Marvel vs. Capcom: Infinite: Difference between revisions
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|director = Norio Hirose |
|director = Norio Hirose |
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|producer = Mike Evans |
|producer = Mike Evans |
Revision as of 22:57, 15 June 2017
Marvel vs. Capcom: Infinite | |
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The game's logo depicts Marvel and Capcom's respective logos atop a red and blue infinity symbol, along with the text "vs." in black and "infinite" in white | |
Developer(s) | Capcom |
Publisher(s) | Capcom |
Director(s) | Norio Hirose |
Producer(s) | Mike Evans |
Series | Marvel vs. Capcom |
Engine | Unreal Engine 4 |
Platform(s) | Microsoft Windows PlayStation 4 Xbox One |
Release | September 19, 2017 |
Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
Marvel vs. Capcom: Infinite[a] is an upcoming fighting video game in development by Capcom. It is the sixth main entry in the Marvel vs. Capcom series of crossover games. Like previous installments, players control characters from both the Marvel Comics and Capcom universes to compete in tag team battles. Infinite features two-on-two fights, as opposed to the three-on-three format used in its preceding titles. The series' traditional character assists have been removed; instead, the game incorporates a tag-based combo system, which allows players to form continuous combos between their two characters. It also introduces a new gameplay mechanic in the form of the Infinity Stones, which temporarily bestow players with unique abilities and stat boosts depending on the type of stone selected. The game is planned for release in September 2017 for PlayStation 4, Xbox One, and Microsoft Windows.
Infinite was announced during Sony's PlayStation Experience event in December 2016. Capcom initially lost the use of the Marvel license in 2012, after The Walt Disney Company decided to focus on self-publishing its own gaming titles; however, Capcom was able to reacquire the license after Disney scrapped their plans. Infinite was designed to be more accessible than previous Marvel vs. Capcom games, resulting in departures from some series' mainstays, such as assists. The game will also feature a larger emphasis on storytelling, with its own cinematic story experience. The plot follows the heroes and villains of the Marvel and Capcom universes, who must work together to save their merged worlds against a new threat, Ultron Sigma.
Gameplay
Like its predecessors, Marvel vs. Capcom: Infinite is a fighting game in which players compete against each other in tag team combat using characters from both the Marvel Comics universe and Capcom's video game franchises.[1] Infinite features two-on-two partner battles, similar to Marvel vs. Capcom: Clash of Super Heroes and earlier installments in the franchise.[2][3] Unlike past entries, the game does not allow players to use traditional assist attacks from their off-screen characters; instead, Infinite utilizes a "free-form" tag system akin to Marvel vs. Capcom 3's "Team Aerial Combo" system and Street Fighter X Tekken's "Switch Cancel" system.[3][4] Players can freely tag out their team members at any point, even while mid-air or during long attack animations.[3][4][5] This allows players to form continuous combos between their two characters by essentially creating their own assists through the tag system.[6] Alternatively, players can sacrifice meter from their Hyper Combo Gauge to perform the newly introduced "Counter Switch" mechanic, which tags in their partner character while the opponent is attacking them, providing the opportunity to counterattack and free the character trapped in the enemy's combo.[1][7]
Infinite moves away from the button layout previously used in Marvel vs. Capcom 3, and instead employs a control scheme more similar to Marvel vs. Capcom 2, which includes four attack buttons, consisting of two pairs of light and heavy punches and kicks, and two additional buttons used for swapping characters and activating Infinity Stone powers.[8] To improve accessibility, the game includes an "auto-combo" system which allows players to repeatedly press the light punch button to automatically perform both ground and air combos.[7] In addition, certain Hyper Combos can now be activated by simply pressing the two heavy attack buttons, as opposed to the specific joystick and button combinations required in previous titles.[9]
Infinite also implements the Infinity Stones as a gameplay mechanic, similar to Marvel Super Heroes, where each stone grants unique abilities.[3] Each player selects one Infinity Stone before the match begins, which bestows one ability that can be activated at any time, known as the "Infinity Surge".[4][7] For example, the Power Stone produces a knockback effect when used, while the Space Stone pulls an opponent closer to the player character.[1] A second, stronger ability called the "Infinity Storm" can be activated after a player fills their Infinity meter, giving them a significant boost for a limited time, similar to the X-Factor system from Marvel vs. Capcom 3.[1] The boost is determined by the chosen Infinity Stone; for example, the Power Stone increases the user's damage output and combo ability, while the Space Stone traps an opponent within a confined area that severely limits their movement.[1][4] The game will also include a two-hour cinematic story mode; single-player modes, such as training, mission, and arcade mode; a collection mode, where extras unlocked through the story and arcade modes are stored; and online multiplayer with ranked and casual matches, global leaderboards, and online lobbies with spectating.[1][2][8]
Playable characters
As with past installments, Infinite will feature both new and returning heroes and villains in the Marvel vs. Capcom series. Additional characters will also be released post-launch as downloadable content (DLC).[10] According to Producer Mike Evans and Associate Producer Peter Rosas, the development team examined the strengths and weaknesses of each returning character and adjusted them by providing new moves and abilities, hoping to make every fighter viable.[8][11] In terms of roster selection, characters were chosen based on two aspects: their potential interactions within the story and their gameplay style.[11] The developers sought to include a variety of different character archetypes, from small, nimble characters, such as Strider Hiryu, to large, brawler-type characters, such as the Hulk.[11] The Marvel characters' designs were proposed by Capcom's research and development team in Japan, who took inspiration from both the characters' comic book and film appearances.[12] Marvel staff members worked closely with the team, providing feedback to maintain the authenticity of their characters' portrayals.[11]
New characters to the franchise are listed below in bold.
