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{{Nihongo|'''''Persona 5'''''|ペルソナ5|Perusona Faibu|lead=yes}} is an upcoming [[role-playing video game]] developed by [[Atlus]] for [[Sony]]'s [[PlayStation 3]] and [[PlayStation 4]] [[Home video game console|home console]]s, and chronologically the sixth installment in the ''[[Persona (series)|Persona]]'' series, which is part of the larger ''[[Megami Tensei]]'' franchise. Published by Atlus, it is set for a 2016 release in Japan and North America.<ref name="GemRelease"/>
{{Nihongo|'''''Persona 5'''''|ペルソナ5|Perusona Faibu|lead=yes}} is an upcoming [[role-playing video game]] developed by [[Atlus]] for [[Sony]]'s [[PlayStation 3]] and [[PlayStation 4]] [[Home video game console|home console]]s, and chronologically the sixth installment in the ''[[Persona (series)|Persona]]'' series, which is part of the larger ''[[Megami Tensei]]'' franchise. Published by Atlus, it is set for a 2016 release in Japan and North America.<ref name="GemRelease"/>


''Persona 5'' takes place in the city of [[Tokyo]], and follows a silent Protagonist after their transfer to the fictional Syujin High School after being put on probation for assault on a stalker. During the course of a school year, he and other students awaken to their Persona powers, become masked vigilantes dubbed the "Phantom Heart Thieves", and explore a supernatural realm called "The Palace" to steal ill intent from the hearts of adults. As with previous titles in the series, the party does battle with supernatural enemies using manifestations of their psyche called Personas. The game incorporates standard [[Role-playing video game|role-playing]] gameplay and exploration alongside [[Social simulation game|social simulation]] elements.
''Persona 5'' takes place in the city of [[Tokyo]], and follows a silent Protagonist after their transfer to the fictional Syujin High School after being put on probation for assault on a stalker. During the course of a school year, he and other students awaken to their Persona powers, become masked vigilantes dubbed the "Phantom Thieves of Hearts", and explore a supernatural realm called "The Palace" to steal ill intent from the hearts of adults. As with previous titles in the series, the party does battle with supernatural enemies using manifestations of their psyche called Personas. The game incorporates standard [[Role-playing video game|role-playing]] gameplay and exploration alongside [[Social simulation game|social simulation]] elements.


Preparatory work on ''Persona 5'' began in 2010, with full development beginning the following year. Returning staff included director and producer Katsura Hashino, character designer [[Shigenori Soejima]], and composer [[Shoji Meguro]]. The game's themes revolved around attaining freedom from the limitations of modern society; the story was strongly inspired by [[Picaresque novel|picaresque fiction]], and the party's initial Personas were based around the theme of outlaws. First announced in 2013, it was originally scheduled for a 2015 release before being pushed back by a year so its quality and content could be increased.
Preparatory work on ''Persona 5'' began in 2010, with full development beginning the following year. Returning staff included director and producer Katsura Hashino, character designer [[Shigenori Soejima]], and composer [[Shoji Meguro]]. The game's themes revolved around attaining freedom from the limitations of modern society; the story was strongly inspired by [[Picaresque novel|picaresque fiction]], and the party's initial Personas were based around the theme of outlaws. First announced in 2013, it was originally scheduled for a 2015 release before being pushed back by a year so its quality and content could be increased.
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''Persona 5'' takes place within the ''Persona'' universe: set in modern times, it revolves around a group of people who must face dark forces by harnessing Personas, manifestations of their inner psyche.<ref name="GIpersona"/> ''Persona 5'' is set in modern-day Tokyo, with navigable locations including [[Shinjuku]], [[Shibuya]] and Yongenjaya. Alongside larger environments, there are specific locations that can be entered such as shops. A major setting in Tokyo is Syujin High School, which the Protagonist attends.<ref name="GemCharactersB"/><ref name="FamTokyo"/><ref name="GemCharactersA"/> There also exists a parallel realm known as "the Palace": born from the amalgamated hearts of humans, it holds multiple areas such as a castle, pyramid and art gallery. It also houses the corrupt hearts of adults.<ref name="FamTokyo"/><ref name="P5persona"/> A location that returns from earlier entries is the Velvet Room, a metaphysical haven for the growth of Persona users that shifts appearance depending on the current guest: in ''Persona 5'', it takes the form of a prison.<ref name="FamVelvet"/><ref name="InsideVelvet"/>
''Persona 5'' takes place within the ''Persona'' universe: set in modern times, it revolves around a group of people who must face dark forces by harnessing Personas, manifestations of their inner psyche.<ref name="GIpersona"/> ''Persona 5'' is set in modern-day Tokyo, with navigable locations including [[Shinjuku]], [[Shibuya]] and Yongenjaya. Alongside larger environments, there are specific locations that can be entered such as shops. A major setting in Tokyo is Syujin High School, which the Protagonist attends.<ref name="GemCharactersB"/><ref name="FamTokyo"/><ref name="GemCharactersA"/> There also exists a parallel realm known as "the Palace": born from the amalgamated hearts of humans, it holds multiple areas such as a castle, pyramid and art gallery. It also houses the corrupt hearts of adults.<ref name="FamTokyo"/><ref name="P5persona"/> A location that returns from earlier entries is the Velvet Room, a metaphysical haven for the growth of Persona users that shifts appearance depending on the current guest: in ''Persona 5'', it takes the form of a prison.<ref name="FamVelvet"/><ref name="InsideVelvet"/>


