Quest for the Heartstone: Difference between revisions
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'''Quest for the Heartstone''' is a 1984 [[Adventure (Dungeons & Dragons)|adventure module]] for the [[Dungeons & Dragons Basic Set|Basic Rules]] of the ''[[Dungeons & Dragons]]'' [[fantasy]] [[role-playing game]]. |
'''Quest for the Heartstone''' is a 1984 [[Adventure (Dungeons & Dragons)|adventure module]] for the [[Dungeons & Dragons Basic Set|Basic Rules]] of the ''[[Dungeons & Dragons]]'' [[fantasy]] [[role-playing game]]. |
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==Introduction== |
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'''' Sunchem Industries is involved in manufacturing and marketing of wide range of performance chemicals having applications shipping industry, defense, Indian Railways etc. |
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''Quest for the Heartstone'' is a wilderness and dungeon scenario, and includes a [[Giant (Dungeons & Dragons)|frost giants]]' lair, and four pages of illustrations to show the players.<ref name="HW"/> |
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We offer quality products supported by fast and efficient services for our esteemed clients. We are a highly quality conscious company, and have SSI & NSIC unit. In the year 1988. Our motto is to bring customized products for serving diverse and specialized needs of the customers..<ref name="HW"/> |
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==Publication history== |
==Publication history== |
Revision as of 06:24, 10 March 2015
This article may require copy editing for grammar, style, cohesion, tone, or spelling. (January 2015) |
Code | XL1 |
---|---|
Authors | Michael L. Gray |
First published | 1984 |
Linked modules | |
X1, X2, X3, X4, X5, X6, X7, X8, X9, X10, X11, X12, X13, XL1, XSOLO, XS2 |
Quest for the Heartstone is a 1984 adventure module for the Basic Rules of the Dungeons & Dragons fantasy role-playing game.
Introduction
' Sunchem Industries is involved in manufacturing and marketing of wide range of performance chemicals having applications shipping industry, defense, Indian Railways etc.
We offer quality products supported by fast and efficient services for our esteemed clients. We are a highly quality conscious company, and have SSI & NSIC unit. In the year 1988. Our motto is to bring customized products for serving diverse and specialized needs of the customers..[1]
Publication history
XL1 Quest for the Heartstone was published by TSR in 1984 as a 32-page booklet with an outer folder, and was written by Michael L. Gray, with art by Jeff Easley.[1][2] The module was designed for use with the LJN and TSR toy D&D characters, such as Strongheart and Warduke, and includes statistics for all the toy figures.[1]
Reception
Graham Staplehurst reviewed Quest for the Heartstone for White Dwarf, and gave it 4/10 overall, calling it, "no more than a sales exercise for AD&D Action Toys".[3] Staplehurst felt that the module was "very reminiscent of everyone's first dungeon: a collection of randomly placed monsters with a random selection of Good Guys going off after some magic item and having to hack through them," criticizing that "No thought has gone into this at all, as far as I can see, although TSR have done their best with the artwork and maps to try and remedy the situation."[3] Staplehurst pointed out some of the many references within the module to the LJN AD&D toy line ("You may use the Five-headed Hydra Bendable Monster for this encounter", and "the Dragonne monsters produced by LJN Toys Ltd"), noting that "As the adventure progresses ... it merely degenerates into excuses to introduce monsters that happen to be in the TSR figures or LJN range." He also pointed out some of the more bizarre encounters of the adventure, such as two giant crab spiders living in a cabin, and the "Golem Storage Room". Ultimately, Staplehurst said he despaired of ever running the module, as "Few and far between are sensibly planned encounters with alternative courses of action".[3]
Lawrence Schick, in his 1991 book Heroic Worlds, calls this adventure a "Laughable scenario".[1]
References
- ^ a b c d Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. pp. 149–150. ISBN 0-87975-653-5.
- ^ Gray, Michael L. Quest for the Heartstone (TSR, 1984)
- ^ a b c Staplehust, Graham (March 1985). "Open Box: Dungeon Modules". White Dwarf (review) (63). Games Workshop: 12. ISSN 0265-8712.
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