Web3D: Difference between revisions
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'''Web3D''' was initially the idea to fully display and navigate Web sites using 3D. By extension, the term now refers to all interactive 3D content which are embedded into web pages [[html]], and that we can see through a web browser. Modern Web3D pages are commonly powered by [[WebGL]]. |
'''Web3D''' was initially the idea to fully display and navigate Web sites using 3D. By extension, the term now refers to all interactive 3D content which are embedded into web pages [[html]], and that we can see through a web browser. Modern Web3D pages are commonly powered by [[WebGL]]. |
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[[File:Teapot_Heater_3D_Web_App.jpg|thumb|right|350px|Verge3D's Teapot Heater demo ]] |
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Notable formats and tools include: |
Notable formats and tools include: |
Revision as of 09:50, 3 May 2018
Web3D was initially the idea to fully display and navigate Web sites using 3D. By extension, the term now refers to all interactive 3D content which are embedded into web pages html, and that we can see through a web browser. Modern Web3D pages are commonly powered by WebGL.
Notable formats and tools include:
- 3DMLW
- A-Frame (VR)
- Additive Manufacturing File Format
- Adobe Shockwave
- Blend4Web
- Java 3D
- JOGL
- LWJGL
- O3D
- Oak3D
- PlayCanvas
- ShiVa
- Three.js
- Unity
- Verge3D
- Viewpoint
- Virtools
- VRML
- Web3D Consortium
- WebGL
- WireFusion
- X3D (extension of VRML)
- X3DOM
They are mainly distinguished by five criteria:[citation needed]
- Simplicity (Automatic Installation, rates facilities already high)
- Compatibility (Windows, Mac, Unix ..)
- Quality (Performances, see Frames per second, and indirectly display quality)
- Interactivity (Depending on the solutions, their programming opportunities, the creators of content have more or less freedom in the creation of interactivity)
- Standardization (none, "market position", by a standards organization, etc.)
See also
References
External links
- Paul Festa (2002-02-26). "Bringing 3D to the Web". CNET News.