The player character is a silent Protagonist in common with other ''Persona'' games: he becomes the defacto leader of the "Phantom Heart Thieves" vigilante group.<ref name="GIinterview"/><ref name="GemCharactersA"/> His first companion is problem child Ryuji Sakamoto, who forms the "Phantom Heart Thieves" with the Protagonist. A third founding member is Morgana, a mysterious cat-like creature they aid within the Palace. Over the course of the game, further people join the group, including the withdrawn quarter-[[Americans|American]] Anne Takamaki; art protegee and Kousei Public High School student Yusuke Kitagawa; Syujin student council president Makoto Niijima; Futaba Sakura, a withdrawn first-year student with genius computer skills; and cultured heiress Haru Okumura.<ref name="GemCharactersB"/><ref name="GIinterview"/><ref name="GemCharactersA"/> Also interacting with the character are the residents of the Velvet Room: Igor, and his two assistants Caroline and Justine.<ref name="GemCharactersB"/><ref name="KotakuLysis"/>
The player character is a silent Protagonist in common with other ''Persona'' games: he becomes the defacto leader of the "Phantom Thieves of Hearts" vigilante group.<ref name="GIinterview"/><ref name="GemCharactersA"/> His first companion is problem child Ryuji Sakamoto, who forms the "Phantom Thieves of Hearts" with the Protagonist. A third founding member is Morgana, a mysterious cat-like creature they aid within the Palace. Over the course of the game, further people join the group, including the withdrawn quarter-[[Americans|American]] Anne Takamaki; art protegee and Kousei Public High School student Yusuke Kitagawa; Syujin student council president Makoto Niijima; Futaba Sakura, a withdrawn first-year student with genius computer skills; and cultured heiress Haru Okumura.<ref name="GemCharactersB"/><ref name="GIinterview"/><ref name="GemCharactersA"/> Also interacting with the character are the residents of the Velvet Room: Igor, and his two assistants Caroline and Justine.<ref name="GemCharactersB"/><ref name="KotakuLysis"/>


===Plot===
===Plot===
''Persona 5'' opens when the Protagonist is arrested after assaulting a man who was stalking women: due to the severity of the man's injuries, the Protagonist is put on [[probation]]. Transferred to Syujin High School in Tokyo where he stays with friends of his parents, the Protagonist meets up with Ryuji, and the two stumble upon the Palace after gaining access to a supernatural mobile app. The Protagonist and his growing party of companions, seeking release from their restrictive lives and wanting to become outlaws, form a group known as the "Phantom Heart Thieves": the group navigate the Palace and steal corruption from adult hearts in an attempt to reform society. During their exploits, they must confront both adult authorities and a greater enemy revealed through their exploits.
''Persona 5'' opens when the Protagonist is arrested after assaulting a man who was stalking women: due to the severity of the man's injuries, the Protagonist is put on [[probation]]. Transferred to Syujin High School in Tokyo where he stays with friends of his parents, the Protagonist meets up with Ryuji, and the two stumble upon the Palace after gaining access to a supernatural mobile app. The Protagonist and his growing party of companions, seeking release from their restrictive lives and wanting to become outlaws, form a group known as the "Phantom Thieves of Hearts": the group navigate the Palace and steal corruption from adult hearts in an attempt to reform society. During their exploits, they must confront both adult authorities and a greater enemy revealed through their exploits.


