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It has been suggested that sections of this article be split out into another article titled Deal or No Deal Game Strategy. (Discuss) |
Deal or No Deal is a television game show format owned by Dutch-based production company Endemol, known for creating such shows as Big Brother and Fear Factor.
Format
The basic format of Deal or No Deal consists of a number of cases (usually 26, but varies in some countries) each containing a different amount of money. Not knowing the sum of money in each case, the contestant picks one case which potentially contains the contestant's prize. They then open the remaining cases, one by one, revealing the money they contained. At predetermined intervals the contestant receives an offer from the bank (run by "The Banker") to purchase the originally chosen case from the contestant, the offer being based on the potential value of the contestant's case. The contestant must then decide whether to take the deal from the bank, or to continue opening cases. If the contestant decides not to take the deal and reveals low value cases, then the next bank offer is likely to be higher (as the contestant's case is proven not to contain these low values). Alternatively, there is risk in revealing higher values, lowering future offers from the bank. The aim of this system is to try to make an exciting and suspenseful game.
The format of Deal or No Deal varies in each country. In the UK version, for example, contestants choose from 22 boxes rather than 26 briefcases. The concept of pitting a contestant against an in-house adversary (in this show, the Banker) is unusual, though not unique, among game shows.
International versions
The show has several versions that air around the world:
- Argentina - Trato Hecho
- Australia - Deal or No Deal
- Belgium - Miljoenenjacht
- Brazil - Topa ou Não Topa
- Bulgaria - Sdelka ili ne
- Chile - Deal or No Deal
- Croatia - Uzmi ili Ostavi
- Denmark - Deal No Deal
- France - À prendre ou à laisser
- Germany - Deal or No Deal
- Greece - Deal
- Hong Kong - 一擲千金 (starts 29th October, 2006)
- Hungary - Áll az alku
- India - Deal Ya No Deal
- Israel - Deal or No Deal
- Italy - Affari Tuoi
- Japan - The Deal (aired on 8 September for the Special Program)
- Mexico - Vas o No Vas
- Netherlands - Miljoenenjacht (the original version)
- Netherlands - Deal or No Deal
- Norway - Deal or No Deal
- Arab League - Deal or No Deal
- Philippines - Kapamilya, Deal or No Deal
- Poland - Grasz czy nie grasz
- Russia - Sdelka
- Romania - Da sau nu
- Slovenia - Vzemi ali pusti
- Spain - ¡Allá tú!
- Sweden - Deal or No Deal
- Switzerland - Deal or No Deal
- Thailand - Deal or No Deal
- Tunisia - Deal or No Deal
- Turkey - Buyuk Teklif
- United Kingdom - Deal or No Deal
- United States - Deal or No Deal (English version)
- United States - Vas o No Vas (Spanish version, starts October 8, 2006)
Optimal strategy: when to deal
Deal or No Deal is a repeated exercise in decision theory - the player must decide whether they value the banker's offer more than they do the possible prizes. The expected winning at any point in the game is the mean of the values contained in the unopened boxes. This expected value of the player's position is what they should expect to win if they refuse all of the offers, or what to expect if they were to open their own briefcase. As the game progresses, the possible content - or expected value - of the chosen briefcase changes. For example, if the top prize is revealed, then the expected value goes down.
To maximize their expected return without regard to risk, a player's optimal strategy is to reject the banker's offer if it is below the mean value of the unrevealed cases. Typically, the banker's offer undervalues the remaining cases significantly at the start of a game. The gap closes later on, giving the player a strong motivation to continue to play early in the game, but less so as the game progresses. Because the banker's deals are almost always lower than the expected value, "no deal" seems to be statistically a better choice.
However, maximizing expected return is only optimal if the player can replay the game many times. Since each player only plays once, they must balance their tolerance for risk with the expected winnings. This is analogous to modern portfolio theory, where a trade-off exists between higher expected return and investment risk (variously quantified as spread, variance, standard deviation or beta coefficient). A safe investment usually offers a lower average return than a speculative investment. The optimal strategy depends then on the investor's risk aversion.
In addition, optimal strategy depends on the utility or satisfaction of the various amounts of money to the player. For example, most people would agree that the difference between winning $750,000 and $1,000,000 is much less than the difference between winning $1 and $250,001, even though the dollar difference is the same. The utility curve for money for a player is non-linear and is subject to the law of diminishing returns. A player who badly needs money may be willing to "cash out" for a bank offer of $50,000 and forego a chance at $1 million, an opportunity that might fetch him little at the end.