Marvel characters | Capcom characters |
---|---|
^§ : Available as downloadable content.
Story
Believing all biological life must be purged, Ultron and Sigma forge an alliance. Using two of the Infinity Stones, they fuse themselves into a single being named "Ultron Sigma", and merge the worlds of Marvel and Capcom into a single dimension, which they seek to rule by unleashing a cybernetic virus that puts others under their control. As a result, the heroes and villains of both worlds must band together to retrieve the remaining four Infinity Stones and defeat Ultron Sigma's forces.[10][16]
Development
Following the release of Ultimate Marvel vs. Capcom 3 for the PlayStation Vita in 2012, Marvel's new parent company, The Walt Disney Company, which acquired Marvel in 2009, chose not to renew their licensing deal with Capcom, instead opting to move its viable properties towards their self-published game titles, such as the Disney Infinity series; this resulted in Ultimate Marvel vs. Capcom 3 and Marvel vs. Capcom 2: New Age of Heroes being removed from the Xbox Live Arcade and PlayStation Network in 2013.[17][18] However, in May 2016, Disney announced its decision to discontinue self-publishing efforts and switch over to a licensing-only model, allowing third-party game developers, including Capcom, to negotiate licenses with Marvel once again.[19][20] On December 3, 2016, Marvel vs. Capcom: Infinite was officially unveiled during Sony's PlayStation Experience event; its first gameplay footage debuted on the same day following the conclusion of Capcom Cup 2016.[21][22] Norio Hirose, a programmer who had previously worked on X-Men vs. Street Fighter, Marvel Super Heroes vs. Street Fighter, and Marvel vs. Capcom: Clash of Super Heroes, as well as other Capcom fighting games, such as Project Justice and Capcom vs. SNK: Millennium Fight 2000, serves as Infinite's director.[23][24]
According to Mike Jones, Executive Producer at Marvel Games, Infinite was designed to be a "more elegant and simplified" game which remained as "complex and hardcore" as past Marvel vs. Capcom installments.[25][26] While the developers sought to keep the core elements of the series intact, such as air combos, they also wanted Infinite to push away from its predecessors, resulting in several changes to the series' traditional formula.[7] The decision to change the three-on-three battle system used in Marvel vs. Capcom 2 and 3 was considered for a long time before ultimately settling on two-on-two fights for the sake of accessibility.[4] Producer Evans hoped that introducing a more manageable two-character system would give casual Marvel vs. Capcom fans the ability to play the game without becoming overwhelmed.[7][4] To offset the streamlined character select system and removal of call-in assist attacks, the six Infinity Stones were implemented to provide teams with additional customization options and increase gameplay depth.[4][25] Marvel and Capcom compared the Infinity Stones to the "Groove System" used in Capcom vs. SNK 2.[4] The primary goal with the Infinity Stones was to create a level playing field by acting as a comeback enabler, and allowing players to compensate for their characters' deficiencies and enhance their strong points.[4] According to developers, the inclusion of the Infinity Stones and the theme of "infinite [gameplay] possibilities" influenced their decision to use Marvel vs. Capcom: Infinite as the game's title, rather than Marvel vs. Capcom 4.[27] To further differentiate Infinite, the developers opted to use the Unreal Engine 4 to develop more cinematic and modern visuals, as opposed to the stylized art direction used in Marvel vs. Capcom 3.[7]
