Script (comics): Difference between revisions
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The Marvel method was in place with at least one artist by early 1961, as Lee described in 2009 when speaking of his and Ditko's "short, five-page filler strips ... placed in any of our comics that had a few extra pages to fill", most prominently in ''[[Amazing Fantasy]]'' but even previously in ''[[Amazing Adventures]]'' and other "[[Atlas Comics (1950s)#Pre-superhero Marvel|pre-superhero Marvel]]" [[science-fiction]]/[[fantasy]] anthology titles. "I'd dream up odd fantasy tales with an [[O. Henry]] type twist ending. All I had to do was give Steve a one-line description of the plot and he'd be off and running. He'd take those skeleton outlines I had given him and turn them into classic little works of art that ended up being far cooler than I had any right to expect."<ref>[[Stan Lee|Lee, Stan]], "Introduction", in Yoe Craig, ''The Art of Ditko'' ([[IDW Publishing|Idea & Design Works]], January 2010), ISBN 1-60010-542-4, ISBN 978-1-60010-542-5, p. 9</ref> |
The Marvel method was in place with at least one artist by early 1961, as Lee described in 2009 when speaking of his and Ditko's "short, five-page filler strips ... placed in any of our comics that had a few extra pages to fill", most prominently in ''[[Amazing Fantasy]]'' but even previously in ''[[Amazing Adventures]]'' and other "[[Atlas Comics (1950s)#Pre-superhero Marvel|pre-superhero Marvel]]" [[science-fiction]]/[[fantasy]] anthology titles. "I'd dream up odd fantasy tales with an [[O. Henry]] type twist ending. All I had to do was give Steve a one-line description of the plot and he'd be off and running. He'd take those skeleton outlines I had given him and turn them into classic little works of art that ended up being far cooler than I had any right to expect."<ref>[[Stan Lee|Lee, Stan]], "Introduction", in Yoe Craig, ''The Art of Ditko'' ([[IDW Publishing|Idea & Design Works]], January 2010), ISBN 1-60010-542-4, ISBN 978-1-60010-542-5, p. 9</ref> |
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Advantages of the Marvel method over the full script method that have been cited by creators and industry professionals include (1) the artist is more visually-minded and thus often has a better notion of how a scene should play out, (2) it gives the artist more freedom,<ref name="FieldShad">{{cite book |last=Field |first=Tom |authorlink= |title=Secrets in the Shadows: The Art & Life of Gene Colan |url= |year=2005 |publisher=TwoMorrows Publishing |location=Raleigh, North Carolina |isbn= |page= 61}}</ref><ref>{{cite journal|last= Cordier|first= Philippe|date= April 2007|title = Seeing Red: Dissecting Daredevil's Defining Years|journal=[[Back Issue!]]|issue= 21|pages= |
Advantages of the Marvel method over the full script method that have been cited by creators and industry professionals include (1) the artist is more visually-minded and thus often has a better notion of how a scene should play out, (2) it gives the artist more freedom,<ref name="FieldShad">{{cite book |last=Field |first=Tom |authorlink= |title=Secrets in the Shadows: The Art & Life of Gene Colan |url= |year=2005 |publisher=TwoMorrows Publishing |location=Raleigh, North Carolina |isbn= |page= 61}}</ref><ref>{{cite journal|last= Cordier|first= Philippe|date= April 2007|title = Seeing Red: Dissecting Daredevil's Defining Years|journal=[[Back Issue!]]|issue= 21|pages= 33–60|publisher= [[TwoMorrows Publishing]]|accessdate= January 20, 2013}}</ref> and (3) it lightens the burden on the writer.<ref name="FieldShad"/> Cited disadvantages include (1) not all talented artists are talented writers, and some struggle over aspects such as plot ideas and pacing,<ref name="FieldShad"/><ref name="Back17">{{cite journal|last= Cassell|first= Dewey|date= August 2006|title= Talking About Tigra: From the Cat to Were-Woman|journal= Back Issue!|issue= 17|pages= 30|publisher= TwoMorrows Publishing}}</ref> (2) it takes advantage of artists, who are typically paid for art alone even though they are essentially working as co-writers,<ref name="Back17"/> and (3) the artist's development of a story may clash with the writer's style. |
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===Kurtzman style=== |
===Kurtzman style=== |
Revision as of 04:52, 8 August 2016
A script is a document describing the narrative and dialogue of a comic book in detail. It is the comic book equivalent of a television program teleplay or a film screenplay.
In comics, a script may be preceded by a plot outline, and is almost always followed by page sketches, drawn by a comics artist and inked, succeeded by the coloring and lettering stages. There are no prescribed forms of comic scripts, but there are two dominant styles in the mainstream comics industry, the full script (commonly known as "DC style") and the plot script (or "Marvel style").[1]
Full script
In this style, the comics writer (also comics scripter, comic book writer, comics author,[2] comic book author,[3] graphic novel writer,[4] graphic novel author[5] or graphic novelist[6][7]) breaks the story down in sequence, page-by-page and panel-by-panel, describing the action, characters, and sometimes backgrounds and "camera" points-of-view of each panel, as well as all captions and dialogue balloons. For decades, this was the preferred format for books published by DC Comics.