Actual play, as opposed to optimal or "best" play, is also influenced by psychological factors, including perceived luck, fear of embarrassment, and pressure from the audience, family or friends.
Will someone win the top prize?
It is interesting to consider the likelihood that a contestant will actually win the top prize in a case. In the following discussion, "$1,000,000" represents the top prize value (as is the case in the US show), and the number of boxes in the probability model is equal to 26 (as in the US and also the original Dutch version; this number varies depending on the location of the show).
In order to win $1,000,000, one must
- choose the right case, and
- must never accept a deal.
A contestant chooses the right case with probability . However, deals near the end of the game usually
- are closer than usual, but still less than the expected value of the remaining cases, but
- accurately account for the contestant's risk tolerance in determining the difference between the deal and expected value of the remaining cases.
The following example illustrates the need for the banker to assess the contestant's risk tolerance. Imagine if there are two cases left, one with $1,000 and one with $1,000,000 (i.e. high variance). The banker is contemplating how much to deal. Assume the contestant is rational. If the contestant is then, for example, a billionaire, a $400,000 deal would probably not be accepted as it is far below the mean value of $500,500. That same $400,000 deal would be very attractive, however, to a contestant living in poverty.
Modelling the outcome
To calculate the probability that the top prize will actually be reached, the following simplifying assumptions can be made:
- Deals are most often accepted when there are two cases left. This is when the deal value is closest to the expected value of the remaining cases.
- Since the variance of a $1,000,000-or-nothing deal is so high, virtually all contestants would accept a carefully constructed banker's deal in that situation. That means the top prize will be hit only when the two remaining boxes are of high value (say, $200,000 or more)
The likelihood, then, that we have a top prize winner is:
- (the number of different two-case combinations with one $1,000,000 and the other $200,000 or more) ÷
- (the total number of different two-case combinations) ×
- (the probability of picking the correct case of the two left)
Based on the assumption that the contestant will choose to take the banker's offer when there is one case with $1,000,000 and one case with an amount less than $200,000: At 1.5 contestants per episode, this would mean that $1,000,000 prize would be awarded about once every 87 episodes. However, since several contestants have taken deals earlier in the game with the $1,000,000 prize and another amount of $200,000 or more still on the board, these odds are probably too high.
This assumption amount set at $200,000 is only applicable to the U.S. version and is quite arbitrary. Similar arbitrary assumptions could be made based on the game boards of other versions. In addition, the assumption that humans exhibit fully rational thinking is rarely true, especially under stressful circumstances like in a game show. The contestant can also be a fame seeker wanting to be a $1 million dollar winner, possibly leading to his taking the additional risk.
In the Australian version, the top prize ($200,000) has been claimed once; the contestant passed on a final deal of $102,500. In the UK version, the top prize (£250,000) has been chosen by the contestant eight times; all eight players took deals ranging from £15,000 to £75,000. In the US version, the top prize has been chosen twice - a $1,000,000 case was dealt for $215,000, and a $3,000,000 case was given up for a $675,000 deal.
The game has been simulated using a simplified model (here), in which each bank offer matches the expected value of the player's box at that time. The finding was that the player's expected return at the end of the game was equal to the player's expected return at the beginning of the game.
Comparison with the Monty Hall problem
When only two cases remain, Deal or No Deal might seem like a version of the Monty Hall problem. Consider a game with three cases (similar to the three doors in the Monty Hall problem). The player chooses one case. Then, the host chooses a case to open. Finally, the player is given the option to trade his or her case for the one unopened case remaining. The Monty Hall problem gives the player a 2/3 chance of winning with a switch and a 1/3 chance of winning by keeping his or her case. However, statistical testing has shown that there is no advantage in switching in the Deal or No Deal situation. The player has a 50/50 chance of increasing his winnings by either switching or keeping his case.
The Monty Hall problem gives the player an advantage only because the host always eliminates a losing door from the game. In other words, there is no randomness to the door exposed. It is purely based on the player's first choice. In the Deal or No Deal situation, the player chooses one case and then exposes another. The one exposed may very well be the winning case, leaving two lesser cases still in play. Therefore, there is no relation between the player's first choice and the case that is exposed. That breaks the Monty Hall advantage in switching.