Beyond appealing to genre and series fans, Capcom sought to target a diverse audience with Infinite and bring in casual players who were fans of Marvel's movies, comic books, and television shows.[28] To this end, the developers wanted to introduce a more robust, cinematic story compared to previous Marvel vs. Capcom titles.[28] Bill Rosemann, Creative Director at Marvel Games, stated that Infinite's increased emphasis on storytelling was influenced by Marvel's story and character-centric approach to their recent projects in games, film, and television; Rosemann and Jones cited Insomniac Games' Spider-Man video game, Telltale Games' Guardians of the Galaxy title, and Marvel's successful Netflix series as examples.[4][26] While speaking at the 2017 D.I.C.E. Summit, Rosemann also explained that Marvel Games would not force its development partners to tie their games into existing storylines throughout Marvel's universes, giving them more freedom to craft their own original stories and create new visions for their characters.[29] Frank Tieri, the lead writer for Marvel vs. Capcom 3, has also confirmed his involvement with Infinite.[3]
According to developers, Capcom's struggle with the launch of Street Fighter V influenced several decisions during Infinite's development.[11] The heavy criticism towards Street Fighter V's lack of content prompted Capcom to promise a larger variety of single-player and multiplayer content for Infinite upon release.[25][28] As a result of Street Fighter V's initial online multiplayer server issues, the developers plan to forego their own servers in favor of dedicated servers provided by Sony and Microsoft, aiming to provide more stable online play for Infinite.[1] Evans stated that the game will not feature cross-platform play, citing Capcom's trouble with implementing the Capcom Fighters Network cross-platform structure into Street Fighter V.[11][30] Infinite will also not include any currency systems similar to Street Fighter V's "Fight Money".[11]
Release
Marvel vs. Capcom: Infinite is scheduled for release on September 19, 2017 for the PlayStation 4, Xbox One, and Microsoft Windows.[31][32] The game will be available in three editions: a standard edition, which features two pre-order costumes for Ryu and Thor; a Deluxe Edition, which features four pre-order costumes for Ryu, Thor, Hulk, and Mega Man X, as well as a season pass granting access to six DLC fighters; and a Collector's Edition, which includes the Deluxe Edition of the game, in addition to four character dioramas of Iron Man, Captain Marvel, Mega Man X, and Chun-Li by TriForce, and a case filled with six LED-powered Infinity Stone replicas.[32]
Related media and merchandise
In February 2017, Hasbro announced a Marvel vs. Capcom: Infinite toy line during their presentation at the American International Toy Fair.[33] In May 2017, Marvel Comics announced a series of Marvel vs. Capcom-themed comic book variant covers, which will be available in comic stores throughout August.[34]
Reception
Pre-release
In pre-release coverage, Infinite's departure from some of the series' long-standing gameplay mechanics, namely three-on-three battles and character assist moves, for the sake of accessibility was met with mixed reception. Suriel Vazquez of Game Informer and Wesley Yin-Poole of Eurogamer stated that Infinite could end up being a divisive game, especially to the hardcore audience, since both mechanics had defined the Marvel vs. Capcom series for nearly two decades.[4][7] The issue was mirrored by IGN's Daniel Krupa, who mentioned that the shifts in the series' formula could lead to a feeling among fans that their game was being "diluted" for newer players.[26] Vazquez and Krupa, however, appreciated the changes, with Vazquez saying that he preferred the series "go for broke", rather than play it safe.[4][26] David Houghton of GamesRadar and Ian Walker of Kotaku gave positive remarks in their impressions of the press preview build, with both praising the development team's attempt to create an accessible environment for newcomers while also pleasing the competitive community.[1][35] Early criticism was aimed towards Infinite's more realistic art direction. Alex Donaldson of VG247 stated that "the art style just feels off — or at worst, unfinished...as it stands right now the art style is a mistake when compared to Marvel vs. Capcom 3."[30] Sergio Figueroa of Gamereactor and Nick Valdez of Destructoid also expressed disappointment with the visuals, particularly the in-game character models and the HUD.[9] Figueroa wrote that "the developers have chosen a simplistic and, in our opinion, insufficiently detailed character design that we think diminishes the fighters' personalities."[9][36]
Notes
References
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