Autodesk Arnold: Difference between revisions
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[[File:Rdev female v001 2.jpg|thumb|A CGI of a human face rendered with Arnold; by Johan Rimer]] |
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'''Arnold''' is an [[Unbiased rendering|unbiased]], physically based, [[ray tracing (graphics)|ray tracing]] [[3D rendering]] application created by the company Solid Angle.<ref>[http://www.solidangle.com/] Solid Angle, 6 August 2013</ref> Notable films that have used Arnold include ''[[Monster House (film)|Monster House]]'', ''[[Cloudy with a Chance of Meatballs (film)|Cloudy with a Chance of Meatballs]]'', ''[[Alice in Wonderland (2010 film)|Alice in Wonderland]]'', ''[[Thor (film)|Thor]]'', ''[[Captain America: The First Avenger|Captain America]]'', ''[[X-Men: First Class]]'', ''[[The Avengers (2012 film)|The Avengers]]'', ''[[Red Tails]]'', ''[[Underworld: Awakening]]'', ''[[Space Pirate Captain Harlock (film)|Space Pirate Captain Harlock]]'', ''[[Elysium (film)|Elysium]]'', ''[[Pacific Rim (film)|Pacific Rim]]'' and ''[[Gravity (film)|Gravity]]''.<ref name="fxguide">{{cite web | url=http://www.fxguide.com/featured/the-art-of-rendering/ | title=The Art of Rendering (updated) | publisher=fxguide.com, LLC | work=fxguide | date=10 April 2012 | accessdate=6 August 2013 | author=Seymour, Mike}}</ref> |
'''Arnold''' is an [[Unbiased rendering|unbiased]], physically based, [[ray tracing (graphics)|ray tracing]] [[3D rendering]] application created by the company Solid Angle.<ref>[http://www.solidangle.com/] Solid Angle, 6 August 2013</ref> Notable films that have used Arnold include ''[[Monster House (film)|Monster House]]'', ''[[Cloudy with a Chance of Meatballs (film)|Cloudy with a Chance of Meatballs]]'', ''[[Alice in Wonderland (2010 film)|Alice in Wonderland]]'', ''[[Thor (film)|Thor]]'', ''[[Captain America: The First Avenger|Captain America]]'', ''[[X-Men: First Class]]'', ''[[The Avengers (2012 film)|The Avengers]]'', ''[[Red Tails]]'', ''[[Underworld: Awakening]]'', ''[[Space Pirate Captain Harlock (film)|Space Pirate Captain Harlock]]'', ''[[Elysium (film)|Elysium]]'', ''[[Pacific Rim (film)|Pacific Rim]]'' and ''[[Gravity (film)|Gravity]]''.<ref name="fxguide">{{cite web | url=http://www.fxguide.com/featured/the-art-of-rendering/ | title=The Art of Rendering (updated) | publisher=fxguide.com, LLC | work=fxguide | date=10 April 2012 | accessdate=6 August 2013 | author=Seymour, Mike}}</ref> |
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Revision as of 00:32, 10 February 2018
Original author(s) | Marcos Fajardo |
---|---|
Developer(s) | Solid Angle |
Operating system | Linux, Windows and macOS |
Type | Rendering system |
License | Proprietary commercial software |
Website | www |
Arnold is an unbiased, physically based, ray tracing 3D rendering application created by the company Solid Angle.[1] Notable films that have used Arnold include Monster House, Cloudy with a Chance of Meatballs, Alice in Wonderland, Thor, Captain America, X-Men: First Class, The Avengers, Red Tails, Underworld: Awakening, Space Pirate Captain Harlock, Elysium, Pacific Rim and Gravity.[2]
Technology
Arnold is based on Monte Carlo Ray Tracing. Its engine is optimized to send billions of spatially incoherent rays throughout a scene. It often uses one level of diffuse inter-reflection so that light can bounce off of a wall or other object and indirectly illuminate a subject. For complex scenes such as the space station in Elysium, it makes heavy use of instancing. It uses the Open Shading Language to define the materials and textures.
History
Marcos Fajardo is the chief architect of Arnold.[2] The beginnings of what is now Arnold emerged in 1997 when Fajardo decided to write his own renderer. That year, he attended Siggraph, where his interest in stochastic ray tracing (a foundational part of Arnold's rendering technology) was piqued in discussions with friends attending the conference.[2]
Early versions of Fajardo's renderer were called RenderAPI.[2] The name Arnold emerged when one of Fajardo's friends suggested it after mocking an Arnold Schwarzenegger film they saw in a theater.[2]
Solid Angle, the company behind Arnold, was purchased by Autodesk in early 2016. The acquisition was announced officially on April 18, 2016.[3]
On 4 January 2017, the Academy of Motion Picture Arts and Sciences recognized Fajardo with a Scientific and Engineering award (Academy plaque) for "the creative vision and original implementation of the Arnold Renderer."[4]
Studios using Arnold
North America
United States of America
- Whiskytree
- Luma Pictures
Canada
- Sony Pictures Imageworks
- Rodeo Visual Effects Company
- The Embassy Visual Effects
- Hybride technologies
Europe
United Kingdom
Germany
- Trixter
France
Oceania
Australia
Asia
India
References
- ^ [1] Solid Angle, 6 August 2013
- ^ a b c d e Seymour, Mike (10 April 2012). "The Art of Rendering (updated)". fxguide. fxguide.com, LLC. Retrieved 6 August 2013.
- ^ http://www.autodesk.com/campaigns/solid-angle-joins-autodesk
- ^ Giardina, Carolyn (January 4, 2017). "Oscars: Scientific and Technical Awards Winners Revealed". The Hollywood Reporter. Retrieved January 5, 2017.
External links