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== Development ==
== Development ==
''Zero Time Dilemma'' is being developed by [[Spike Chunsoft]],<ref name="siliconera bonus watch"/> and is directed and written by [[Kotaro Uchikoshi]].<ref name="polygon official name"/> The music is composed by series regular [[Shinji Hosoe]].<ref name="hosoe"/> Unlike previous games in the series, ''Zero Time Dilemma''{{'}}s localization is done alongside the production of the Japanese version.<ref name="IGN ZE3"/>
''Zero Time Dilemma'' is being developed by Chime, and is directed and written by [[Kotaro Uchikoshi]].<ref name="polygon official name"/> The music is composed by series regular [[Shinji Hosoe]].<ref name="hosoe"/> Unlike previous games in the series, ''Zero Time Dilemma''{{'}}s localization is done alongside the production of the Japanese version.<ref name="IGN ZE3"/>


Uchikoshi first mentioned details of a third ''[[Zero Escape]]'' game in 2012,<ref name="VLR Sequel 1"/> stating that it would be the last entry in the series.<ref name="uchikoshi twitter 1"/> In June 2013, he said that he had finished planning the story, but that development had not yet begun.<ref name="gamesradar series future"/> In February 2014, it was announced that the project was put on hold indefinitely in response to the series' poor commercial reception in Japan.<ref name="escapist on hold"/><ref name="Zero Escape 3 hiatus"/> Uchikoshi examined the possibility of financing the development through the use of [[crowdfunding]] on a website like [[Kickstarter]], but felt that the idea would not be persuasive enough for it to meet the goal; he also sought out opportunities with executives and investors.<ref name="escapist on hold"/> The series' [[fandom]] created Operation Bluebird, an online campaign to raise awareness of the series and support the game's development, in response to its hiatus.<ref name="bluebird kotaku"/><ref name="bluebird gametrailers"/> At the 2015 [[Anime Expo]] in July, Aksys Games announced that development of the third game had been resumed,<ref name="IGN ZE3"/> citing the high demand and awareness for the game as key factors for its reevaluation.<ref name="Panel Discussion"/> By March 2016, development was 80% finished.<ref name="gematsu participants"/>
Uchikoshi first mentioned details of a third ''[[Zero Escape]]'' game in 2012,<ref name="VLR Sequel 1"/> stating that it would be the last entry in the series.<ref name="uchikoshi twitter 1"/> In June 2013, he said that he had finished planning the story, but that development had not yet begun.<ref name="gamesradar series future"/> In February 2014, it was announced that the project was put on hold indefinitely in response to the series' poor commercial reception in Japan.<ref name="escapist on hold"/><ref name="Zero Escape 3 hiatus"/> Uchikoshi examined the possibility of financing the development through the use of [[crowdfunding]] on a website like [[Kickstarter]], but felt that the idea would not be persuasive enough for it to meet the goal; he also sought out opportunities with executives and investors.<ref name="escapist on hold"/> The series' [[fandom]] created Operation Bluebird, an online campaign to raise awareness of the series and support the game's development, in response to its hiatus.<ref name="bluebird kotaku"/><ref name="bluebird gametrailers"/> At the 2015 [[Anime Expo]] in July, Aksys Games announced that development of the third game had been resumed,<ref name="IGN ZE3"/> citing the high demand and awareness for the game as key factors for its reevaluation.<ref name="Panel Discussion"/> By March 2016, development was 80% finished.<ref name="gematsu participants"/>

Revision as of 06:59, 17 March 2016

Zero Time Dilemma
North American cover art
Developer(s)Chime Co., Ltd.
Publisher(s)
Director(s)Kotaro Uchikoshi
Artist(s)Rui Tomono
Writer(s)Kotaro Uchikoshi
Composer(s)Shinji Hosoe
SeriesZero Escape
Platform(s)Nintendo 3DS
PlayStation Vita
Microsoft Windows
ReleaseNintendo 3DS, PS Vita
  • NA/EU: June 28, 2016
Microsoft Windows
  • WW: June 30, 2016
Genre(s)Visual novel, adventure

Zero Time Dilemma[a] is a visual novel adventure video game in development by Spike Chunsoft. It is planned to be released for the Nintendo 3DS and the PlayStation Vita in June 2016, by Aksys Games in North America and Europe and by Spike Chunsoft in Japan. A Microsoft Windows version is planned to be released in 2016 at some point after the console versions. The game is the third entry in the Zero Escape series, following Nine Hours, Nine Persons, Nine Doors and Virtue's Last Reward.

The game is directed and written by series creator Kotaro Uchikoshi, and features music by Shinji Hosoe and character designs by Rui Tomono. Uchikoshi had started planning the game's story in 2012, but its development was put on indefinite hiatus due to the commercial failure of the series in Japan. Development was later announced in 2015 to have resumed in response to high demand from the series' fan base. The game is intended to be the final entry in the series; its story is set between the previous two games and will resolve all remaining mysteries from Virtue's Last Reward.

