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{{Infobox video game
|image=File:Mario Kart Wii.png
|caption=North American box art
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|producer=[[Hideki Konno]]
|director=Yasuyuki Oyagi
|composer=Asuka Ohta<br>[[Ryo Nagamatsu]]
|series=''[[Mario Kart]]''
|platforms=[[Wii]]
|released={{vgrelease new|JP|April 10, 2008<ref>{{cite web|title=Mario Kart Wii |publisher=GameSpy |url=http://www.gamespot.com/wii/driving/mariokart/similar.html?mode=versions}}</ref>|EU|April 11, 2008|AUS|April 24, 2008|NA|April 27, 2008}}
|genre=[[Racing video game|Racing]]
|modes=[[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]
}}

{{nihongo|''''' Mario Kart Wii '''''|マリオカートWii|Mario Kāto Wī}} is a [[racing video game]] developed and published by [[Nintendo]] and released worldwide for the [[Wii]] [[video game console]] in April 2008. ''Mario Kart Wii'' was originally announced at [[History of the Electronic Entertainment Expo|E3 2007]] by Nintendo of America president [[Reggie Fils-Aimé]]. It is the sixth installment in the Mario Kart series.

Like its previous installments of games, ''Mario Kart Wii'' incorporates [[playable character]]s from the [[Mario (franchise)|''Mario'' series]], who participate in kart races on various [[race track]]s using specialized items to hinder opponents or gain advantages. The game features multiple [[single-player video game|single-player]] and [[multiplayer]] game modes. Online multiplayer via [[Nintendo Wi-Fi Connection]] was available at launch, but was discontinued in May 2014, along with Wii and Nintendo DS games that supported online play.

''Mario Kart Wii'' takes advantage of the [[Wii Remote]]{{'}}s [[Motion controller|motion sensing]] to provide intuitive and conventional [[steering]] controls; each copy of the game is [[Product bundling|bundled]] with the [[Wii Remote#Wii Wheel|Wii Wheel]] accessory to augment this feature.

==Gameplay==
{{See also|Mario Kart#Gameplay|l1=Gameplay in the ''Mario Kart'' series}}

[[File:Mario Kart Wii screenshot.jpg|thumb|left|Screenshot of ''Mario Kart Wii''. [[Yoshi]] is seen participating in a race on Mario Circuit, one of the game's available [[Kart circuit|course]]s, against other ''Mario'' characters.]]

''Mario Kart Wii'' is a [[kart racing]] game featuring several [[single-player video game|single]] and [[multiplayer]] modes. The players each take control of one of many selectable [[List of Mario franchise characters|''Mario'' franchise characters]] and participate in races or battles using [[go-kart|kart]]s or [[motorcycle]]s on [[Kart circuit|course]]s thematically based on locations from the [[Mario (franchise)|''Mario'' franchise]]. During gameplay, the player views the action from a [[Virtual camera system#Third-person view|third-person perspective]] that tracks the player from behind his or her kart. The player can perform tricks while driving that produce speed boosts, such as mid-air [[stunt]]s, [[Drifting (motorsport)|drifting]], [[Drafting (aerodynamics)|slipstreaming]], and [[wheelie]]s (motorcycles only).<ref>{{cite web |url=http://www.ign.com/articles/2008/03/11/more-mario-kart-wii-impressions |title=More Mario Kart Wii Impressions |author=[[Matt Casamassina|Casamassina, Matt]] |date=March 11, 2008 |accessdate=February 2, 2014 |publisher=[[IGN]]}}</ref>

While driving, the player collects [[power-up]]s from [[Item (gaming)|item]] boxes placed in various points on the track. These power-ups allow the player to attack opponents, causing them to slow down or spin out of control; defend against such attacks; or gain boosts in speed. These include the series staple items, such as the [[Super Mario (series)#Mushroom|Mushroom]], [[Koopa Troopa|Koopa]] shell projectiles, the [[Super Mario (series)#Starman|Starman]], and [[banana peel]]s, as well as new items, such as the [[New Super Mario Bros.|Mega Mushroom]] that causes the player to temporally grow to an enormous size and crush opposing karts.