==Development==
==Development==

Revision as of 06:26, 22 May 2016

Persona 5
Japanese cover art
Developer(s)Atlus
Publisher(s)Atlus
Director(s)Katsura Hashino
Producer(s)Katsura Hashino
Artist(s)Shigenori Soejima
Composer(s)Shoji Meguro
SeriesMegami Tensei (Main)
Persona (Sub-series)
Platform(s)PlayStation 3
PlayStation 4
Genre(s)Role-playing, social simulation
Mode(s)Single-player

Persona 5 (Japanese: ペルソナ5, Hepburn: Perusona Faibu) is an upcoming role-playing video game developed by Atlus for Sony's PlayStation 3 and PlayStation 4 home consoles, and chronologically the sixth installment in the Persona series, which is part of the larger Megami Tensei franchise. Published by Atlus, it is set for a 2016 release in Japan and North America.[1]

Persona 5 takes place in the city of Tokyo, and follows a silent Protagonist after their transfer to the fictional Syujin High School after being put on probation for assault on a stalker. During the course of a school year, he and other students awaken to their Persona powers, become masked vigilantes dubbed the "Phantom Thieves of Hearts", and explore a supernatural realm called "The Palace" to steal ill intent from the hearts of adults. As with previous titles in the series, the party does battle with supernatural enemies using manifestations of their psyche called Personas. The game incorporates standard role-playing gameplay and exploration alongside social simulation elements.

Preparatory work on Persona 5 began in 2010, with full development beginning the following year. Returning staff included director and producer Katsura Hashino, character designer Shigenori Soejima, and composer Shoji Meguro. The game's themes revolved around attaining freedom from the limitations of modern society; the story was strongly inspired by picaresque fiction, and the party's initial Personas were based around the theme of outlaws. First announced in 2013, it was originally scheduled for a 2015 release before being pushed back by a year so its quality and content could be increased.

Gameplay

Persona 5 is a role-playing video game where the player takes on the role of a silent protagonist, and experiences events over the course of one year while attending high school in Tokyo: the year is punctuated by events such as school trips and festivals.[2] The Social Link system from Persona 3 and 4 returns in an altered form, alongside an additional "Communication" feature that helps gain allies within the city.[3] As with previous entries in the series, the game uses a turn-based combat system, although new features have been added over previous entries. A central part of combat is using Personas, manifestations of a character's psyche: they are summoned through a character's mask. New Personas can be acquired after being defeated in battle, turning into new masks. The party also has access to long-range and short-range weapons.[3][4]

Synopsis

Setting and characters

Persona 5 takes place within the Persona universe: set in modern times, it revolves around a group of people who must face dark forces by harnessing Personas, manifestations of their inner psyche.[5] Persona 5 is set in modern-day Tokyo, with navigable locations including Shinjuku, Shibuya and Yongenjaya. Alongside larger environments, there are specific locations that can be entered such as shops. A major setting in Tokyo is Syujin High School, which the Protagonist attends.[2][6][7] There also exists a parallel realm known as "the Palace": born from the amalgamated hearts of humans, it holds multiple areas such as a castle, pyramid and art gallery. It also houses the corrupt hearts of adults.[6][8] A location that returns from earlier entries is the Velvet Room, a metaphysical haven for the growth of Persona users that shifts appearance depending on the current guest: in Persona 5, it takes the form of a prison.[9][10]

The player character is a silent Protagonist in common with other Persona games: he becomes the defacto leader of the "Phantom Thieves of Hearts" vigilante group.[11][7] His first companion is problem child Ryuji Sakamoto, who forms the "Phantom Thieves of Hearts" with the Protagonist. A third founding member is Morgana, a mysterious cat-like creature they aid within the Palace. Over the course of the game, further people join the group, including the withdrawn quarter-American Anne Takamaki; art protegee and Kousei Public High School student Yusuke Kitagawa; Syujin student council president Makoto Niijima; Futaba Sakura, a withdrawn first-year student with genius computer skills; and cultured heiress Haru Okumura.[2][11][7] Also interacting with the character are the residents of the Velvet Room: Igor, and his two assistants Caroline and Justine.[2][12]

Plot

Persona 5 opens when the Protagonist is arrested after assaulting a man who was stalking women: due to the severity of the man's injuries, the Protagonist is put on probation. Transferred to Syujin High School in Tokyo where he stays with friends of his parents, the Protagonist meets up with Ryuji, and the two stumble upon the Palace after gaining access to a supernatural mobile app. The Protagonist and his growing party of companions, seeking release from their restrictive lives and wanting to become outlaws, form a group known as the "Phantom Thieves of Hearts": the group navigate the Palace and steal corruption from adult hearts in an attempt to reform society. During their exploits, they must confront both adult authorities and a greater enemy revealed through their exploits.

