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* ''[[Dissidia 012 Final Fantasy]]'' (2011) (PSP): Special thanks
* ''[[Dissidia 012 Final Fantasy]]'' (2011) (PSP): Special thanks
* ''[[Bravely Default: Flying Fairy]]'' (2012) (3DS): Main character design
* ''[[Bravely Default: Flying Fairy]]'' (2012) (3DS): Main character design
* ''[[Bravely Default: Praying Brage]]'' (2012) (PC): Main character design<ref>{{cite web |author=Mauro Piccillo |title=Un MMORPG per Bravely Default?|work= |publisher=[[EIR Games]] |date=2012-10-29 |page= |url=http://www.eirgames.com/1535/mmorpg-bravely-default/}}</ref>
* ''[[Bravely Default: Praying Brage]]'' (2012) (PC): Main character design
* ''[[Final Fantasy XIV: A Realm Reborn]]'' (2013) (PS3, PC): Lead artist, main character design
* ''[[Final Fantasy XIV: A Realm Reborn]]'' (2013) (PS3, PS4, PC, Mac): Lead artist, main character design
* ''Knights of Glory'' (2013) (Mobile Phone): Main character design
* ''Knights of Glory'' (2013) (Mobile Phone): Main character design
* ''Little Noah" (2014) (iOS, Andriod): Main character design
* ''Little Noah'' (2014) (iOS, Android): Main character design
* ''[[Bravely Second]]'' (2015) (3DS): Main character design
* ''[[Bravely Second: End Layer]]'' (2015) (3DS): Main character design
* ''[[Final Fantasy XIV: Heavensward]]'' (2015) (PS3, PS4, PC, Mac): Main character design
* ''[[Nier New Project]]'' (TBA) (PS4): Main character design
* ''[[Nier New Project]]'' (TBA) (PS4): Main character design



Revision as of 22:47, 22 July 2015

Akihiko Yoshida (吉田 明彦, Yoshida Akihiko, born 1967) is a Japanese game artist. Yoshida was born in 1967 and joined Square Co. in 1995, before the company merged with Enix. He then left Square Enix in September 2013 and became freelance. On October 2014, he became the company director of CyDesignation, a subsidiary of CyGames.[1] He is well known for his work on the Final Fantasy series.[2] He was a former frequent collaborator of game designer Yasumi Matsuno.[3]

Biography

Style and Process

In 1995, Yoshida joined Square Co, and with each project he took on, he experimented with different styles of graphic design.[2][4] He has compared his use of color to that of Kingdom Hearts character designer Tetsuya Nomura, and the keeping of color consistent between the characters and the game world.[5]

Tactics Ogre

For the game Tactics Ogre, pencil etchings and CG coloration were used together for the first time.[4] Yoshida considers the tone and style of the game to be the "ideal" art style and thus within his comfort zone.[4] The original tarot card illustrations for the game were done for dot graphics, and reflected a limited color index.[4] When remade for the PlayStation Portable, some staff wanted to use the original illustrations, but Yoshida requested to redraw the illustrations with more detail and color than was possible or required previously.[4]

Final Fantasy XII

In designing the character of Vaan for Final Fantasy XII, initially the character was "rugged" and "tough", but after considering the demographics of the games audience, the character was made younger and thinner.[5] Once the actors motion captured and voice actor Kohei Takeda did the part, the character became slightly less effeminate than was originally designed.[5] Yoshida set out to create a cast of characters who looked unlike any previous Final Fantasy cast.[6] He also stated that the character reflected what Japanese audiences want, but was that they try to design characters everyone likes.[6]

Reception

He has been cited as a "fantastic" artist by Kotaku, and his work on Vagrant Story and Final Fantasy XII was called "brilliant" and "refined" by IGN.[2][3][7]

Works

References

  1. ^ Thomas James (2014-10-2). "Final Fantasy designer appointed CyDesignation company director". Gematsu. {{cite web}}: Check date values in: |date= (help); Cite has empty unknown parameter: |1= (help)
  2. ^ a b c IGN staff (2006-07-18). "Top 10 Tuesday: Best Art in Videogames". IGN. Retrieved 2010-05-04.
  3. ^ a b David Zdyrko (2006-07-18). "Vagrant Story review". IGN. Retrieved 2000-05-22. {{cite web}}: Check date values in: |accessdate= (help)
  4. ^ a b c d e Jeremy Parish (2010-12-30). "Walister Arts: An Interview With Tactics Ogre Art Team". 1UP.com. Retrieved 2013-02-27.
  5. ^ a b c IGN Staff (2003-11-20). "Final Fantasy XII Q&A". IGN. Retrieved 2013-02-27.
  6. ^ a b Benjamin Turner (2006-05-11). "A Chat with the Final Fantasy XII Team". GameSpy. Retrieved 2013-02-27.
  7. ^ Luke Plunkett (2011-07-06). "The Fantastic Character Art of Akihiko Yoshida". Kotaku. Retrieved 2013-02-27.

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