''Mario Kart Wii'' supports four different control schemes. The primary control scheme is the [[Wii Remote]] by itself, optionally used in conjunction with the plastic [[Wii Remote#Wii Wheel|Wii Wheel]] accessory, which uses the controller's [[Motion controller|motion sensing]] to simulate operating a [[steering wheel]]. The other supported control schemes are the Wii Remote with the [[Wii Remote#Nunchuk|Nunchuk]] attachment; the [[Wii Remote#Classic Controller|Classic Controller]]; and the [[Nintendo GameCube controller]].<ref name="drivers seat">{{cite web |title=Mario Kart Wii Puts Everyone in the Driver's Seat |url=http://www.ign.com/articles/2008/04/28/mario-kart-wii-puts-everyone-in-the-drivers-seat |author=Bozon |date=April 28, 2008 |publisher=[[IGN]] |accessdate=February 2, 2014}}</ref>

===Characters and vehicles===
{{See also|Mario_Kart#Characters|l1=List of ''Mario Kart'' characters}}

''Mario Kart Wii'' features twenty-four [[player character|playable characters]] from the ''Mario'' series, which was the largest roster of any ''Mario Kart'' game until the release of ''[[Mario Kart 8]]'' in 2014.<ref name="best mario kart ever">{{cite web |url=http://www.ign.com/articles/2011/12/02/which-is-the-best-mario-kart-ever |title=Which is the Best Mario Kart Ever? |date=December 2, 2011 |publisher=[[IGN]] |author=Rigg, Jonathon |accessdate=February 2, 2014}}</ref> The game features characters who have appeared in previous installments, including [[Mario]], [[Luigi]], [[Princess Peach]], [[Yoshi]], [[Toad (Nintendo)|Toad]], [[Donkey Kong (character)|Donkey Kong]], and [[Bowser (character)|Bowser]], in addition to characters such as [[Rosalina (character)|Rosalina]] who are playable for the first time. Unlike Mario Kart DS, where characters can drive a kart exclusive to that character and the standard go-kart, each character is assigned to one of three different weight classes, which affects the selection of vehicles the character can drive. [[Mii]] characters saved in the console's [[Wii Menu#Mii Channel|Mii Channel]] are also playable.<ref name="drivers seat"/> Thirty-six vehicles, which includes both karts and motorcycles, are available in ''Mario Kart Wii'', each of which has different properties that affect how the vehicle handles while driving. Half the characters and vehicles are initially unavailable to the player; certain objectives must be completed in order to [[Unlockable (gaming)|unlock]] each one.

===Tracks===
The tracks in ''Mario Kart Wii'' are based thematically on locations seen in the ''Mario'' series,{{OR|date=May 2015}} such as [[Bowser (character)|Bowser]]{{'}}s Castle. Each of the eight cups features four different tracks for a total of 32 unique tracks, 16 of which are new to the series, while 16 other are several tracks ported from previous installments.<ref name="prima">{{cite book|title=Mario Kart (Wii): Prima Official Game Guide|last=Hodgson|first=David|publisher=[[Prima Games]]|year=2008}}</ref> The cups (groups of tracks) are the Mushroom, Flower, Star, Special, Shell, Banana, Leaf, and Lightning Cups. The Shell, Banana, Leaf, and Lightning Cups each contain retro tracks, updated versions of tracks originally found in the five previous ''Mario Kart'' installments. In addition there are ten [[arena]] courses available for Battle mode, which includes five original courses and five retro courses.<ref name="battle mode"/>

===Game modes===
[[File:Wii-Wheel.jpg|thumb|right|150px|''Mario Kart Wii'' is [[product bundling|bundled]] with the [[Wii Remote#Wii Wheel|Wii Wheel]] accessory.]]

''Mario Kart Wii'' features multiple game modes: [[Grand Prix motor racing|Grand Prix]], [[Time attack|Time Trial]]s, Versus, and Battle. All modes support [[single-player video game|single-player]] gameplay; Versus and Battle support [[Multiplayer video game#Single-system|local multiplayer]] for up to four players, with or without [[Artificial intelligence (video games)|computer-controlled players]]. In Grand Prix, the player participates in four three-lap races from one of the eight selectable cups against eleven opponents. The player is awarded points at the end of each race based on their ranking. The total number of points collected determines the player's overall rank. Versus mode is similar to Grand Prix, but the presented courses and items may be configurable. In Time Trials, the player must quickly complete the race in the fastest time possible&mdash; there are no opponents or items except for three Mushrooms given at the start of each race. The player can compete against a [[ghost (video gaming)|ghost]] character, which mimics a player's movements from an earlier race. Ghost data can be [[Saved game|saved]] in the Wii console memory.

