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==Activities==
==Activities==


'''Rain Dancing'''
'''Rabbit's Rain Dance''':
Rabbit has Pooh, Piglet, Tigger, and Eeyore perform a rain dance to get it to rain but dancing randomly proves to have little effect. Rabbit then asks the player to help complete the pattern chart in order to have his friends perform a proper rain dance. The player must select one of the four pictures of Pooh, Piglet, Tigger, and Eeyore on the left and place them on the chart following the top row. Once all sixteen rows are filled, the thermometer on the fireplace (which serves as the tracker) will go up and Pooh and friends (depending on who is in the pattern) will come onscreen to dance. Afterwards, they go off-screen and one of them will comment on the player's progress while thunder can be heard outside. The chart will then change and the next pattern is shown. Once the thermometer reaches 5, it will rain and Eeyore will come onscreen with a small rain cloud above him while Rabbit thanks the player. The first level involves filling in the missing spaces while the second involves completing the last two rows. The third level allows the player to make their own patterns. Once the activity is over, Gopher (wearing rain gear) comes out from the fireplace and presents the player withe their reward. The rewards are an umbrella, a thermometer, and a can of worms.
Rabbit has Pooh, Piglet, Tigger, and Eeyore perform a rain dance to get it to rain, but dancing randomly proves to have little effect. Rabbit then asks the player to help complete the pattern chart in order to have his friends perform a proper rain dance. The player must select one of the four pictures of Pooh, Piglet, Tigger, and Eeyore on the left and place them on the chart following the top row. Once all sixteen spaces are filled, the thermometer on the fireplace (which serves as the tracker) will go up and Pooh and friends (depending on who is in the pattern) will come onscreen to dance. Afterwards, they go off-screen and one of them will comment on the player's progress while thunder can be heard outside. The chart will then change and the next pattern is shown. Once the thermometer reaches 5, it will rain and Eeyore will come onscreen with a small rain cloud above him while Rabbit thanks the player. The first level involves filling in the missing spaces while the second involves completing the last two rows. The third level allows the player to make their own patterns. Once the activity is over, Gopher (wearing rain gear) comes out from the fireplace and presents the player withe their reward. The rewards are an umbrella, a thermometer, and a can of worms.


'''Tigger and Roo's Bug Collection'''
'''Bug Collecting''':
Tigger and Roo are having fun collecting bugs and need the players help to sort out the bugs they want. One character will tell the player which bugs they want and the player must pick up the bugs under the magnifying glasses and put them in the correct row in the bug tray. All bugs in each row have to be the same color. Once that is finished, the other character will tell the player not to stop yet and figure out which row has more. The five leaves between the magnifying glasses are the trackers. In the first level, the bugs of the same color are the same shape and are all under the magnifying glass of the character that wants them. In the second level, all bugs are different shapes and sizes and are all under different magnifying glasses. The third level is the same as the second level, except the player may instead have to figure out which row has less rather than more. Tigger and Roo will present the player with something that they can print out at the end of the activity. Gopher is heard off-screen and will use a leaf to carry your reward back to the garden. The rewards are a ladybug, a mantis, and a spider.
Tigger and Roo are having fun collecting bugs and need the players help to sort out the bugs they want. One character will tell the player which bugs they want and the player must pick up the bugs under the magnifying glasses and put them in the correct row in the bug tray. All bugs in each row have to be the same color. Once that is finished, the other character will tell the player not to stop yet and figure out which row has more. The five leaves between the magnifying glasses are the trackers. In the first level, the bugs of the same color are the same shape and are all under the magnifying glass of the character that wants them. In the second level, all bugs are different shapes and sizes and are all under different magnifying glasses. The third level is the same as the second level, except the player may instead have to figure out which row has less rather than more. Tigger and Roo will present the player with something that they can print out at the end of the activity. Afterwards, Gopher is heard off-screen and will use a leaf to carry your reward back to the garden. The rewards are a ladybug, a mantis, and a spider.


