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[[File:Mini Metro.png|thumbnail|Screenshot of the game]]
[[File:Mini Metro.png|thumbnail|Screenshot of the game]]
''Mind the Gap'', the prototype for ''Mini Metro'', was created in April 2013 during [[Ludum Dare]] 26.<ref>{{cite news | url=http://iq.intel.com/mini-metro-turns-the-headache-of-mass-transportation-into-fun | title=Mini Metro Turns the Headache of Mass Transportation into Fun | work=Intel | date=23 July 2014 | accessdate=2 August 2014 | author=Maiberg, Emanuel}}</ref> In September 2013, the first pre-alpha build was released.<ref>{{cite web | url=http://dinopoloclub.com/press/sheet.php?p=mini_metro | title=Mini Metro Fact Sheet | work=Dinosaur Polo Club | accessdate=7 March 2014}}</ref> After several public alpha builds were tested and released, the game was made available for pre-order on 9 April 2014.<ref>{{Cite web|url = http://devlog.dinopoloclub.com/post/92594502330/mini-metro-pre-order-numbers|title = Mini Metro pre-order numbers|date = 23 July 2014|accessdate = 27 July 2014|website = Dinosaur Polo Club|publisher = |last = |first = }}</ref> The game was released on [[Steam (software)|Steam]] as an Early Access title on 11 August 2014.<ref>{{Cite web|url = https://twitter.com/dinopoloclub/status/498896563255525377|title = Dinosaur Polo Club tweet|date = 11 August 2014|accessdate = 18 August 2014|website = [[Twitter]]|publisher = |last = |first = }}</ref> Two days later, on 13 August 2014, DRM-free versions of the game were released through the [[Humble Bundle|Humble Store]]. It was released out of Early Access on Steam on November 6, 2015.
''Mind the Gap'', the prototype for ''Mini Metro'', was created in April 2013 during [[Ludum Dare]] 26.<ref>{{cite news | url=http://iq.intel.com/mini-metro-turns-the-headache-of-mass-transportation-into-fun | title=Mini Metro Turns the Headache of Mass Transportation into Fun | work=Intel | date=23 July 2014 | accessdate=2 August 2014 | author=Maiberg, Emanuel}}</ref> In September 2013, the first pre-alpha build was released.<ref>{{cite web | url=http://dinopoloclub.com/press/sheet.php?p=mini_metro | title=Mini Metro Fact Sheet | work=Dinosaur Polo Club | accessdate=7 March 2014}}</ref> After several public alpha builds were tested and released, the game was made available for pre-order on 9 April 2014.<ref>{{Cite web|url = http://devlog.dinopoloclub.com/post/92594502330/mini-metro-pre-order-numbers|title = Mini Metro pre-order numbers|date = 23 July 2014|accessdate = 27 July 2014|website = Dinosaur Polo Club|publisher = |last = |first = }}</ref> The game was released on [[Steam (software)|Steam]] as an Early Access title on 11 August 2014.<ref>{{Cite web|url = https://twitter.com/dinopoloclub/status/498896563255525377|title = Dinosaur Polo Club tweet|date = 11 August 2014|accessdate = 18 August 2014|website = [[Twitter]]|publisher = |last = |first = }}</ref> Two days later, on 13 August 2014, DRM-free versions of the game were released through the [[Humble Bundle|Humble Store]]. It was released out of Early Access on Steam on November 6, 2015.

== Gameplay ==
In this game you must draw colored lines (representing the [[Train tracks|track]] the trains goes over) to connect subway [[Train station|stations]] represented by shapes. [[Passenger|Passengers]] appear at stations and are also represented by shapes and will get off of the train when they arrive at a station of the same shape.

The game lasts until a player loses which happens when a overcrowded station's "timer" runs out.


==Reception==
==Reception==

Revision as of 21:07, 27 December 2015

Mini Metro
File:Mini Metro logo.jpg
Steam Store artwork
Developer(s)Dinosaur Polo Club
Designer(s)Peter Curry
Robert Curry
Jamie Churchman
Programmer(s)Peter Curry
Robert Curry
Composer(s)Rich Vreeland
EngineUnity
Platform(s)Windows, OS X, Linux
Release6 November 2015
Genre(s)Strategy, simulation
Mode(s)Single-player

Mini Metro is a transport simulation video game being developed by Dinosaur Polo Club for Windows, OS X and Linux. The game is about creating an efficient subway network for a rapidly growing city.[1][2][3][4] It was released out of Early Access on Steam on November 6, 2015.

Development

File:Mini Metro.png
Screenshot of the game

Mind the Gap, the prototype for Mini Metro, was created in April 2013 during Ludum Dare 26.[5] In September 2013, the first pre-alpha build was released.[6] After several public alpha builds were tested and released, the game was made available for pre-order on 9 April 2014.[7] The game was released on Steam as an Early Access title on 11 August 2014.[8] Two days later, on 13 August 2014, DRM-free versions of the game were released through the Humble Store. It was released out of Early Access on Steam on November 6, 2015.

Gameplay

In this game you must draw colored lines (representing the track the trains goes over) to connect subway stations represented by shapes. Passengers appear at stations and are also represented by shapes and will get off of the train when they arrive at a station of the same shape.

The game lasts until a player loses which happens when a overcrowded station's "timer" runs out.

Reception

Comments on pre-release and alpha builds

Gizmodo said it was similar to SimCity and it's "almost refreshing to play a game this bare-bones that's genuinely fun".[9] The Verge called the dragging system "frustrating" but still considered the game "a lot of fun".[10] Nate Boroyan, writing for BostInno, called the game the "best, most fun thing to ever happen to public transit".[11] Brokelyn's David Colan described the game as "addictive and frustrating".[12]

References

  1. ^ Bernstein, Joseph (7 April 2014). "Plan Your Own Subway System In This Simple And Addictive Browser Game". Buzzfeed. Retrieved 2 August 2014.
  2. ^ Malouff, Dan (7 March 2014). "Fun on Friday: Play the Mini Metro game". Greater Greater Washington. Retrieved 7 March 2014.
  3. ^ Cush, Andy (5 March 2014). "Build your own subway system in addictive browser game". Animal New York. Retrieved 7 March 2014.
  4. ^ Marinconz, Steve (6 March 2014). "Mini Metro Lets You Design Your Own Minimalist Train System". Kotaku. Retrieved 7 March 2014.
  5. ^ Maiberg, Emanuel (23 July 2014). "Mini Metro Turns the Headache of Mass Transportation into Fun". Intel. Retrieved 2 August 2014.
  6. ^ "Mini Metro Fact Sheet". Dinosaur Polo Club. Retrieved 7 March 2014.
  7. ^ "Mini Metro pre-order numbers". Dinosaur Polo Club. 23 July 2014. Retrieved 27 July 2014.
  8. ^ "Dinosaur Polo Club tweet". Twitter. 11 August 2014. Retrieved 18 August 2014.
  9. ^ Feinburg, Ashley (6 March 2014). "This Simple Train Planning Game Will Be Your New Favourite Time-Waster". Gizmodo. Retrieved 7 March 2014.
  10. ^ Robertson, Adi (4 March 2014). "If you've ever wanted to design a subway map, you should play 'Mini Metro'". The Verge. Retrieved 7 March 2014.
  11. ^ Boroyan, Nate (5 March 2014). "'Mini Metro' is the Best, Most Fun Thing to Ever Happen to Public Transit". BostInno. Retrieved 7 March 2014.
  12. ^ Colan, David (5 March 2014). "Extremely addictive browser game Mini Metro challenges you to run your own damn subway". Brokelyn. Retrieved 7 March 2014.