John Scarne: Difference between revisions
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Gradually, Scarne became quite an expert at not only [[Magic (illusion)|magical effects]], but games of all kinds as well. Articles were written about him in various magazines, and he was hired as a consultant or adviser by various companies, as well as by the US Army, which sent him to bases around the world in order to educate soldiers about the dangers of card and dice cheats. He wrote fifteen books and co-wrote a few more for a total of twenty-eight books on games, such as ''Scarne on Dice'', ''Scarne's Guide to Modern Poker'' and ''Scarne's New Complete Guide to Gambling''. He also wrote two autobiographies: ''The Amazing World of John Scarne: A Personal History'' (1956), and ''[[The Odds Against Me]]'' (1966). He served as a [[technical advisor]] in the 1973 motion picture, ''[[The Sting]]'', and doubled for actor [[Paul Newman]]'s hands during scenes that involved [[card manipulation]]s and deck switching. |
Gradually, Scarne became quite an expert at not only [[Magic (illusion)|magical effects]], but games of all kinds as well. Articles were written about him in various magazines, and he was hired as a consultant or adviser by various companies, as well as by the US Army, which sent him to bases around the world in order to educate soldiers about the dangers of card and dice cheats. He wrote fifteen books and co-wrote a few more for a total of twenty-eight books on games, such as ''Scarne on Dice'', ''Scarne's Guide to Modern Poker'' and ''Scarne's New Complete Guide to Gambling''. He also wrote two autobiographies: ''The Amazing World of John Scarne: A Personal History'' (1956), and ''[[The Odds Against Me]]'' (1966). He served as a [[technical advisor]] in the 1973 motion picture, ''[[The Sting]]'', and doubled for actor [[Paul Newman]]'s hands during scenes that involved [[card manipulation]]s and deck switching. |
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Scarne was often proclaimed by experts, magicians and editors of the time as the greatest card manipulator of all time. But he was happiest when inventing (and marketing, through his company John Scarne Games, Inc.) new games, which he did quite a bit. And he was especially proud of one called [[Teeko]], which he invented in 1945 (version withdrawn), re-invented in 1952 and modified in the 1960s. He was so proud of the game that he named his son [[John Teeko Scarne]]. Teeko quickly spread around the world. Even Orson Welles was reported to have been playing Teeko. But he never made a profit on the game mainly due to water damage in the warehouse which eliminated the entire stock in one day. Today Teeko is virtually unknown.<ref name="Eskin">[ |
Scarne was often proclaimed by experts, magicians and editors of the time as the greatest card manipulator of all time. But he was happiest when inventing (and marketing, through his company John Scarne Games, Inc.) new games, which he did quite a bit. And he was especially proud of one called [[Teeko]], which he invented in 1945 (version withdrawn), re-invented in 1952 and modified in the 1960s. He was so proud of the game that he named his son [[John Teeko Scarne]]. Teeko quickly spread around the world. Even Orson Welles was reported to have been playing Teeko. But he never made a profit on the game mainly due to water damage in the warehouse which eliminated the entire stock in one day. Today Teeko is virtually unknown.<ref name="Eskin">[https://www.washingtonpost.com/ac2/wp-dyn/A43740-2001Jul10 Eskin, Blake. "A world of games: Cards and gambling authority John Scarne claimed to have invented one of the greatest board games of all time. Was he bluffing?" ''Washington Post'', July 15, 2001, p. W18.]</ref> |
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Scarne's most famous card trick was appropriately titled "Scarne's Aces". The trick involved taking a spectator's shuffled deck of cards, performing a series of riffle shuffles himself and then cutting to all four aces. Another one of Scarne's most notable card effects was the triple coincidence, in which a spectator and a magician each pick three different playing cards out of two regular decks of opposite colors and it is shown that all of the selections match. Scarne also created a quadruple coincidence, wherein a spectator selects a card and four impossible predictions of their card are made. |
Scarne's most famous card trick was appropriately titled "Scarne's Aces". The trick involved taking a spectator's shuffled deck of cards, performing a series of riffle shuffles himself and then cutting to all four aces. Another one of Scarne's most notable card effects was the triple coincidence, in which a spectator and a magician each pick three different playing cards out of two regular decks of opposite colors and it is shown that all of the selections match. Scarne also created a quadruple coincidence, wherein a spectator selects a card and four impossible predictions of their card are made. |
Revision as of 23:55, 1 September 2017
John Scarne | |
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Born | Orlando Carmelo Scarnecchia March 4, 1903 Steubenville, Ohio, United States |
Died | July 7, 1985 North Bergen, New Jersey, United States | (aged 82)
Occupation(s) | Magician, writer |
John Scarne (/ˈskɑːrni/; March 4, 1903 – July 7, 1985) was an American magician and book author who was particularly adept at playing card manipulation. He became known as an expert on cards and other games, and authored a number of popular books on cards, gambling, and related topics.
Early life
He was born Orlando Carmelo Scarnecchia in Steubenville, Ohio in the United States of America, and at some point anglicized his name to John Scarne. He grew up in the New Jersey communities of Fairview and Guttenberg.[1] When he left school after the eighth grade, he learned from a local card sharp how to perform such swindles as The Three Card Monte, and how to cheat in gambling card games by manipulating the cards.[2] Scarne began practicing sleight of hand with the goal of becoming a card sharp, but his Roman Catholic mother dissuaded her son from gambling in general, and cheating others in particular. She persuaded him to practice magic instead. Scarne soon extended his skill at handling cards to learning—and devising—magical effects with cards. He spent a few months learning about crooked gambling devices (including marked cards and loaded dice) at a nearby novelty store.[3] Thanks to his endless practice, Scarne began making money as a magician.