''Mario Kart Wii''{{'}}s Battle mode is similar to that seen in previous installments in which players drive around an enclosed arena and attack each other using items. The players are divided into two teams, red and blue, and teammates cannot harm each other with their items. There are two variants of Battle mode available: Balloon Battle and Coin Runners. In Balloon Battle, each player has balloons attached to his or her kart. A player gains a point each time they pop or steal a balloon belonging to an opposing team player, but loses a point each time they lose all balloons. In Coin Runners, the players collect coins scattered throughout the arena and attack opposing team members to make them drop coins. The team that has accumulated the most points or coins total when the three-minute [[Time limit (video gaming)|time limit]] expires wins.<ref name="battle mode">{{cite web |url=http://www.ign.com/articles/2008/03/14/mario-kart-wiis-battle-mode |title=Mario Kart Wii's Battle Mode |author=[[Matt Casamassina|Casamassina, Matt]] |date=March 14, 2008 |accessdate=February 2, 2014 |publisher=[[IGN]]}}</ref>

''Mario Kart Wii'' supported [[Online game|online play]] via [[Nintendo Wi-Fi Connection]] until its discontinuation on May 20, 2014.<ref>{{cite web |url=http://arstechnica.com/gaming/2014/02/the-day-the-mario-kart-died-nintendos-killswitch-and-the-future-of-online-consoles/ |title=The day the Mario Kart died: Nintendo’s kill switch and the future of online consoles |author=Orland, Kyle |date=February 27, 2014 |accessdate=May 20, 2014 |publisher=[[Ars Technica]]}}</ref> Versus and Battle modes were available and supported up to twelve participants, and up to two players could connect and play from the same Wii console. Players could compete against random players from within the same region or from any continent, or could compete only against players registered as friends. At the end of each race or match, each player's VR (versus rating) or BR (battle rating) would change based on their final ranking. ''Mario Kart Wii'' featured the "Mario Kart Channel", which was available as an optionally selectable channel on the [[Wii Menu]], that presented current regional or worldwide rankings for Time Trials, and the option of sending or receiving ghost data via [[WiiConnect24]] (it is no longer supported and does not function as of June 28, 2013). Mario Kart Channel also offered worldwide tournaments from Nintendo, which were modified courses that sometimes had special objectives. There were two tournaments hosted each month.<ref name = "mario kart wii detailed">{{cite web|url=http://www.1up.com/news/mario-kart-wii-detailed |title=Mario Kart Wii Detailed |date=February 6, 2008 |author=Sato, Yoshi |publisher=[[1UP.com]] |accessdate=February 2, 2014}}</ref><ref name="tournaments">{{cite web |url=http://www.1up.com/news/nintendo-announces-worldwide-mario-kart |title=Nintendo Announces Worldwide Mario Kart Tournaments |date=May 2, 2008 |accessdate=February 2, 2014 |author=Watts, Steve |publisher=[[1UP.com]]}}</ref>

==Development==
''Mario Kart Wii'' was officially announced at [[History of the Electronic Entertainment Expo|E3 2007]]; the online features and the first footage of the game were shown at the Expo.<ref name="ignEThree">{{cite web|url= http://wii.ign.com/articles/803/803351p1.html| title=E3 2007: Not Your Father's Mario Kart|accessdate=2007-08-03|date=2007-07-18|publisher=IGN}}</ref> During Nintendo of America CEO [[Reggie Fils-Aime]]'s presentation, he unveiled the game via a trailer that showed some of the new characters and tracks. The trailer also displayed that the game would include up to twelve simultaneous racers. Additional details of the game were later released in conjunction with the Nintendo Fall 2007 Conference held in October 2007, where it was revealed that it would include bikes and the Wii Wheel. New gameplay footage from the game was also shown, and the release date was revealed to be set for spring 2008.<ref name="fall2007conference">{{cite web|url= http://uk.wii.ign.com/articles/826/826130p1.html| title=Nintendo Conference 2007 Fall|accessdate=2008-04-17|date=2007-10-11|publisher=IGN}}</ref>

