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An '''online Word game''' is a [[word game]] based in an [[online]] venue. Like many [[online game]]s, many online word games are accessed via [[web browser]]s such as [[Facebook]], Thaibg, and etc.<ref>{{cite journal |author=Putthiwanit C, Kincart A. |date=November 2011 |title=Effect of Increase in Allotted Time on Game Playing Performance: Case Study of an Online Word Game. |journal= International Journal of Applied Science and Technology | volume = 1 | pages = 231–233}}</ref>
An '''online Word game''' is a [[word game]] based in an [[online]] venue. Like many [[online game]]s, many online word games are accessed via [[web browser]]s such as [[Facebook]], Thaibg, and etc.<ref>{{cite journal |author=Putthiwanit C, Kincart A. |date=November 2011 |title=Effect of Increase in Allotted Time on Game Playing Performance: Case Study of an Online Word Game. |journal= International Journal of Applied Science and Technology | volume = 1 | pages = 231–233}}</ref>



Revision as of 03:44, 17 January 2016

An online Word game is a word game based in an online venue. Like many online games, many online word games are accessed via web browsers such as Facebook, Thaibg, and etc.[1]

Traditional word games

Many traditional word games translate to the Internet.

Internet-only games

The advent of the Internet allows for new possibilities, in particular interactive and multiplayer games.

Educational games

There are a vast array of educational word play websites, useful for learning languages.

Collaborative games

An area of increasing popularity are multiplayer games different from the traditional family setting, bringing together total strangers. Those with an element of creativity are good examples of this.

References

  1. ^ Putthiwanit C, Kincart A. (November 2011). "Effect of Increase in Allotted Time on Game Playing Performance: Case Study of an Online Word Game". International Journal of Applied Science and Technology. 1: 231–233.
  2. ^ Putthiwanit C, Kincart A. (November 2011). "Effect of Increase in Allotted Time on Game Playing Performance: Case Study of an Online Word Game". International Journal of Applied Science and Technology. 1: 231–233.