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The [[SAGA System|SAGA]]-based ''Marvel Super Heroes Adventure Game'' was published in 1998, and lasted into 2000.<ref name="designers">{{Cite book|author=Shannon Appelcline|title=Designers & Dragons|publisher=Mongoose Publishing|year=2011| isbn= 978-1-907702-58-7|page=284}}</ref>
The [[SAGA System|SAGA]]-based ''Marvel Super Heroes Adventure Game'' was published in 1998, and lasted into 2000.<ref name="designers">{{Cite book|author=Shannon Appelcline|title=Designers & Dragons|publisher=Mongoose Publishing|year=2011| isbn= 978-1-907702-58-7|page=284}}</ref>


See [[List_of_Marvel_RPG_supplements|List of Marvel RPG Supplements]].
See [[List of Marvel RPG supplements|List of Marvel RPG Supplements]].


==Contents==
==Contents==
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==Game Rules==
==Game Rules==
The game rules were fairly simple. Each character had 4 abilities, which were rated from 1 to 30, with 10 being the non-powered human maximum. Abilities that were considered Superhuman (Hulk's Strength, Spider Man's Agility, Mr. Fantastic's Intellect, and Dr. Strange's Willpower) were rated between 11 and 20. Only Cosmic level characters, such as Galactus, could have an Ability between 21 to 30. Each character also had an Edge rated from 0 to 4, (Cosmic level characters could have an Edge of 5). A character had a starting Hand Size equal to the character's Edge plus 2. The Edge was the character's level rating, a 0 was a supporting character (though there were villains who had an Edge of 0, such as the X-Men villain Proteus, or the Avengers villain the Super Adaptoid). Edge 1 was an inexperienced hero such as Jubilee of the X-Men. Edge 2 were experienced heroes, such as The Human Torch, Jean Grey, or Hawkeye. Edge 3 were expert level characters, such as Mr. Fantastic, Iron Man, Cyclops, and Professor X. Edge 4 characters were the very best at what they did, such as Dr. Doom, Magneto, or Captain America.
The game rules were fairly simple. Each character had 4 abilities, which were rated from 1 to 30, with 10 being the non-powered human maximum. Abilities that were considered Superhuman (Hulk's Strength, Spider Man's Agility, Mr. Fantastic's Intellect, and Dr. Strange's Willpower) were rated between 11 and 20. Only Cosmic level characters, such as Galactus, could have an Ability between 21 and 30. Each character also had an Edge rated from 0 to 4, (Cosmic level characters could have an Edge of 5). A character had a starting Hand Size equal to the character's Edge plus 2. The Edge was the character's level rating, a 0 was a supporting character (though there were villains who had an Edge of 0, such as the X-Men villain Proteus, or the Avengers villain the Super Adaptoid). Edge 1 was an inexperienced hero such as Jubilee of the X-Men. Edge 2 were experienced heroes, such as The Human Torch, Jean Grey, or Hawkeye. Edge 3 were expert level characters, such as Mr. Fantastic, Iron Man, Cyclops, and Professor X. Edge 4 characters were the very best at what they did, such as Dr. Doom, Magneto, or Captain America.


Characters also had 111 Powers and over 100 Skills to choose from, each of which had one of the Ability Suits as its Trump Suit.
Characters also had 111 Powers and over 100 Skills to choose from, each of which had one of the Ability Suits as its Trump Suit.

Revision as of 14:13, 29 April 2016

Marvel Super Heroes Adventure Game
Cover of Marvel Super Heroes Adventure Game
PublishersTSR
Publication1998
GenresSuperheroes
SystemsSAGA System

The Marvel Super Heroes Adventure Game is a role-playing game published by TSR, Inc. that uses the SAGA System. It should not be confused with the earlier Marvel Super Heroes Game (also published by TSR) or the later Marvel Universe Roleplaying Game (published by Marvel Comics).

Publication history

The SAGA-based Marvel Super Heroes Adventure Game was published in 1998, and lasted into 2000.[1]

See List of Marvel RPG Supplements.

Contents

The game box contained a Fate Deck, roster book, and instruction manual.

Fate Deck

The Fate Deck was a deck of 96 cards used instead of dice in order to determine the outcome of actions and to help determine results. Each card contained a picture of a character, a Calling, an Aura (positive, neutral, or negative), and a Suit.

There were five Suits, each of which represented by a character. The Suits were:

Roster Book

The roster book contained the game details and biographies of 31 Heroes and 19 Villains.

The Game Book

The game book was an instruction manual that guided players in how to play the game and create their own characters.

Game Rules

The game rules were fairly simple. Each character had 4 abilities, which were rated from 1 to 30, with 10 being the non-powered human maximum. Abilities that were considered Superhuman (Hulk's Strength, Spider Man's Agility, Mr. Fantastic's Intellect, and Dr. Strange's Willpower) were rated between 11 and 20. Only Cosmic level characters, such as Galactus, could have an Ability between 21 and 30. Each character also had an Edge rated from 0 to 4, (Cosmic level characters could have an Edge of 5). A character had a starting Hand Size equal to the character's Edge plus 2. The Edge was the character's level rating, a 0 was a supporting character (though there were villains who had an Edge of 0, such as the X-Men villain Proteus, or the Avengers villain the Super Adaptoid). Edge 1 was an inexperienced hero such as Jubilee of the X-Men. Edge 2 were experienced heroes, such as The Human Torch, Jean Grey, or Hawkeye. Edge 3 were expert level characters, such as Mr. Fantastic, Iron Man, Cyclops, and Professor X. Edge 4 characters were the very best at what they did, such as Dr. Doom, Magneto, or Captain America.

Characters also had 111 Powers and over 100 Skills to choose from, each of which had one of the Ability Suits as its Trump Suit.

References

  1. ^ Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. p. 284. ISBN 978-1-907702-58-7.