Another way of seeing this is to consider that each opened case gives the player, in a sense, some information about his case value and allows him to make a more accurate judgement (and thereby optimize the value of the offers he accepts). In the Monty Hall problem, the opened cases can only be the wrong cases since there is only 1 right case. But in Deal or No Deal the opened cases can be disastrous if the player opens a "right" case (that is, a high value case that, once opened, irrevocably significantly lowers all future offers). Thus, the difference between the two is that the Monty Hall event gives only advantage to the player through information, while in Deal or No Deal, the advantageous information is accompanied by the possibility of eliminating favorable cases. In fact, from the section on experimental modeling, we can see that in Deal or No Deal there is no net advantage in the long run at all because the disadvantages and advantages cancel each other out exactly.
To further clarify the difference between the two problems, we need only increase the scale of the problem. With the Monty Hall Problem: Imagine there were a million doors and the contestant chose one. Then the host opened all but one of the rest of the doors, showing that either the player's door or the remaining door had the prize in, the contestant would inevitably chose the other door, knowing it almost certainly has the prize in. This can be applied to the switching at the end of Deal or no Deal. Imagine there were a million cases, and the player managed to play the game right through to the end, with a winning amount left, and a losing amount left. The difference here is that the player has achieved this place in the game through pure luck (as the previous banker's offers in themselves convey no further information since the offer values are loosely calculated based on the mean of the unopened case values, which the player can already figure out from knowing which cases have been opened already), and so the player's case and the remaining case have the same probability of holding the winning amount of money. Compared to the Monty Hall situation, where the host has eliminated all of the losing doors, here the contestant has by extreme chance managed to get through all the cases with the winning amount and one other amount left over.
Analyzing decision making under risk
A team of economists - Post, Van den Assem, Baltussen & Thaler (report) - have analyzed the decisions of people appearing in Deal or No Deal and found, among other things, that contestants are less risk averse when they have seen their expected winnings tumble. "Losers" tend to continue playing the game even if this means rejecting bank offers in excess of the average of the remaining prizes. A separate experimental study (report) with student-subjects playing the game with scaled down prizes reveals a similar pattern. The findings provide support for behavioral economists, who claim that the classical expected utility theory falls short in explaining human behavior by not accounting for the context of decisions. The study of the four economists is unique, for the underlying "experiment" Deal or No Deal is characterized by high stakes, a transparent probability distribution and only simple stop-go decisions that require minimal skill or strategy.
This particular study recently attracted some media attention in the United States, including coverage on the front page of the Wall Street Journal, January 12, 2006, and National Public Radio, March 3, 2006.
Antecedents
- The New Treasure Hunt -- a 1970s and 1980s Chuck Barris game show similar in concept to Deal or No Deal
- Let's Make A Deal, a long-running game show involving contestants deciding whether or not take offers based on what may or may not be behind a curtain/box.
- The Bong Game, invented by the London-based radio station Capital FM in the 1980s, also tested contestants by offering them increasing returns in tandem with increasing risk.
External links
Official websites
- Australian version, on Seven
- Belgian Version
- Brazilian version on SBT
- Bulgarian version on Nova Television
- Danish version, on TV2
- Dutch version, on Talpa
- French version, from TF1
- German version on Sat.1
- Greek Version on ANT1
- Hong Kong Version, from TVB
- Hungarian version on TV2
- Indian version, from Sony Entertainment Television
- Israeli version
- Italian version, from RaiUno
- Mexican version
- Middle East/Pan-Arabic version from LBC
- Philippine Version from ABS-CBN
- Romanian version, from Prima TV
- Russian version, from Ren-TV
- Slovenian version, from Pop tv
- South African version on M-Net
- Spanish version, from Telecinco
- Swedish version from TV4
- Swiss version, from Schweizer Fernsehen
- Thai version from TV3
- UK version, from Channel 4
- US version, from NBC
- US Spanish-language version, from Telemundo
Other websites
- Deal or No Deal: How to play smart, scenarios with odds from the UK version
- Deal or No Deal Official UK website with online games
- Deal or No Deal Fansite - daily updates with video!
- Deal or No Deal UK game summaries/Stats/Games/Forum
- "Deal or No Deal", an essay about the show by Said Shirazi.
- NEW Deal Or No Deal Fanclub Forum/stats and Live Chatroom
- Blog for fans of the UK show
- Deal or No Deal Forum, Gallery, News, Blog, Video and Chat
- Post, Van den Assem, Baltussen, and Thaler (December 2004). "Deal or No Deal? Decision Making Under Risk in a Large-payoff Game Show".
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- Deal or No Deal show tapings Free tickets to Deal or No Deal tapings
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