'''Piglet's Cupcakes'''
'''Piglet's Cupcake Kitchen''':
Piglet has baked a batch of cupcakes and needs the player's help to finish them. The bee cursor is replaced with a frosting sprayer. The five acorns below are the trackers. In the first level, the player must first count how many cupcakes are in the tray by clicking on them (in which they get coated in frosting when clicked on). Another tray will appear and the player must do the same before adding them together. A wooden bowl will then appear and the player must guess the answer by selecting on of the frosting sprinklers above. Afterwards, the cursor is replaced with a sprinkler that the player must then use to decorate the cupcakes. Once they are all decorated, the cursor turns back into a frosting sprayer and the trays and bowl will move off-screen before the next batch appears. The second level is the same, but they are even more cupcakes to count. The third level is based on subtracting. At the start, Tigger can be seen coming towards Piglet's house. Once the player finishes counting, Tigger will steal some of the cupcakes and the player must count how much there is left. Decorating them is still the same. At the end, Gopher will appear outside the window upside-down with the reward. The rewards are a ruler, a measuring cup, and a scale.
Piglet has baked a batch of cupcakes and needs the player's help to finish them. The bee cursor is replaced with a frosting sprayer. The five acorns below are the trackers. In the first level, the player must first count how many cupcakes are in the tray by clicking on them (in which they get coated in frosting when clicked on). Another tray will appear and the player must do the same before adding them together. A wooden bowl will then appear and the player must guess the answer by selecting on of the frosting sprinklers above. Afterwards, the cursor is replaced with a sprinkler that the player must then use to decorate the cupcakes. Once they are all decorated, the cursor turns back into a frosting sprayer and the trays and bowl will move off-screen before the next batch appears. The second level is the same, but there are even more cupcakes to count. The third level is based on subtracting. At the start, Tigger can be seen coming towards Piglet's house. Once the player finishes counting, Tigger will steal some of the cupcakes and the player must count how much there is left. Decorating them is still the same. At the end, Gopher will appear outside the window upside-down with the reward. The rewards are a ruler, a measuring cup, and a scale.


'''Pooh's Baskets and Jars'''
'''Pooh's Pantry''':
Pooh has gathered many fruits and vegetables from his garden (it is implied that they actually came from Rabbit's garden since Pooh doesn't actually have a garden) and needs the player's help to put them away by moving them from the baskets to the jars on the shelf matching their numbers. At the start, the first part of the number song is played. They are three sections to complete, each with ten baskets and ten jars. The three butterflies on the left are the trackers. Once a section is completed, the curtains will close before the carts that the baskets are on move away while another group of carts bring in the next baskets of fruits and vegetables while the curtains reopen to reveal more empty jars (the next part of the number song will also be played). The first section starts off with numbers 1-10, the second 11-20, and the third 21-30. Once the activity is finished, the carts will then move away to bring in a single cart where the full number song can be heard (although the player can choose to skip it by clicking). After that, another cart brings in Gopher who presents the player the reward they've won. Pooh will also provide the player with something they can print out after they get their reward. In the first level, Pooh will tell the player which basket they should do first. In the second level, they must do it without Pooh's help. In the third level, the jars will not show any numbers but they will appear if the player puts the correct basket of fruits or vegetables in the jar. The rewards are tomato, strawberry, and grape seedlings.


'''Eeyore's Calendar'''
'''Eeyore's Faded Calendar''':
The numbers on Eeyore's calendar have faded away and he needs the player's help to fix it. Rabbit will be alongside Eeyore to help the player. The bee cursor is replaced with a crayon. In this activity, the player must follow the trail of a small creature on the page to draw out the number. To do that, they must first click on their guide and move the cursor to draw out the number (clicking is not necessary). Once the number is draw, the guide dances in victory before getting off the page while it turns to the next page. The little calendar on the top right is the tracker (the numbers boxed in red are the ones to focus on depending on the level). The first level involves drawing numbers 1-10 while using a red crayon and following a red snail. The second level involves drawing numbers 11-20 while using a blue crayon and following a blue beetle. The third level involves drawing numbers 21-30 while using a green crayon and following a frog. After the activity, Gopher reaches under the calendar to retrieve the player's reward. The rewards are carrot, corn, and zucchini seeds.