Plot

In the fictional chronology of the Zero Escape series, Zero Time Dilemma is set between the events of Nine Hours, Nine Persons, Nine Doors and Virtue's Last Reward.[2] The setting is inside a facility intended to test the logistics of a Mars colony, and the psychology of the people living within the enclosed colony.[3] The characters include Junpei and Akane, returning from 999. As well as Sigma and Phi from Virtue's Last Reward. 5 newcomers are added into the series, including Diana, a timid and pasofistic nurse who was the inspiration for Luna from Virtue's Last Reward. Carlos, a firefighter. Eric and Mira, a romantic couple. And Q, a young amnesiac boy who is forced to wear a strange mask. The game also includes Gab, a dog that is used to transport messages to the other teams.

Development

Zero Time Dilemma is being developed by Chime, and is directed and written by Kotaro Uchikoshi.[4] The music is composed by series regular Shinji Hosoe.[5] Unlike previous games in the series, Zero Time Dilemma's localization is done alongside the production of the Japanese version.[6]

Uchikoshi first mentioned details of a third Zero Escape game in 2012,[7] stating that it would be the last entry in the series.[8] In June 2013, he said that he had finished planning the story, but that development had not yet begun.[9] In February 2014, it was announced that the project was put on hold indefinitely in response to the series' poor commercial reception in Japan.[10][11] Uchikoshi examined the possibility of financing the development through the use of crowdfunding on a website like Kickstarter, but felt that the idea would not be persuasive enough for it to meet the goal; he also sought out opportunities with executives and investors.[10] The series' fandom created Operation Bluebird, an online campaign to raise awareness of the series and support the game's development, in response to its hiatus.[12][13] At the 2015 Anime Expo in July, Aksys Games announced that development of the third game had been resumed,[6] citing the high demand and awareness for the game as key factors for its reevaluation.[3] By March 2016, development was 80% finished.[14]

Writing and themes

The game's main theme is morality, and it is the game in the series with the largest focus on philosophy; Uchikoshi intends to have the player's "way of thinking, values, [and] virtues" shaken intensely while they play the game.[15] The "dilemma" in the game's title reflects this, as the game asks the player whether choices they make are the right thing to do.[14] In response to feedback received on Twitter, Zero Time Dilemma will be more suspenseful than Virtue's Last Reward;[16] Uchikoshi said that the development team wants the player to feel worried, and that the game would be done as he wants it without any changes done for the sake of age ratings.[14]

During its development, Virtue's Last Reward was specifically intended to be "paired as a set" with a third game,[15] and was given a cliffhanger ending;[11] with Zero Time Dilemma, Uchikoshi intends to resolve all mysteries left from the previous game, as well as all introduced in the third,[15] while also attempting to make the story enjoyable for first-time players.[14] He is assisted by two sub-writers who help him with brainstorming ideas, finding what does not work so well, and how to improve the scenarios.[3]

Visuals

The game's characters are designed by Rui Tomono; Uchikoshi had considered asking Kinu Nishimura, the character designer for the previous two games in the series, to return, but wanted to show that the series had changed significantly. He also felt that, as the production had moved from backgrounds and drawn characters to 3D cinematics, "more impressive design" was needed, and that Tomono's designs were likely to be accepted outside Japan while still having a "Japan-like touch".[14]

Promotion and release

In March 2015, Aksys Games launched the website 4infinity.co, which consisted of a countdown timer;[17] the countdown ended in July, coinciding with the game's announcement at Anime Expo.[6] The game's title and logo were revealed in October,[18] and in December, a teaser Twitter account was launched, revealing artwork of characters from the game.[19] The game was unveiled during a presentation in March 2016.[20] For the Japanese release, the English title of the series, Zero Escape, is used instead of the Kyokugen Dasshutsu (極限脱出, "Extreme Escape") title used for previous Japanese releases, as the developers wanted to renew the series' image and bring over the Western title to Japan.[14]

The game is planned to be published by Aksys Games for the Nintendo 3DS and PlayStation Vita in North America and Europe on June 28, 2016, with a Japanese release following on June 30. A Microsoft Windows version is also planned to be released in 2016.[21][22] it is planned to be available both digitally and physically in North America, and digitally only in Europe.[18] In North America, a limited edition that includes a wristwatch is planned to be released.[23]

Notes

  1. ^ Known in Japan as Zero Escape: Toki no Dilemma (ZERO ESCAPE 刻のジレンマ, Zero Escape: Toki no Jirenma, "Zero Escape: Time Dilemma").[1]

