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'''Straylight Studios''' was a game development studio based in [[Dunedin]], [[New Zealand]], active from March 2004-March 2009.<ref name="odt-liquidation">{{cite web | url=http://www.odt.co.nz/news/business/52387/straylight-studios-liquidation | publisher=Otago Daily Times Online | author=Simon Hartley | title=Straylight Studios in liquidation | accessdate=2009-04-22}}</ref>
'''Straylight Studios''' was a game development studio based in [[Dunedin]], [[New Zealand]], active from March 2004-March 2009.<ref name="odt-liquidation">{{cite web | url=http://www.odt.co.nz/news/business/52387/straylight-studios-liquidation | publisher=Otago Daily Times Online | author=Simon Hartley | title=Straylight Studios in liquidation | accessdate=2009-04-22}}</ref>


Straylight's focus was on the application of "[[meaningful play]]", a term coined by Nixon to describe play that borrows from [[serious Games]] and [[casual Games]] to produce an entertaining and meaningful (if not strictly "educational") experience.
Straylight's focus was on the application of "[[meaningful play]]", a term coined by CEO Timothy Nixon to describe play that borrows from [[serious Games]] and [[casual Games]] to produce an entertaining and meaningful (if not strictly "educational") experience.


From 2007, Straylight was located in the [[Central Business District]] of Dunedin. Prior to that, it was in the [[Centre for Innovation]] research facility at the [[University of Otago]].
From 2007, Straylight was located in the [[Central Business District]] of Dunedin. Prior to that, it was in the [[Centre for Innovation]] research facility at the [[University of Otago]].

Revision as of 21:53, 28 February 2018

Straylight Studios
Company typePrivately Owned
IndustryComputer and video game industry
Entertainment industry
Founded2004
Defunct2009
HeadquartersDunedin, New Zealand
Key people
Timothy Nixon, CEO
Websitewww.straylight-studios.com/

Straylight Studios was a game development studio based in Dunedin, New Zealand, active from March 2004-March 2009.[1]

Straylight's focus was on the application of "meaningful play", a term coined by CEO Timothy Nixon to describe play that borrows from serious Games and casual Games to produce an entertaining and meaningful (if not strictly "educational") experience.

From 2007, Straylight was located in the Central Business District of Dunedin. Prior to that, it was in the Centre for Innovation research facility at the University of Otago.

Early in 2008, Nixon launched his Meaningful Play blog to promote and encourage discussion about the application of gaming technology as a learning tool.

Industry Awards

Straylight received an award at TUANZ, 2005.

  • Winner: TUANZ Entertainment Award for StarTag
  • Finalist: Computerworld Excellence Awards, Innovation in IT for The Kitchen

Games Developed by Straylight Studios

References

  1. ^ Simon Hartley. "Straylight Studios in liquidation". Otago Daily Times Online. Retrieved 2009-04-22.