'''Tigger's Contraptions'''
'''Tigger's Contraptions''':


'''The Wishing Well'''
'''Wishing Well''':


==Voice cast==
==Voice cast==

Revision as of 20:05, 7 February 2018

Ready to Read with Pooh is a 1997 interactive CD-ROM video game by Disney Interactive Studios that helps youngsters ages three to six learn to read.[1][2] There are nine activities in the game. When youngsters complete an activity successfully, they will receive an item that goes into a treehouse.

Gameplay

The game starts with Pooh descending from the sky with a balloon singing the introduction song. If the game is already played, players can choose to resume or start a new game. After Pooh lands near a tree house, which serves as the start of the game, he gives it to the player and Gopher shows up with a mailbox and that is where the player can type their name or chose to go back. The mailbox will have mail whenever the player returns to the tree house, in which the flag will be up if there's something inside. After Pooh explains the instructions, he is not seen again for the rest of the game, but is still heard off-screen. The cursor is a bee who looks at the player and flaps its wings if there's something clickable and looks at the background if there's nothing to click on. Clicking on the edge of the screen allows the player to exit an activity. Songs that are heard at the start of an activity or instructions can be skipped by simply clicking. Every activity has something that keeps track of how many the player still has to do to complete it. Pooh's honey pot on the bottom right corner serves as the options menu. Players can travels to three different parts of the Hundred Acre Woods by clicking the West, East, Home (which leads back to the tree house), or North paths and play one of the three games in each area. If the game is completed, a reward is presented to the player by Gopher, but if the game is played again, they won't get anything else. Every game has three levels and each level has a reward that can only be presented once. The rewards can later be seen in the tree house. The items and numerous other objects around the woods are clickable and have many different animations. Players can also enter the tree house by clicking on one of the two doors on the top or bottom of the tree house, as some items that they have won are found inside. If all activities in an area is fully completed, Tigger will present the player with a doorbell contraption that plays different sound effects depending on what the player selects. It can be upgraded if more games are completed. Most characters are not seen in the game but like Pooh, they are heard off-screen.

Activities

Pooh's Honey Pots: Pooh needs help putting all of his honey pots back on the shelves. Every honey pot has a letter in front of them and must be placed in a section that matches the pot's letter. Once all the honey pots are back on the shelves, the introduction song will repeat itself. Gopher will emerge from a nearby furnace and will pick up the object in the middle of the floor, which is the reward. Smoke will then pour out of the furnace after Gopher leaves and the player can print out a certificate from Pooh and choose what they want to do next. Choosing to play again or go to the next level causes the smoke to clear up and reset the game. For level one, Pooh will tell the player what honey pot should go first. The second level involves the player sorting out the honey pots without Pooh's help. As for the third level, the shelves are not marked, making it more challenging. The rewards are a welcome mat, a rug, and a flag.

Piglet's Cabinets: A matching the game that involves opening six cabinets to find plates with the matching letters. The five leaves at the bottom are the trackers. Correct matches causes the plates to disappear and the cabinets to stay open while incorrect matches will make them close. Once all matches are cleared, the cabinets will all close. The first level is simply matching both capitals and lowercases letters with another pair that is the same. The second level is the same, except the plates now have one letter (either a capital or a lowercase). The third level has twelve cabinets where the player must match plates that have capitals with teacups that have lowercases. Gopher pops out from one of the cabinets with the player's reward. The rewards are a pinwheel, a top, and a yo-yo.