Development

Preparation for development of the next Persona title began in 2010. Rumors of its development were floating around since 2009, when Sony's mobile website listed Katsura Hashino as the game's director.[13] Preparatory development was nearing completion in August 2011, with full development beginning after that.[14] Hashino was only fully involved in development after the completion of Catherine in 2011.[15] While Catherine used the third-party Gamebryo game engine, Persona 5 used a specially-created engine. Hashino believed that the new engine would make rendering their ideas much easier, although it would result in a long wait by fans for the game.[14][16] The game's anime cutscenes were created by Production I.G.[3] Hashino wanted to make the game more "thematically approachable" for newcomers to the series, and to be an emotional experience that presents players with a mix of emotions that leaves its audience with a strong sense of catharsis and the inspiration to take on their own modern-day problems.[17][18] The characters were originally rendered realistically like in Catherine, but this felt wrong for the Persona series. With this in mind, the team did some trial and error before finding a style that satisfied them. They did something similar for the interface and menu design.[19] Persona 5 was the first time a large number of Personas had been rendered in high definition, something which proved a gruelling challenge for the team.[3]

According to Hashino, the central theme of the game is freedom and how the characters attain it.[17] The story was designed like an omnibus, with the antagonists pursued by the party changing regularly.[8] The three main stories the team used for inspiration were Water Margin by Shi Nai'an, Japanese crime movie Hakuchuu No Shikaku, and the anonymously authored Spanish novel Lazarillo de Tormes.[20] Hashino stated that while the last few titles were about the protagonists chasing the antagonists, Persona 5 would feature more of the antagonists and phenomena caused by them chasing the protagonists during their activities. The characters have been described as "juvenile academics", while the setting and style was compared to both a picaresque novel. The question the team originally asked in that regard was how a character like Arsène Lupin III might win appeal in modern society.[21] Having a more "stereotypical" theme enabled the team to create surprising story developments, mixing contemporary drama with the the setting of the Persona series. The series' recurring motif of "masks" was used more overtly in the game's plot than previous entries.[22]

The main characters, according to Hashino, share a mindset that they "no longer have a place where they belong in society": the events of the game give them a sense of belonging.[11] Their activities as thieves is part of the way they break way from societal norms and express themselves. The main aim of the game was to show the characters finding the courage to go outside the normal limits of society as set by previous generations.[21] In contrast to previous Persona casts, the party of Persona 5 willingly embrace the unfolding unusual events in their role of masked vigilantes rather than being dragged into them.[11] The characters' initial Personas (Arsène, Captain Kidd, Carmen, Zorro, Goemon, Johanna, Necronomicon, Milady) were themed after outlaws and picaresque heroes to reflect the function and dominant suppressed passions forming the Palace, and also represent aspects of their owners' personalities.[2][11][7][8] The name of the Protagonist's high school, "Syujin", was chosen because it was a homonym of Shūjin (囚人), the Japanese word for "prisoner".[23]

Shigenori Soejima, who had worked on the last two Persona titles, returned as art director and character designer. Aesthetically, the team felt that they were picking up where Persona 4 left off. Its styling presentation was an unintentional reflection on the hurdles the team needed to overcome during development.[19] The first character sketches were submitted in 2012.[24] Soejima worked closely with Hashino so the characters and environments reflected the game's themes.[17] The thematic color of the game is red, as that of Persona 3 and 4 was blue and yellow respectively. The red color was meant to convey a harsh feeling. There was also a wish, especially in the teaser image used for the game's announcement, which represented the main characters' being chained down by the rules of the modern world.[25] The three main inspirations behind the Protagonist's alter ego were the original Arsène Lupin, The Fiend with Twenty Faces, and Ishikawa Goemon.[20] Soejima designed the logo to convey the high-speed existences of the young cast, while elements such as the Protagonist's Persona Arsène were designed to appear old-fashioned by comparison. This presented challenges as Soejima needed to balance this with a strong sense of style.[3]

The music was composed by Shoji Meguro, a regular composer for the Persona series. In order to express the game's mood, he incorporated acid jazz elements into the score, including the opening theme.[26] The opening theme was sung by Lyn Inaizumi, commonly referred to as "Lyn". Persona 5 was her first performance for a video game, her previous vocal contributions being to anime scores.[27] When singing the opening theme, the most difficult part for Lyn was singing a rap segment in English. She also provided vocals for other tracks in the game, which initially surprised her. Meguro wanted to make sure that Lyn's pronunciation of the lyrics was "on point".[28]

