Jump to content

Barovia: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
Line 13: Line 13:
Barovia was conquered in the year 347 of Barovia's calendar by [[Strahd von Zarovich]].
Barovia was conquered in the year 347 of Barovia's calendar by [[Strahd von Zarovich]].


Sometime around 351, as detailed in "I, Strahd"; a novel published by TSR in 1993 details Strahd's transformation to vampire as a deal gone wrong with a personification of Death itself in an attempt to win Tatyana's love away from his brother.
Sometime around 351, as detailed in "I, Strahd. The Memoirs of a Vampire"; a novel published by TSR in 1993 details Strahd's transformation to vampire as a deal gone wrong with a personification of Death itself in an attempt to win Tatyana's love away from his brother.


== In roleplaying products ==
== In roleplaying products ==

Revision as of 01:05, 7 August 2016

Barovia is the name shared by a number of distinct but related locations within the fictional universe of the Dungeons & Dragons roleplaying game. In each of its iterations, the area is loosely based on real-world Transylvania and its associations with the Dracula legend.[citation needed]

Barovia first appeared as the setting of I6: Ravenloft. Later, TSR developed this original adventure into the Ravenloft campaign setting, and writers reconceived of Barovia as one of many domains within the Ravenloft demiplane.

Geography

Barovia is a mountain valley within the fictional Balinok mountains. The terrain is densely wooded and the climate is one of frigid winters.

The valley hosts a small village (also named Barovia), over which looms Castle Ravenloft, ancestral seat of vampire ruler Strahd von Zarovich.

Fictional history

As originally conceived of in I6: Ravenloft, the history of Barovia mirrors the story of Dracula.[citation needed]

Barovia was conquered in the year 347 of Barovia's calendar by Strahd von Zarovich.

Sometime around 351, as detailed in "I, Strahd. The Memoirs of a Vampire"; a novel published by TSR in 1993 details Strahd's transformation to vampire as a deal gone wrong with a personification of Death itself in an attempt to win Tatyana's love away from his brother.

In roleplaying products

I6: Ravenloft: The setting's original appearance, for 1st edition AD&D.

House of Strahd: Largely the same setting as I6, but updated for 2d Edition AD&D.

Expedition to Castle Ravenloft: An update and expansion to the adventure, for the 3.5 edition of D&D. Includes instructions for incorporating Barovia into the Eberron and Forgotten Realms campaign settings.

Barovia is also a domain of the Ravenloft demiplane in the Ravenloft Campaign Setting. The setting was originally published by TSR, then later under license by Sword & Sorcery Studios.

Curse of Strahd: The module for the 5th edition of D&D was released March 15, 2016.[citation needed] It is a reboot of the classic original, introducing elements from the 2nd Edition campaign setting as well.

In tabletop games

Barovia is the setting for the Castle Ravenloft Board Game.

In electronic games

Barovia was the setting of three PC games: Ravenloft: Strahd's Possession by SSI, 1994; Ravenloft: Stone Prophet by DreamForge Intertainment for Strategic Simulations, Inc., 1995; and Iron & Blood: Warriors of Ravenloft.

References