Producer [[Hideki Konno]] wanted to include certain online features for ''[[Mario Kart DS]]'', but they were left out due to time constraints. These features would, however, be implemented in ''Mario Kart Wii''. The developers wanted to avoid races becoming more deserted as they progressed, thus altering the online matchmaking to allow players to join a race once it is finished for participation in the next one.<ref name="iwataasks">{{cite web|url= http://us.wii.com/iwata_asks/mariokart/vol1_page4.jsp| title=Iwata asks: Mario Kart Wii|accessdate=2009-02-01|year=2008|publisher=Wii.com}}</ref> Konno had been proposing ideas involving [[Bicycle motocross|BMX]] since ''Double Dash!!'', but they were rejected. In ''Mario Kart Wii'', the developers were able to incorporate bikes.<ref name="iwataasks"/> The game was called "''Mario Kart X''" internally for a while, before receiving its final name of "''Mario Kart Wii''."<ref name="iwataasks"/> General producer and Mario creator [[Shigeru Miyamoto]]'s inputs were limited to new aspects of play such as the Wii Wheel and battles over Nintendo Wi-Fi Connection.<ref name="iwataasks"/> The designers tested roughly 30 different prototypes with different shapes, colors and weights based on real-life go-karts, before deciding on the final Wii Wheel design.<ref name="iwataasks"/>

===Music===
The music in this game was composed and arranged by Asuka Ohta and [[Ryo Nagamatsu]]; who both used new interpretations of the familiar melodies from earlier games and also new material. The official soundtrack was released in December 2011, as part of the Platinum Rewards for [[Club Nintendo]] members in Japan with forty-three songs from the game itself.<ref name="soundtrack">{{cite web|url= http://vgmdb.net/album/29638| title=Mario Kart Wii Soundtrack|accessdate=2011-11-23|year=2011|publisher=club.nintendo.jp/}}</ref> The speaker on the Wii Remote is frequently used during gameplay, as [[sound effects]] like crashes and warning signals are emitting from it. During the extensive testing of the different Wii Wheel [[prototypes]], the developers decided to have the voice actors playing the game during recording sessions.<ref name="iwataasks"/>