Tigger's Don't Climb Trees: Tigger is stuck in a tree and needs to be rescued. The player must help finish a quilt to rescue Tigger by putting four of the five letters on the quilt to complete all the three letter words. There are pictures on the quilt that can help the player. Tigger will comment while the player is doing this and may also be bothered by a bird. The three clothespins on the right are the trackers. Once the quilt is finish, Kanga will unclip it from the clothesline (in which the clothesline and the remaining letter will disappear) and she, Roo, and Piglet will hold it out for Tigger to jump on. Tigger will jump down in various ways and after he leaves, the quilt is blown away by the wind and Kanga, Roo, and Piglet will leave. Tigger will end up back on the tree again and the clothesline will reappear with another quilt and five more letters. The first level involves figuring out which letter goes in front, in the back in the second level, and in the middle in the third level. Gopher will tunnel his way across the ground and catch the reward falling from the air before going back the way he came. The rewards are a kite, wind charms, and a toy airplane.

Rabbit's Signs: Tigger has built Rabbit a sign-making machine to help Rabbit organize things but one of the letters on the sign (which all have three-letter words while the letter Q is by itself) isn't printed out property and they need the player's help to finish the last letter. The twenty-six letters above the machine are the trackers. The player can select to draw using the blue or green ink and trace the dotted lines to complete the sign. Rabbit and Tigger will comment on the sign (in which Tigger will usually misread a letter, leading Rabbit to correct him) before the conveyor belt that it is on will move it away. Afterwards, the player can click on the green lever on the left to activate the machine and print out a new sign. The first level involves clicking on the dots that are highlighted. The second level is the same, but only the starting dots will be highlighted while the others will not. The third level is like the second level, but the letters are all lowercase. Once the activity is finished, Gopher rides the conveyor belt inside and the reward falls out from the machine, in which Gopher will bring it back to the treehouse before the belt moves them away. The rewards are a drum, a noisemaker, and a gong.

Let's Pretend: Roo is imagining things in his sandpit. The player can create different phrases by first picking a sand shapes of Tigger, Piglet, or Eeyore and one of the objects below, but they all have to be different. The flowers on the top-right are the trackers. Once a sand figure and object are selected, Roo will imagine that character doing something with the object. The first and second level simply involve making phrases while the third involves making complete sentences. When the activity is finished, Roo will leave and Gopher pops out from the middle of the sandpit to dig out the reward. The rewards are a boomerang, blocks, and a puppet.

Eeyore's Tattered Books: Eeyore's book has been ruined by a blustery wind and needs the player's help to fix it. The worms above the screen are the trackers. The player must put one of the three page pieces in the book. When a page is fixed, the wind will blow away the other pieces, turn to the next page, and blow in three more pieces. The first level requires matching pictures with the words in the book. There are lots of worms in this level. The second level involves matching pictures with phrases and the third involves making pictures with sentences. The second and third level do not have many worms. Once the book is completely fixed, the wind will blow the book close and Gopher (who is heard off-screen) will tow the book away to the treehouse. If the reward is already claimed, the book will instantly disappear. Eeyore will present a reward that the player can choose to print out. The rewards are a blue, purple, and red book which have poems that the player can later read at their treehouse.

Tigger's Bouncing Boxes: In this activity, the player must match the labels on the bottom of the screen to the sounds of the jack-and-the-boxes with tigger-tail cranks. The four x-marks on the right are the trackers. Clicking on a jack-in-the-box makes Tigger sound out the letter pronunciation, hinting at which label should be placed on it. If the correct label is matched with a jack-in-the-box, it will open to reveal objects that are either motionless or active, which will start with the letter that's on the label. The first level has three boxes and four labels. The second has four boxes and five labels. The third is the same as the second level, except some labels may have two letters. At the end of the activity, a jack-in-the-box will drop from the sky and Gopher will pop out from it with the player's reward. The rewards are a cuckoo clock, a jack-in-the-box, and a rocking chair.

