=1989}} |
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| genre = [[Action game|Action]], [[Strategy video game|Strategy]] |
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| modes = [[Single-player video game|Single-player]] |
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| ratings = {{vgratings|ESRB=not rated (n/a)}} |
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| platforms = [[Nintendo Entertainment System]] |
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| media = [[ROM cartridge|Cartridge]] |
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| requirements = No Special Requirement |
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| input = [[Gamepad|NES controller]] |
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}} |
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'''''Crystal Mines''''' is a [[video game]] that was released for the [[Nintendo Entertainment System]] by [[Color Dreams]] in 1989. Like all Color Dreams games, ''Crystal Mines'' was not officially licensed by [[Nintendo]]. |
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In ''Crystal Mines'' the player controls a [[robot]] via [[remote control]] to conduct a [[mining]] operation on a newly discovered [[planet]] in the year 2265. The robot can use energy balls to dig through dirt and rock as well as defeat enemies. On each level, the player is required to collect a certain number of [[crystals]] while avoiding falling rocks and enemies. Once the required amount of crystals have been collected an exit appears somewhere in the level that takes you to the next level. |
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There are 100 levels. The last 50 levels are similar to the first 50, but are rearranged to be more difficult. Other changes in the last 50 levels can include harder enemies, shorter time limits, more difficult puzzles, fewer bombs, require more [[crystals]] to complete, a different location for the exit, and have a different starting place that may put you in immediate danger. |
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''Crystal Mines'' was redesigned and released by Color Dreams's [[Wisdom Tree]] label as ''[[Exodus (video game)|Exodus]]'' and ''[[Joshua (game)|Joshua]]''. Its engine was also used for the games ''[[Spiritual Warfare (video game)|Spiritual Warfare]]'' and ''[[Bible Buffet]]''. |
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==See also== |
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*[[Boulder Dash]] |
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==Sources== |
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* [http://www.planetnintendo.com/thewarpzone/colordreamsshrine1/manuals/crystal_mines.txt Instruction Manual] |
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* [http://www.gamefaqs.com/console/nes/data/587208.html Crystal Mines] at [[GameFAQs]] |
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==External links== |
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*{{moby game|id=/crystal-mines}} |
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{{action-videogame-stub}} |
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[[Category:1989 video games]] |
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[[Category:Nintendo Entertainment System games]] |
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[[Category:Nintendo Entertainment System-only games]] |
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[[Category:North America-exclusive video games]] |
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[[Category:Rocks-and-diamonds games]] |
Revision as of 19:09, 28 December 2014
This article includes a list of references, related reading, or external links, but its sources remain unclear because it lacks inline citations. (March 2010) |
Crystal Mines is a video game that was released for the Nintendo Entertainment System by Color Dreams in 1989. Like all Color Dreams games, Crystal Mines was not officially licensed by Nintendo.
In Crystal Mines the player controls a robot via remote control to conduct a mining operation on a newly discovered planet in the year 2265. The robot can use energy balls to dig through dirt and rock as well as defeat enemies. On each level, the player is required to collect a certain number of crystals while avoiding falling rocks and enemies. Once the required amount of crystals have been collected an exit appears somewhere in the level that takes you to the next level.
There are 100 levels. The last 50 levels are similar to the first 50, but are rearranged to be more difficult. Other changes in the last 50 levels can include harder enemies, shorter time limits, more difficult puzzles, fewer bombs, require more crystals to complete, a different location for the exit, and have a different starting place that may put you in immediate danger.
Crystal Mines was redesigned and released by Color Dreams's Wisdom Tree label as Exodus and Joshua. Its engine was also used for the games Spiritual Warfare and Bible Buffet.