==Reception==
{{Video game reviews
|title =
|state = plain
|Edge = 6 of 10<ref>{{cite web | title=Review: Mario Kart Wii - EDGE magazine | publisher=[[Future plc|Future Publishing]] | url=http://www.next-gen.biz/reviews/mario-kart-wii-review |accessdate=2008-04-11}}</ref>
|EuroG = 8 of 10<ref>{{cite web | title=Mario Kart Wii Review | publisher=[[Eurogamer]] | url=http://www.eurogamer.net/article.php?article_id=95123 |accessdate=2008-03-20}}</ref>
|Fam = 37 of 40<ref>{{cite web | title=Famitsu Mario Kart Wii Review | publisher=[[Famitsu]] | url=http://gonintendo.com/?p=39351 | accessdate=2008-04-02}}</ref>
|GT = 8.4 of 10<ref name="GameTrailersReview" />
|GSpot = 8.5 of 10<ref name="GameSpotReview">{{cite web|url=http://www.gamespot.com/wii/driving/mariokart/review.html|title= GameSpot Mario Kart Wii Review|accessdate=2008-04-26|publisher=[[GameSpot]]}}</ref>
|GSpy = 4.5 of 5<ref name="GSpyReview">{{cite web|url=http://uk.wii.gamespy.com/wii/mario-kart-wii/870096p1.html|title= Mario Kart Wii review at GameSpy|accessdate=2008-04-29|publisher=[[GameSpy]]}}</ref>
|IGN = 8.5 of 10<ref name="ignreview"/>
|NP = 9 of 10<ref>{{Cite news|date=April 14, 2008|magazine=[[Nintendo Power]]|publisher=Future US|postscript=<!--None-->}}</ref>
|GR = 82%<ref>{{cite web | title=Mario Kart Wii Reviews | publisher=[[Game Rankings]] | url=http://www.gamerankings.com/htmlpages4/942008.asp |accessdate=2008-09-21}}</ref>
|MC = 82 of 100<ref>{{cite web | title=Mario Kart Wii (wii: 2008): Reviews| publisher=[[Metacritic]] | url=http://www.metacritic.com/games/platforms/wii/mariokartwii?q=mario%20kart%20wii |accessdate=2008-12-06}}</ref>
}}
''Mario Kart Wii'' was well-received, earning praise for its online capability and the large number of tracks, characters and karts. Joe Sinicki of Blast Magazine comments: "While it still does suffer from some of the problems of the older games, ''Mario Kart Wii'' takes the simple and accessible formula set by its predecessors and tweaks it enough to make it feel fresh and fun, creating one of the most entertaining and rewarding gaming experiences in quite some time."<ref>{{cite web | title=Mario Kart Wii - Blast, The Online Magazine | publisher=B Media Ventures | url=http://blastmagazine.com/2008/05/mario-kart-wii/ |accessdate=2008-05-01 |archiveurl = https://web.archive.org/web/20080503005517/http://blastmagazine.com/2008/05/mario-kart-wii/ |archivedate = May 3, 2008}}</ref> ''[[Official Nintendo Magazine]]'' UK commented that the [[Wii Remote#Wii Wheel|Wii Wheel]] worked very effectively and loved the different multiplayer modes.<ref>{{cite web |url=https://www.nintendo.co.uk/NOE/en_GB/games/wii/mario_kart_wii_7387.html |title=Mario Kart Wii - Nintendo UK product information page |publisher=[[Nintendo]]}}</ref> [[GameSpot]] producer Lark Anderson praised the game for being easy to jump into for players of any skill level and stated that motorcycles provide a great alternative to go-karts,<ref name="GameSpotReview"/> and [[IGN]] commented that "Nintendo has delivered one of the best console Karts in years."<ref name="ignreview">{{cite web | title=Mario Kart Wii Review - wii.ign.com | publisher=IGN | url=http://wii.ign.com/articles/868/868012p1.html |accessdate=2008-04-20}}</ref> ''[[Plugged In]]'' stated that the racing is easy to do and that "the Grand Prix Cup events and several team battle modes keep things interesting" while [[Classic Game Room]] praised the game for its high production value and great replay value. They also liked that the online play was a major strength of the game.

''[[Nintendo Gamer|NGamer]]'', however, claimed that the tracks are too big for local multiplayer matches. Also, [[IGN]] criticized the [[Dynamic game difficulty balancing|rubber band AI]] in the 150cc races of the Grand Prix<ref name="ignreview" /> and ''[[Nintendo Gamer|NGamer UK]]'' was disappointed that Battle mode can now only be played in teams; no free-for-all option is offered which removes the 'last man standing' element of previous ''Mario Kart'' Battle modes. Reviewers such as [[GameTrailers]] and IGN also commented that it is easy to fall from first place to last by being continuously attacked by several weapons, many of which are unavoidable, leading to a certain amount of luck in racing. This makes it more accessible for beginners, but can be extremely discouraging for skilled players.<ref name="GameTrailersReview">{{cite web|url=http://www.gametrailers.com/reviews/immr0b/mario-kart-wii-review|title=GameTrailers Mario Kart Wii Review|accessdate=2008-04-25|publisher=[[GameTrailers]]}}</ref><ref name="ignreview" /> [[GameSpot]] also noted that "nostalgia doesn't save most of the classic courses from being boring."<ref name="GameSpotReview" />

In 2010, ''Mario Kart Wii'' was included as one of the titles in the book ''[[1001 Video Games You Must Play Before You Die]]''.<ref>{{cite book|title=1001 Video Games You Must Play Before You Die|last=Mott |first=Tony |authorlink= |year=2010 |publisher=[[Quintessence Editions Ltd.]]|location=London |isbn=978-1-74173-076-0 |page=776}}</ref>