Owl's Poetry: Owl is reciting poetry while Tigger plays on a nearby piano, but the last letter (which is an object) does not sound right. After the object on the rhyme disappears, the player must pick the correct object the rhymes with the highlighted word on the rhyme. Scrolling over the objects on the table reveals their words and pronunciation. If the object rhymes with the highlighted word, it will turn into a word. The five notes on the piano are the trackers. The first level has short rhymes and three objects. The second has four objects while the third has longer poems and five objects (one is found on the piano). Once the activity is over, Tigger leaves and Gopher pops out from the piano and presents the reward. The rewards are a xylophone, a accordion, and a guitar.

Detective Tigger: Tigger is playing detective and the player must help act out the story by moving cardboard characters and objects from the small board to the big board, which shows the scenery. After following Tigger's instructions, they must pick the character or object that answers his question. Once the mystery is solved, the stamp "Case Closed" will appear over the big board and the next mystery starts. The player can click on Tigger's notepad if they has misheard or misunderstand Tigger's instructions. The first level involves moving only a few things. The second level involves moving almost everything but Tigger won't be very specific. As for the third level, the player may move more than one thing. The badges on the left are the trackers. At the end, Gopher pops on from behind the big board with the reward. Tigger even presents a certificate for the player to print out. The rewards are a magnifying glass, a duster, and a pipe.

Ready for Math with Pooh

Ready for Math with Pooh is a separate game that is similar to Ready to Read with Pooh but the subject is based on math, most state-ably 1-30. Most of the gameplay is still the same but there are only seven activities and the Home path is replaced with a path called Garden. The game starts in an empty field where Pooh accidentally crushes a patch of thistles and decides to turn the field into a garden. Gopher then arrives with a wheelbarrow that the player types their name on. While Pooh's honey pot is still found on the bottom-right corner, it will be located at the bottom-middle of the garden. Also, the player can move the camera left and right to view the entire garden. If the player comes back later after completing some games, the garden will now have small areas where they can plant seeds and water them to make the plants grow, three flower seed packs in the wheelbarrow (sunflowers, petunias, and pansies), a watering can used to water plants, a shrub that can trimmed to a certain shape and can be returned to normal by watering it, and a basket near the North path. When returning to the garden, Gopher (who is unseen) may pull some of the plants underground and eat them before leaving, but the player can still replant them. A note may be found on the fence near the North path. After reading the letter, it will be blown away by the wind. If it says that someone has left something in the basket for another character, they will come down from the North path (except Owl, who descends from the sky) once the note is blown away and collect the unseen object(s) in the basket before thanking the player and departing. Optionally, the player can use the watering can to revive the thistles that Pooh had crushed at the start of the game.

Activities

Rabbit's Rain Dance: Rabbit has Pooh, Piglet, Tigger, and Eeyore perform a rain dance to get it to rain, but dancing randomly proves to have little effect. Rabbit then asks the player to help complete the pattern chart in order to have his friends perform a proper rain dance. The player must select one of the four pictures of Pooh, Piglet, Tigger, and Eeyore on the left and place them on the chart following the top row. Once all sixteen spaces are filled, the thermometer on the fireplace (which serves as the tracker) will go up and Pooh and friends (depending on who is in the pattern) will come onscreen to dance. Afterwards, they go off-screen and one of them will comment on the player's progress while thunder can be heard outside. The chart will then change and the next pattern is shown. Once the thermometer reaches 5, it will rain and Eeyore will come onscreen with a small rain cloud above him while Rabbit thanks the player. The first level involves filling in the missing spaces while the second involves completing the last two rows. The third level allows the player to make their own patterns. Once the activity is over, Gopher (wearing rain gear) comes out from the fireplace and presents the player withe their reward. The rewards are an umbrella, a thermometer, and a can of worms.