Career
Gradually, Scarne became quite an expert at not only magical effects, but games of all kinds as well. Articles were written about him in various magazines, and he was hired as a consultant or adviser by various companies, as well as by the US Army, which sent him to bases around the world in order to educate soldiers about the dangers of card and dice cheats. He wrote fifteen books and co-wrote a few more for a total of twenty-eight books on games, such as Scarne on Dice, Scarne's Guide to Modern Poker and Scarne's New Complete Guide to Gambling. He also wrote two autobiographies: The Amazing World of John Scarne: A Personal History (1956), and The Odds Against Me (1966). He served as a technical advisor in the 1973 motion picture, The Sting, and doubled for actor Paul Newman's hands during scenes that involved card manipulations and deck switching.
Scarne was often proclaimed by experts, magicians and editors of the time as the greatest card manipulator of all time. But he was happiest when inventing (and marketing, through his company John Scarne Games, Inc.) new games, which he did quite a bit. And he was especially proud of one called Teeko, which he invented in 1945 (version withdrawn), re-invented in 1952 and modified in the 1960s. He was so proud of the game that he named his son John Teeko Scarne. Teeko quickly spread around the world. Even Orson Welles was reported to have been playing Teeko. But he never made a profit on the game mainly due to water damage in the warehouse which eliminated the entire stock in one day. Today Teeko is virtually unknown.[4]
Scarne's most famous card trick was appropriately titled "Scarne's Aces". The trick involved taking a spectator's shuffled deck of cards, performing a series of riffle shuffles himself and then cutting to all four aces. Another one of Scarne's most notable card effects was the triple coincidence, in which a spectator and a magician each pick three different playing cards out of two regular decks of opposite colors and it is shown that all of the selections match. Scarne also created a quadruple coincidence, wherein a spectator selects a card and four impossible predictions of their card are made.
Scarne also attempted to discredit Edward O. Thorp's blackjack card counting system.[5] In his 1966 autobiography The Odds Against Me, he claimed to analyze Thorp's system and concluded that the whole system was loaded with mathematical errors and it was pure fiction dreamed by Thorp. Scarne also went on to attempt to discredit Wilson's famous blackjack point count system. Scarne offered a challenge to blackjack card counters, but Scarne and the prospective participants were never able to agree upon the terms for the challenge.[6][7]
In The Odds Against Me, Scarne described his own technique for counting down up to four-deck blackjack with the rules generally used in Las Vegas in 1947: Scarne made use of his stacks of chips as a device to help track the contents of the undealt cards.[8] A more complete description of his technique is present in his later book, Scarne's Guide to Casino Gambling, where he also described preventative measures taken by casinos to combat card counting.[9]
Personal life
Scarne married Steffi Storm (née Norma Kearney) in 1955 (and they had John Teeko the same year). Scarne died on July 7, 1985 at 82, while living in North Bergen, New Jersey.[1]
Publications
- The Amazing World of John Scarne (1956)
- The Odds Against Me (1966)
- Scarne on Cards (1973)
- Scarne's Encyclopedia of Games (1973)
- Scarne's Guide to Casino Gambling (1978)
- Scarne on Dice (1980)
References
- ^ a b Cook, John. "JOHN SCARNE, GAMBLING EXPERT", The New York Times, July 9, 1985. Accessed January 16, 2008.
- ^ Scarne, John (1966). The Odds Against Me. New York: Simon & Schuster. pp. 20–34.
- ^ Scarne, John (1966). The Odds Against Me. New York: Simon & Schuster. pp. 40–71.
- ^ Eskin, Blake. "A world of games: Cards and gambling authority John Scarne claimed to have invented one of the greatest board games of all time. Was he bluffing?" Washington Post, July 15, 2001, p. W18.
- ^ Tamburin, Henry (July 2002). "Legends of Blackjack Honoring the achievements of the game's pioneers". Casino Player.
- ^ The History of Card Counting, John Scarne versus Ed Thorp
- ^ Scarne, John (1978). Scarne's Guide to Casino Gambling. New York: Simon & Schuster. pp. 122–129.
- ^ Scarne, John (1966). The Odds Against Me. New York: Simon & Schuster. pp. 366–368.
- ^ Scarne, John (1978). Scarne's Guide to Casino Gambling. New York: Simon & Schuster. pp. 104–106.
- Cook, Joan (July 9, 1985). John Scarne, gambling expert. The New York Times, p. B6.
- Eskin, Blake (July 15, 2001). A world of games. The Washington Post Magazine, p. W18.
- Deaths Elsewhere (July 9, 1985). The Washington Post, p. D8.
External links
- John Scarne at IMDb
- "Expose of Sleight of Hand" Scarne video
- John Scarne at Find a Grave
- "Rules for Scarne's invented games Teeko, Skarney, Skarney Gin
http:/
- 1903 births
- 1985 deaths
- American magicians
- American inventors
- American gambling writers
- American male writers
- Game manufacturers
- American people of Italian descent
- People from Fairview, Bergen County, New Jersey
- People from Guttenberg, New Jersey
- People from North Bergen, New Jersey
- People from Steubenville, Ohio
- Professional magicians
- American gamblers
- American gin players
- Board game designers
- Tabletop game writers
- 20th-century American writers