===Sales===
''Mario Kart Wii'' had a successful launch and sold 300,000 copies on the launch day in Japan alone, compared to ''Mario Kart DS'' which sold 160,000 copies on its first day and ''Mario Kart: Double Dash!!'' which sold 180,000 on its first day.<ref name="launchdayjapan">{{cite web | title=Mario Kart Wii Sold 300,000 Copies? | publisher=Kotaku | url=http://kotaku.com/379769/mario-kart-wii-sold-300000-copies |accessdate=2008-04-15}}</ref> In the week ending May 4, 2008, ''Mario Kart Wii'' had sold over a million copies in Japan alone, less than a month since its release in the region.<ref name="mcApr28-May4">{{cite web |url=http://kotaku.com/388562/aint-no-stopping-mario-kart-wii-in-japan |publisher=Kotaku |title=Ain't No Stopping Mario Kart Wii In Japan |author=Michael McWhertor |date=2008-05-08 |accessdate=2008-05-08}}</ref> In the UK, ''Mario Kart Wii'' was the best-selling video game in the week ending April 12, 2008, having "the eighth biggest opening sales week in UK software history," according to [[Chart-Track]]/[[Video game content rating system#UK Interactive Entertainment Association|ELSPA]].<ref name="UKcharts">[http://www.mcvuk.com/news/30188/UK-CHARTS-Mario-Kart-smashes-records-at-it-hits-No1 UK CHARTS: Mario Kart Wii smashes records as it hits No.1]</ref><ref name="BritishCharts">{{cite web | title=British Sales Charts | publisher=Kotaku | url=http://kotaku.com/379767/british-sales-charts |accessdate=2008-04-15}}</ref> The game dwarfed all other five ''Mario'' Wii games released up until then for the Wii combined when comparing first week sales.<ref name="UKcharts"/> In the United States, ''Mario Kart Wii'' was the second-best-selling video game in April 2008, selling 1.12 million copies, according to the [[NPD Group]]; putting it behind the [[Xbox 360]] version of ''[[Grand Theft Auto IV]]'' and ahead of the [[PlayStation 3]] version, both released in the same week.<ref name="AprilNPD">{{cite web |url=http://www.gamespot.com/news/6191066.html |author=Brendan Sinclair |title=NPD: US game revs spike on 2.85M GTAIVs |date=2008-05-15 |publisher=[[GameSpot]] |accessdate=2008-05-24}}</ref> It ranked the fourth-best-selling game of December 2008 in the United States, selling in excess of 979,000 copies.<ref name="gamedaily">{{cite web |title=NPD: Nintendo Drives '08 Industry Sales Past $21 Billion |url=http://www.gamedaily.com/articles/news/npd-nintendo-drives-08-industry-sales-past-21-billion-/?biz=1 |publisher=[[GameDaily]] |accessdate=2009-01-15 |date=2009-01-15}}</ref> According to the NPD Group, [[GfK]] Chart-Track, and [[Enterbrain]], the game has sold 2.409 million copies in the United States, 687,000 in the United Kingdom, and 1.601 million in Japan, respectively, for a total of 4.697 million copies sold by August 1, 2008.<ref>{{cite press release |title=Leading Market Research Firms Join Forces to Provide First Multi-Continent View Of Video Game Software Sales |url=http://www.npd.com/press/releases/press_080821.html |date=2008-08-21 |accessdate=2008-08-23 |publisher=[[NPD Group]], [[GfK]] [[Chart-Track]], [[Enterbrain]]}}</ref> As of March 2009, Nintendo has sold 15.4 million copies of ''Mario Kart Wii'' worldwide.<ref>{{cite web|url=https://www.nintendo.co.jp/ir/pdf/2009/090508e.pdf#page=6|title=Financial Results Briefing for Fiscal Year Ended March 2009| publisher=[[Nintendo]]|date=2009-05-08|format=PDF|accessdate=2009-05-08|page=6}}</ref> As of January 4, 2009, it has sold 2,133,000 copies in Japan.<ref name="mediacreate">{{cite web |title=Dissidia Wins Final Week of the Year in Japan; Nintendo Takes Six of Top Ten |url=http://chartget.com/2009/01/media-create-sales-1229-0104-software.html |publisher=Chart Get|accessdate=2009-01-09 |date=2009-01-07}}</ref> It is also the fourth-best-selling game of Japan in 2008.<ref name="famitsu2008">{{cite web |title=JAPANESE 2008 MARKET REPORT |url=http://www.mcvuk.com/interviews/403/JAPANESE-2008-MARKET-REPORT |publisher=[[Market for Home Computing and Video Games|MCVUK]] |accessdate=2009-01-09}}</ref> According to the NPD Group, GfK Chart-Track, and Enterbrain, the game has sold 856,000 copies in the United States, 394,000 in the United Kingdom, and 218,000 in Japan, respectively, for a total of 1.468 million copies sold in the third quarter of 2008 (July–September).<ref>{{cite press release |url=http://www.npd.com/press/releases/press_081110a.html |title=Third Quarter 2008 Sales Results From Top Global Video Games Software Markets Released |date=2008-11-10 |publisher=[[NPD Group]], [[GfK]] [[Chart-Track]], [[Enterbrain]] |accessdate=2008-11-14}}</ref> It was the second-best-selling game of 2008 in the [[United States]], selling in excess of 5 million copies.<ref name="gamedaily"/> In France, it sold 4.8 million units, which is more than it sold in Japan (3.7 million).<ref>http://www.gamekult.com/actu/wii-u-nintendo-appuie-enfin-sur-le-champignon-A136353.html</ref>