Release

Persona 5 was first announced in 2013 with a cryptic teaser trailer alongside spin-off titles Persona Q: Shadow of the Labyrinth, Persona 4: Dancing All Night, and the PlayStation 3 port of Persona 4 Arena Ultimax.[29] Initially announced for a Winter 2014 release for PlayStation 3, it was announced for release on PlayStation 3 and PlayStation 4 in 2015 during Sony's SCEJA Press Conference held in September 2014.[30] The game's first gameplay trailer was revealed on February 5, 2015. A Blu-ray Disc containing footage of the game was bundled with first print copies of Persona 4: Dancing All Night in Japan.[31] The song used in the first gameplay trailer was an instrumental version of the main theme.[26] During the 2015 Tokyo Game Show, the game was announced to be delayed to mid 2016.[32] Speaking in a special video, Hashino apologized for the delay and said that it was necessary to deliver a high-quality product with plenty of content: while they had the option of release the product in 2015, it would not have been "complete".[33]

The release date for the game was announced during a special livestream event dubbed "Take Tokyo Tower".[34] Its release date was announced on May 5, 2016. Along with the standard edition, a "20th Anniversary Edition" was created featuring additional content which included exclusive DLC outfits, five CD selections of music from the series, and a "treasure box".[1] In honor of the game's release, the series-focused variety show Persona Stalker Club changed its name to Persona Stalker Club V: hosts Mafia Kajita and Tomomi Isomura adopted costumes based on the game.[35] In addition, a standalone anime special titled Persona 5 The Animation: The Day Breakers will air on Japanese networks in September 2016 prior to the game's release.[1][36]