Peter David described his specific application of the full script method: "I break down each page on a panel by panel basis and label them as PANEL A, PANEL B, and so on. Then I describe what's in each panel, and then do the dialogue, numbering the balloons. I designate the panels with letters and the word balloons with numbers so as to minimize confusion for the letterer."[8]
Plot script
In a plot script the artist works from a story synopsis from the writer (or plotter), rather than a full script. The artist creates page-by-page plot details on his or her own, after which the work is returned to the writer for the insertion of dialogue. Due to its widespread use at Marvel Comics beginning in the 1960s, primarily under writer-editor Stan Lee and artists Jack Kirby and Steve Ditko, this approach became commonly known as the "Marvel method" or "Marvel house style".[9]
Comics historian Mark Evanier writes that this "new means of collaboration . . . was born of necessity—Stan was overburdened with work—and to make use of Jack's great skill with storylines. . . . Sometimes Stan would type up a written plot outline for the artist. Sometimes, not."[10] As comic-book writer-editor Dennis O'Neil describes, the Marvel method ". . . requires the writer to begin by writing out a plot and add[ing] words when the penciled artwork is finished. . . .[I]n the mid-sixties, plots were seldom more than a typewritten page, and sometimes less," while writers in later times "might produce as many as twenty-five pages of plot for a twenty-two page story, and even include in them snatches of dialog. So a Marvel Method plot can run from a couple of paragraphs to something much longer and more elaborate."[11]
The Marvel method was in place with at least one artist by early 1961, as Lee described in 2009 when speaking of his and Ditko's "short, five-page filler strips ... placed in any of our comics that had a few extra pages to fill", most prominently in Amazing Fantasy but even previously in Amazing Adventures and other "pre-superhero Marvel" science-fiction/fantasy anthology titles. "I'd dream up odd fantasy tales with an O. Henry type twist ending. All I had to do was give Steve a one-line description of the plot and he'd be off and running. He'd take those skeleton outlines I had given him and turn them into classic little works of art that ended up being far cooler than I had any right to expect."[12]
Advantages of the Marvel method over the full script method that have been cited by creators and industry professionals include (1) the artist is more visually-minded and thus often has a better notion of how a scene should play out, (2) it gives the artist more freedom,[13][14] and (3) it lightens the burden on the writer.[13] Cited disadvantages include (1) not all talented artists are talented writers, and some struggle over aspects such as plot ideas and pacing,[13][15] (2) it takes advantage of artists, who are typically paid for art alone even though they are essentially working as co-writers,[15] and (3) the artist's development of a story may clash with the writer's style.
Kurtzman style
In a variation of the plot script, attributed to Harvey Kurtzman, the writer breaks down the story into page roughs or thumbnail sketches, with captions and dialogue jotted down inside the roughs. The artist (who is often the comic's writer as well) then fleshes out the roughs onto full-size art board. Writer/artists Frank Miller and Jeff Smith favor this style, as did the late Archie Goodwin.[1]
EC
Attributed to William Gaines (Kurtzman’s publisher at EC Comics), the EC Style is similar to the Kurtzman Style, except the writer submits a tight plot to an artist, who breaks it down into panels that are laid out on the art board. The writer writes all captions and dialogue, which are pasted inside these panels, and then the artist draws the story to fit all of this paste-up. This laborious and restrictive way of creating comics is no longer in general use; the last artist to use even a variation of EC Style was the late Jim Aparo.[1]
See also
Notes
- ^ a b c Jones, Steven Philip. "On Writing Comics," Accessed Nov. 28, 2008.[dead link ]
- ^ M. Keith Booker (ed.), Comics through Time: A History of Icons, Idols, and Ideas, Santa Barbara, California: ABC-CLIO, 2014, pp. 174 and 867.
- ^ Randy Duncan, Matthew J. Smith (eds.), Icons of the American Comic Book: From Captain America to Wonder Woman, Santa Barbara, California: ABC-CLIO, 2013, p. 755.
- ^ Brian Michael Bendis, Words for Pictures: The Art and Business of Writing Comics and Graphic Novels, Jinxworld, Inc., 2014, p. .
- ^ Harry Bingham, Writers' and Artists' Yearbook Guide to Getting Published: The Essential Guide for Authors, A&C Black, 2010, p. 84.
- ^ Contemporary Literary Criticism, Volume 195, Gale, 2005, p. 167: "(Full name Neil Richard Gaiman) English graphic novelist".
- ^ Ambiguity may arise with the term "graphic novelist" because it is also used to refer to the person who is both a comics writer and a comics artist—cf. M. Keith Booker (ed.), Encyclopedia of Comic Books and Graphic Novels, Santa Barbara, California: ABC-CLIO, 2010, p. 172: "William Erwin Eisner was a comic book creator, graphic novelist, teacher, entrepreneur, and advocate of comics."
- ^ David, Peter. “WHAT’CHA WANNA KNOW?”, peterdavid.net, October 21, 2003
- ^ Groth, Gary. "Editorial," The Comics Journal #75 (Sept. 1982), p. 4.
- ^ Evanier, Mark. Kirby: King of Comics (Harry N. Abrams, New York, 2008), p. 112
- ^ O'Neil, Dennis. "Write Ways: An Unruly Anti-Treatise", chapter in Dooley, Michael, and Steven Heller, eds., The Education of a Comics Artist: Visual Narrative in Cartoons, Graphic Novels, and Beyond (Allworth Communications, 2005, ISBN 1-58115-408-9); p. 187
- ^ Lee, Stan, "Introduction", in Yoe Craig, The Art of Ditko (Idea & Design Works, January 2010), ISBN 1-60010-542-4, ISBN 978-1-60010-542-5, p. 9
- ^ a b c Field, Tom (2005). Secrets in the Shadows: The Art & Life of Gene Colan. Raleigh, North Carolina: TwoMorrows Publishing. p. 61.
- ^ Cordier, Philippe (April 2007). "Seeing Red: Dissecting Daredevil's Defining Years". Back Issue! (21). TwoMorrows Publishing: 33–60.
{{cite journal}}
:|access-date=
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(help) - ^ a b Cassell, Dewey (August 2006). "Talking About Tigra: From the Cat to Were-Woman". Back Issue! (17). TwoMorrows Publishing: 30.