With 36.83 million copies sold worldwide as of September 30, 2016, the game is the best-selling ''Mario'' game for the Wii console, [[List of best-selling Wii video games|second-best-selling game for Wii]] and is the [[List of best-selling video games|best-selling]] racing video game of all time.<ref name="mar16">{{cite web |url=https://www.nintendo.co.jp/ir/en/sales/software/wii.html |title=Top Selling Software Sales Units - Wii |date=2016-03-31 |publisher=Nintendo |accessdate=2016-04-27}}</ref>

===Awards===
The game won multiple Wii-specific awards from IGN in its 2008 video game awards, including Best Racing Game<ref name="ignracing">{{cite web |title=IGN Wii: Best Racing Game 2008 |url=http://bestof.ign.com/2008/wii/6.html |publisher=IGN.com |accessdate=2008-12-19 |date=2008-12-18}}</ref> and Best Online Multiplayer Game.<ref name="ignonline">{{cite web |title=IGN Wii: Best Online Multiplayer Game 2008 |url=http://bestof.ign.com/2008/wii/19.html |publisher=IGN.com |accessdate=2008-12-19 |date=2008-12-18}}</ref> IGN also nominated it for Best Family Game for the Wii.<ref name="ignfamily">{{cite web |title=IGN Wii: Best Family Game 2008 |url=http://bestof.ign.com/2008/wii/17.html |publisher=IGN.com |accessdate=2008-12-19 |date=2008-12-18}}</ref> The game was ranked ninth in ''[[Nintendo Power]]''{{'}}s "Best of the Decade."<ref>{{cite journal |title=The Best of the Decade |journal=Nintendo Power |issue=252 |date=March 2010 }}</ref> It also won the award for "Favorite Video Game" at the [[2010 Kids' Choice Awards]].<ref>{{cite web |title=2010 Kids' Choice Awards Episode Recap |url=http://www.tv.com/kids-choice-awards/2010-kids-choice-awards/episode/1326303/recap.html?tag=content_wrap;episode_recap |publisher=TV.com |accessdate=2011-09-20 }}</ref> [[Guinness World Records]] has awarded ''Mario Kart Wii'' with a record for being the best-selling racing video game of all time.<ref name="guinness_racing">{{cite web|title=Best selling racing video game|url=http://www.guinnessworldrecords.com/records-6000/best-selling-racing-video-game/|work=[[Guinness World Records Gamer's Edition|Guinness World Records Gamers Edition 2011]]|publisher=[[Guinness World Records]]|accessdate=17 April 2012|date=1 Oct 2010}}</ref>

==References==
{{Reflist|30em}}

==External links==
{{Wikipedia books|Mario franchise video games|Mario video games}}
*[http://www.mariokart.com/wii/launch Official website]
{{Mario racing games}}
{{JGA GOTY}}

[[Category:2008 video games]]
[[Category:Mario Kart games]]
[[Category:Mario Universe games]]
[[Category:Cooperative video games]]
[[Category:Nintendo games]]
[[Category:Nintendo Entertainment Analysis and Development games]]
[[Category:Nintendo Wi-Fi Connection games]]
[[Category:Wii-only games]]
[[Category:Wii Wi-Fi games]]
[[Category:Wii games]]
[[Category:Wii Wheel games]]
[[Category:Mario racing games]]
[[Category:Video games developed in Japan]]
[[Category:Multiplayer and single-player video games]]
[[Category:Split-screen multiplayer games]]

Revision as of 05:55, 20 November 2016

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