References

  1. ^ "【先出し週刊ファミ通】『極限脱出』シリーズついに完結! 『ZERO ESCAPE 刻のジレンマ』ニンテンドー3DS&PS Vitaで発売決定(2016年3月10日発売号)". Famitsu (in Japanese). Enterbrain. 2016-03-08. Archived from the original on 2016-03-08. Retrieved 2016-03-08. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  2. ^ Ishaan (2013-03-27). "Zero Escape 3 Will Take Place Between 999 And Virtue's Last Reward". Siliconera. Archived from the original on 2015-10-01. Retrieved 2015-12-03. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  3. ^ a b c "AX 2015 Uchikoshi/Zero Escape panel". Aksys Games. YouTube. 2015-07-05. Archived from the original on 2015-10-26. Retrieved 2015-08-25. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  4. ^ Frank, Allegra (2015-10-31). "Zero Escape 3 has a new, official name". Polygon. Vox Media. Archived from the original on 2015-11-29. Retrieved 2015-11-30. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  5. ^ Uchikoshi, Kotaro (2015-12-23). "Kotaro Uchikoshi Eng on Twitter". Twitter. Archived from the original on 2015-12-24. Retrieved 2015-12-24. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  6. ^ a b c Sanchez, Miranda (2015-07-03). "Zero Escape Volume 3 Revealed". IGN. Ziff Davis. Archived from the original on 2015-08-25. Retrieved 2015-10-21. {{cite web}}: |archive-date= / |archive-url= timestamp mismatch; 2015-07-09 suggested (help); Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  7. ^ Ponce, Tony (2012-12-02). "Zero Escape writer talks early third game details". Destructoid. Modern Method. Archived from the original on 2013-05-29. Retrieved 2015-07-21. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  8. ^ Uchikoshi, Kotaro (2013-01-25). "打越鋼太郎 on Twitter". Twitter. Archived from the original on 2015-04-17. Retrieved 2015-06-08. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  9. ^ Hoffman, Chris (2013-06-27). "Zero Escape's creator discusses the series' past and future". GamesRadar. Future plc. Archived from the original on 2015-07-07. Retrieved 2015-11-11. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  10. ^ a b Smith, Carly (2014-02-13). "Zero Escape Conclusion Put on Hold Indefinitely". The Escapist. Defy Media. Archived from the original on 2014-02-22. Retrieved 2015-06-08. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  11. ^ a b Hansen, Steven (2014-02-13). "Zero Escape not profitable in Japan, trilogy end on hold". Destructoid. Modern Method. Archived from the original on 2014-07-07. Retrieved 2015-07-21. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  12. ^ Schreier, Jason (2014-02-17). "Fans Fight To Bring Virtue's Last Reward Back To Life". Kotaku. Gawker Media. Archived from the original on 2015-04-14. Retrieved 2015-06-08. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  13. ^ Chieng, Kevin (2014-02-17). "Operation Bluebird: A Fan Movement to Bring Zero Escape 3 Into Reality". GameTrailers. Defy Media. Archived from the original on 2014-03-02. Retrieved 2015-06-08. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  14. ^ a b c d e f Romano, Sal (2016-03-08). "Zero Time Dilemma participants announced [Update 2]". Gematsu. Archived from the original on 2016-03-09. Retrieved 2016-03-09. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  15. ^ a b c Sanchez, Miranda (2015-07-07). "Zero Escape 3 'More Philosophical Than Past Volumes'". IGN. Ziff Davis. Archived from the original on 2015-08-25. Retrieved 2015-10-27. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  16. ^ Spencer (2013-05-29). "999 And Virtue's Last Reward Creator Chats About Suspenseful Visual Novels". Siliconera. Archived from the original on 2015-04-28. Retrieved 2015-11-16. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  17. ^ Hannley, Steve (2015-03-18). "Aksys Teasing Something; Zero Escape 3 Announcement Inbound?". Hardcore Gamer. Archived from the original on 2015-07-19. Retrieved 2015-12-04. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  18. ^ a b Hannley, Steve (2015-10-30). "Zero Escape 3 Officially Titled 'Zero Time Dilemma,' Logo and Concept Art Released". Hardcore Gamer. Archived from the original on 2015-10-30. Retrieved 2015-10-30. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  19. ^ Romano, Sal (2015-12-22). "Aksys Games launches Zero Time Dilemma teaser Twitter account". Gematsu. Archived from the original on 2016-01-23. Retrieved 2016-01-30. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  20. ^ Romano, Sal (2016-02-16). "Zero Time Dilemma to be fully unveiled in March". Gematsu. Archived from the original on 2016-02-17. Retrieved 2016-02-17. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  21. ^ Frank, Allegra (2016-03-16). "Zero Time Dilemma launches this June — and is coming to Steam". Polygon. Vox Media. Retrieved 2016-03-17.
  22. ^ Beck, Adam (2016-03-16). "Zero Time Dilemma Release Date Announced, Coming to PC". Hardcore Gamer. Retrieved 2016-03-17.
  23. ^ Spencer (2015-07-08). "Zero Escape: Volume 3 Limited Edition Includes A Bonus Watch". Siliconera. Archived from the original on 2015-07-09. Retrieved 2015-11-30. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)