References

  1. ^ a b c Romano, Sal (2016-05-05). "Persona 5 launches September 15 in Japan, fourth trailer". Gematsu. Archived from the original on 2016-05-06. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  2. ^ a b c d e Romano, Sal (2016-05-10). "Persona 5 introduces three new party members [Update]". Gematsu. Archived from the original on 2016-05-11. Retrieved 2016-05-21. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  3. ^ a b c d e James, Thomas (2015-02-09). "Persona 5 protagonist, first Persona, and more detailed in Famitsu". Gematsu. Archived from the original on 2016-04-22. Retrieved 2015-02-10. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  4. ^ Perez, Daniel (2015-09-17). "Persona 5 release date pushed back to summer 2016". Shacknews. Archived from the original on 2015-09-28. Retrieved 2015-09-28. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  5. ^ Hilliard, Kyle (2012-08-04). "What Is Shin Megami Tensei: Persona?". Game Informer. Archived from the original on 2015-05-05. Retrieved 2015-05-05. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help); Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  6. ^ a b 『ペルソナ5』新たなPVの気になるところについて、ディレクター・橋野桂氏に一問一答! (in Japanese). Famitsu. 2016-09-17. Archived from the original on 2016-04-08. Retrieved 2016-05-21. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help); Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  7. ^ a b c d Romano, Sal (2015-10-02). "Persona 5 reveals new Persona artwork, updated character descriptions". Gematsu. Archived from the original on 2016-04-10. Retrieved 2016-05-21. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  8. ^ a b c P5: Persona 5 - ペルソナ5. Famitsu (in Japanese) (1399). Enterbrain: 47–55. 2015-09-24.
  9. ^ Soejima, Shigenori (2009-10-23). 『ペルソナ3ポータブル』クリエーター's BLOG 【第7回】副島 成記氏 (in Japanese). Famitsu. Archived from the original on 2013-06-29. Retrieved 2015-06-03. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help); Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  10. ^ 『ペルソナ5』9月15日発売決定!アニメ放送時期や新キャラクター、限定版の情報も明らかに (in Japanese). Inside Games. 2016-05-05. Archived from the original on 2016-05-21. Retrieved 2016-05-21. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  11. ^ a b c d e Wallace, Kimberley (2015-12-09). "New Persona 5 Details You Won't Find Anywhere Else". Game Informer. Archived from the original on 2015-12-13. Retrieved 2015-12-15. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help); Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  12. ^ Ascraft, Brian; Nakamura, Toshi (2015-02-05). "Analyzing the Persona 5 Trailer". Kotaku. Archived from the original on 2016-03-20. Retrieved 2015-02-06. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  13. ^ Ashcraft, Brian (2010-03-24). "Persona Developers Making New...Persona". Kotaku. Archived from the original on 2016-03-03. Retrieved 2014-09-05. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  14. ^ a b Gantayat, Anoop (2011-08-31). "Persona 5 Uses New Internal Engine". Andriasang.com. Archived from the original on 2015-02-27. Retrieved 2016-05-21. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  15. ^ Hashino, Katsura (2014-09-01). 『ペルソナ5』開発チームより (in Japanese). Persona Channel News Blog. Archived from the original on 2016-03-31. Retrieved 2014-09-05. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  16. ^ Lee, Aaron (2013-03-20). "The top 14 game engines: Gamebryo". Develop. Archived from the original on 2015-05-02. Retrieved 2016-05-21. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help); Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  17. ^ a b c Prahl, Kyle (2014-02-04). "Persona 5 details: If you've played P3 and P4, you 'should feel right at home'". PlayStation Universe. Archived from the original on 2015-05-04. Retrieved 2014-09-05. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  18. ^ Sato (2013-11-26). "Persona 5's Characters Will Be Restrained By Modern Society". Siliconera. Archived from the original on 2016-02-28. Retrieved 2014-09-05. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  19. ^ a b James, Thomas (2015-03-06). "Japanese Persona Magazine interviews Atlus staff on Persona 5, Dancing All Night [Update]". Gematsu. Archived from the original on 2015-03-17. Retrieved 2015-03-17. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  20. ^ a b Persona Magazine (in Japanese) (July 2015). ASCII Media Works: 243–244. 2015-06-29. {{cite journal}}: Invalid |script-title=: missing title part (help)
  21. ^ a b James, Thomas (2015-02-05). "Persona 5 director discusses characters, themes, and development". Gematsu. Archived from the original on 2016-03-25. Retrieved 2015-02-06. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  22. ^ Sato (2016-02-23). "Persona 5 Director On Its Voluminous Content, Characters, And Its Social Link System". Siliconera. Archived from the original on 2016-02-23. Retrieved 2016-05-21. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  23. ^ Nakamura, Toshi (2015-02-12). "Getting To Know Persona 5". Kotaku. Archived from the original on 2016-03-24. Retrieved 2016-05-21. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  24. ^ Gantayat, Anoop (2012-08-08). "More Future Talk From Japan's Big Producers". Andriasang.com. Archived from the original on 2014-04-07. Retrieved 2014-09-05. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  25. ^ Romano, Sal (2014-02-05). "Persona 5 is a game about attaining freedom". Gematsu. Archived from the original on 2016-03-03. Retrieved 2014-09-05. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  26. ^ a b Sato (2015-02-09). "Persona 5′s Soundtrack Comes From Some Acid Jazz Influences". Siliconera. Archived from the original on 2015-12-22. Retrieved 2015-02-10. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  27. ^ Lyn Inaizumi - 2:51 - 2015年9月19日. Twitter. 2015-09-19. Archived from the original on 2016-05-20. Retrieved 2016-05-21. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  28. ^ Mafia Kajita (host), Tomomi Isomura (host) (2016-04-28). Persona Stalkers Club. Episode 26 (in Japanese). Niconico.
  29. ^ Farokhmanesh, Megan (2013-11-24). "Persona 5 coming to Japan winter 2014, spin-off titles announced". Polygon. Archived from the original on 2016-05-07. Retrieved 2013-11-24. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  30. ^ "Persona 5 Teaser Video Reveals PlayStation 4 Release". Anime News Network. 2014-09-01. Archived from the original on 2016-04-17. Retrieved 2014-09-05. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  31. ^ "New Persona 5 Trailer shows Phantom Thief Gameplay". Anime News Network. 2014-02-05. Archived from the original on 2016-04-14. Retrieved 2015-02-06. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  32. ^ Futter, Mike (2015-09-17). "Persona 5 Delayed, Will Now Release Summer 2016 In Japan". Game Informer. Archived from the original on 2015-09-17. Retrieved 2015-09-17. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help); Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  33. ^ Sato (2015-09-17). "Persona 5 Director Shares A Message About The Game's Development And Delay". Siliconera. Archived from the original on 2015-09-17. Retrieved 2015-09-17. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  34. ^ Carpenter, Nicole (2016-04-26). "Persona 5 Countdown Will End With a Livestream". IGN. Archived from the original on 2016-04-28. Retrieved 2016-05-06. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
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