Bug Collecting: Tigger and Roo are having fun collecting bugs and need the players help to sort out the bugs they want. One character will tell the player which bugs they want and the player must pick up the bugs under the magnifying glasses and put them in the correct row in the bug tray. All bugs in each row have to be the same color. Once that is finished, the other character will tell the player not to stop yet and figure out which row has more. The five leaves between the magnifying glasses are the trackers. In the first level, the bugs of the same color are the same shape and are all under the magnifying glass of the character that wants them. In the second level, all bugs are different shapes and sizes and are all under different magnifying glasses. The third level is the same as the second level, except the player may instead have to figure out which row has less rather than more. Tigger and Roo will present the player with something that they can print out at the end of the activity. Afterwards, Gopher is heard off-screen and will use a leaf to carry your reward back to the garden. The rewards are a ladybug, a mantis, and a spider.

Piglet's Cupcake Kitchen: Piglet has baked a batch of cupcakes and needs the player's help to finish them. The bee cursor is replaced with a frosting sprayer. The five acorns below are the trackers. In the first level, the player must first count how many cupcakes are in the tray by clicking on them (in which they get coated in frosting when clicked on). Another tray will appear and the player must do the same before adding them together. A wooden bowl will then appear and the player must guess the answer by selecting on of the frosting sprinklers above. Afterwards, the cursor is replaced with a sprinkler that the player must then use to decorate the cupcakes. Once they are all decorated, the cursor turns back into a frosting sprayer and the trays and bowl will move off-screen before the next batch appears. The second level is the same, but there are even more cupcakes to count. The third level is based on subtracting. At the start, Tigger can be seen coming towards Piglet's house. Once the player finishes counting, Tigger will steal some of the cupcakes and the player must count how much there is left. Decorating them is still the same. At the end, Gopher will appear outside the window upside-down with the reward. The rewards are a ruler, a measuring cup, and a scale.

Pooh's Pantry: Pooh has gathered many fruits and vegetables from his garden (it is implied that they actually came from Rabbit's garden since Pooh doesn't actually have a garden) and needs the player's help to put them away by moving them from the baskets to the jars on the shelf matching their numbers. At the start, the first part of the number song is played. They are three sections to complete, each with ten baskets and ten jars. The three butterflies on the left are the trackers. Once a section is completed, the curtains will close before the carts that the baskets are on move away while another group of carts bring in the next baskets of fruits and vegetables while the curtains reopen to reveal more empty jars (the next part of the number song will also be played). The first section starts off with numbers 1-10, the second 11-20, and the third 21-30. Once the activity is finished, the carts will then move away to bring in a single cart where the full number song can be heard (although the player can choose to skip it by clicking). After that, another cart brings in Gopher who presents the player the reward they've won. Pooh will also provide the player with something they can print out after they get their reward. In the first level, Pooh will tell the player which basket they should do first. In the second level, they must do it without Pooh's help. In the third level, the jars will not show any numbers but they will appear if the player puts the correct basket of fruits or vegetables in the jar. The rewards are tomato, strawberry, and grape seedlings.

Eeyore's Faded Calendar: The numbers on Eeyore's calendar have faded away and he needs the player's help to fix it. Rabbit will be alongside Eeyore to help the player. The bee cursor is replaced with a crayon. In this activity, the player must follow the trail of a small creature on the page to draw out the number. To do that, they must first click on their guide and move the cursor to draw out the number (clicking is not necessary). Once the number is draw, the guide dances in victory before getting off the page while it turns to the next page. The little calendar on the top right is the tracker (the numbers boxed in red are the ones to focus on depending on the level). The first level involves drawing numbers 1-10 while using a red crayon and following a red snail. The second level involves drawing numbers 11-20 while using a blue crayon and following a blue beetle. The third level involves drawing numbers 21-30 while using a green crayon and following a frog. After the activity, Gopher reaches under the calendar to retrieve the player's reward. The rewards are carrot, corn, and zucchini seeds.

Tigger's Contraptions:

Wishing Well:

Voice cast

See also

References

  1. ^ "112.2194: Disney's Learning Series - Ready to Read with Pooh - CD-ROM - Character Products - More - Online Collections - The Strong". Museum of Play. Retrieved 16 January 2016.
  2. ^ "Disney's Ready to Read With Pooh Specs - CNET". CNET. CBS Interactive. Retrieved 16 January 2016.