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==Reception==
==Reception==
Debuting in February 1981, the game sold 5,000 copies by June 1982, appearing on ''Computer Gaming World''{{'}}s list of top sellers.<ref name="lombardy1982sepoct">{{cite news |title=Inside the Industry |url=http://www.cgwmuseum.org/galleries/index.php?year=1982&pub=2&id=6 |format=PDF |work=[[Computer Gaming World]] |page=2 | date=September-October 1982 | accessdate= 2016-03-28}}</ref> ''[[BYTE]]'' stated that "Not only is [''Asylum''] a devious game, it is a very good buy for the money".<ref name="byte198112">{{cite news | url=http://archive.org/stream/byte-magazine-1981-12/1981_12_BYTE_06-12_Computer_Games#page/n37/mode/2up | title=The Coinless Arcade | work=BYTE | date=December 1981 | accessdate=19 October 2013 | pages=38–41}}</ref> ''[[PC Magazine]]'' stated that the game's use of graphics "is one of the features that makes it more exciting than ''[[Colossal Cave Adventure|Adventure]]''". While criticizing its [[copy protection]], the reviewer liked the time limit and stated that her daughter found the game "cool".<ref name="vangelder198212">{{cite news | url=http://books.google.com/books?id=vy3cBZkjbZgC&lpg=PP1&pg=RA1-PA131#v=onepage&q&f=true | title=Superplayers Run The Gauntlet | work=PC | date=December 1982 | accessdate=18 January 2015 | author=Van Gelder, Lindsy | pages=131}}</ref>
Debuting in February 1981, the game sold 5,000 copies by June 1982, appearing on ''Computer Gaming World''{{'}}s list of top sellers.<ref name="lombardy1982sepoct">{{cite news |title=Inside the Industry |url=http://www.cgwmuseum.org/galleries/index.php?year=1982&pub=2&id=6 |format=PDF |work=[[Computer Gaming World]] |page=2 | date=September–October 1982 | accessdate= 2016-03-28}}</ref> ''[[BYTE]]'' stated that "Not only is [''Asylum''] a devious game, it is a very good buy for the money".<ref name="byte198112">{{cite news | url=http://archive.org/stream/byte-magazine-1981-12/1981_12_BYTE_06-12_Computer_Games#page/n37/mode/2up | title=The Coinless Arcade | work=BYTE | date=December 1981 | accessdate=19 October 2013 | pages=38–41}}</ref> ''[[PC Magazine]]'' stated that the game's use of graphics "is one of the features that makes it more exciting than ''[[Colossal Cave Adventure|Adventure]]''". While criticizing its [[copy protection]], the reviewer liked the time limit and stated that her daughter found the game "cool".<ref name="vangelder198212">{{cite news | url=http://books.google.com/books?id=vy3cBZkjbZgC&lpg=PP1&pg=RA1-PA131#v=onepage&q&f=true | title=Superplayers Run The Gauntlet | work=PC | date=December 1982 | accessdate=18 January 2015 | author=Van Gelder, Lindsy | pages=131}}</ref>


==References==
==References==

Revision as of 09:52, 4 April 2016

Asylum
Developer(s)William F. Denman Jr.
Publisher(s)Med Systems
Platform(s)TRS-80, Commodore 64, Atari 8-bit family, IBM Personal Computer
Release
  • WW: February 1981
[1]
Genre(s)Adventure game
Mode(s)Single-player

Asylum is an adventure game created by William F. Denman Jr. and released in 1981 by Med Systems (later known as Screenplay) of Chapel Hill, North Carolina for the TRS-80 computer. It combines a text adventure with simple line graphics to create a first-person perspective 3D game. Med Systems had earlier released games like Rat's Revenge, Deathmaze 5000, and Labyrinth with the same kind of graphics; these games were among the earliest commercial examples of 3D games.

A sequel named Asylum II was released in 1982. The sequel was later enhanced with bitmapped graphics, color, and improved descriptions, and released simply as Asylum in 1985 for the Commodore 64. There were also editions for the Atari 8-bit family of home computers and the IBM Personal Computer coded by Warren Zunino.

Story

The story takes place in a labyrinthine asylum. One rather confusing feature of that labyrinth is that some sections of it seem to exist in several places at once. So an item dropped in a certain place will also show up in another place of the labyrinth, in a corridor of the same shape (but different orientation), and vice versa.

Reception

Debuting in February 1981, the game sold 5,000 copies by June 1982, appearing on Computer Gaming World's list of top sellers.[1] BYTE stated that "Not only is [Asylum] a devious game, it is a very good buy for the money".[2] PC Magazine stated that the game's use of graphics "is one of the features that makes it more exciting than Adventure". While criticizing its copy protection, the reviewer liked the time limit and stated that her daughter found the game "cool".[3]

References

  1. ^ a b "Inside the Industry" (PDF). Computer Gaming World. September–October 1982. p. 2. Retrieved 2016-03-28.
  2. ^ "The Coinless Arcade". BYTE. December 1981. pp. 38–41. Retrieved 19 October 2013.
  3. ^ Van Gelder, Lindsy (December 1982). "Superplayers Run The Gauntlet". PC. p. 131. Retrieved 18 January 2015.